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authorLibravatar Héctor Ramón <hector0193@gmail.com>2021-07-22 17:49:18 +0700
committerLibravatar GitHub <noreply@github.com>2021-07-22 17:49:18 +0700
commit9cf5f3e1ef19f67b7939b9a747c2f66ad6b5275c (patch)
tree4c9af75c3a0b7d0d7a5e664ec55fbdbc24cd9f88 /winit
parent8fe8b6b168f193fadb495c78c076262d9114b14e (diff)
parent39b8f7de50ca53c67214c4ec2af2d3a0944f006a (diff)
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Merge pull request #929 from TimUntersberger/winit-improv
feat: add position to window settings
Diffstat (limited to 'winit')
-rw-r--r--winit/src/conversion.rs45
-rw-r--r--winit/src/lib.rs2
-rw-r--r--winit/src/position.rs22
-rw-r--r--winit/src/settings.rs18
4 files changed, 84 insertions, 3 deletions
diff --git a/winit/src/conversion.rs b/winit/src/conversion.rs
index 5a8b9fd8..b3d05857 100644
--- a/winit/src/conversion.rs
+++ b/winit/src/conversion.rs
@@ -7,7 +7,7 @@ use crate::menu::{self, Menu};
use crate::mouse;
use crate::touch;
use crate::window;
-use crate::{Event, Mode, Point};
+use crate::{Event, Mode, Point, Position};
/// Converts a winit window event into an iced event.
pub fn window_event(
@@ -134,6 +134,49 @@ pub fn window_event(
}
}
+/// Converts a [`Position`] to a [`winit`] logical position for a given monitor.
+///
+/// [`winit`]: https://github.com/rust-windowing/winit
+pub fn position(
+ monitor: Option<&winit::monitor::MonitorHandle>,
+ (width, height): (u32, u32),
+ position: Position,
+) -> Option<winit::dpi::Position> {
+ match position {
+ Position::Default => None,
+ Position::Specific(x, y) => {
+ Some(winit::dpi::Position::Logical(winit::dpi::LogicalPosition {
+ x: f64::from(x),
+ y: f64::from(y),
+ }))
+ }
+ Position::Centered => {
+ if let Some(monitor) = monitor {
+ let start = monitor.position();
+
+ let resolution: winit::dpi::LogicalSize<f64> =
+ monitor.size().to_logical(monitor.scale_factor());
+
+ let centered: winit::dpi::PhysicalPosition<i32> =
+ winit::dpi::LogicalPosition {
+ x: (resolution.width - f64::from(width)) / 2.0,
+ y: (resolution.height - f64::from(height)) / 2.0,
+ }
+ .to_physical(monitor.scale_factor());
+
+ Some(winit::dpi::Position::Physical(
+ winit::dpi::PhysicalPosition {
+ x: start.x + centered.x,
+ y: start.y + centered.y,
+ },
+ ))
+ } else {
+ None
+ }
+ }
+ }
+}
+
/// Converts a [`Mode`] to a [`winit`] fullscreen mode.
///
/// [`winit`]: https://github.com/rust-windowing/winit
diff --git a/winit/src/lib.rs b/winit/src/lib.rs
index c9f324dd..1707846a 100644
--- a/winit/src/lib.rs
+++ b/winit/src/lib.rs
@@ -31,12 +31,14 @@ pub mod settings;
mod clipboard;
mod error;
mod mode;
+mod position;
mod proxy;
pub use application::Application;
pub use clipboard::Clipboard;
pub use error::Error;
pub use mode::Mode;
+pub use position::Position;
pub use proxy::Proxy;
pub use settings::Settings;
diff --git a/winit/src/position.rs b/winit/src/position.rs
new file mode 100644
index 00000000..c260c29e
--- /dev/null
+++ b/winit/src/position.rs
@@ -0,0 +1,22 @@
+/// The position of a window in a given screen.
+#[derive(Debug, Clone, Copy, PartialEq, Eq)]
+pub enum Position {
+ /// The platform-specific default position for a new window.
+ Default,
+ /// The window is completely centered on the screen.
+ Centered,
+ /// The window is positioned with specific coordinates: `(X, Y)`.
+ ///
+ /// When the decorations of the window are enabled, Windows 10 will add some
+ /// invisible padding to the window. This padding gets included in the
+ /// position. So if you have decorations enabled and want the window to be
+ /// at (0, 0) you would have to set the position to
+ /// `(PADDING_X, PADDING_Y)`.
+ Specific(i32, i32),
+}
+
+impl Default for Position {
+ fn default() -> Self {
+ Self::Default
+ }
+}
diff --git a/winit/src/settings.rs b/winit/src/settings.rs
index 941d88ce..743f79bc 100644
--- a/winit/src/settings.rs
+++ b/winit/src/settings.rs
@@ -9,7 +9,7 @@ mod platform;
pub use platform::PlatformSpecific;
use crate::conversion;
-use crate::Mode;
+use crate::{Mode, Position};
use winit::monitor::MonitorHandle;
use winit::window::WindowBuilder;
@@ -35,6 +35,9 @@ pub struct Window {
/// The size of the window.
pub size: (u32, u32),
+ /// The position of the window.
+ pub position: Position,
+
/// The minimum size of the window.
pub min_size: Option<(u32, u32)>,
@@ -80,9 +83,16 @@ impl Window {
.with_transparent(self.transparent)
.with_window_icon(self.icon)
.with_always_on_top(self.always_on_top)
- .with_fullscreen(conversion::fullscreen(primary_monitor, mode))
.with_visible(conversion::visible(mode));
+ if let Some(position) = conversion::position(
+ primary_monitor.as_ref(),
+ self.size,
+ self.position,
+ ) {
+ window_builder = window_builder.with_position(position);
+ }
+
if let Some((width, height)) = self.min_size {
window_builder = window_builder
.with_min_inner_size(winit::dpi::LogicalSize { width, height });
@@ -104,6 +114,9 @@ impl Window {
.with_drag_and_drop(self.platform_specific.drag_and_drop);
}
+ window_builder = window_builder
+ .with_fullscreen(conversion::fullscreen(primary_monitor, mode));
+
window_builder
}
}
@@ -112,6 +125,7 @@ impl Default for Window {
fn default() -> Window {
Window {
size: (1024, 768),
+ position: Position::default(),
min_size: None,
max_size: None,
resizable: true,