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authorLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2023-03-04 05:37:11 +0100
committerLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2023-03-04 05:37:11 +0100
commit3a0d34c0240f4421737a6a08761f99d6f8140d02 (patch)
treec9a4a6b8e9c1db1b8fcd05bc98e3f131d5ef4bd5 /widget/src/button.rs
parentc54409d1711e1f615c7ea4b02c082954e340632a (diff)
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Create `iced_widget` subcrate and re-organize the whole codebase
Diffstat (limited to 'widget/src/button.rs')
-rw-r--r--widget/src/button.rs455
1 files changed, 455 insertions, 0 deletions
diff --git a/widget/src/button.rs b/widget/src/button.rs
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+++ b/widget/src/button.rs
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+//! Allow your users to perform actions by pressing a button.
+//!
+//! A [`Button`] has some local [`State`].
+use crate::core::event::{self, Event};
+use crate::core::layout;
+use crate::core::mouse;
+use crate::core::overlay;
+use crate::core::renderer;
+use crate::core::touch;
+use crate::core::widget::tree::{self, Tree};
+use crate::core::widget::Operation;
+use crate::core::{
+ Background, Clipboard, Color, Element, Layout, Length, Padding, Point,
+ Rectangle, Shell, Vector, Widget,
+};
+
+pub use iced_style::button::{Appearance, StyleSheet};
+
+/// A generic widget that produces a message when pressed.
+///
+/// ```
+/// # type Button<'a, Message> =
+/// # iced_widget::Button<'a, Message, iced_widget::renderer::Renderer<iced_widget::style::Theme>>;
+/// #
+/// #[derive(Clone)]
+/// enum Message {
+/// ButtonPressed,
+/// }
+///
+/// let button = Button::new("Press me!").on_press(Message::ButtonPressed);
+/// ```
+///
+/// If a [`Button::on_press`] handler is not set, the resulting [`Button`] will
+/// be disabled:
+///
+/// ```
+/// # type Button<'a, Message> =
+/// # iced_widget::Button<'a, Message, iced_widget::renderer::Renderer<iced_widget::style::Theme>>;
+/// #
+/// #[derive(Clone)]
+/// enum Message {
+/// ButtonPressed,
+/// }
+///
+/// fn disabled_button<'a>() -> Button<'a, Message> {
+/// Button::new("I'm disabled!")
+/// }
+///
+/// fn enabled_button<'a>() -> Button<'a, Message> {
+/// disabled_button().on_press(Message::ButtonPressed)
+/// }
+/// ```
+#[allow(missing_debug_implementations)]
+pub struct Button<'a, Message, Renderer = crate::Renderer>
+where
+ Renderer: crate::core::Renderer,
+ Renderer::Theme: StyleSheet,
+{
+ content: Element<'a, Message, Renderer>,
+ on_press: Option<Message>,
+ width: Length,
+ height: Length,
+ padding: Padding,
+ style: <Renderer::Theme as StyleSheet>::Style,
+}
+
+impl<'a, Message, Renderer> Button<'a, Message, Renderer>
+where
+ Renderer: crate::core::Renderer,
+ Renderer::Theme: StyleSheet,
+{
+ /// Creates a new [`Button`] with the given content.
+ pub fn new(content: impl Into<Element<'a, Message, Renderer>>) -> Self {
+ Button {
+ content: content.into(),
+ on_press: None,
+ width: Length::Shrink,
+ height: Length::Shrink,
+ padding: Padding::new(5.0),
+ style: <Renderer::Theme as StyleSheet>::Style::default(),
+ }
+ }
+
+ /// Sets the width of the [`Button`].
+ pub fn width(mut self, width: impl Into<Length>) -> Self {
+ self.width = width.into();
+ self
+ }
+
+ /// Sets the height of the [`Button`].
+ pub fn height(mut self, height: impl Into<Length>) -> Self {
+ self.height = height.into();
+ self
+ }
+
+ /// Sets the [`Padding`] of the [`Button`].
+ pub fn padding<P: Into<Padding>>(mut self, padding: P) -> Self {
+ self.padding = padding.into();
+ self
+ }
+
+ /// Sets the message that will be produced when the [`Button`] is pressed.
+ ///
+ /// Unless `on_press` is called, the [`Button`] will be disabled.
+ pub fn on_press(mut self, msg: Message) -> Self {
+ self.on_press = Some(msg);
+ self
+ }
+
+ /// Sets the style variant of this [`Button`].
+ pub fn style(
+ mut self,
+ style: <Renderer::Theme as StyleSheet>::Style,
+ ) -> Self {
+ self.style = style;
+ self
+ }
+}
+
+impl<'a, Message, Renderer> Widget<Message, Renderer>
+ for Button<'a, Message, Renderer>
+where
+ Message: 'a + Clone,
+ Renderer: 'a + crate::core::Renderer,
+ Renderer::Theme: StyleSheet,
+{
+ fn tag(&self) -> tree::Tag {
+ tree::Tag::of::<State>()
+ }
+
+ fn state(&self) -> tree::State {
+ tree::State::new(State::new())
+ }
+
+ fn children(&self) -> Vec<Tree> {
+ vec![Tree::new(&self.content)]
+ }
+
+ fn diff(&self, tree: &mut Tree) {
+ tree.diff_children(std::slice::from_ref(&self.content))
+ }
+
+ fn width(&self) -> Length {
+ self.width
+ }
+
+ fn height(&self) -> Length {
+ self.height
+ }
+
+ fn layout(
+ &self,
+ renderer: &Renderer,
+ limits: &layout::Limits,
+ ) -> layout::Node {
+ layout(
+ renderer,
+ limits,
+ self.width,
+ self.height,
+ self.padding,
+ |renderer, limits| {
+ self.content.as_widget().layout(renderer, limits)
+ },
+ )
+ }
+
+ fn operate(
+ &self,
+ tree: &mut Tree,
+ layout: Layout<'_>,
+ renderer: &Renderer,
+ operation: &mut dyn Operation<Message>,
+ ) {
+ operation.container(None, &mut |operation| {
+ self.content.as_widget().operate(
+ &mut tree.children[0],
+ layout.children().next().unwrap(),
+ renderer,
+ operation,
+ );
+ });
+ }
+
+ fn on_event(
+ &mut self,
+ tree: &mut Tree,
+ event: Event,
+ layout: Layout<'_>,
+ cursor_position: Point,
+ renderer: &Renderer,
+ clipboard: &mut dyn Clipboard,
+ shell: &mut Shell<'_, Message>,
+ ) -> event::Status {
+ if let event::Status::Captured = self.content.as_widget_mut().on_event(
+ &mut tree.children[0],
+ event.clone(),
+ layout.children().next().unwrap(),
+ cursor_position,
+ renderer,
+ clipboard,
+ shell,
+ ) {
+ return event::Status::Captured;
+ }
+
+ update(
+ event,
+ layout,
+ cursor_position,
+ shell,
+ &self.on_press,
+ || tree.state.downcast_mut::<State>(),
+ )
+ }
+
+ fn draw(
+ &self,
+ tree: &Tree,
+ renderer: &mut Renderer,
+ theme: &Renderer::Theme,
+ _style: &renderer::Style,
+ layout: Layout<'_>,
+ cursor_position: Point,
+ _viewport: &Rectangle,
+ ) {
+ let bounds = layout.bounds();
+ let content_layout = layout.children().next().unwrap();
+
+ let styling = draw(
+ renderer,
+ bounds,
+ cursor_position,
+ self.on_press.is_some(),
+ theme,
+ &self.style,
+ || tree.state.downcast_ref::<State>(),
+ );
+
+ self.content.as_widget().draw(
+ &tree.children[0],
+ renderer,
+ theme,
+ &renderer::Style {
+ text_color: styling.text_color,
+ },
+ content_layout,
+ cursor_position,
+ &bounds,
+ );
+ }
+
+ fn mouse_interaction(
+ &self,
+ _tree: &Tree,
+ layout: Layout<'_>,
+ cursor_position: Point,
+ _viewport: &Rectangle,
+ _renderer: &Renderer,
+ ) -> mouse::Interaction {
+ mouse_interaction(layout, cursor_position, self.on_press.is_some())
+ }
+
+ fn overlay<'b>(
+ &'b mut self,
+ tree: &'b mut Tree,
+ layout: Layout<'_>,
+ renderer: &Renderer,
+ ) -> Option<overlay::Element<'b, Message, Renderer>> {
+ self.content.as_widget_mut().overlay(
+ &mut tree.children[0],
+ layout.children().next().unwrap(),
+ renderer,
+ )
+ }
+}
+
+impl<'a, Message, Renderer> From<Button<'a, Message, Renderer>>
+ for Element<'a, Message, Renderer>
+where
+ Message: Clone + 'a,
+ Renderer: crate::core::Renderer + 'a,
+ Renderer::Theme: StyleSheet,
+{
+ fn from(button: Button<'a, Message, Renderer>) -> Self {
+ Self::new(button)
+ }
+}
+
+/// The local state of a [`Button`].
+#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
+pub struct State {
+ is_pressed: bool,
+}
+
+impl State {
+ /// Creates a new [`State`].
+ pub fn new() -> State {
+ State::default()
+ }
+}
+
+/// Processes the given [`Event`] and updates the [`State`] of a [`Button`]
+/// accordingly.
+pub fn update<'a, Message: Clone>(
+ event: Event,
+ layout: Layout<'_>,
+ cursor_position: Point,
+ shell: &mut Shell<'_, Message>,
+ on_press: &Option<Message>,
+ state: impl FnOnce() -> &'a mut State,
+) -> event::Status {
+ match event {
+ Event::Mouse(mouse::Event::ButtonPressed(mouse::Button::Left))
+ | Event::Touch(touch::Event::FingerPressed { .. }) => {
+ if on_press.is_some() {
+ let bounds = layout.bounds();
+
+ if bounds.contains(cursor_position) {
+ let state = state();
+
+ state.is_pressed = true;
+
+ return event::Status::Captured;
+ }
+ }
+ }
+ Event::Mouse(mouse::Event::ButtonReleased(mouse::Button::Left))
+ | Event::Touch(touch::Event::FingerLifted { .. }) => {
+ if let Some(on_press) = on_press.clone() {
+ let state = state();
+
+ if state.is_pressed {
+ state.is_pressed = false;
+
+ let bounds = layout.bounds();
+
+ if bounds.contains(cursor_position) {
+ shell.publish(on_press);
+ }
+
+ return event::Status::Captured;
+ }
+ }
+ }
+ Event::Touch(touch::Event::FingerLost { .. }) => {
+ let state = state();
+
+ state.is_pressed = false;
+ }
+ _ => {}
+ }
+
+ event::Status::Ignored
+}
+
+/// Draws a [`Button`].
+pub fn draw<'a, Renderer: crate::core::Renderer>(
+ renderer: &mut Renderer,
+ bounds: Rectangle,
+ cursor_position: Point,
+ is_enabled: bool,
+ style_sheet: &dyn StyleSheet<
+ Style = <Renderer::Theme as StyleSheet>::Style,
+ >,
+ style: &<Renderer::Theme as StyleSheet>::Style,
+ state: impl FnOnce() -> &'a State,
+) -> Appearance
+where
+ Renderer::Theme: StyleSheet,
+{
+ let is_mouse_over = bounds.contains(cursor_position);
+
+ let styling = if !is_enabled {
+ style_sheet.disabled(style)
+ } else if is_mouse_over {
+ let state = state();
+
+ if state.is_pressed {
+ style_sheet.pressed(style)
+ } else {
+ style_sheet.hovered(style)
+ }
+ } else {
+ style_sheet.active(style)
+ };
+
+ if styling.background.is_some() || styling.border_width > 0.0 {
+ if styling.shadow_offset != Vector::default() {
+ // TODO: Implement proper shadow support
+ renderer.fill_quad(
+ renderer::Quad {
+ bounds: Rectangle {
+ x: bounds.x + styling.shadow_offset.x,
+ y: bounds.y + styling.shadow_offset.y,
+ ..bounds
+ },
+ border_radius: styling.border_radius.into(),
+ border_width: 0.0,
+ border_color: Color::TRANSPARENT,
+ },
+ Background::Color([0.0, 0.0, 0.0, 0.5].into()),
+ );
+ }
+
+ renderer.fill_quad(
+ renderer::Quad {
+ bounds,
+ border_radius: styling.border_radius.into(),
+ border_width: styling.border_width,
+ border_color: styling.border_color,
+ },
+ styling
+ .background
+ .unwrap_or(Background::Color(Color::TRANSPARENT)),
+ );
+ }
+
+ styling
+}
+
+/// Computes the layout of a [`Button`].
+pub fn layout<Renderer>(
+ renderer: &Renderer,
+ limits: &layout::Limits,
+ width: Length,
+ height: Length,
+ padding: Padding,
+ layout_content: impl FnOnce(&Renderer, &layout::Limits) -> layout::Node,
+) -> layout::Node {
+ let limits = limits.width(width).height(height);
+
+ let mut content = layout_content(renderer, &limits.pad(padding));
+ let padding = padding.fit(content.size(), limits.max());
+ let size = limits.pad(padding).resolve(content.size()).pad(padding);
+
+ content.move_to(Point::new(padding.left, padding.top));
+
+ layout::Node::with_children(size, vec![content])
+}
+
+/// Returns the [`mouse::Interaction`] of a [`Button`].
+pub fn mouse_interaction(
+ layout: Layout<'_>,
+ cursor_position: Point,
+ is_enabled: bool,
+) -> mouse::Interaction {
+ let is_mouse_over = layout.bounds().contains(cursor_position);
+
+ if is_mouse_over && is_enabled {
+ mouse::Interaction::Pointer
+ } else {
+ mouse::Interaction::default()
+ }
+}