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-rw-r--r--examples/custom_quad/Cargo.toml10
-rw-r--r--examples/custom_quad/src/main.rs160
-rw-r--r--examples/custom_widget/src/main.rs2
-rw-r--r--examples/modal/src/main.rs2
-rw-r--r--glow/src/quad/compatibility.rs8
-rw-r--r--glow/src/quad/core.rs4
-rw-r--r--glow/src/shader/compatibility/quad.frag24
-rw-r--r--glow/src/shader/compatibility/quad.vert12
-rw-r--r--glow/src/shader/core/quad.frag24
-rw-r--r--glow/src/shader/core/quad.vert12
-rw-r--r--graphics/src/layer/quad.rs2
-rw-r--r--graphics/src/primitive.rs2
-rw-r--r--graphics/src/renderer.rs2
-rw-r--r--native/src/element.rs2
-rw-r--r--native/src/overlay/menu.rs4
-rw-r--r--native/src/renderer.rs25
-rw-r--r--native/src/widget/button.rs4
-rw-r--r--native/src/widget/checkbox.rs2
-rw-r--r--native/src/widget/container.rs2
-rw-r--r--native/src/widget/pane_grid.rs2
-rw-r--r--native/src/widget/pick_list.rs2
-rw-r--r--native/src/widget/progress_bar.rs4
-rw-r--r--native/src/widget/radio.rs4
-rw-r--r--native/src/widget/rule.rs2
-rw-r--r--native/src/widget/scrollable.rs4
-rw-r--r--native/src/widget/slider.rs6
-rw-r--r--native/src/widget/text_input.rs6
-rw-r--r--native/src/widget/toggler.rs4
-rw-r--r--wgpu/src/quad.rs2
-rw-r--r--wgpu/src/shader/quad.wgsl47
30 files changed, 317 insertions, 69 deletions
diff --git a/examples/custom_quad/Cargo.toml b/examples/custom_quad/Cargo.toml
new file mode 100644
index 00000000..39154786
--- /dev/null
+++ b/examples/custom_quad/Cargo.toml
@@ -0,0 +1,10 @@
+[package]
+name = "custom_quad"
+version = "0.1.0"
+authors = ["Robert Krahn"]
+edition = "2021"
+publish = false
+
+[dependencies]
+iced = { path = "../.." }
+iced_native = { path = "../../native" }
diff --git a/examples/custom_quad/src/main.rs b/examples/custom_quad/src/main.rs
new file mode 100644
index 00000000..6509887c
--- /dev/null
+++ b/examples/custom_quad/src/main.rs
@@ -0,0 +1,160 @@
+//! This example showcases a drawing a quad.
+mod quad {
+ use iced_native::layout::{self, Layout};
+ use iced_native::renderer;
+ use iced_native::widget::{self, Widget};
+ use iced_native::{Color, Element, Length, Point, Rectangle, Size};
+
+ pub struct CustomQuad {
+ size: f32,
+ radius: [f32; 4],
+ border_width: f32,
+ }
+
+ impl CustomQuad {
+ pub fn new(size: f32, radius: [f32; 4], border_width: f32) -> Self {
+ Self {
+ size,
+ radius,
+ border_width,
+ }
+ }
+ }
+
+ impl<Message, Renderer> Widget<Message, Renderer> for CustomQuad
+ where
+ Renderer: renderer::Renderer,
+ {
+ fn width(&self) -> Length {
+ Length::Shrink
+ }
+
+ fn height(&self) -> Length {
+ Length::Shrink
+ }
+
+ fn layout(
+ &self,
+ _renderer: &Renderer,
+ _limits: &layout::Limits,
+ ) -> layout::Node {
+ layout::Node::new(Size::new(self.size, self.size))
+ }
+
+ fn draw(
+ &self,
+ _state: &widget::Tree,
+ renderer: &mut Renderer,
+ _theme: &Renderer::Theme,
+ _style: &renderer::Style,
+ layout: Layout<'_>,
+ _cursor_position: Point,
+ _viewport: &Rectangle,
+ ) {
+ renderer.fill_quad(
+ renderer::Quad {
+ bounds: layout.bounds(),
+ border_radius: self.radius.into(),
+ border_width: self.border_width,
+ border_color: Color::from_rgb(1.0, 0.0, 0.0),
+ },
+ Color::BLACK,
+ );
+ }
+ }
+
+ impl<'a, Message, Renderer> From<CustomQuad> for Element<'a, Message, Renderer>
+ where
+ Renderer: renderer::Renderer,
+ {
+ fn from(circle: CustomQuad) -> Self {
+ Self::new(circle)
+ }
+ }
+}
+
+use iced::widget::{column, container, slider, text};
+use iced::{Alignment, Element, Length, Sandbox, Settings};
+
+pub fn main() -> iced::Result {
+ Example::run(Settings::default())
+}
+
+struct Example {
+ radius: [f32; 4],
+ border_width: f32,
+}
+
+#[derive(Debug, Clone, Copy)]
+#[allow(clippy::enum_variant_names)]
+enum Message {
+ RadiusTopLeftChanged(f32),
+ RadiusTopRightChanged(f32),
+ RadiusBottomRightChanged(f32),
+ RadiusBottomLeftChanged(f32),
+ BorderWidthChanged(f32),
+}
+
+impl Sandbox for Example {
+ type Message = Message;
+
+ fn new() -> Self {
+ Self {
+ radius: [50.0; 4],
+ border_width: 0.0,
+ }
+ }
+
+ fn title(&self) -> String {
+ String::from("Custom widget - Iced")
+ }
+
+ fn update(&mut self, message: Message) {
+ let [tl, tr, br, bl] = self.radius;
+ match message {
+ Message::RadiusTopLeftChanged(radius) => {
+ self.radius = [radius, tr, br, bl];
+ }
+ Message::RadiusTopRightChanged(radius) => {
+ self.radius = [tl, radius, br, bl];
+ }
+ Message::RadiusBottomRightChanged(radius) => {
+ self.radius = [tl, tr, radius, bl];
+ }
+ Message::RadiusBottomLeftChanged(radius) => {
+ self.radius = [tl, tr, br, radius];
+ }
+ Message::BorderWidthChanged(width) => {
+ self.border_width = width;
+ }
+ }
+ }
+
+ fn view(&self) -> Element<Message> {
+ let [tl, tr, br, bl] = self.radius;
+
+ let content = column![
+ quad::CustomQuad::new(200.0, self.radius, self.border_width),
+ text(format!("Radius: {tl:.2}/{tr:.2}/{br:.2}/{bl:.2}")),
+ slider(1.0..=100.0, tl, Message::RadiusTopLeftChanged).step(0.01),
+ slider(1.0..=100.0, tr, Message::RadiusTopRightChanged).step(0.01),
+ slider(1.0..=100.0, br, Message::RadiusBottomRightChanged)
+ .step(0.01),
+ slider(1.0..=100.0, bl, Message::RadiusBottomLeftChanged)
+ .step(0.01),
+ slider(1.0..=10.0, self.border_width, Message::BorderWidthChanged)
+ .step(0.01),
+ ]
+ .padding(20)
+ .spacing(20)
+ .max_width(500)
+ .align_items(Alignment::Center);
+
+ container(content)
+ .width(Length::Fill)
+ .height(Length::Fill)
+ .center_x()
+ .center_y()
+ .into()
+ }
+}
diff --git a/examples/custom_widget/src/main.rs b/examples/custom_widget/src/main.rs
index c37a1a12..f6bb3b1e 100644
--- a/examples/custom_widget/src/main.rs
+++ b/examples/custom_widget/src/main.rs
@@ -61,7 +61,7 @@ mod circle {
renderer.fill_quad(
renderer::Quad {
bounds: layout.bounds(),
- border_radius: self.radius,
+ border_radius: self.radius.into(),
border_width: 0.0,
border_color: Color::TRANSPARENT,
},
diff --git a/examples/modal/src/main.rs b/examples/modal/src/main.rs
index 25483cf3..2f20795c 100644
--- a/examples/modal/src/main.rs
+++ b/examples/modal/src/main.rs
@@ -412,7 +412,7 @@ mod modal {
renderer.fill_quad(
renderer::Quad {
bounds: layout.bounds(),
- border_radius: 0.0,
+ border_radius: renderer::BorderRadius::from(0.0),
border_width: 0.0,
border_color: Color::TRANSPARENT,
},
diff --git a/glow/src/quad/compatibility.rs b/glow/src/quad/compatibility.rs
index 28a5ea7c..e909162c 100644
--- a/glow/src/quad/compatibility.rs
+++ b/glow/src/quad/compatibility.rs
@@ -254,7 +254,7 @@ unsafe fn create_buffers(
gl.enable_vertex_attrib_array(4);
gl.vertex_attrib_pointer_f32(
4,
- 1,
+ 4,
glow::FLOAT,
false,
stride,
@@ -268,7 +268,7 @@ unsafe fn create_buffers(
glow::FLOAT,
false,
stride,
- 4 * (2 + 2 + 4 + 4 + 1),
+ 4 * (2 + 2 + 4 + 4 + 4),
);
gl.enable_vertex_attrib_array(6);
@@ -278,7 +278,7 @@ unsafe fn create_buffers(
glow::FLOAT,
false,
stride,
- 4 * (2 + 2 + 4 + 4 + 1 + 1),
+ 4 * (2 + 2 + 4 + 4 + 4 + 1),
);
gl.bind_vertex_array(None);
@@ -307,7 +307,7 @@ pub struct Vertex {
pub border_color: [f32; 4],
/// The border radius of the [`Vertex`].
- pub border_radius: f32,
+ pub border_radius: [f32; 4],
/// The border width of the [`Vertex`].
pub border_width: f32,
diff --git a/glow/src/quad/core.rs b/glow/src/quad/core.rs
index 16bec385..89036530 100644
--- a/glow/src/quad/core.rs
+++ b/glow/src/quad/core.rs
@@ -218,7 +218,7 @@ unsafe fn create_instance_buffer(
gl.enable_vertex_attrib_array(4);
gl.vertex_attrib_pointer_f32(
4,
- 1,
+ 4,
glow::FLOAT,
false,
stride,
@@ -233,7 +233,7 @@ unsafe fn create_instance_buffer(
glow::FLOAT,
false,
stride,
- 4 * (2 + 2 + 4 + 4 + 1),
+ 4 * (2 + 2 + 4 + 4 + 4),
);
gl.vertex_attrib_divisor(5, 1);
diff --git a/glow/src/shader/compatibility/quad.frag b/glow/src/shader/compatibility/quad.frag
index 8ea5693d..bb9d8122 100644
--- a/glow/src/shader/compatibility/quad.frag
+++ b/glow/src/shader/compatibility/quad.frag
@@ -12,7 +12,7 @@ varying vec4 v_Color;
varying vec4 v_BorderColor;
varying vec2 v_Pos;
varying vec2 v_Scale;
-varying float v_BorderRadius;
+varying vec4 v_BorderRadius;
varying float v_BorderWidth;
float _distance(vec2 frag_coord, vec2 position, vec2 size, float radius)
@@ -33,10 +33,26 @@ float _distance(vec2 frag_coord, vec2 position, vec2 size, float radius)
return sqrt(distance.x * distance.x + distance.y * distance.y);
}
+float selectBorderRadius(vec4 radi, vec2 position, vec2 center)
+{
+ float rx = radi.x;
+ float ry = radi.y;
+ rx = position.x > center.x ? radi.y : radi.x;
+ ry = position.x > center.x ? radi.z : radi.w;
+ rx = position.y > center.y ? ry : rx;
+ return rx;
+}
+
void main() {
vec2 fragCoord = vec2(gl_FragCoord.x, u_ScreenHeight - gl_FragCoord.y);
- float internal_border = max(v_BorderRadius - v_BorderWidth, 0.0);
+ float border_radius = selectBorderRadius(
+ v_BorderRadius,
+ fragCoord,
+ (v_Pos + v_Scale * 0.5).xy
+ );
+
+ float internal_border = max(border_radius - v_BorderWidth, 0.0);
float internal_distance = _distance(
fragCoord,
@@ -57,11 +73,11 @@ void main() {
fragCoord,
v_Pos,
v_Scale,
- v_BorderRadius
+ border_radius
);
float radius_alpha =
- 1.0 - smoothstep(max(v_BorderRadius - 0.5, 0.0), v_BorderRadius + 0.5, d);
+ 1.0 - smoothstep(max(border_radius - 0.5, 0.0), border_radius + 0.5, d);
gl_FragColor = vec4(mixed_color.xyz, mixed_color.w * radius_alpha);
}
diff --git a/glow/src/shader/compatibility/quad.vert b/glow/src/shader/compatibility/quad.vert
index abe70c0e..89931f06 100644
--- a/glow/src/shader/compatibility/quad.vert
+++ b/glow/src/shader/compatibility/quad.vert
@@ -5,7 +5,7 @@ attribute vec2 i_Pos;
attribute vec2 i_Scale;
attribute vec4 i_Color;
attribute vec4 i_BorderColor;
-attribute float i_BorderRadius;
+attribute vec4 i_BorderRadius;
attribute float i_BorderWidth;
attribute vec2 q_Pos;
@@ -13,7 +13,7 @@ varying vec4 v_Color;
varying vec4 v_BorderColor;
varying vec2 v_Pos;
varying vec2 v_Scale;
-varying float v_BorderRadius;
+varying vec4 v_BorderRadius;
varying float v_BorderWidth;
@@ -21,9 +21,11 @@ void main() {
vec2 p_Pos = i_Pos * u_Scale;
vec2 p_Scale = i_Scale * u_Scale;
- float i_BorderRadius = min(
- i_BorderRadius,
- min(i_Scale.x, i_Scale.y) / 2.0
+ vec4 i_BorderRadius = vec4(
+ min(i_BorderRadius.x, min(i_Scale.x, i_Scale.y) / 2.0),
+ min(i_BorderRadius.y, min(i_Scale.x, i_Scale.y) / 2.0),
+ min(i_BorderRadius.z, min(i_Scale.x, i_Scale.y) / 2.0),
+ min(i_BorderRadius.w, min(i_Scale.x, i_Scale.y) / 2.0)
);
mat4 i_Transform = mat4(
diff --git a/glow/src/shader/core/quad.frag b/glow/src/shader/core/quad.frag
index 57e2e8e7..71147aa5 100644
--- a/glow/src/shader/core/quad.frag
+++ b/glow/src/shader/core/quad.frag
@@ -17,7 +17,7 @@ in vec4 v_Color;
in vec4 v_BorderColor;
in vec2 v_Pos;
in vec2 v_Scale;
-in float v_BorderRadius;
+in vec4 v_BorderRadius;
in float v_BorderWidth;
float fDistance(vec2 frag_coord, vec2 position, vec2 size, float radius)
@@ -38,14 +38,30 @@ float fDistance(vec2 frag_coord, vec2 position, vec2 size, float radius)
return sqrt(distance.x * distance.x + distance.y * distance.y);
}
+float selectBorderRadius(vec4 radi, vec2 position, vec2 center)
+{
+ float rx = radi.x;
+ float ry = radi.y;
+ rx = position.x > center.x ? radi.y : radi.x;
+ ry = position.x > center.x ? radi.z : radi.w;
+ rx = position.y > center.y ? ry : rx;
+ return rx;
+}
+
void main() {
vec4 mixed_color;
vec2 fragCoord = vec2(gl_FragCoord.x, u_ScreenHeight - gl_FragCoord.y);
+ float border_radius = selectBorderRadius(
+ v_BorderRadius,
+ fragCoord,
+ (v_Pos + v_Scale * 0.5).xy
+ );
+
// TODO: Remove branching (?)
if(v_BorderWidth > 0.0) {
- float internal_border = max(v_BorderRadius - v_BorderWidth, 0.0);
+ float internal_border = max(border_radius - v_BorderWidth, 0.0);
float internal_distance = fDistance(
fragCoord,
@@ -69,11 +85,11 @@ void main() {
fragCoord,
v_Pos,
v_Scale,
- v_BorderRadius
+ border_radius
);
float radius_alpha =
- 1.0 - smoothstep(max(v_BorderRadius - 0.5, 0.0), v_BorderRadius + 0.5, d);
+ 1.0 - smoothstep(max(border_radius - 0.5, 0.0), border_radius + 0.5, d);
gl_FragColor = vec4(mixed_color.xyz, mixed_color.w * radius_alpha);
}
diff --git a/glow/src/shader/core/quad.vert b/glow/src/shader/core/quad.vert
index b1fb2365..17c3e641 100644
--- a/glow/src/shader/core/quad.vert
+++ b/glow/src/shader/core/quad.vert
@@ -5,14 +5,14 @@ in vec2 i_Pos;
in vec2 i_Scale;
in vec4 i_Color;
in vec4 i_BorderColor;
-in float i_BorderRadius;
+in vec4 i_BorderRadius;
in float i_BorderWidth;
out vec4 v_Color;
out vec4 v_BorderColor;
out vec2 v_Pos;
out vec2 v_Scale;
-out float v_BorderRadius;
+out vec4 v_BorderRadius;
out float v_BorderWidth;
vec2 positions[4] = vec2[](
@@ -27,9 +27,11 @@ void main() {
vec2 p_Pos = i_Pos * u_Scale;
vec2 p_Scale = i_Scale * u_Scale;
- float i_BorderRadius = min(
- i_BorderRadius,
- min(i_Scale.x, i_Scale.y) / 2.0
+ vec4 i_BorderRadius = vec4(
+ min(i_BorderRadius.x, min(i_Scale.x, i_Scale.y) / 2.0),
+ min(i_BorderRadius.y, min(i_Scale.x, i_Scale.y) / 2.0),
+ min(i_BorderRadius.z, min(i_Scale.x, i_Scale.y) / 2.0),
+ min(i_BorderRadius.w, min(i_Scale.x, i_Scale.y) / 2.0)
);
mat4 i_Transform = mat4(
diff --git a/graphics/src/layer/quad.rs b/graphics/src/layer/quad.rs
index 4def8427..0d8bde9d 100644
--- a/graphics/src/layer/quad.rs
+++ b/graphics/src/layer/quad.rs
@@ -17,7 +17,7 @@ pub struct Quad {
pub border_color: [f32; 4],
/// The border radius of the [`Quad`].
- pub border_radius: f32,
+ pub border_radius: [f32; 4],
/// The border width of the [`Quad`].
pub border_width: f32,
diff --git a/graphics/src/primitive.rs b/graphics/src/primitive.rs
index 9759d97a..6f1b6f26 100644
--- a/graphics/src/primitive.rs
+++ b/graphics/src/primitive.rs
@@ -42,7 +42,7 @@ pub enum Primitive {
/// The background of the quad
background: Background,
/// The border radius of the quad
- border_radius: f32,
+ border_radius: [f32; 4],
/// The border width of the quad
border_width: f32,
/// The border color of the quad
diff --git a/graphics/src/renderer.rs b/graphics/src/renderer.rs
index 036b398c..65350037 100644
--- a/graphics/src/renderer.rs
+++ b/graphics/src/renderer.rs
@@ -109,7 +109,7 @@ where
self.primitives.push(Primitive::Quad {
bounds: quad.bounds,
background: background.into(),
- border_radius: quad.border_radius,
+ border_radius: quad.border_radius.into(),
border_width: quad.border_width,
border_color: quad.border_color,
});
diff --git a/native/src/element.rs b/native/src/element.rs
index 4cca3870..2f1adeff 100644
--- a/native/src/element.rs
+++ b/native/src/element.rs
@@ -519,7 +519,7 @@ where
bounds: layout.bounds(),
border_color: color,
border_width: 1.0,
- border_radius: 0.0,
+ border_radius: 0.0.into(),
},
Color::TRANSPARENT,
);
diff --git a/native/src/overlay/menu.rs b/native/src/overlay/menu.rs
index 2e4f70b5..099b1a97 100644
--- a/native/src/overlay/menu.rs
+++ b/native/src/overlay/menu.rs
@@ -287,7 +287,7 @@ where
},
border_color: appearance.border_color,
border_width: appearance.border_width,
- border_radius: appearance.border_radius,
+ border_radius: appearance.border_radius.into(),
},
appearance.background,
);
@@ -479,7 +479,7 @@ where
bounds,
border_color: Color::TRANSPARENT,
border_width: 0.0,
- border_radius: appearance.border_radius,
+ border_radius: appearance.border_radius.into(),
},
appearance.selected_background,
);
diff --git a/native/src/renderer.rs b/native/src/renderer.rs
index ef64ac36..5e776be6 100644
--- a/native/src/renderer.rs
+++ b/native/src/renderer.rs
@@ -50,7 +50,7 @@ pub struct Quad {
pub bounds: Rectangle,
/// The border radius of the [`Quad`].
- pub border_radius: f32,
+ pub border_radius: BorderRadius,
/// The border width of the [`Quad`].
pub border_width: f32,
@@ -59,6 +59,29 @@ pub struct Quad {
pub border_color: Color,
}
+/// The border radi for the corners of a graphics primitive in the order:
+/// top-left, top-right, bottom-right, bottom-left.
+#[derive(Debug, Clone, Copy, PartialEq, Default)]
+pub struct BorderRadius([f32; 4]);
+
+impl From<f32> for BorderRadius {
+ fn from(w: f32) -> Self {
+ Self([w; 4])
+ }
+}
+
+impl From<[f32; 4]> for BorderRadius {
+ fn from(radi: [f32; 4]) -> Self {
+ Self(radi)
+ }
+}
+
+impl From<BorderRadius> for [f32; 4] {
+ fn from(radi: BorderRadius) -> Self {
+ radi.0
+ }
+}
+
/// The styling attributes of a [`Renderer`].
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct Style {
diff --git a/native/src/widget/button.rs b/native/src/widget/button.rs
index d68e01c7..bbd9451c 100644
--- a/native/src/widget/button.rs
+++ b/native/src/widget/button.rs
@@ -393,7 +393,7 @@ where
y: bounds.y + styling.shadow_offset.y,
..bounds
},
- border_radius: styling.border_radius,
+ border_radius: styling.border_radius.into(),
border_width: 0.0,
border_color: Color::TRANSPARENT,
},
@@ -404,7 +404,7 @@ where
renderer.fill_quad(
renderer::Quad {
bounds,
- border_radius: styling.border_radius,
+ border_radius: styling.border_radius.into(),
border_width: styling.border_width,
border_color: styling.border_color,
},
diff --git a/native/src/widget/checkbox.rs b/native/src/widget/checkbox.rs
index 77d639a9..bec5c448 100644
--- a/native/src/widget/checkbox.rs
+++ b/native/src/widget/checkbox.rs
@@ -236,7 +236,7 @@ where
renderer.fill_quad(
renderer::Quad {
bounds,
- border_radius: custom_style.border_radius,
+ border_radius: custom_style.border_radius.into(),
border_width: custom_style.border_width,
border_color: custom_style.border_color,
},
diff --git a/native/src/widget/container.rs b/native/src/widget/container.rs
index 1c681091..16d0cb61 100644
--- a/native/src/widget/container.rs
+++ b/native/src/widget/container.rs
@@ -321,7 +321,7 @@ pub fn draw_background<Renderer>(
renderer.fill_quad(
renderer::Quad {
bounds,
- border_radius: appearance.border_radius,
+ border_radius: appearance.border_radius.into(),
border_width: appearance.border_width,
border_color: appearance.border_color,
},
diff --git a/native/src/widget/pane_grid.rs b/native/src/widget/pane_grid.rs
index c3ac6de6..edad993e 100644
--- a/native/src/widget/pane_grid.rs
+++ b/native/src/widget/pane_grid.rs
@@ -877,7 +877,7 @@ pub fn draw<Renderer, T>(
height: split_region.height,
},
},
- border_radius: 0.0,
+ border_radius: 0.0.into(),
border_width: 0.0,
border_color: Color::TRANSPARENT,
},
diff --git a/native/src/widget/pick_list.rs b/native/src/widget/pick_list.rs
index 8f799a2a..52cb1ad1 100644
--- a/native/src/widget/pick_list.rs
+++ b/native/src/widget/pick_list.rs
@@ -536,7 +536,7 @@ pub fn draw<T, Renderer>(
bounds,
border_color: style.border_color,
border_width: style.border_width,
- border_radius: style.border_radius,
+ border_radius: style.border_radius.into(),
},
style.background,
);
diff --git a/native/src/widget/progress_bar.rs b/native/src/widget/progress_bar.rs
index b053d959..f059026f 100644
--- a/native/src/widget/progress_bar.rs
+++ b/native/src/widget/progress_bar.rs
@@ -129,7 +129,7 @@ where
renderer.fill_quad(
renderer::Quad {
bounds: Rectangle { ..bounds },
- border_radius: style.border_radius,
+ border_radius: style.border_radius.into(),
border_width: 0.0,
border_color: Color::TRANSPARENT,
},
@@ -143,7 +143,7 @@ where
width: active_progress_width,
..bounds
},
- border_radius: style.border_radius,
+ border_radius: style.border_radius.into(),
border_width: 0.0,
border_color: Color::TRANSPARENT,
},
diff --git a/native/src/widget/radio.rs b/native/src/widget/radio.rs
index 743689c7..b95ccc5b 100644
--- a/native/src/widget/radio.rs
+++ b/native/src/widget/radio.rs
@@ -245,7 +245,7 @@ where
renderer.fill_quad(
renderer::Quad {
bounds,
- border_radius: size / 2.0,
+ border_radius: (size / 2.0).into(),
border_width: custom_style.border_width,
border_color: custom_style.border_color,
},
@@ -261,7 +261,7 @@ where
width: bounds.width - dot_size,
height: bounds.height - dot_size,
},
- border_radius: dot_size / 2.0,
+ border_radius: (dot_size / 2.0).into(),
border_width: 0.0,
border_color: Color::TRANSPARENT,
},
diff --git a/native/src/widget/rule.rs b/native/src/widget/rule.rs
index e44d8d99..2dc7b6f0 100644
--- a/native/src/widget/rule.rs
+++ b/native/src/widget/rule.rs
@@ -123,7 +123,7 @@ where
renderer.fill_quad(
renderer::Quad {
bounds,
- border_radius: style.radius,
+ border_radius: style.radius.into(),
border_width: 0.0,
border_color: Color::TRANSPARENT,
},
diff --git a/native/src/widget/scrollable.rs b/native/src/widget/scrollable.rs
index 495b7af1..a5e97aa7 100644
--- a/native/src/widget/scrollable.rs
+++ b/native/src/widget/scrollable.rs
@@ -704,7 +704,7 @@ pub fn draw<Renderer>(
renderer.fill_quad(
renderer::Quad {
bounds: scrollbar.bounds,
- border_radius: style.border_radius,
+ border_radius: style.border_radius.into(),
border_width: style.border_width,
border_color: style.border_color,
},
@@ -721,7 +721,7 @@ pub fn draw<Renderer>(
renderer.fill_quad(
renderer::Quad {
bounds: scrollbar.scroller.bounds,
- border_radius: style.scroller.border_radius,
+ border_radius: style.scroller.border_radius.into(),
border_width: style.scroller.border_width,
border_color: style.scroller.border_color,
},
diff --git a/native/src/widget/slider.rs b/native/src/widget/slider.rs
index fd9160a4..87030a4d 100644
--- a/native/src/widget/slider.rs
+++ b/native/src/widget/slider.rs
@@ -380,7 +380,7 @@ pub fn draw<T, R>(
width: bounds.width,
height: 2.0,
},
- border_radius: 0.0,
+ border_radius: 0.0.into(),
border_width: 0.0,
border_color: Color::TRANSPARENT,
},
@@ -395,7 +395,7 @@ pub fn draw<T, R>(
width: bounds.width,
height: 2.0,
},
- border_radius: 0.0,
+ border_radius: 0.0.into(),
border_width: 0.0,
border_color: Color::TRANSPARENT,
},
@@ -435,7 +435,7 @@ pub fn draw<T, R>(
width: handle_width,
height: handle_height,
},
- border_radius: handle_border_radius,
+ border_radius: handle_border_radius.into(),
border_width: style.handle.border_width,
border_color: style.handle.border_color,
},
diff --git a/native/src/widget/text_input.rs b/native/src/widget/text_input.rs
index 14e7e1b7..9391d1dd 100644
--- a/native/src/widget/text_input.rs
+++ b/native/src/widget/text_input.rs
@@ -801,7 +801,7 @@ pub fn draw<Renderer>(
renderer.fill_quad(
renderer::Quad {
bounds,
- border_radius: appearance.border_radius,
+ border_radius: appearance.border_radius.into(),
border_width: appearance.border_width,
border_color: appearance.border_color,
},
@@ -833,7 +833,7 @@ pub fn draw<Renderer>(
width: 1.0,
height: text_bounds.height,
},
- border_radius: 0.0,
+ border_radius: 0.0.into(),
border_width: 0.0,
border_color: Color::TRANSPARENT,
},
@@ -877,7 +877,7 @@ pub fn draw<Renderer>(
width,
height: text_bounds.height,
},
- border_radius: 0.0,
+ border_radius: 0.0.into(),
border_width: 0.0,
border_color: Color::TRANSPARENT,
},
diff --git a/native/src/widget/toggler.rs b/native/src/widget/toggler.rs
index 99a56ea8..37cafd92 100644
--- a/native/src/widget/toggler.rs
+++ b/native/src/widget/toggler.rs
@@ -278,7 +278,7 @@ where
renderer.fill_quad(
renderer::Quad {
bounds: toggler_background_bounds,
- border_radius,
+ border_radius: border_radius.into(),
border_width: 1.0,
border_color: style
.background_border
@@ -302,7 +302,7 @@ where
renderer.fill_quad(
renderer::Quad {
bounds: toggler_foreground_bounds,
- border_radius,
+ border_radius: border_radius.into(),
border_width: 1.0,
border_color: style
.foreground_border
diff --git a/wgpu/src/quad.rs b/wgpu/src/quad.rs
index a117df64..027a34be 100644
--- a/wgpu/src/quad.rs
+++ b/wgpu/src/quad.rs
@@ -91,7 +91,7 @@ impl Pipeline {
2 => Float32x2,
3 => Float32x4,
4 => Float32x4,
- 5 => Float32,
+ 5 => Float32x4,
6 => Float32,
),
},
diff --git a/wgpu/src/shader/quad.wgsl b/wgpu/src/shader/quad.wgsl
index 73edd97c..cf4f7e4d 100644
--- a/wgpu/src/shader/quad.wgsl
+++ b/wgpu/src/shader/quad.wgsl
@@ -11,7 +11,7 @@ struct VertexInput {
@location(2) scale: vec2<f32>,
@location(3) color: vec4<f32>,
@location(4) border_color: vec4<f32>,
- @location(5) border_radius: f32,
+ @location(5) border_radius: vec4<f32>,
@location(6) border_width: f32,
}
@@ -21,7 +21,7 @@ struct VertexOutput {
@location(1) border_color: vec4<f32>,
@location(2) pos: vec2<f32>,
@location(3) scale: vec2<f32>,
- @location(4) border_radius: f32,
+ @location(4) border_radius: vec4<f32>,
@location(5) border_width: f32,
}
@@ -32,9 +32,12 @@ fn vs_main(input: VertexInput) -> VertexOutput {
var pos: vec2<f32> = input.pos * globals.scale;
var scale: vec2<f32> = input.scale * globals.scale;
- var border_radius: f32 = min(
- input.border_radius,
- min(input.scale.x, input.scale.y) / 2.0
+ var min_border_radius = min(input.scale.x, input.scale.y) * 0.5;
+ var border_radius: vec4<f32> = vec4<f32>(
+ min(input.border_radius.x, min_border_radius),
+ min(input.border_radius.y, min_border_radius),
+ min(input.border_radius.z, min_border_radius),
+ min(input.border_radius.w, min_border_radius)
);
var transform: mat4x4<f32> = mat4x4<f32>(
@@ -76,6 +79,18 @@ fn distance_alg(
return sqrt(dist.x * dist.x + dist.y * dist.y);
}
+// Based on the fragement position and the center of the quad, select one of the 4 radi.
+// Order matches CSS border radius attribute:
+// radi.x = top-left, radi.y = top-right, radi.z = bottom-right, radi.w = bottom-left
+fn select_border_radius(radi: vec4<f32>, position: vec2<f32>, center: vec2<f32>) -> f32 {
+ var rx = radi.x;
+ var ry = radi.y;
+ rx = select(radi.x, radi.y, position.x > center.x);
+ ry = select(radi.w, radi.z, position.x > center.x);
+ rx = select(rx, ry, position.y > center.y);
+ return rx;
+}
+
@fragment
fn fs_main(
@@ -83,14 +98,17 @@ fn fs_main(
) -> @location(0) vec4<f32> {
var mixed_color: vec4<f32> = input.color;
+ var border_radius = select_border_radius(
+ input.border_radius,
+ input.position.xy,
+ (input.pos + input.scale * 0.5).xy
+ );
+
if (input.border_width > 0.0) {
- var internal_border: f32 = max(
- input.border_radius - input.border_width,
- 0.0
- );
+ var internal_border: f32 = max(border_radius - input.border_width, 0.0);
var internal_distance: f32 = distance_alg(
- vec2<f32>(input.position.x, input.position.y),
+ input.position.xy,
input.pos + vec2<f32>(input.border_width, input.border_width),
input.scale - vec2<f32>(input.border_width * 2.0, input.border_width * 2.0),
internal_border
@@ -109,13 +127,14 @@ fn fs_main(
vec2<f32>(input.position.x, input.position.y),
input.pos,
input.scale,
- input.border_radius
+ border_radius
);
var radius_alpha: f32 = 1.0 - smoothstep(
- max(input.border_radius - 0.5, 0.0),
- input.border_radius + 0.5,
- dist);
+ max(border_radius - 0.5, 0.0),
+ border_radius + 0.5,
+ dist
+ );
return vec4<f32>(mixed_color.x, mixed_color.y, mixed_color.z, mixed_color.w * radius_alpha);
}