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authorLibravatar Héctor Ramón Jiménez <hector@hecrj.dev>2024-01-19 20:41:52 +0100
committerLibravatar Héctor Ramón Jiménez <hector@hecrj.dev>2024-01-19 20:41:52 +0100
commit1781068e1c3a65551db1e832fdbaddba99124051 (patch)
tree60e0b3854cc0541712572fbb0e56f14435951ea9 /winit/src/multi_window/state.rs
parent41dec5bd203ff5b1574a33a17d5f7358ae1beea2 (diff)
parent7ae7fcb89855002519bab752fd3686106ce448db (diff)
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Merge branch 'master' into remove-vertex-indexing
Diffstat (limited to 'winit/src/multi_window/state.rs')
-rw-r--r--winit/src/multi_window/state.rs242
1 files changed, 242 insertions, 0 deletions
diff --git a/winit/src/multi_window/state.rs b/winit/src/multi_window/state.rs
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+++ b/winit/src/multi_window/state.rs
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+use crate::conversion;
+use crate::core;
+use crate::core::{mouse, window};
+use crate::core::{Color, Size};
+use crate::graphics::Viewport;
+use crate::multi_window::Application;
+use crate::style::application;
+use std::fmt::{Debug, Formatter};
+
+use iced_style::application::StyleSheet;
+use winit::event::{Touch, WindowEvent};
+use winit::window::Window;
+
+/// The state of a multi-windowed [`Application`].
+pub struct State<A: Application>
+where
+ <A::Renderer as core::Renderer>::Theme: application::StyleSheet,
+{
+ title: String,
+ scale_factor: f64,
+ viewport: Viewport,
+ viewport_version: u64,
+ cursor_position: Option<winit::dpi::PhysicalPosition<f64>>,
+ modifiers: winit::keyboard::ModifiersState,
+ theme: <A::Renderer as core::Renderer>::Theme,
+ appearance: application::Appearance,
+}
+
+impl<A: Application> Debug for State<A>
+where
+ <A::Renderer as core::Renderer>::Theme: application::StyleSheet,
+{
+ fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
+ f.debug_struct("multi_window::State")
+ .field("title", &self.title)
+ .field("scale_factor", &self.scale_factor)
+ .field("viewport", &self.viewport)
+ .field("viewport_version", &self.viewport_version)
+ .field("cursor_position", &self.cursor_position)
+ .field("appearance", &self.appearance)
+ .finish()
+ }
+}
+
+impl<A: Application> State<A>
+where
+ <A::Renderer as core::Renderer>::Theme: application::StyleSheet,
+{
+ /// Creates a new [`State`] for the provided [`Application`]'s `window`.
+ pub fn new(
+ application: &A,
+ window_id: window::Id,
+ window: &Window,
+ ) -> Self {
+ let title = application.title(window_id);
+ let scale_factor = application.scale_factor(window_id);
+ let theme = application.theme(window_id);
+ let appearance = theme.appearance(&application.style());
+
+ let viewport = {
+ let physical_size = window.inner_size();
+
+ Viewport::with_physical_size(
+ Size::new(physical_size.width, physical_size.height),
+ window.scale_factor() * scale_factor,
+ )
+ };
+
+ Self {
+ title,
+ scale_factor,
+ viewport,
+ viewport_version: 0,
+ cursor_position: None,
+ modifiers: winit::keyboard::ModifiersState::default(),
+ theme,
+ appearance,
+ }
+ }
+
+ /// Returns the current [`Viewport`] of the [`State`].
+ pub fn viewport(&self) -> &Viewport {
+ &self.viewport
+ }
+
+ /// Returns the version of the [`Viewport`] of the [`State`].
+ ///
+ /// The version is incremented every time the [`Viewport`] changes.
+ pub fn viewport_version(&self) -> u64 {
+ self.viewport_version
+ }
+
+ /// Returns the physical [`Size`] of the [`Viewport`] of the [`State`].
+ pub fn physical_size(&self) -> Size<u32> {
+ self.viewport.physical_size()
+ }
+
+ /// Returns the logical [`Size`] of the [`Viewport`] of the [`State`].
+ pub fn logical_size(&self) -> Size<f32> {
+ self.viewport.logical_size()
+ }
+
+ /// Returns the current scale factor of the [`Viewport`] of the [`State`].
+ pub fn scale_factor(&self) -> f64 {
+ self.viewport.scale_factor()
+ }
+
+ /// Returns the current cursor position of the [`State`].
+ pub fn cursor(&self) -> mouse::Cursor {
+ self.cursor_position
+ .map(|cursor_position| {
+ conversion::cursor_position(
+ cursor_position,
+ self.viewport.scale_factor(),
+ )
+ })
+ .map(mouse::Cursor::Available)
+ .unwrap_or(mouse::Cursor::Unavailable)
+ }
+
+ /// Returns the current keyboard modifiers of the [`State`].
+ pub fn modifiers(&self) -> winit::keyboard::ModifiersState {
+ self.modifiers
+ }
+
+ /// Returns the current theme of the [`State`].
+ pub fn theme(&self) -> &<A::Renderer as core::Renderer>::Theme {
+ &self.theme
+ }
+
+ /// Returns the current background [`Color`] of the [`State`].
+ pub fn background_color(&self) -> Color {
+ self.appearance.background_color
+ }
+
+ /// Returns the current text [`Color`] of the [`State`].
+ pub fn text_color(&self) -> Color {
+ self.appearance.text_color
+ }
+
+ /// Processes the provided window event and updates the [`State`] accordingly.
+ pub fn update(
+ &mut self,
+ window: &Window,
+ event: &WindowEvent,
+ _debug: &mut crate::runtime::Debug,
+ ) {
+ match event {
+ WindowEvent::Resized(new_size) => {
+ let size = Size::new(new_size.width, new_size.height);
+
+ self.viewport = Viewport::with_physical_size(
+ size,
+ window.scale_factor() * self.scale_factor,
+ );
+
+ self.viewport_version = self.viewport_version.wrapping_add(1);
+ }
+ WindowEvent::ScaleFactorChanged {
+ scale_factor: new_scale_factor,
+ ..
+ } => {
+ let size = self.viewport.physical_size();
+
+ self.viewport = Viewport::with_physical_size(
+ size,
+ new_scale_factor * self.scale_factor,
+ );
+
+ self.viewport_version = self.viewport_version.wrapping_add(1);
+ }
+ WindowEvent::CursorMoved { position, .. }
+ | WindowEvent::Touch(Touch {
+ location: position, ..
+ }) => {
+ self.cursor_position = Some(*position);
+ }
+ WindowEvent::CursorLeft { .. } => {
+ self.cursor_position = None;
+ }
+ WindowEvent::ModifiersChanged(new_modifiers) => {
+ self.modifiers = new_modifiers.state();
+ }
+ #[cfg(feature = "debug")]
+ WindowEvent::KeyboardInput {
+ event:
+ winit::event::KeyEvent {
+ logical_key:
+ winit::keyboard::Key::Named(
+ winit::keyboard::NamedKey::F12,
+ ),
+ state: winit::event::ElementState::Pressed,
+ ..
+ },
+ ..
+ } => _debug.toggle(),
+ _ => {}
+ }
+ }
+
+ /// Synchronizes the [`State`] with its [`Application`] and its respective
+ /// window.
+ ///
+ /// Normally, an [`Application`] should be synchronized with its [`State`]
+ /// and window after calling [`State::update`].
+ pub fn synchronize(
+ &mut self,
+ application: &A,
+ window_id: window::Id,
+ window: &Window,
+ ) {
+ // Update window title
+ let new_title = application.title(window_id);
+
+ if self.title != new_title {
+ window.set_title(&new_title);
+ self.title = new_title;
+ }
+
+ // Update scale factor and size
+ let new_scale_factor = application.scale_factor(window_id);
+ let new_size = window.inner_size();
+ let current_size = self.viewport.physical_size();
+
+ if self.scale_factor != new_scale_factor
+ || (current_size.width, current_size.height)
+ != (new_size.width, new_size.height)
+ {
+ self.viewport = Viewport::with_physical_size(
+ Size::new(new_size.width, new_size.height),
+ window.scale_factor() * new_scale_factor,
+ );
+ self.viewport_version = self.viewport_version.wrapping_add(1);
+
+ self.scale_factor = new_scale_factor;
+ }
+
+ // Update theme and appearance
+ self.theme = application.theme(window_id);
+ self.appearance = self.theme.appearance(&application.style());
+ }
+}