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author | 2022-08-26 19:48:40 +0200 | |
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committer | 2022-08-26 19:48:40 +0200 | |
commit | c08c78ad17268ff99b3fc10efef76c6df399e547 (patch) | |
tree | c28d93d72af10c54151b2e20ca3279d09db87c3b /winit | |
parent | da7e8598406fcde2a33ea749d561a2f10dbb5407 (diff) | |
download | iced-c08c78ad17268ff99b3fc10efef76c6df399e547.tar.gz iced-c08c78ad17268ff99b3fc10efef76c6df399e547.tar.bz2 iced-c08c78ad17268ff99b3fc10efef76c6df399e547.zip |
Fix invisible window on Windows
... by reverting the changes that were supposed to hide the window
initially and only show it after rendering the first frame.
Diffstat (limited to 'winit')
-rw-r--r-- | winit/src/application.rs | 23 | ||||
-rw-r--r-- | winit/src/settings.rs | 3 |
2 files changed, 7 insertions, 19 deletions
diff --git a/winit/src/application.rs b/winit/src/application.rs index ecec6043..a576126e 100644 --- a/winit/src/application.rs +++ b/winit/src/application.rs @@ -137,15 +137,11 @@ where runtime.enter(|| A::new(flags)) }; - let should_be_visible = settings.window.visible; - let builder = settings - .window - .into_builder( - &application.title(), - event_loop.primary_monitor(), - settings.id, - ) - .with_visible(false); + let builder = settings.window.into_builder( + &application.title(), + event_loop.primary_monitor(), + settings.id, + ); log::info!("Window builder: {:#?}", builder); @@ -182,7 +178,6 @@ where receiver, init_command, window, - should_be_visible, settings.exit_on_close_request, )); @@ -233,7 +228,6 @@ async fn run_instance<A, E, C>( mut receiver: mpsc::UnboundedReceiver<winit::event::Event<'_, A::Message>>, init_command: Command<A::Message>, window: winit::window::Window, - should_be_visible: bool, exit_on_close_request: bool, ) where A: Application + 'static, @@ -247,7 +241,6 @@ async fn run_instance<A, E, C>( let mut clipboard = Clipboard::connect(&window); let mut cache = user_interface::Cache::default(); let mut surface = compositor.create_surface(&window); - let mut visible = false; let mut state = State::new(&application, &window); let mut viewport_version = state.viewport_version(); @@ -447,12 +440,6 @@ async fn run_instance<A, E, C>( Ok(()) => { debug.render_finished(); - if !visible && should_be_visible { - window.set_visible(true); - - visible = true; - } - // TODO: Handle animations! // Maybe we can use `ControlFlow::WaitUntil` for this. } diff --git a/winit/src/settings.rs b/winit/src/settings.rs index 7175b9ed..a04ec863 100644 --- a/winit/src/settings.rs +++ b/winit/src/settings.rs @@ -106,7 +106,8 @@ impl Window { .with_decorations(self.decorations) .with_transparent(self.transparent) .with_window_icon(self.icon) - .with_always_on_top(self.always_on_top); + .with_always_on_top(self.always_on_top) + .with_visible(self.visible); if let Some(position) = conversion::position( primary_monitor.as_ref(), |