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Diffstat (limited to '')
| -rw-r--r-- | README.md | 13 | 
1 files changed, 5 insertions, 8 deletions
| @@ -1,10 +1,8 @@ -Iced -  +# Iced  [](https://travis-ci.org/hecrj/iced)  [](https://docs.rs/iced)  [](https://crates.io/crates/iced)  [](https://github.com/hecrj/iced/blob/master/LICENSE) --------------------  A simple GUI runtime for Rust, heavily inspired by [Elm]. @@ -23,7 +21,7 @@ missing] and there are probably _many_ bugs. [Feel free to contribute!]    * Simple, easy-to-use API    * Responsive, flexbox-based layouting    * Type-safe, reactive programming model -  * Many built-in widgets +  * Built-in widgets    * Custom widget support    * Renderer-agnostic runtime @@ -87,7 +85,7 @@ use iced::{Button, Column, Text};  use iced_wgpu::Renderer; // Iced is renderer-agnostic! We need to bring our own!  impl Counter { -    fn view(&mut self) -> Column<Message> { +    fn view(&mut self) -> Column<Message, Renderer> {          // We use a column: a simple vertical layout          Column::new()              .push( @@ -150,9 +148,8 @@ Browse the [documentation] and the [examples] to learn more!  [gui_gfycat]: https://gfycat.com/gloomyweakhammerheadshark  ## Implementation details -Iced was originally born as part of [Coffee], a 2D game engine I am working on, -as an attempt at bringing the simplicity of [Elm] and [The Elm Architecture] -into Rust. +Iced was originally born as an attempt at bringing the simplicity of [Elm] and +[The Elm Architecture] into [Coffee], a 2D game engine I am working on.  Currently, Iced builds upon    * [`stretch`] for flexbox-based layouting. | 
