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-rw-r--r--wgpu/src/transformation.rs11
1 files changed, 0 insertions, 11 deletions
diff --git a/wgpu/src/transformation.rs b/wgpu/src/transformation.rs
index ed80b31a..53583e7e 100644
--- a/wgpu/src/transformation.rs
+++ b/wgpu/src/transformation.rs
@@ -2,10 +2,6 @@ use nalgebra::Matrix3;
use std::ops::Mul;
/// A 2D transformation matrix.
-///
-/// It can be used to apply a transformation to a [`Target`].
-///
-/// [`Target`]: struct.Target.html
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct Transformation(Matrix3<f32>);
@@ -16,11 +12,6 @@ impl Transformation {
}
/// Creates an orthographic projection.
- ///
- /// You should rarely need this. On creation, a [`Target`] is automatically
- /// set up with the correct orthographic projection.
- ///
- /// [`Target`]: struct.Target.html
#[rustfmt::skip]
pub fn orthographic(width: u16, height: u16) -> Transformation {
Transformation(nalgebra::Matrix3::new(
@@ -31,8 +22,6 @@ impl Transformation {
}
/// Creates a translate transformation.
- ///
- /// You can use this to pan your camera, for example.
pub fn translate(x: f32, y: f32) -> Transformation {
Transformation(Matrix3::new_translation(&nalgebra::Vector2::new(x, y)))
}