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authorLibravatar Héctor Ramón <hector0193@gmail.com>2023-03-09 19:05:38 +0100
committerLibravatar GitHub <noreply@github.com>2023-03-09 19:05:38 +0100
commitcaf2836b1b15bff6e8a2ea72441d67f297eb8707 (patch)
tree0ffa0d1d604780999892b88de85ee93e3ed7d539 /widget/src/canvas.rs
parent11b2c3bbe31a43e73a61b9bd9f022233f302ae27 (diff)
parent424ac8177309440bbd8efe0dd9f7622cb10807ce (diff)
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Merge pull request #1748 from iced-rs/feature/software-renderer
Software renderer, runtime renderer fallback, and core consolidation
Diffstat (limited to '')
-rw-r--r--widget/src/canvas.rs (renamed from graphics/src/widget/canvas.rs)132
1 files changed, 51 insertions, 81 deletions
diff --git a/graphics/src/widget/canvas.rs b/widget/src/canvas.rs
index a8d050f5..171c4534 100644
--- a/graphics/src/widget/canvas.rs
+++ b/widget/src/canvas.rs
@@ -1,43 +1,24 @@
//! Draw 2D graphics for your users.
-//!
-//! A [`Canvas`] widget can be used to draw different kinds of 2D shapes in a
-//! [`Frame`]. It can be used for animation, data visualization, game graphics,
-//! and more!
pub mod event;
-pub mod fill;
-pub mod path;
-pub mod stroke;
-mod cache;
mod cursor;
-mod frame;
-mod geometry;
mod program;
-mod style;
-mod text;
-pub use crate::gradient::{self, Gradient};
-pub use cache::Cache;
pub use cursor::Cursor;
pub use event::Event;
-pub use fill::{Fill, FillRule};
-pub use frame::Frame;
-pub use geometry::Geometry;
-pub use path::Path;
pub use program::Program;
-pub use stroke::{LineCap, LineDash, LineJoin, Stroke};
-pub use style::Style;
-pub use text::Text;
-use crate::{Backend, Primitive, Renderer};
+pub use crate::graphics::geometry::*;
+pub use crate::renderer::geometry::*;
-use iced_native::layout::{self, Layout};
-use iced_native::mouse;
-use iced_native::renderer;
-use iced_native::widget::tree::{self, Tree};
-use iced_native::{
- Clipboard, Element, Length, Point, Rectangle, Shell, Size, Vector, Widget,
-};
+use crate::core;
+use crate::core::layout::{self, Layout};
+use crate::core::mouse;
+use crate::core::renderer;
+use crate::core::widget::tree::{self, Tree};
+use crate::core::{Clipboard, Element, Shell, Widget};
+use crate::core::{Length, Point, Rectangle, Size, Vector};
+use crate::graphics::geometry;
use std::marker::PhantomData;
@@ -47,15 +28,11 @@ use std::marker::PhantomData;
/// If you want to get a quick overview, here's how we can draw a simple circle:
///
/// ```no_run
-/// # mod iced {
-/// # pub mod widget {
-/// # pub use iced_graphics::widget::canvas;
-/// # }
-/// # pub use iced_native::{Color, Rectangle, Theme};
-/// # }
-/// use iced::widget::canvas::{self, Canvas, Cursor, Fill, Frame, Geometry, Path, Program};
-/// use iced::{Color, Rectangle, Theme};
-///
+/// # use iced_widget::canvas::{self, Canvas, Cursor, Fill, Frame, Geometry, Path, Program};
+/// # use iced_widget::core::{Color, Rectangle};
+/// # use iced_widget::style::Theme;
+/// #
+/// # pub type Renderer = iced_widget::renderer::Renderer<Theme>;
/// // First, we define the data we need for drawing
/// #[derive(Debug)]
/// struct Circle {
@@ -66,9 +43,9 @@ use std::marker::PhantomData;
/// impl Program<()> for Circle {
/// type State = ();
///
-/// fn draw(&self, _state: &(), _theme: &Theme, bounds: Rectangle, _cursor: Cursor) -> Vec<Geometry>{
+/// fn draw(&self, _state: &(), renderer: &Renderer, _theme: &Theme, bounds: Rectangle, _cursor: Cursor) -> Vec<Geometry>{
/// // We prepare a new `Frame`
-/// let mut frame = Frame::new(bounds.size());
+/// let mut frame = Frame::new(renderer, bounds.size());
///
/// // We create a `Path` representing a simple circle
/// let circle = Path::circle(frame.center(), self.radius);
@@ -85,20 +62,22 @@ use std::marker::PhantomData;
/// let canvas = Canvas::new(Circle { radius: 50.0 });
/// ```
#[derive(Debug)]
-pub struct Canvas<Message, Theme, P>
+pub struct Canvas<P, Message, Renderer = crate::Renderer>
where
- P: Program<Message, Theme>,
+ Renderer: geometry::Renderer,
+ P: Program<Message, Renderer>,
{
width: Length,
height: Length,
program: P,
message_: PhantomData<Message>,
- theme_: PhantomData<Theme>,
+ theme_: PhantomData<Renderer>,
}
-impl<Message, Theme, P> Canvas<Message, Theme, P>
+impl<P, Message, Renderer> Canvas<P, Message, Renderer>
where
- P: Program<Message, Theme>,
+ Renderer: geometry::Renderer,
+ P: Program<Message, Renderer>,
{
const DEFAULT_SIZE: f32 = 100.0;
@@ -126,10 +105,11 @@ where
}
}
-impl<Message, P, B, T> Widget<Message, Renderer<B, T>> for Canvas<Message, T, P>
+impl<P, Message, Renderer> Widget<Message, Renderer>
+ for Canvas<P, Message, Renderer>
where
- P: Program<Message, T>,
- B: Backend,
+ Renderer: geometry::Renderer,
+ P: Program<Message, Renderer>,
{
fn tag(&self) -> tree::Tag {
struct Tag<T>(T);
@@ -150,7 +130,7 @@ where
fn layout(
&self,
- _renderer: &Renderer<B, T>,
+ _renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
let limits = limits.width(self.width).height(self.height);
@@ -162,23 +142,19 @@ where
fn on_event(
&mut self,
tree: &mut Tree,
- event: iced_native::Event,
+ event: core::Event,
layout: Layout<'_>,
cursor_position: Point,
- _renderer: &Renderer<B, T>,
+ _renderer: &Renderer,
_clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
) -> event::Status {
let bounds = layout.bounds();
let canvas_event = match event {
- iced_native::Event::Mouse(mouse_event) => {
- Some(Event::Mouse(mouse_event))
- }
- iced_native::Event::Touch(touch_event) => {
- Some(Event::Touch(touch_event))
- }
- iced_native::Event::Keyboard(keyboard_event) => {
+ core::Event::Mouse(mouse_event) => Some(Event::Mouse(mouse_event)),
+ core::Event::Touch(touch_event) => Some(Event::Touch(touch_event)),
+ core::Event::Keyboard(keyboard_event) => {
Some(Event::Keyboard(keyboard_event))
}
_ => None,
@@ -208,7 +184,7 @@ where
layout: Layout<'_>,
cursor_position: Point,
_viewport: &Rectangle,
- _renderer: &Renderer<B, T>,
+ _renderer: &Renderer,
) -> mouse::Interaction {
let bounds = layout.bounds();
let cursor = Cursor::from_window_position(cursor_position);
@@ -220,49 +196,43 @@ where
fn draw(
&self,
tree: &Tree,
- renderer: &mut Renderer<B, T>,
- theme: &T,
+ renderer: &mut Renderer,
+ theme: &Renderer::Theme,
_style: &renderer::Style,
layout: Layout<'_>,
cursor_position: Point,
_viewport: &Rectangle,
) {
- use iced_native::Renderer as _;
-
let bounds = layout.bounds();
if bounds.width < 1.0 || bounds.height < 1.0 {
return;
}
- let translation = Vector::new(bounds.x, bounds.y);
let cursor = Cursor::from_window_position(cursor_position);
let state = tree.state.downcast_ref::<P::State>();
- renderer.with_translation(translation, |renderer| {
- renderer.draw_primitive(Primitive::Group {
- primitives: self
- .program
- .draw(state, theme, bounds, cursor)
- .into_iter()
- .map(Geometry::into_primitive)
- .collect(),
- });
- });
+ renderer.with_translation(
+ Vector::new(bounds.x, bounds.y),
+ |renderer| {
+ renderer.draw(
+ self.program.draw(state, renderer, theme, bounds, cursor),
+ );
+ },
+ );
}
}
-impl<'a, Message, P, B, T> From<Canvas<Message, T, P>>
- for Element<'a, Message, Renderer<B, T>>
+impl<'a, P, Message, Renderer> From<Canvas<P, Message, Renderer>>
+ for Element<'a, Message, Renderer>
where
Message: 'a,
- P: Program<Message, T> + 'a,
- B: Backend,
- T: 'a,
+ Renderer: 'a + geometry::Renderer,
+ P: Program<Message, Renderer> + 'a,
{
fn from(
- canvas: Canvas<Message, T, P>,
- ) -> Element<'a, Message, Renderer<B, T>> {
+ canvas: Canvas<P, Message, Renderer>,
+ ) -> Element<'a, Message, Renderer> {
Element::new(canvas)
}
}