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-rw-r--r--core/src/rectangle.rs50
-rw-r--r--wgpu/src/renderer.rs29
2 files changed, 61 insertions, 18 deletions
diff --git a/core/src/rectangle.rs b/core/src/rectangle.rs
index ee1e3807..7ed3d2df 100644
--- a/core/src/rectangle.rs
+++ b/core/src/rectangle.rs
@@ -27,6 +27,34 @@ impl Rectangle<f32> {
&& self.y <= point.y
&& point.y <= self.y + self.height
}
+
+ /// Computes the intersection with the given [`Rectangle`].
+ ///
+ /// [`Rectangle`]: struct.Rectangle.html
+ pub fn intersection(
+ &self,
+ other: &Rectangle<f32>,
+ ) -> Option<Rectangle<f32>> {
+ let x = self.x.max(other.x);
+ let y = self.y.max(other.y);
+
+ let lower_right_x = (self.x + self.width).min(other.x + other.width);
+ let lower_right_y = (self.y + self.height).min(other.y + other.height);
+
+ let width = lower_right_x - x;
+ let height = lower_right_y - y;
+
+ if width > 0.0 && height > 0.0 {
+ Some(Rectangle {
+ x,
+ y,
+ width,
+ height,
+ })
+ } else {
+ None
+ }
+ }
}
impl std::ops::Mul<f32> for Rectangle<u32> {
@@ -41,3 +69,25 @@ impl std::ops::Mul<f32> for Rectangle<u32> {
}
}
}
+
+impl From<Rectangle<u32>> for Rectangle<f32> {
+ fn from(rectangle: Rectangle<u32>) -> Rectangle<f32> {
+ Rectangle {
+ x: rectangle.x as f32,
+ y: rectangle.y as f32,
+ width: rectangle.width as f32,
+ height: rectangle.height as f32,
+ }
+ }
+}
+
+impl From<Rectangle<f32>> for Rectangle<u32> {
+ fn from(rectangle: Rectangle<f32>) -> Rectangle<u32> {
+ Rectangle {
+ x: rectangle.x as u32,
+ y: rectangle.y as u32,
+ width: rectangle.width.ceil() as u32,
+ height: rectangle.height.ceil() as u32,
+ }
+ }
+}
diff --git a/wgpu/src/renderer.rs b/wgpu/src/renderer.rs
index 29adcfb6..af61804e 100644
--- a/wgpu/src/renderer.rs
+++ b/wgpu/src/renderer.rs
@@ -240,25 +240,18 @@ impl Renderer {
offset,
content,
} => {
- let x = bounds.x - layer.offset.x as f32;
- let y = bounds.y - layer.offset.y as f32;
- let width = (bounds.width + x).min(bounds.width);
- let height = (bounds.height + y).min(bounds.height);
-
- // Only draw visible content on-screen
- // TODO: Also, check for parent layer bounds to avoid further
- // drawing in some circumstances.
- if width > 0.0 && height > 0.0 {
- let clip_layer = Layer::new(
- Rectangle {
- x: x.max(0.0).floor() as u32,
- y: y.max(0.0).floor() as u32,
- width: width.ceil() as u32,
- height: height.ceil() as u32,
- },
- layer.offset + *offset,
- );
+ let layer_bounds: Rectangle<f32> = layer.bounds.into();
+ let clip = Rectangle {
+ x: bounds.x - layer.offset.x as f32,
+ y: bounds.y - layer.offset.y as f32,
+ ..*bounds
+ };
+
+ // Only draw visible content
+ if let Some(clip_bounds) = layer_bounds.intersection(&clip) {
+ let clip_layer =
+ Layer::new(clip_bounds.into(), layer.offset + *offset);
let new_layer = Layer::new(layer.bounds, layer.offset);
layers.push(clip_layer);