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authorLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2023-03-04 05:37:11 +0100
committerLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2023-03-04 05:37:11 +0100
commit3a0d34c0240f4421737a6a08761f99d6f8140d02 (patch)
treec9a4a6b8e9c1db1b8fcd05bc98e3f131d5ef4bd5 /widget/src/lazy
parentc54409d1711e1f615c7ea4b02c082954e340632a (diff)
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Create `iced_widget` subcrate and re-organize the whole codebase
Diffstat (limited to 'widget/src/lazy')
-rw-r--r--widget/src/lazy/cache.rs13
-rw-r--r--widget/src/lazy/component.rs575
-rw-r--r--widget/src/lazy/helpers.rs39
-rw-r--r--widget/src/lazy/responsive.rs427
4 files changed, 1054 insertions, 0 deletions
diff --git a/widget/src/lazy/cache.rs b/widget/src/lazy/cache.rs
new file mode 100644
index 00000000..e7b87614
--- /dev/null
+++ b/widget/src/lazy/cache.rs
@@ -0,0 +1,13 @@
+use crate::core::overlay;
+use crate::core::Element;
+
+use ouroboros::self_referencing;
+
+#[self_referencing(pub_extras)]
+pub struct Cache<'a, Message: 'a, Renderer: 'a> {
+ pub element: Element<'a, Message, Renderer>,
+
+ #[borrows(mut element)]
+ #[covariant]
+ overlay: Option<overlay::Element<'this, Message, Renderer>>,
+}
diff --git a/widget/src/lazy/component.rs b/widget/src/lazy/component.rs
new file mode 100644
index 00000000..0b8070af
--- /dev/null
+++ b/widget/src/lazy/component.rs
@@ -0,0 +1,575 @@
+//! Build and reuse custom widgets using The Elm Architecture.
+use crate::core::event;
+use crate::core::layout::{self, Layout};
+use crate::core::mouse;
+use crate::core::overlay;
+use crate::core::renderer;
+use crate::core::widget;
+use crate::core::widget::tree::{self, Tree};
+use crate::core::{
+ self, Clipboard, Element, Length, Point, Rectangle, Shell, Size, Widget,
+};
+
+use ouroboros::self_referencing;
+use std::cell::RefCell;
+use std::marker::PhantomData;
+
+/// A reusable, custom widget that uses The Elm Architecture.
+///
+/// A [`Component`] allows you to implement custom widgets as if they were
+/// `iced` applications with encapsulated state.
+///
+/// In other words, a [`Component`] allows you to turn `iced` applications into
+/// custom widgets and embed them without cumbersome wiring.
+///
+/// A [`Component`] produces widgets that may fire an [`Event`](Component::Event)
+/// and update the internal state of the [`Component`].
+///
+/// Additionally, a [`Component`] is capable of producing a `Message` to notify
+/// the parent application of any relevant interactions.
+pub trait Component<Message, Renderer> {
+ /// The internal state of this [`Component`].
+ type State: Default;
+
+ /// The type of event this [`Component`] handles internally.
+ type Event;
+
+ /// Processes an [`Event`](Component::Event) and updates the [`Component`] state accordingly.
+ ///
+ /// It can produce a `Message` for the parent application.
+ fn update(
+ &mut self,
+ state: &mut Self::State,
+ event: Self::Event,
+ ) -> Option<Message>;
+
+ /// Produces the widgets of the [`Component`], which may trigger an [`Event`](Component::Event)
+ /// on user interaction.
+ fn view(&self, state: &Self::State) -> Element<'_, Self::Event, Renderer>;
+
+ /// Update the [`Component`] state based on the provided [`Operation`](widget::Operation)
+ ///
+ /// By default, it does nothing.
+ fn operate(
+ &self,
+ _state: &mut Self::State,
+ _operation: &mut dyn widget::Operation<Message>,
+ ) {
+ }
+}
+
+/// Turns an implementor of [`Component`] into an [`Element`] that can be
+/// embedded in any application.
+pub fn view<'a, C, Message, Renderer>(
+ component: C,
+) -> Element<'a, Message, Renderer>
+where
+ C: Component<Message, Renderer> + 'a,
+ C::State: 'static,
+ Message: 'a,
+ Renderer: core::Renderer + 'a,
+{
+ Element::new(Instance {
+ state: RefCell::new(Some(
+ StateBuilder {
+ component: Box::new(component),
+ message: PhantomData,
+ state: PhantomData,
+ element_builder: |_| None,
+ }
+ .build(),
+ )),
+ })
+}
+
+struct Instance<'a, Message, Renderer, Event, S> {
+ state: RefCell<Option<State<'a, Message, Renderer, Event, S>>>,
+}
+
+#[self_referencing]
+struct State<'a, Message: 'a, Renderer: 'a, Event: 'a, S: 'a> {
+ component:
+ Box<dyn Component<Message, Renderer, Event = Event, State = S> + 'a>,
+ message: PhantomData<Message>,
+ state: PhantomData<S>,
+
+ #[borrows(component)]
+ #[covariant]
+ element: Option<Element<'this, Event, Renderer>>,
+}
+
+impl<'a, Message, Renderer, Event, S> Instance<'a, Message, Renderer, Event, S>
+where
+ S: Default,
+{
+ fn rebuild_element(&self, state: &S) {
+ let heads = self.state.borrow_mut().take().unwrap().into_heads();
+
+ *self.state.borrow_mut() = Some(
+ StateBuilder {
+ component: heads.component,
+ message: PhantomData,
+ state: PhantomData,
+ element_builder: |component| Some(component.view(state)),
+ }
+ .build(),
+ );
+ }
+
+ fn rebuild_element_with_operation(
+ &self,
+ state: &mut S,
+ operation: &mut dyn widget::Operation<Message>,
+ ) {
+ let heads = self.state.borrow_mut().take().unwrap().into_heads();
+
+ heads.component.operate(state, operation);
+
+ *self.state.borrow_mut() = Some(
+ StateBuilder {
+ component: heads.component,
+ message: PhantomData,
+ state: PhantomData,
+ element_builder: |component| Some(component.view(state)),
+ }
+ .build(),
+ );
+ }
+
+ fn with_element<T>(
+ &self,
+ f: impl FnOnce(&Element<'_, Event, Renderer>) -> T,
+ ) -> T {
+ self.with_element_mut(|element| f(element))
+ }
+
+ fn with_element_mut<T>(
+ &self,
+ f: impl FnOnce(&mut Element<'_, Event, Renderer>) -> T,
+ ) -> T {
+ self.state
+ .borrow_mut()
+ .as_mut()
+ .unwrap()
+ .with_element_mut(|element| f(element.as_mut().unwrap()))
+ }
+}
+
+impl<'a, Message, Renderer, Event, S> Widget<Message, Renderer>
+ for Instance<'a, Message, Renderer, Event, S>
+where
+ S: 'static + Default,
+ Renderer: core::Renderer,
+{
+ fn tag(&self) -> tree::Tag {
+ struct Tag<T>(T);
+ tree::Tag::of::<Tag<S>>()
+ }
+
+ fn state(&self) -> tree::State {
+ tree::State::new(S::default())
+ }
+
+ fn children(&self) -> Vec<Tree> {
+ self.rebuild_element(&S::default());
+ self.with_element(|element| vec![Tree::new(element)])
+ }
+
+ fn diff(&self, tree: &mut Tree) {
+ self.rebuild_element(tree.state.downcast_ref());
+ self.with_element(|element| {
+ tree.diff_children(std::slice::from_ref(&element))
+ })
+ }
+
+ fn width(&self) -> Length {
+ self.with_element(|element| element.as_widget().width())
+ }
+
+ fn height(&self) -> Length {
+ self.with_element(|element| element.as_widget().height())
+ }
+
+ fn layout(
+ &self,
+ renderer: &Renderer,
+ limits: &layout::Limits,
+ ) -> layout::Node {
+ self.with_element(|element| {
+ element.as_widget().layout(renderer, limits)
+ })
+ }
+
+ fn on_event(
+ &mut self,
+ tree: &mut Tree,
+ event: core::Event,
+ layout: Layout<'_>,
+ cursor_position: Point,
+ renderer: &Renderer,
+ clipboard: &mut dyn Clipboard,
+ shell: &mut Shell<'_, Message>,
+ ) -> event::Status {
+ let mut local_messages = Vec::new();
+ let mut local_shell = Shell::new(&mut local_messages);
+
+ let event_status = self.with_element_mut(|element| {
+ element.as_widget_mut().on_event(
+ &mut tree.children[0],
+ event,
+ layout,
+ cursor_position,
+ renderer,
+ clipboard,
+ &mut local_shell,
+ )
+ });
+
+ local_shell.revalidate_layout(|| shell.invalidate_layout());
+
+ if let Some(redraw_request) = local_shell.redraw_request() {
+ shell.request_redraw(redraw_request);
+ }
+
+ if !local_messages.is_empty() {
+ let mut heads = self.state.take().unwrap().into_heads();
+
+ for message in local_messages.into_iter().filter_map(|message| {
+ heads
+ .component
+ .update(tree.state.downcast_mut::<S>(), message)
+ }) {
+ shell.publish(message);
+ }
+
+ self.state = RefCell::new(Some(
+ StateBuilder {
+ component: heads.component,
+ message: PhantomData,
+ state: PhantomData,
+ element_builder: |state| {
+ Some(state.view(tree.state.downcast_ref::<S>()))
+ },
+ }
+ .build(),
+ ));
+
+ self.with_element(|element| {
+ tree.diff_children(std::slice::from_ref(&element))
+ });
+
+ shell.invalidate_layout();
+ }
+
+ event_status
+ }
+
+ fn operate(
+ &self,
+ tree: &mut Tree,
+ layout: Layout<'_>,
+ renderer: &Renderer,
+ operation: &mut dyn widget::Operation<Message>,
+ ) {
+ self.rebuild_element_with_operation(
+ tree.state.downcast_mut(),
+ operation,
+ );
+
+ struct MapOperation<'a, B> {
+ operation: &'a mut dyn widget::Operation<B>,
+ }
+
+ impl<'a, T, B> widget::Operation<T> for MapOperation<'a, B> {
+ fn container(
+ &mut self,
+ id: Option<&widget::Id>,
+ operate_on_children: &mut dyn FnMut(
+ &mut dyn widget::Operation<T>,
+ ),
+ ) {
+ self.operation.container(id, &mut |operation| {
+ operate_on_children(&mut MapOperation { operation });
+ });
+ }
+
+ fn focusable(
+ &mut self,
+ state: &mut dyn widget::operation::Focusable,
+ id: Option<&widget::Id>,
+ ) {
+ self.operation.focusable(state, id);
+ }
+
+ fn text_input(
+ &mut self,
+ state: &mut dyn widget::operation::TextInput,
+ id: Option<&widget::Id>,
+ ) {
+ self.operation.text_input(state, id);
+ }
+ }
+
+ self.with_element(|element| {
+ tree.diff_children(std::slice::from_ref(&element));
+
+ element.as_widget().operate(
+ &mut tree.children[0],
+ layout,
+ renderer,
+ &mut MapOperation { operation },
+ );
+ });
+ }
+
+ fn draw(
+ &self,
+ tree: &Tree,
+ renderer: &mut Renderer,
+ theme: &Renderer::Theme,
+ style: &renderer::Style,
+ layout: Layout<'_>,
+ cursor_position: Point,
+ viewport: &Rectangle,
+ ) {
+ self.with_element(|element| {
+ element.as_widget().draw(
+ &tree.children[0],
+ renderer,
+ theme,
+ style,
+ layout,
+ cursor_position,
+ viewport,
+ );
+ });
+ }
+
+ fn mouse_interaction(
+ &self,
+ tree: &Tree,
+ layout: Layout<'_>,
+ cursor_position: Point,
+ viewport: &Rectangle,
+ renderer: &Renderer,
+ ) -> mouse::Interaction {
+ self.with_element(|element| {
+ element.as_widget().mouse_interaction(
+ &tree.children[0],
+ layout,
+ cursor_position,
+ viewport,
+ renderer,
+ )
+ })
+ }
+
+ fn overlay<'b>(
+ &'b mut self,
+ tree: &'b mut Tree,
+ layout: Layout<'_>,
+ renderer: &Renderer,
+ ) -> Option<overlay::Element<'b, Message, Renderer>> {
+ let overlay = OverlayBuilder {
+ instance: self,
+ tree,
+ types: PhantomData,
+ overlay_builder: |instance, tree| {
+ instance.state.get_mut().as_mut().unwrap().with_element_mut(
+ move |element| {
+ element.as_mut().unwrap().as_widget_mut().overlay(
+ &mut tree.children[0],
+ layout,
+ renderer,
+ )
+ },
+ )
+ },
+ }
+ .build();
+
+ let has_overlay = overlay.with_overlay(|overlay| {
+ overlay.as_ref().map(overlay::Element::position)
+ });
+
+ has_overlay.map(|position| {
+ overlay::Element::new(
+ position,
+ Box::new(OverlayInstance {
+ overlay: Some(overlay),
+ }),
+ )
+ })
+ }
+}
+
+#[self_referencing]
+struct Overlay<'a, 'b, Message, Renderer, Event, S> {
+ instance: &'a mut Instance<'b, Message, Renderer, Event, S>,
+ tree: &'a mut Tree,
+ types: PhantomData<(Message, Event, S)>,
+
+ #[borrows(mut instance, mut tree)]
+ #[covariant]
+ overlay: Option<overlay::Element<'this, Event, Renderer>>,
+}
+
+struct OverlayInstance<'a, 'b, Message, Renderer, Event, S> {
+ overlay: Option<Overlay<'a, 'b, Message, Renderer, Event, S>>,
+}
+
+impl<'a, 'b, Message, Renderer, Event, S>
+ OverlayInstance<'a, 'b, Message, Renderer, Event, S>
+{
+ fn with_overlay_maybe<T>(
+ &self,
+ f: impl FnOnce(&overlay::Element<'_, Event, Renderer>) -> T,
+ ) -> Option<T> {
+ self.overlay
+ .as_ref()
+ .unwrap()
+ .borrow_overlay()
+ .as_ref()
+ .map(f)
+ }
+
+ fn with_overlay_mut_maybe<T>(
+ &mut self,
+ f: impl FnOnce(&mut overlay::Element<'_, Event, Renderer>) -> T,
+ ) -> Option<T> {
+ self.overlay
+ .as_mut()
+ .unwrap()
+ .with_overlay_mut(|overlay| overlay.as_mut().map(f))
+ }
+}
+
+impl<'a, 'b, Message, Renderer, Event, S> overlay::Overlay<Message, Renderer>
+ for OverlayInstance<'a, 'b, Message, Renderer, Event, S>
+where
+ Renderer: core::Renderer,
+ S: 'static + Default,
+{
+ fn layout(
+ &self,
+ renderer: &Renderer,
+ bounds: Size,
+ position: Point,
+ ) -> layout::Node {
+ self.with_overlay_maybe(|overlay| {
+ let translation = position - overlay.position();
+
+ overlay.layout(renderer, bounds, translation)
+ })
+ .unwrap_or_default()
+ }
+
+ fn draw(
+ &self,
+ renderer: &mut Renderer,
+ theme: &Renderer::Theme,
+ style: &renderer::Style,
+ layout: Layout<'_>,
+ cursor_position: Point,
+ ) {
+ let _ = self.with_overlay_maybe(|overlay| {
+ overlay.draw(renderer, theme, style, layout, cursor_position);
+ });
+ }
+
+ fn mouse_interaction(
+ &self,
+ layout: Layout<'_>,
+ cursor_position: Point,
+ viewport: &Rectangle,
+ renderer: &Renderer,
+ ) -> mouse::Interaction {
+ self.with_overlay_maybe(|overlay| {
+ overlay.mouse_interaction(
+ layout,
+ cursor_position,
+ viewport,
+ renderer,
+ )
+ })
+ .unwrap_or_default()
+ }
+
+ fn on_event(
+ &mut self,
+ event: core::Event,
+ layout: Layout<'_>,
+ cursor_position: Point,
+ renderer: &Renderer,
+ clipboard: &mut dyn Clipboard,
+ shell: &mut Shell<'_, Message>,
+ ) -> event::Status {
+ let mut local_messages = Vec::new();
+ let mut local_shell = Shell::new(&mut local_messages);
+
+ let event_status = self
+ .with_overlay_mut_maybe(|overlay| {
+ overlay.on_event(
+ event,
+ layout,
+ cursor_position,
+ renderer,
+ clipboard,
+ &mut local_shell,
+ )
+ })
+ .unwrap_or(event::Status::Ignored);
+
+ local_shell.revalidate_layout(|| shell.invalidate_layout());
+
+ if !local_messages.is_empty() {
+ let overlay = self.overlay.take().unwrap().into_heads();
+ let mut heads = overlay.instance.state.take().unwrap().into_heads();
+
+ for message in local_messages.into_iter().filter_map(|message| {
+ heads
+ .component
+ .update(overlay.tree.state.downcast_mut::<S>(), message)
+ }) {
+ shell.publish(message);
+ }
+
+ *overlay.instance.state.borrow_mut() = Some(
+ StateBuilder {
+ component: heads.component,
+ message: PhantomData,
+ state: PhantomData,
+ element_builder: |state| {
+ Some(state.view(overlay.tree.state.downcast_ref::<S>()))
+ },
+ }
+ .build(),
+ );
+
+ overlay.instance.with_element(|element| {
+ overlay.tree.diff_children(std::slice::from_ref(&element))
+ });
+
+ self.overlay = Some(
+ OverlayBuilder {
+ instance: overlay.instance,
+ tree: overlay.tree,
+ types: PhantomData,
+ overlay_builder: |_, _| None,
+ }
+ .build(),
+ );
+
+ shell.invalidate_layout();
+ }
+
+ event_status
+ }
+
+ fn is_over(&self, layout: Layout<'_>, cursor_position: Point) -> bool {
+ self.with_overlay_maybe(|overlay| {
+ overlay.is_over(layout, cursor_position)
+ })
+ .unwrap_or_default()
+ }
+}
diff --git a/widget/src/lazy/helpers.rs b/widget/src/lazy/helpers.rs
new file mode 100644
index 00000000..be60bb78
--- /dev/null
+++ b/widget/src/lazy/helpers.rs
@@ -0,0 +1,39 @@
+use crate::core::{self, Element, Size};
+use crate::lazy::component::{self, Component};
+use crate::lazy::{Lazy, Responsive};
+
+use std::hash::Hash;
+
+pub fn lazy<'a, Message, Renderer, Dependency, View>(
+ dependency: Dependency,
+ view: impl Fn(&Dependency) -> View + 'a,
+) -> Lazy<'a, Message, Renderer, Dependency, View>
+where
+ Dependency: Hash + 'a,
+ View: Into<Element<'static, Message, Renderer>>,
+{
+ Lazy::new(dependency, view)
+}
+
+/// Turns an implementor of [`Component`] into an [`Element`] that can be
+/// embedded in any application.
+pub fn component<'a, C, Message, Renderer>(
+ component: C,
+) -> Element<'a, Message, Renderer>
+where
+ C: Component<Message, Renderer> + 'a,
+ C::State: 'static,
+ Message: 'a,
+ Renderer: core::Renderer + 'a,
+{
+ component::view(component)
+}
+
+pub fn responsive<'a, Message, Renderer>(
+ f: impl Fn(Size) -> Element<'a, Message, Renderer> + 'a,
+) -> Responsive<'a, Message, Renderer>
+where
+ Renderer: core::Renderer,
+{
+ Responsive::new(f)
+}
diff --git a/widget/src/lazy/responsive.rs b/widget/src/lazy/responsive.rs
new file mode 100644
index 00000000..7b2fc37c
--- /dev/null
+++ b/widget/src/lazy/responsive.rs
@@ -0,0 +1,427 @@
+use crate::core::event::{self, Event};
+use crate::core::layout::{self, Layout};
+use crate::core::mouse;
+use crate::core::overlay;
+use crate::core::renderer;
+use crate::core::widget;
+use crate::core::widget::tree::{self, Tree};
+use crate::core::{
+ self, Clipboard, Element, Length, Point, Rectangle, Shell, Size, Widget,
+};
+use crate::horizontal_space;
+
+use ouroboros::self_referencing;
+use std::cell::{RefCell, RefMut};
+use std::marker::PhantomData;
+use std::ops::Deref;
+
+/// A widget that is aware of its dimensions.
+///
+/// A [`Responsive`] widget will always try to fill all the available space of
+/// its parent.
+#[allow(missing_debug_implementations)]
+pub struct Responsive<'a, Message, Renderer = crate::Renderer> {
+ view: Box<dyn Fn(Size) -> Element<'a, Message, Renderer> + 'a>,
+ content: RefCell<Content<'a, Message, Renderer>>,
+}
+
+impl<'a, Message, Renderer> Responsive<'a, Message, Renderer>
+where
+ Renderer: core::Renderer,
+{
+ /// Creates a new [`Responsive`] widget with a closure that produces its
+ /// contents.
+ ///
+ /// The `view` closure will be provided with the current [`Size`] of
+ /// the [`Responsive`] widget and, therefore, can be used to build the
+ /// contents of the widget in a responsive way.
+ pub fn new(
+ view: impl Fn(Size) -> Element<'a, Message, Renderer> + 'a,
+ ) -> Self {
+ Self {
+ view: Box::new(view),
+ content: RefCell::new(Content {
+ size: Size::ZERO,
+ layout: layout::Node::new(Size::ZERO),
+ element: Element::new(horizontal_space(0)),
+ }),
+ }
+ }
+}
+
+struct Content<'a, Message, Renderer> {
+ size: Size,
+ layout: layout::Node,
+ element: Element<'a, Message, Renderer>,
+}
+
+impl<'a, Message, Renderer> Content<'a, Message, Renderer>
+where
+ Renderer: core::Renderer,
+{
+ fn update(
+ &mut self,
+ tree: &mut Tree,
+ renderer: &Renderer,
+ new_size: Size,
+ view: &dyn Fn(Size) -> Element<'a, Message, Renderer>,
+ ) {
+ if self.size == new_size {
+ return;
+ }
+
+ self.element = view(new_size);
+ self.size = new_size;
+
+ tree.diff(&self.element);
+
+ self.layout = self
+ .element
+ .as_widget()
+ .layout(renderer, &layout::Limits::new(Size::ZERO, self.size));
+ }
+
+ fn resolve<R, T>(
+ &mut self,
+ tree: &mut Tree,
+ renderer: R,
+ layout: Layout<'_>,
+ view: &dyn Fn(Size) -> Element<'a, Message, Renderer>,
+ f: impl FnOnce(
+ &mut Tree,
+ R,
+ Layout<'_>,
+ &mut Element<'a, Message, Renderer>,
+ ) -> T,
+ ) -> T
+ where
+ R: Deref<Target = Renderer>,
+ {
+ self.update(tree, renderer.deref(), layout.bounds().size(), view);
+
+ let content_layout = Layout::with_offset(
+ layout.position() - Point::ORIGIN,
+ &self.layout,
+ );
+
+ f(tree, renderer, content_layout, &mut self.element)
+ }
+}
+
+struct State {
+ tree: RefCell<Tree>,
+}
+
+impl<'a, Message, Renderer> Widget<Message, Renderer>
+ for Responsive<'a, Message, Renderer>
+where
+ Renderer: core::Renderer,
+{
+ fn tag(&self) -> tree::Tag {
+ tree::Tag::of::<State>()
+ }
+
+ fn state(&self) -> tree::State {
+ tree::State::new(State {
+ tree: RefCell::new(Tree::empty()),
+ })
+ }
+
+ fn width(&self) -> Length {
+ Length::Fill
+ }
+
+ fn height(&self) -> Length {
+ Length::Fill
+ }
+
+ fn layout(
+ &self,
+ _renderer: &Renderer,
+ limits: &layout::Limits,
+ ) -> layout::Node {
+ layout::Node::new(limits.max())
+ }
+
+ fn operate(
+ &self,
+ tree: &mut Tree,
+ layout: Layout<'_>,
+ renderer: &Renderer,
+ operation: &mut dyn widget::Operation<Message>,
+ ) {
+ let state = tree.state.downcast_mut::<State>();
+ let mut content = self.content.borrow_mut();
+
+ content.resolve(
+ &mut state.tree.borrow_mut(),
+ renderer,
+ layout,
+ &self.view,
+ |tree, renderer, layout, element| {
+ element
+ .as_widget()
+ .operate(tree, layout, renderer, operation);
+ },
+ );
+ }
+
+ fn on_event(
+ &mut self,
+ tree: &mut Tree,
+ event: Event,
+ layout: Layout<'_>,
+ cursor_position: Point,
+ renderer: &Renderer,
+ clipboard: &mut dyn Clipboard,
+ shell: &mut Shell<'_, Message>,
+ ) -> event::Status {
+ let state = tree.state.downcast_mut::<State>();
+ let mut content = self.content.borrow_mut();
+
+ content.resolve(
+ &mut state.tree.borrow_mut(),
+ renderer,
+ layout,
+ &self.view,
+ |tree, renderer, layout, element| {
+ element.as_widget_mut().on_event(
+ tree,
+ event,
+ layout,
+ cursor_position,
+ renderer,
+ clipboard,
+ shell,
+ )
+ },
+ )
+ }
+
+ fn draw(
+ &self,
+ tree: &Tree,
+ renderer: &mut Renderer,
+ theme: &Renderer::Theme,
+ style: &renderer::Style,
+ layout: Layout<'_>,
+ cursor_position: Point,
+ viewport: &Rectangle,
+ ) {
+ let state = tree.state.downcast_ref::<State>();
+ let mut content = self.content.borrow_mut();
+
+ content.resolve(
+ &mut state.tree.borrow_mut(),
+ renderer,
+ layout,
+ &self.view,
+ |tree, renderer, layout, element| {
+ element.as_widget().draw(
+ tree,
+ renderer,
+ theme,
+ style,
+ layout,
+ cursor_position,
+ viewport,
+ )
+ },
+ )
+ }
+
+ fn mouse_interaction(
+ &self,
+ tree: &Tree,
+ layout: Layout<'_>,
+ cursor_position: Point,
+ viewport: &Rectangle,
+ renderer: &Renderer,
+ ) -> mouse::Interaction {
+ let state = tree.state.downcast_ref::<State>();
+ let mut content = self.content.borrow_mut();
+
+ content.resolve(
+ &mut state.tree.borrow_mut(),
+ renderer,
+ layout,
+ &self.view,
+ |tree, renderer, layout, element| {
+ element.as_widget().mouse_interaction(
+ tree,
+ layout,
+ cursor_position,
+ viewport,
+ renderer,
+ )
+ },
+ )
+ }
+
+ fn overlay<'b>(
+ &'b mut self,
+ tree: &'b mut Tree,
+ layout: Layout<'_>,
+ renderer: &Renderer,
+ ) -> Option<overlay::Element<'b, Message, Renderer>> {
+ use std::ops::DerefMut;
+
+ let state = tree.state.downcast_ref::<State>();
+
+ let overlay = OverlayBuilder {
+ content: self.content.borrow_mut(),
+ tree: state.tree.borrow_mut(),
+ types: PhantomData,
+ overlay_builder: |content: &mut RefMut<'_, Content<'_, _, _>>,
+ tree| {
+ content.update(
+ tree,
+ renderer,
+ layout.bounds().size(),
+ &self.view,
+ );
+
+ let Content {
+ element,
+ layout: content_layout,
+ ..
+ } = content.deref_mut();
+
+ let content_layout = Layout::with_offset(
+ layout.bounds().position() - Point::ORIGIN,
+ content_layout,
+ );
+
+ element
+ .as_widget_mut()
+ .overlay(tree, content_layout, renderer)
+ },
+ }
+ .build();
+
+ let has_overlay = overlay.with_overlay(|overlay| {
+ overlay.as_ref().map(overlay::Element::position)
+ });
+
+ has_overlay
+ .map(|position| overlay::Element::new(position, Box::new(overlay)))
+ }
+}
+
+impl<'a, Message, Renderer> From<Responsive<'a, Message, Renderer>>
+ for Element<'a, Message, Renderer>
+where
+ Renderer: core::Renderer + 'a,
+ Message: 'a,
+{
+ fn from(responsive: Responsive<'a, Message, Renderer>) -> Self {
+ Self::new(responsive)
+ }
+}
+
+#[self_referencing]
+struct Overlay<'a, 'b, Message, Renderer> {
+ content: RefMut<'a, Content<'b, Message, Renderer>>,
+ tree: RefMut<'a, Tree>,
+ types: PhantomData<Message>,
+
+ #[borrows(mut content, mut tree)]
+ #[covariant]
+ overlay: Option<overlay::Element<'this, Message, Renderer>>,
+}
+
+impl<'a, 'b, Message, Renderer> Overlay<'a, 'b, Message, Renderer> {
+ fn with_overlay_maybe<T>(
+ &self,
+ f: impl FnOnce(&overlay::Element<'_, Message, Renderer>) -> T,
+ ) -> Option<T> {
+ self.borrow_overlay().as_ref().map(f)
+ }
+
+ fn with_overlay_mut_maybe<T>(
+ &mut self,
+ f: impl FnOnce(&mut overlay::Element<'_, Message, Renderer>) -> T,
+ ) -> Option<T> {
+ self.with_overlay_mut(|overlay| overlay.as_mut().map(f))
+ }
+}
+
+impl<'a, 'b, Message, Renderer> overlay::Overlay<Message, Renderer>
+ for Overlay<'a, 'b, Message, Renderer>
+where
+ Renderer: core::Renderer,
+{
+ fn layout(
+ &self,
+ renderer: &Renderer,
+ bounds: Size,
+ position: Point,
+ ) -> layout::Node {
+ self.with_overlay_maybe(|overlay| {
+ let translation = position - overlay.position();
+
+ overlay.layout(renderer, bounds, translation)
+ })
+ .unwrap_or_default()
+ }
+
+ fn draw(
+ &self,
+ renderer: &mut Renderer,
+ theme: &Renderer::Theme,
+ style: &renderer::Style,
+ layout: Layout<'_>,
+ cursor_position: Point,
+ ) {
+ let _ = self.with_overlay_maybe(|overlay| {
+ overlay.draw(renderer, theme, style, layout, cursor_position);
+ });
+ }
+
+ fn mouse_interaction(
+ &self,
+ layout: Layout<'_>,
+ cursor_position: Point,
+ viewport: &Rectangle,
+ renderer: &Renderer,
+ ) -> mouse::Interaction {
+ self.with_overlay_maybe(|overlay| {
+ overlay.mouse_interaction(
+ layout,
+ cursor_position,
+ viewport,
+ renderer,
+ )
+ })
+ .unwrap_or_default()
+ }
+
+ fn on_event(
+ &mut self,
+ event: Event,
+ layout: Layout<'_>,
+ cursor_position: Point,
+ renderer: &Renderer,
+ clipboard: &mut dyn Clipboard,
+ shell: &mut Shell<'_, Message>,
+ ) -> event::Status {
+ self.with_overlay_mut_maybe(|overlay| {
+ overlay.on_event(
+ event,
+ layout,
+ cursor_position,
+ renderer,
+ clipboard,
+ shell,
+ )
+ })
+ .unwrap_or(event::Status::Ignored)
+ }
+
+ fn is_over(&self, layout: Layout<'_>, cursor_position: Point) -> bool {
+ self.with_overlay_maybe(|overlay| {
+ overlay.is_over(layout, cursor_position)
+ })
+ .unwrap_or_default()
+ }
+}