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-rw-r--r--native/src/widget/image.rs2
-rw-r--r--wgpu/Cargo.toml1
-rw-r--r--wgpu/src/image.rs177
-rw-r--r--wgpu/src/image/raster.rs283
-rw-r--r--wgpu/src/image/vector.rs198
-rw-r--r--wgpu/src/shader/image.vert26
-rw-r--r--wgpu/src/shader/image.vert.spvbin2136 -> 2324 bytes
7 files changed, 476 insertions, 211 deletions
diff --git a/native/src/widget/image.rs b/native/src/widget/image.rs
index 200401f9..9b92c7f1 100644
--- a/native/src/widget/image.rs
+++ b/native/src/widget/image.rs
@@ -18,7 +18,7 @@ use std::{
/// ```
///
/// <img src="https://github.com/hecrj/iced/blob/9712b319bb7a32848001b96bd84977430f14b623/examples/resources/ferris.png?raw=true" width="300">
-#[derive(Debug)]
+#[derive(Debug, Hash)]
pub struct Image {
handle: Handle,
width: Length,
diff --git a/wgpu/Cargo.toml b/wgpu/Cargo.toml
index 887c2d21..56839cf0 100644
--- a/wgpu/Cargo.toml
+++ b/wgpu/Cargo.toml
@@ -21,6 +21,7 @@ raw-window-handle = "0.3"
glam = "0.8"
font-kit = "0.4"
log = "0.4"
+guillotiere = "0.4"
[dependencies.image]
version = "0.22"
diff --git a/wgpu/src/image.rs b/wgpu/src/image.rs
index f7ed67c3..65780886 100644
--- a/wgpu/src/image.rs
+++ b/wgpu/src/image.rs
@@ -3,13 +3,16 @@ mod raster;
#[cfg(feature = "svg")]
mod vector;
+#[cfg(feature = "image")]
+use crate::image::raster::Memory;
+
use crate::Transformation;
use iced_native::{image, svg, Rectangle};
use std::mem;
#[cfg(any(feature = "image", feature = "svg"))]
-use std::cell::RefCell;
+use std::{cell::RefCell, collections::HashMap};
#[derive(Debug)]
pub struct Pipeline {
@@ -174,6 +177,16 @@ impl Pipeline {
format: wgpu::VertexFormat::Float2,
offset: 4 * 2,
},
+ wgpu::VertexAttributeDescriptor {
+ shader_location: 3,
+ format: wgpu::VertexFormat::Float2,
+ offset: 4 * 4,
+ },
+ wgpu::VertexAttributeDescriptor {
+ shader_location: 4,
+ format: wgpu::VertexFormat::Float2,
+ offset: 4 * 6,
+ },
],
},
],
@@ -197,9 +210,10 @@ impl Pipeline {
Pipeline {
#[cfg(feature = "image")]
- raster_cache: RefCell::new(raster::Cache::new()),
+ raster_cache: RefCell::new(raster::Cache::new(&device)),
+
#[cfg(feature = "svg")]
- vector_cache: RefCell::new(vector::Cache::new()),
+ vector_cache: RefCell::new(vector::Cache::new(&device)),
pipeline,
uniforms: uniforms_buffer,
@@ -251,50 +265,72 @@ impl Pipeline {
std::mem::size_of::<Uniforms>() as u64,
);
- // TODO: Batch draw calls using a texture atlas
- // Guillotière[1] by @nical can help us a lot here.
- //
- // [1]: https://github.com/nical/guillotiere
- for image in instances {
- let uploaded_texture = match &image.handle {
+ #[cfg(any(feature = "image", feature = "svg"))]
+ let mut recs = HashMap::new();
+
+ for (index, image) in instances.iter().enumerate() {
+ match &image.handle {
Handle::Raster(_handle) => {
#[cfg(feature = "image")]
{
- let mut cache = self.raster_cache.borrow_mut();
- let memory = cache.load(&_handle);
+ let mut raster_cache = self.raster_cache.borrow_mut();
- memory.upload(device, encoder, &self.texture_layout)
- }
+ if let Memory::Device(allocation) = raster_cache.upload(
+ _handle,
+ device,
+ encoder)
+ {
+ let rec = allocation.rectangle;
- #[cfg(not(feature = "image"))]
- None
+ let _ = recs.insert(index, rec);
+ }
+ }
}
Handle::Vector(_handle) => {
#[cfg(feature = "svg")]
{
- let mut cache = self.vector_cache.borrow_mut();
+ let mut vector_cache = self.vector_cache.borrow_mut();
- cache.upload(
+ if let Some(allocation) = vector_cache.upload(
_handle,
image.scale,
_scale,
device,
encoder,
- &self.texture_layout,
- )
- }
+ ) {
+ let rec = allocation.rectangle;
- #[cfg(not(feature = "svg"))]
- None
+ let _ = recs.insert(index, rec);
+ }
+ }
}
- };
+ }
+ }
+
+ #[cfg(feature = "image")]
+ let raster_atlas = self.raster_cache.borrow().atlas(device, &self.texture_layout);
+
+ #[cfg(feature = "svg")]
+ let vector_atlas = self.vector_cache.borrow().atlas(device, &self.texture_layout);
+
+ #[cfg(any(feature = "image", feature = "svg"))]
+ for (index, image) in instances.iter().enumerate() {
+ if let Some(rec) = recs.get(&index) {
+ let atlas_size = match image.handle {
+ #[cfg(feature = "image")]
+ Handle::Raster(_) => self.raster_cache.borrow().atlas_size(),
+ #[cfg(feature = "svg")]
+ Handle::Vector(_) => self.vector_cache.borrow().atlas_size(),
+ _ => guillotiere::Size::new(0, 0)
+ };
- if let Some(texture) = uploaded_texture {
let instance_buffer = device
.create_buffer_mapped(1, wgpu::BufferUsage::COPY_SRC)
.fill_from_slice(&[Instance {
_position: image.position,
_scale: image.scale,
+ _position_in_atlas: [rec.min.x as f32 / atlas_size.width as f32, rec.min.y as f32 / atlas_size.height as f32],
+ _scale_in_atlas: [rec.size().width as f32 / atlas_size.width as f32, rec.size().height as f32 / atlas_size.height as f32]
}]);
encoder.copy_buffer_to_buffer(
@@ -305,48 +341,57 @@ impl Pipeline {
mem::size_of::<Instance>() as u64,
);
- {
- let mut render_pass = encoder.begin_render_pass(
- &wgpu::RenderPassDescriptor {
- color_attachments: &[
- wgpu::RenderPassColorAttachmentDescriptor {
- attachment: target,
- resolve_target: None,
- load_op: wgpu::LoadOp::Load,
- store_op: wgpu::StoreOp::Store,
- clear_color: wgpu::Color {
- r: 0.0,
- g: 0.0,
- b: 0.0,
- a: 0.0,
- },
+ let texture = match &image.handle {
+ #[cfg(feature = "image")]
+ Handle::Raster(_) => &raster_atlas,
+ #[cfg(feature = "svg")]
+ Handle::Vector(_) => &vector_atlas,
+ #[cfg(feature = "image")]
+ _ => &raster_atlas,
+ #[cfg(feature = "svg")]
+ _ => &vector_atlas,
+ };
+
+ let mut render_pass = encoder.begin_render_pass(
+ &wgpu::RenderPassDescriptor {
+ color_attachments: &[
+ wgpu::RenderPassColorAttachmentDescriptor {
+ attachment: target,
+ resolve_target: None,
+ load_op: wgpu::LoadOp::Load,
+ store_op: wgpu::StoreOp::Store,
+ clear_color: wgpu::Color {
+ r: 0.0,
+ g: 0.0,
+ b: 0.0,
+ a: 0.0,
},
- ],
- depth_stencil_attachment: None,
- },
- );
-
- render_pass.set_pipeline(&self.pipeline);
- render_pass.set_bind_group(0, &self.constants, &[]);
- render_pass.set_bind_group(1, &texture, &[]);
- render_pass.set_index_buffer(&self.indices, 0);
- render_pass.set_vertex_buffers(
- 0,
- &[(&self.vertices, 0), (&self.instances, 0)],
- );
- render_pass.set_scissor_rect(
- bounds.x,
- bounds.y,
- bounds.width,
- bounds.height,
- );
-
- render_pass.draw_indexed(
- 0..QUAD_INDICES.len() as u32,
- 0,
- 0..1 as u32,
- );
- }
+ },
+ ],
+ depth_stencil_attachment: None,
+ },
+ );
+
+ render_pass.set_pipeline(&self.pipeline);
+ render_pass.set_bind_group(0, &self.constants, &[]);
+ render_pass.set_bind_group(1, &texture, &[]);
+ render_pass.set_index_buffer(&self.indices, 0);
+ render_pass.set_vertex_buffers(
+ 0,
+ &[(&self.vertices, 0), (&self.instances, 0)],
+ );
+ render_pass.set_scissor_rect(
+ bounds.x,
+ bounds.y,
+ bounds.width,
+ bounds.height,
+ );
+
+ render_pass.draw_indexed(
+ 0..QUAD_INDICES.len() as u32,
+ 0,
+ 0..1 as u32,
+ );
}
}
}
@@ -399,6 +444,8 @@ const QUAD_VERTS: [Vertex; 4] = [
struct Instance {
_position: [f32; 2],
_scale: [f32; 2],
+ _position_in_atlas: [f32; 2],
+ _scale_in_atlas: [f32; 2],
}
#[repr(C)]
diff --git a/wgpu/src/image/raster.rs b/wgpu/src/image/raster.rs
index fa107879..0418bc0b 100644
--- a/wgpu/src/image/raster.rs
+++ b/wgpu/src/image/raster.rs
@@ -1,17 +1,13 @@
use iced_native::image;
use std::{
collections::{HashMap, HashSet},
- rc::Rc,
+ fmt,
};
+use guillotiere::{Allocation, AtlasAllocator, Size};
-#[derive(Debug)]
pub enum Memory {
Host(::image::ImageBuffer<::image::Bgra<u8>, Vec<u8>>),
- Device {
- bind_group: Rc<wgpu::BindGroup>,
- width: u32,
- height: u32,
- },
+ Device(Allocation),
NotFound,
Invalid,
}
@@ -20,108 +16,59 @@ impl Memory {
pub fn dimensions(&self) -> (u32, u32) {
match self {
Memory::Host(image) => image.dimensions(),
- Memory::Device { width, height, .. } => (*width, *height),
+ Memory::Device(allocation) => {
+ let size = &allocation.rectangle.size();
+ (size.width as u32, size.height as u32)
+ },
Memory::NotFound => (1, 1),
Memory::Invalid => (1, 1),
}
}
-
- pub fn upload(
- &mut self,
- device: &wgpu::Device,
- encoder: &mut wgpu::CommandEncoder,
- texture_layout: &wgpu::BindGroupLayout,
- ) -> Option<Rc<wgpu::BindGroup>> {
- match self {
- Memory::Host(image) => {
- let (width, height) = image.dimensions();
-
- let extent = wgpu::Extent3d {
- width,
- height,
- depth: 1,
- };
-
- let texture = device.create_texture(&wgpu::TextureDescriptor {
- size: extent,
- array_layer_count: 1,
- mip_level_count: 1,
- sample_count: 1,
- dimension: wgpu::TextureDimension::D2,
- format: wgpu::TextureFormat::Bgra8UnormSrgb,
- usage: wgpu::TextureUsage::COPY_DST
- | wgpu::TextureUsage::SAMPLED,
- });
-
- let temp_buf = {
- let flat_samples = image.as_flat_samples();
- let slice = flat_samples.as_slice();
-
- device
- .create_buffer_mapped(
- slice.len(),
- wgpu::BufferUsage::COPY_SRC,
- )
- .fill_from_slice(slice)
- };
-
- encoder.copy_buffer_to_texture(
- wgpu::BufferCopyView {
- buffer: &temp_buf,
- offset: 0,
- row_pitch: 4 * width as u32,
- image_height: height as u32,
- },
- wgpu::TextureCopyView {
- texture: &texture,
- array_layer: 0,
- mip_level: 0,
- origin: wgpu::Origin3d {
- x: 0.0,
- y: 0.0,
- z: 0.0,
- },
- },
- extent,
- );
-
- let bind_group =
- device.create_bind_group(&wgpu::BindGroupDescriptor {
- layout: texture_layout,
- bindings: &[wgpu::Binding {
- binding: 0,
- resource: wgpu::BindingResource::TextureView(
- &texture.create_default_view(),
- ),
- }],
- });
-
- let bind_group = Rc::new(bind_group);
-
- *self = Memory::Device {
- bind_group: bind_group.clone(),
- width,
- height,
- };
-
- Some(bind_group)
- }
- Memory::Device { bind_group, .. } => Some(bind_group.clone()),
- Memory::NotFound => None,
- Memory::Invalid => None,
- }
- }
}
-#[derive(Debug)]
pub struct Cache {
+ allocator: AtlasAllocator,
+ atlas: wgpu::Texture,
map: HashMap<u64, Memory>,
hits: HashSet<u64>,
}
+impl fmt::Debug for Cache {
+ fn fmt(&self, fmt: &mut fmt::Formatter<'_>) -> fmt::Result {
+ fmt.debug_struct("Vector Cache")
+ .field("allocator", &String::from("AtlasAllocator"))
+ .field("atlas", &self.atlas)
+ .field("map", &String::from("HashMap<u64, Memory>"))
+ .field("hits", &self.hits)
+ .finish()
+ }
+}
+
impl Cache {
- pub fn new() -> Self {
+ pub fn new(device: &wgpu::Device) -> Self {
+ let (width, height) = (1000, 1000);
+
+ let extent = wgpu::Extent3d {
+ width,
+ height,
+ depth: 1,
+ };
+
+ let atlas = device.create_texture(&wgpu::TextureDescriptor {
+ size: extent,
+ array_layer_count: 1,
+ mip_level_count: 1,
+ sample_count: 1,
+ dimension: wgpu::TextureDimension::D2,
+ format: wgpu::TextureFormat::Bgra8UnormSrgb,
+ usage: wgpu::TextureUsage::COPY_DST
+ | wgpu::TextureUsage::COPY_SRC
+ | wgpu::TextureUsage::SAMPLED,
+ });
+
Self {
+ allocator: AtlasAllocator::new(Size::new(width as i32, height as i32)),
+ atlas,
map: HashMap::new(),
hits: HashSet::new(),
}
@@ -153,9 +100,153 @@ impl Cache {
self.get(handle).unwrap()
}
+ pub fn atlas_size(&self) -> guillotiere::Size {
+ self.allocator.size()
+ }
+
+ pub fn upload(
+ &mut self,
+ handle: &image::Handle,
+ device: &wgpu::Device,
+ encoder: &mut wgpu::CommandEncoder,
+ ) -> &Memory {
+ let _ = self.load(handle);
+
+ let memory = self.map.get_mut(&handle.id()).unwrap();
+
+ if let Memory::Host(image) = memory {
+ let (width, height) = image.dimensions();
+ let size = Size::new(width as i32, height as i32);
+
+ let old_atlas_size = self.allocator.size();
+ let allocation;
+
+ loop {
+ if let Some(a) = self.allocator.allocate(size) {
+ allocation = a;
+ break;
+ }
+
+ self.allocator.grow(self.allocator.size() * 2);
+ }
+
+ let new_atlas_size = self.allocator.size();
+
+ if new_atlas_size != old_atlas_size {
+ let new_atlas = device.create_texture(&wgpu::TextureDescriptor {
+ size: wgpu::Extent3d {
+ width: new_atlas_size.width as u32,
+ height: new_atlas_size.height as u32,
+ depth: 1,
+ },
+ array_layer_count: 1,
+ mip_level_count: 1,
+ sample_count: 1,
+ dimension: wgpu::TextureDimension::D2,
+ format: wgpu::TextureFormat::Bgra8UnormSrgb,
+ usage: wgpu::TextureUsage::COPY_DST
+ | wgpu::TextureUsage::COPY_SRC
+ | wgpu::TextureUsage::SAMPLED,
+ });
+
+ encoder.copy_texture_to_texture(
+ wgpu::TextureCopyView {
+ texture: &self.atlas,
+ array_layer: 0,
+ mip_level: 0,
+ origin: wgpu::Origin3d {
+ x: 0.0,
+ y: 0.0,
+ z: 0.0,
+ },
+ },
+ wgpu::TextureCopyView {
+ texture: &new_atlas,
+ array_layer: 0,
+ mip_level: 0,
+ origin: wgpu::Origin3d {
+ x: 0.0,
+ y: 0.0,
+ z: 0.0,
+ },
+ },
+ wgpu::Extent3d {
+ width: old_atlas_size.width as u32,
+ height: old_atlas_size.height as u32,
+ depth: 1,
+ }
+ );
+
+ self.atlas = new_atlas;
+ }
+
+ let extent = wgpu::Extent3d {
+ width,
+ height,
+ depth: 1,
+ };
+
+ let temp_buf = {
+ let flat_samples = image.as_flat_samples();
+ let slice = flat_samples.as_slice();
+
+ device
+ .create_buffer_mapped(
+ slice.len(),
+ wgpu::BufferUsage::COPY_SRC,
+ )
+ .fill_from_slice(slice)
+ };
+
+ encoder.copy_buffer_to_texture(
+ wgpu::BufferCopyView {
+ buffer: &temp_buf,
+ offset: 0,
+ row_pitch: 4 * width,
+ image_height: height,
+ },
+ wgpu::TextureCopyView {
+ texture: &self.atlas,
+ array_layer: 0,
+ mip_level: 0,
+ origin: wgpu::Origin3d {
+ x: allocation.rectangle.min.x as f32,
+ y: allocation.rectangle.min.y as f32,
+ z: 0.0,
+ },
+ },
+ extent,
+ );
+
+ *memory = Memory::Device(allocation);
+ }
+
+ memory
+ }
+
+ pub fn atlas(&self, device: &wgpu::Device, texture_layout: &wgpu::BindGroupLayout) -> wgpu::BindGroup {
+ device.create_bind_group(&wgpu::BindGroupDescriptor {
+ layout: texture_layout,
+ bindings: &[wgpu::Binding {
+ binding: 0,
+ resource: wgpu::BindingResource::TextureView(
+ &self.atlas.create_default_view(),
+ ),
+ }],
+ })
+ }
+
pub fn trim(&mut self) {
let hits = &self.hits;
+ for (id, mem) in &mut self.map {
+ if let Memory::Device(allocation) = mem {
+ if !hits.contains(&id) {
+ self.allocator.deallocate(allocation.id);
+ }
+ }
+ }
+
self.map.retain(|k, _| hits.contains(k));
self.hits.clear();
}
diff --git a/wgpu/src/image/vector.rs b/wgpu/src/image/vector.rs
index 713978f5..1a9352f2 100644
--- a/wgpu/src/image/vector.rs
+++ b/wgpu/src/image/vector.rs
@@ -1,8 +1,9 @@
use iced_native::svg;
use std::{
collections::{HashMap, HashSet},
- rc::Rc,
+ fmt,
};
+use guillotiere::{Allocation, AtlasAllocator, Size};
pub enum Svg {
Loaded { tree: resvg::usvg::Tree },
@@ -22,27 +23,63 @@ impl Svg {
}
}
-impl std::fmt::Debug for Svg {
+impl fmt::Debug for Svg {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "Svg")
}
}
-#[derive(Debug)]
pub struct Cache {
+ allocator: AtlasAllocator,
+ atlas: wgpu::Texture,
svgs: HashMap<u64, Svg>,
- rasterized: HashMap<(u64, u32, u32), Rc<wgpu::BindGroup>>,
+ rasterized: HashMap<(u64, u32, u32), Allocation>,
svg_hits: HashSet<u64>,
rasterized_hits: HashSet<(u64, u32, u32)>,
}
+impl fmt::Debug for Cache {
+ fn fmt(&self, fmt: &mut fmt::Formatter<'_>) -> fmt::Result {
+ fmt.debug_struct("Vector Cache")
+ .field("allocator", &String::from("AtlasAllocator"))
+ .field("atlas", &self.atlas)
+ .field("svgs", &self.svgs)
+ .field("rasterized", &String::from("HashMap<(u64, u32, u32), Allocation>"))
+ .field("svg_hits", &self.svg_hits)
+ .field("rasterized_hits", &self.rasterized_hits)
+ .finish()
+ }
+}
+
impl Cache {
- pub fn new() -> Self {
+ pub fn new(device: &wgpu::Device) -> Self {
+ let (width, height) = (512, 512);
+
+ let extent = wgpu::Extent3d {
+ width,
+ height,
+ depth: 1,
+ };
+
+ let atlas = device.create_texture(&wgpu::TextureDescriptor {
+ size: extent,
+ array_layer_count: 1,
+ mip_level_count: 1,
+ sample_count: 1,
+ dimension: wgpu::TextureDimension::D2,
+ format: wgpu::TextureFormat::Bgra8UnormSrgb,
+ usage: wgpu::TextureUsage::COPY_DST
+ | wgpu::TextureUsage::COPY_SRC
+ | wgpu::TextureUsage::SAMPLED,
+ });
+
Self {
svgs: HashMap::new(),
rasterized: HashMap::new(),
svg_hits: HashSet::new(),
rasterized_hits: HashSet::new(),
+ allocator: AtlasAllocator::new(Size::new(width as i32, height as i32)),
+ atlas,
}
}
@@ -62,6 +99,10 @@ impl Cache {
self.svgs.get(&handle.id()).unwrap()
}
+ pub fn atlas_size(&self) -> guillotiere::Size {
+ self.allocator.size()
+ }
+
pub fn upload(
&mut self,
handle: &svg::Handle,
@@ -69,8 +110,7 @@ impl Cache {
scale: f32,
device: &wgpu::Device,
encoder: &mut wgpu::CommandEncoder,
- texture_layout: &wgpu::BindGroupLayout,
- ) -> Option<Rc<wgpu::BindGroup>> {
+ ) -> Option<&Allocation> {
let id = handle.id();
let (width, height) = (
@@ -82,36 +122,88 @@ impl Cache {
// We currently rerasterize the SVG when its size changes. This is slow
// as heck. A GPU rasterizer like `pathfinder` may perform better.
// It would be cool to be able to smooth resize the `svg` example.
- if let Some(bind_group) = self.rasterized.get(&(id, width, height)) {
+ if self.rasterized.get(&(id, width, height)).is_some() {
let _ = self.svg_hits.insert(id);
let _ = self.rasterized_hits.insert((id, width, height));
- return Some(bind_group.clone());
+ return self.rasterized.get(&(id, width, height));
}
- match self.load(handle) {
+ let _ = self.load(handle);
+
+ match self.svgs.get(&handle.id()).unwrap() {
Svg::Loaded { tree } => {
if width == 0 || height == 0 {
return None;
}
- let extent = wgpu::Extent3d {
- width,
- height,
- depth: 1,
- };
+ let size = Size::new(width as i32, height as i32);
+ let old_atlas_size = self.allocator.size();
+ let allocation;
+
+ loop {
+ if let Some(a) = self.allocator.allocate(size) {
+ allocation = a;
+ break;
+ }
- let texture = device.create_texture(&wgpu::TextureDescriptor {
- size: extent,
- array_layer_count: 1,
- mip_level_count: 1,
- sample_count: 1,
- dimension: wgpu::TextureDimension::D2,
- format: wgpu::TextureFormat::Bgra8UnormSrgb,
- usage: wgpu::TextureUsage::COPY_DST
- | wgpu::TextureUsage::SAMPLED,
- });
+ self.allocator.grow(self.allocator.size() * 2);
+ }
+ let new_atlas_size = self.allocator.size();
+
+ if new_atlas_size != old_atlas_size {
+ let new_atlas = device.create_texture(&wgpu::TextureDescriptor {
+ size: wgpu::Extent3d {
+ width: new_atlas_size.width as u32,
+ height: new_atlas_size.height as u32,
+ depth: 1,
+ },
+ array_layer_count: 1,
+ mip_level_count: 1,
+ sample_count: 1,
+ dimension: wgpu::TextureDimension::D2,
+ format: wgpu::TextureFormat::Bgra8UnormSrgb,
+ usage: wgpu::TextureUsage::COPY_DST
+ | wgpu::TextureUsage::COPY_SRC
+ | wgpu::TextureUsage::SAMPLED,
+ });
+
+ encoder.copy_texture_to_texture(
+ wgpu::TextureCopyView {
+ texture: &self.atlas,
+ array_layer: 0,
+ mip_level: 0,
+ origin: wgpu::Origin3d {
+ x: 0.0,
+ y: 0.0,
+ z: 0.0,
+ },
+ },
+ wgpu::TextureCopyView {
+ texture: &new_atlas,
+ array_layer: 0,
+ mip_level: 0,
+ origin: wgpu::Origin3d {
+ x: 0.0,
+ y: 0.0,
+ z: 0.0,
+ },
+ },
+ wgpu::Extent3d {
+ width: old_atlas_size.width as u32,
+ height: old_atlas_size.height as u32,
+ depth: 1,
+ }
+ );
+
+ self.atlas = new_atlas;
+ }
+
+ // TODO: Optimize!
+ // We currently rerasterize the SVG when its size changes. This is slow
+ // as heck. A GPU rasterizer like `pathfinder` may perform better.
+ // It would be cool to be able to smooth resize the `svg` example.
let temp_buf = {
let screen_size =
resvg::ScreenSize::new(width, height).unwrap();
@@ -122,7 +214,7 @@ impl Cache {
);
resvg::backend_raqote::render_to_canvas(
- &tree,
+ tree,
&resvg::Options::default(),
screen_size,
&mut canvas,
@@ -146,48 +238,56 @@ impl Cache {
image_height: height as u32,
},
wgpu::TextureCopyView {
- texture: &texture,
+ texture: &self.atlas,
array_layer: 0,
mip_level: 0,
origin: wgpu::Origin3d {
- x: 0.0,
- y: 0.0,
+ x: allocation.rectangle.min.x as f32,
+ y: allocation.rectangle.min.y as f32,
z: 0.0,
},
},
- extent,
+ wgpu::Extent3d {
+ width,
+ height,
+ depth: 1,
+ },
);
- let bind_group =
- device.create_bind_group(&wgpu::BindGroupDescriptor {
- layout: texture_layout,
- bindings: &[wgpu::Binding {
- binding: 0,
- resource: wgpu::BindingResource::TextureView(
- &texture.create_default_view(),
- ),
- }],
- });
-
- let bind_group = Rc::new(bind_group);
-
- let _ = self
- .rasterized
- .insert((id, width, height), bind_group.clone());
-
let _ = self.svg_hits.insert(id);
let _ = self.rasterized_hits.insert((id, width, height));
+ let _ = self
+ .rasterized
+ .insert((id, width, height), allocation);
- Some(bind_group)
+ self.rasterized.get(&(id, width, height))
}
- Svg::NotFound => None,
+ Svg::NotFound => None
}
}
+ pub fn atlas(&self, device: &wgpu::Device, texture_layout: &wgpu::BindGroupLayout) -> wgpu::BindGroup {
+ device.create_bind_group(&wgpu::BindGroupDescriptor {
+ layout: texture_layout,
+ bindings: &[wgpu::Binding {
+ binding: 0,
+ resource: wgpu::BindingResource::TextureView(
+ &self.atlas.create_default_view(),
+ ),
+ }],
+ })
+ }
+
pub fn trim(&mut self) {
let svg_hits = &self.svg_hits;
let rasterized_hits = &self.rasterized_hits;
+ for (k, alloc) in &mut self.rasterized {
+ if !rasterized_hits.contains(&k) {
+ self.allocator.deallocate(alloc.id);
+ }
+ }
+
self.svgs.retain(|k, _| svg_hits.contains(k));
self.rasterized.retain(|k, _| rasterized_hits.contains(k));
self.svg_hits.clear();
diff --git a/wgpu/src/shader/image.vert b/wgpu/src/shader/image.vert
new file mode 100644
index 00000000..953840d2
--- /dev/null
+++ b/wgpu/src/shader/image.vert
@@ -0,0 +1,26 @@
+#version 450
+
+layout(location = 0) in vec2 v_Pos;
+layout(location = 1) in vec2 i_Pos;
+layout(location = 2) in vec2 i_Scale;
+layout(location = 3) in vec2 i_Atlas_Pos;
+layout(location = 4) in vec2 i_Atlas_Scale;
+
+layout (set = 0, binding = 0) uniform Globals {
+ mat4 u_Transform;
+};
+
+layout(location = 0) out vec2 o_Uv;
+
+void main() {
+ o_Uv = v_Pos * i_Atlas_Scale + i_Atlas_Pos;
+
+ mat4 i_Transform = mat4(
+ vec4(i_Scale.x, 0.0, 0.0, 0.0),
+ vec4(0.0, i_Scale.y, 0.0, 0.0),
+ vec4(0.0, 0.0, 1.0, 0.0),
+ vec4(i_Pos, 0.0, 1.0)
+ );
+
+ gl_Position = u_Transform * i_Transform * vec4(v_Pos, 0.0, 1.0);
+}
diff --git a/wgpu/src/shader/image.vert.spv b/wgpu/src/shader/image.vert.spv
index 9ba702bc..da76eca0 100644
--- a/wgpu/src/shader/image.vert.spv
+++ b/wgpu/src/shader/image.vert.spv
Binary files differ