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author | 2019-10-10 05:50:01 +0200 | |
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committer | 2019-10-10 05:50:01 +0200 | |
commit | ab34ef45e0d9a17d6aee3eadf52b753fce73e3b6 (patch) | |
tree | ef4fd0218a8623d1c9ce1c9ce9ca473d57521aee /winit | |
parent | fb8b50ab793bd54976bb8c5b4b890c9f97f17c54 (diff) | |
download | iced-ab34ef45e0d9a17d6aee3eadf52b753fce73e3b6.tar.gz iced-ab34ef45e0d9a17d6aee3eadf52b753fce73e3b6.tar.bz2 iced-ab34ef45e0d9a17d6aee3eadf52b753fce73e3b6.zip |
Move `winit::Application` to its own module
Diffstat (limited to 'winit')
-rw-r--r-- | winit/src/application.rs | 125 | ||||
-rw-r--r-- | winit/src/lib.rs | 126 |
2 files changed, 127 insertions, 124 deletions
diff --git a/winit/src/application.rs b/winit/src/application.rs new file mode 100644 index 00000000..9e23cd40 --- /dev/null +++ b/winit/src/application.rs @@ -0,0 +1,125 @@ +use crate::renderer::Windowed; +use crate::{Cache, Column, Element, Length, UserInterface}; + +pub trait Application { + type Renderer: Windowed + iced_native::column::Renderer; + + type Message; + + fn update(&mut self, message: Self::Message); + + fn view(&mut self) -> Element<Self::Message, Self::Renderer>; + + fn run(mut self) + where + Self: 'static + Sized, + { + use winit::{ + event::{Event, WindowEvent}, + event_loop::{ControlFlow, EventLoop}, + window::WindowBuilder, + }; + + let event_loop = EventLoop::new(); + + // TODO: Ask for window settings and configure this properly + let window = WindowBuilder::new() + .build(&event_loop) + .expect("Open window"); + + let size = window.inner_size().to_physical(window.hidpi_factor());; + let (width, height) = (size.width as u16, size.height as u16); + + let mut renderer = Self::Renderer::new(&window); + let mut target = renderer.target(width, height); + + let user_interface = UserInterface::build( + document(&mut self, width, height), + Cache::default(), + &mut renderer, + ); + + let mut primitive = user_interface.draw(&mut renderer); + let mut cache = Some(user_interface.into_cache()); + let mut events = Vec::new(); + + window.request_redraw(); + + event_loop.run(move |event, _, control_flow| match event { + Event::EventsCleared => { + // TODO: We should be able to keep a user interface alive + // between events once we remove state references. + // + // This will allow us to rebuild it only when a message is + // handled. + let mut user_interface = UserInterface::build( + document(&mut self, width, height), + cache.take().unwrap(), + &mut renderer, + ); + + let messages = user_interface.update(events.drain(..)); + + if messages.is_empty() { + primitive = user_interface.draw(&mut renderer); + + cache = Some(user_interface.into_cache()); + } else { + // When there are messages, we are forced to rebuild twice + // for now :^) + let temp_cache = user_interface.into_cache(); + + for message in messages { + self.update(message); + } + + let user_interface = UserInterface::build( + document(&mut self, width, height), + temp_cache, + &mut renderer, + ); + + primitive = user_interface.draw(&mut renderer); + + cache = Some(user_interface.into_cache()); + } + + window.request_redraw(); + } + Event::WindowEvent { + event: WindowEvent::RedrawRequested, + .. + } => { + renderer.draw(&mut target, &primitive); + + // TODO: Handle animations! + // Maybe we can use `ControlFlow::WaitUntil` for this. + } + Event::WindowEvent { + event: WindowEvent::CloseRequested, + .. + } => { + *control_flow = ControlFlow::Exit; + } + _ => { + *control_flow = ControlFlow::Wait; + } + }) + } +} + +fn document<Application>( + application: &mut Application, + width: u16, + height: u16, +) -> Element<Application::Message, Application::Renderer> +where + Application: self::Application, + Application::Message: 'static, +{ + Column::new() + .width(Length::Units(width)) + .height(Length::Units(height)) + .push(application.view()) + .into() +} diff --git a/winit/src/lib.rs b/winit/src/lib.rs index 73745794..b08fcb6c 100644 --- a/winit/src/lib.rs +++ b/winit/src/lib.rs @@ -3,128 +3,6 @@ pub use winit; pub mod conversion; -pub use iced_native::renderer::Windowed; +mod application; -pub trait Application { - type Renderer: iced_native::renderer::Windowed - + iced_native::column::Renderer; - - type Message; - - fn update(&mut self, message: Self::Message); - - fn view(&mut self) -> Element<Self::Message, Self::Renderer>; - - fn run(mut self) - where - Self: 'static + Sized, - { - use winit::{ - event::{Event, WindowEvent}, - event_loop::{ControlFlow, EventLoop}, - window::WindowBuilder, - }; - - let event_loop = EventLoop::new(); - - // TODO: Ask for window settings and configure this properly - let window = WindowBuilder::new() - .build(&event_loop) - .expect("Open window"); - - let size = window.inner_size().to_physical(window.hidpi_factor());; - let (width, height) = (size.width as u16, size.height as u16); - - let mut renderer = Self::Renderer::new(&window); - let mut target = renderer.target(width, height); - - let user_interface = UserInterface::build( - document(&mut self, width, height), - Cache::default(), - &mut renderer, - ); - - let mut primitive = user_interface.draw(&mut renderer); - let mut cache = Some(user_interface.into_cache()); - let mut events = Vec::new(); - - window.request_redraw(); - - event_loop.run(move |event, _, control_flow| match event { - Event::EventsCleared => { - // TODO: We should be able to keep a user interface alive - // between events once we remove state references. - // - // This will allow us to rebuild it only when a message is - // handled. - let mut user_interface = UserInterface::build( - document(&mut self, width, height), - cache.take().unwrap(), - &mut renderer, - ); - - let messages = user_interface.update(events.drain(..)); - - if messages.is_empty() { - primitive = user_interface.draw(&mut renderer); - - cache = Some(user_interface.into_cache()); - } else { - // When there are messages, we are forced to rebuild twice - // for now :^) - let temp_cache = user_interface.into_cache(); - - for message in messages { - self.update(message); - } - - let user_interface = UserInterface::build( - document(&mut self, width, height), - temp_cache, - &mut renderer, - ); - - primitive = user_interface.draw(&mut renderer); - - cache = Some(user_interface.into_cache()); - } - - window.request_redraw(); - } - Event::WindowEvent { - event: WindowEvent::RedrawRequested, - .. - } => { - renderer.draw(&mut target, &primitive); - - // TODO: Handle animations! - // Maybe we can use `ControlFlow::WaitUntil` for this. - } - Event::WindowEvent { - event: WindowEvent::CloseRequested, - .. - } => { - *control_flow = ControlFlow::Exit; - } - _ => { - *control_flow = ControlFlow::Wait; - } - }) - } -} - -fn document<Application>( - application: &mut Application, - width: u16, - height: u16, -) -> Element<Application::Message, Application::Renderer> -where - Application: self::Application, - Application::Message: 'static, -{ - Column::new() - .width(Length::Units(width)) - .height(Length::Units(height)) - .push(application.view()) - .into() -} +pub use application::Application; |