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-rw-r--r--core/README.md12
-rw-r--r--wgpu/README.md35
-rw-r--r--winit/README.md12
3 files changed, 1 insertions, 58 deletions
diff --git a/core/README.md b/core/README.md
index 519e0608..de11acad 100644
--- a/core/README.md
+++ b/core/README.md
@@ -13,15 +13,3 @@ This crate is meant to be a starting point for an Iced runtime.
</p>
[documentation]: https://docs.rs/iced_core
-
-## Installation
-Add `iced_core` as a dependency in your `Cargo.toml`:
-
-```toml
-iced_core = "0.9"
-```
-
-__Iced moves fast and the `master` branch can contain breaking changes!__ If
-you want to learn about a specific release, check out [the release list].
-
-[the release list]: https://github.com/iced-rs/iced/releases
diff --git a/wgpu/README.md b/wgpu/README.md
index 95d7028a..8e9602ea 100644
--- a/wgpu/README.md
+++ b/wgpu/README.md
@@ -6,14 +6,7 @@
`iced_wgpu` is a [`wgpu`] renderer for [`iced_runtime`]. For now, it is the default renderer of Iced on [native platforms].
-[`wgpu`] supports most modern graphics backends: Vulkan, Metal, and DX12 (OpenGL and WebGL are still WIP). Additionally, it will support the incoming [WebGPU API].
-
-Currently, `iced_wgpu` supports the following primitives:
-- Text, which is rendered using [`wgpu_glyph`]. No shaping at all.
-- Quads or rectangles, with rounded borders and a solid background color.
-- Clip areas, useful to implement scrollables or hide overflowing content.
-- Images and SVG, loaded from memory or the file system.
-- Meshes of triangles, useful to draw geometry freely.
+[`wgpu`] supports most modern graphics backends: Vulkan, Metal, DX12, OpenGL, and WebGPU.
<p align="center">
<img alt="The native target" src="../docs/graphs/native.png" width="80%">
@@ -25,29 +18,3 @@ Currently, `iced_wgpu` supports the following primitives:
[native platforms]: https://github.com/gfx-rs/wgpu#supported-platforms
[WebGPU API]: https://gpuweb.github.io/gpuweb/
[`wgpu_glyph`]: https://github.com/hecrj/wgpu_glyph
-
-## Installation
-Add `iced_wgpu` as a dependency in your `Cargo.toml`:
-
-```toml
-iced_wgpu = "0.10"
-```
-
-__Iced moves fast and the `master` branch can contain breaking changes!__ If
-you want to learn about a specific release, check out [the release list].
-
-[the release list]: https://github.com/iced-rs/iced/releases
-
-## Current limitations
-
-The current implementation is quite naive; it uses:
-
-- A different pipeline/shader for each primitive
-- A very simplistic layer model: every `Clip` primitive will generate new layers
-- _Many_ render passes instead of preparing everything upfront
-- A glyph cache that is trimmed incorrectly when there are multiple layers (a [`glyph_brush`] limitation)
-
-Some of these issues are already being worked on! If you want to help, [get in touch!]
-
-[get in touch!]: ../CONTRIBUTING.md
-[`glyph_brush`]: https://github.com/alexheretic/glyph-brush
diff --git a/winit/README.md b/winit/README.md
index 91307970..c60e81f9 100644
--- a/winit/README.md
+++ b/winit/README.md
@@ -15,15 +15,3 @@ It exposes a renderer-agnostic `Application` trait that can be implemented and t
[documentation]: https://docs.rs/iced_winit
[`iced_native`]: ../native
[`winit`]: https://github.com/rust-windowing/winit
-
-## Installation
-Add `iced_winit` as a dependency in your `Cargo.toml`:
-
-```toml
-iced_winit = "0.9"
-```
-
-__Iced moves fast and the `master` branch can contain breaking changes!__ If
-you want to learn about a specific release, check out [the release list].
-
-[the release list]: https://github.com/iced-rs/iced/releases