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author | 2023-03-04 05:37:11 +0100 | |
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committer | 2023-03-04 05:37:11 +0100 | |
commit | 3a0d34c0240f4421737a6a08761f99d6f8140d02 (patch) | |
tree | c9a4a6b8e9c1db1b8fcd05bc98e3f131d5ef4bd5 /widget/src/button.rs | |
parent | c54409d1711e1f615c7ea4b02c082954e340632a (diff) | |
download | iced-3a0d34c0240f4421737a6a08761f99d6f8140d02.tar.gz iced-3a0d34c0240f4421737a6a08761f99d6f8140d02.tar.bz2 iced-3a0d34c0240f4421737a6a08761f99d6f8140d02.zip |
Create `iced_widget` subcrate and re-organize the whole codebase
Diffstat (limited to 'widget/src/button.rs')
-rw-r--r-- | widget/src/button.rs | 455 |
1 files changed, 455 insertions, 0 deletions
diff --git a/widget/src/button.rs b/widget/src/button.rs new file mode 100644 index 00000000..d6fd3997 --- /dev/null +++ b/widget/src/button.rs @@ -0,0 +1,455 @@ +//! Allow your users to perform actions by pressing a button. +//! +//! A [`Button`] has some local [`State`]. +use crate::core::event::{self, Event}; +use crate::core::layout; +use crate::core::mouse; +use crate::core::overlay; +use crate::core::renderer; +use crate::core::touch; +use crate::core::widget::tree::{self, Tree}; +use crate::core::widget::Operation; +use crate::core::{ + Background, Clipboard, Color, Element, Layout, Length, Padding, Point, + Rectangle, Shell, Vector, Widget, +}; + +pub use iced_style::button::{Appearance, StyleSheet}; + +/// A generic widget that produces a message when pressed. +/// +/// ``` +/// # type Button<'a, Message> = +/// # iced_widget::Button<'a, Message, iced_widget::renderer::Renderer<iced_widget::style::Theme>>; +/// # +/// #[derive(Clone)] +/// enum Message { +/// ButtonPressed, +/// } +/// +/// let button = Button::new("Press me!").on_press(Message::ButtonPressed); +/// ``` +/// +/// If a [`Button::on_press`] handler is not set, the resulting [`Button`] will +/// be disabled: +/// +/// ``` +/// # type Button<'a, Message> = +/// # iced_widget::Button<'a, Message, iced_widget::renderer::Renderer<iced_widget::style::Theme>>; +/// # +/// #[derive(Clone)] +/// enum Message { +/// ButtonPressed, +/// } +/// +/// fn disabled_button<'a>() -> Button<'a, Message> { +/// Button::new("I'm disabled!") +/// } +/// +/// fn enabled_button<'a>() -> Button<'a, Message> { +/// disabled_button().on_press(Message::ButtonPressed) +/// } +/// ``` +#[allow(missing_debug_implementations)] +pub struct Button<'a, Message, Renderer = crate::Renderer> +where + Renderer: crate::core::Renderer, + Renderer::Theme: StyleSheet, +{ + content: Element<'a, Message, Renderer>, + on_press: Option<Message>, + width: Length, + height: Length, + padding: Padding, + style: <Renderer::Theme as StyleSheet>::Style, +} + +impl<'a, Message, Renderer> Button<'a, Message, Renderer> +where + Renderer: crate::core::Renderer, + Renderer::Theme: StyleSheet, +{ + /// Creates a new [`Button`] with the given content. + pub fn new(content: impl Into<Element<'a, Message, Renderer>>) -> Self { + Button { + content: content.into(), + on_press: None, + width: Length::Shrink, + height: Length::Shrink, + padding: Padding::new(5.0), + style: <Renderer::Theme as StyleSheet>::Style::default(), + } + } + + /// Sets the width of the [`Button`]. + pub fn width(mut self, width: impl Into<Length>) -> Self { + self.width = width.into(); + self + } + + /// Sets the height of the [`Button`]. + pub fn height(mut self, height: impl Into<Length>) -> Self { + self.height = height.into(); + self + } + + /// Sets the [`Padding`] of the [`Button`]. + pub fn padding<P: Into<Padding>>(mut self, padding: P) -> Self { + self.padding = padding.into(); + self + } + + /// Sets the message that will be produced when the [`Button`] is pressed. + /// + /// Unless `on_press` is called, the [`Button`] will be disabled. + pub fn on_press(mut self, msg: Message) -> Self { + self.on_press = Some(msg); + self + } + + /// Sets the style variant of this [`Button`]. + pub fn style( + mut self, + style: <Renderer::Theme as StyleSheet>::Style, + ) -> Self { + self.style = style; + self + } +} + +impl<'a, Message, Renderer> Widget<Message, Renderer> + for Button<'a, Message, Renderer> +where + Message: 'a + Clone, + Renderer: 'a + crate::core::Renderer, + Renderer::Theme: StyleSheet, +{ + fn tag(&self) -> tree::Tag { + tree::Tag::of::<State>() + } + + fn state(&self) -> tree::State { + tree::State::new(State::new()) + } + + fn children(&self) -> Vec<Tree> { + vec![Tree::new(&self.content)] + } + + fn diff(&self, tree: &mut Tree) { + tree.diff_children(std::slice::from_ref(&self.content)) + } + + fn width(&self) -> Length { + self.width + } + + fn height(&self) -> Length { + self.height + } + + fn layout( + &self, + renderer: &Renderer, + limits: &layout::Limits, + ) -> layout::Node { + layout( + renderer, + limits, + self.width, + self.height, + self.padding, + |renderer, limits| { + self.content.as_widget().layout(renderer, limits) + }, + ) + } + + fn operate( + &self, + tree: &mut Tree, + layout: Layout<'_>, + renderer: &Renderer, + operation: &mut dyn Operation<Message>, + ) { + operation.container(None, &mut |operation| { + self.content.as_widget().operate( + &mut tree.children[0], + layout.children().next().unwrap(), + renderer, + operation, + ); + }); + } + + fn on_event( + &mut self, + tree: &mut Tree, + event: Event, + layout: Layout<'_>, + cursor_position: Point, + renderer: &Renderer, + clipboard: &mut dyn Clipboard, + shell: &mut Shell<'_, Message>, + ) -> event::Status { + if let event::Status::Captured = self.content.as_widget_mut().on_event( + &mut tree.children[0], + event.clone(), + layout.children().next().unwrap(), + cursor_position, + renderer, + clipboard, + shell, + ) { + return event::Status::Captured; + } + + update( + event, + layout, + cursor_position, + shell, + &self.on_press, + || tree.state.downcast_mut::<State>(), + ) + } + + fn draw( + &self, + tree: &Tree, + renderer: &mut Renderer, + theme: &Renderer::Theme, + _style: &renderer::Style, + layout: Layout<'_>, + cursor_position: Point, + _viewport: &Rectangle, + ) { + let bounds = layout.bounds(); + let content_layout = layout.children().next().unwrap(); + + let styling = draw( + renderer, + bounds, + cursor_position, + self.on_press.is_some(), + theme, + &self.style, + || tree.state.downcast_ref::<State>(), + ); + + self.content.as_widget().draw( + &tree.children[0], + renderer, + theme, + &renderer::Style { + text_color: styling.text_color, + }, + content_layout, + cursor_position, + &bounds, + ); + } + + fn mouse_interaction( + &self, + _tree: &Tree, + layout: Layout<'_>, + cursor_position: Point, + _viewport: &Rectangle, + _renderer: &Renderer, + ) -> mouse::Interaction { + mouse_interaction(layout, cursor_position, self.on_press.is_some()) + } + + fn overlay<'b>( + &'b mut self, + tree: &'b mut Tree, + layout: Layout<'_>, + renderer: &Renderer, + ) -> Option<overlay::Element<'b, Message, Renderer>> { + self.content.as_widget_mut().overlay( + &mut tree.children[0], + layout.children().next().unwrap(), + renderer, + ) + } +} + +impl<'a, Message, Renderer> From<Button<'a, Message, Renderer>> + for Element<'a, Message, Renderer> +where + Message: Clone + 'a, + Renderer: crate::core::Renderer + 'a, + Renderer::Theme: StyleSheet, +{ + fn from(button: Button<'a, Message, Renderer>) -> Self { + Self::new(button) + } +} + +/// The local state of a [`Button`]. +#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)] +pub struct State { + is_pressed: bool, +} + +impl State { + /// Creates a new [`State`]. + pub fn new() -> State { + State::default() + } +} + +/// Processes the given [`Event`] and updates the [`State`] of a [`Button`] +/// accordingly. +pub fn update<'a, Message: Clone>( + event: Event, + layout: Layout<'_>, + cursor_position: Point, + shell: &mut Shell<'_, Message>, + on_press: &Option<Message>, + state: impl FnOnce() -> &'a mut State, +) -> event::Status { + match event { + Event::Mouse(mouse::Event::ButtonPressed(mouse::Button::Left)) + | Event::Touch(touch::Event::FingerPressed { .. }) => { + if on_press.is_some() { + let bounds = layout.bounds(); + + if bounds.contains(cursor_position) { + let state = state(); + + state.is_pressed = true; + + return event::Status::Captured; + } + } + } + Event::Mouse(mouse::Event::ButtonReleased(mouse::Button::Left)) + | Event::Touch(touch::Event::FingerLifted { .. }) => { + if let Some(on_press) = on_press.clone() { + let state = state(); + + if state.is_pressed { + state.is_pressed = false; + + let bounds = layout.bounds(); + + if bounds.contains(cursor_position) { + shell.publish(on_press); + } + + return event::Status::Captured; + } + } + } + Event::Touch(touch::Event::FingerLost { .. }) => { + let state = state(); + + state.is_pressed = false; + } + _ => {} + } + + event::Status::Ignored +} + +/// Draws a [`Button`]. +pub fn draw<'a, Renderer: crate::core::Renderer>( + renderer: &mut Renderer, + bounds: Rectangle, + cursor_position: Point, + is_enabled: bool, + style_sheet: &dyn StyleSheet< + Style = <Renderer::Theme as StyleSheet>::Style, + >, + style: &<Renderer::Theme as StyleSheet>::Style, + state: impl FnOnce() -> &'a State, +) -> Appearance +where + Renderer::Theme: StyleSheet, +{ + let is_mouse_over = bounds.contains(cursor_position); + + let styling = if !is_enabled { + style_sheet.disabled(style) + } else if is_mouse_over { + let state = state(); + + if state.is_pressed { + style_sheet.pressed(style) + } else { + style_sheet.hovered(style) + } + } else { + style_sheet.active(style) + }; + + if styling.background.is_some() || styling.border_width > 0.0 { + if styling.shadow_offset != Vector::default() { + // TODO: Implement proper shadow support + renderer.fill_quad( + renderer::Quad { + bounds: Rectangle { + x: bounds.x + styling.shadow_offset.x, + y: bounds.y + styling.shadow_offset.y, + ..bounds + }, + border_radius: styling.border_radius.into(), + border_width: 0.0, + border_color: Color::TRANSPARENT, + }, + Background::Color([0.0, 0.0, 0.0, 0.5].into()), + ); + } + + renderer.fill_quad( + renderer::Quad { + bounds, + border_radius: styling.border_radius.into(), + border_width: styling.border_width, + border_color: styling.border_color, + }, + styling + .background + .unwrap_or(Background::Color(Color::TRANSPARENT)), + ); + } + + styling +} + +/// Computes the layout of a [`Button`]. +pub fn layout<Renderer>( + renderer: &Renderer, + limits: &layout::Limits, + width: Length, + height: Length, + padding: Padding, + layout_content: impl FnOnce(&Renderer, &layout::Limits) -> layout::Node, +) -> layout::Node { + let limits = limits.width(width).height(height); + + let mut content = layout_content(renderer, &limits.pad(padding)); + let padding = padding.fit(content.size(), limits.max()); + let size = limits.pad(padding).resolve(content.size()).pad(padding); + + content.move_to(Point::new(padding.left, padding.top)); + + layout::Node::with_children(size, vec![content]) +} + +/// Returns the [`mouse::Interaction`] of a [`Button`]. +pub fn mouse_interaction( + layout: Layout<'_>, + cursor_position: Point, + is_enabled: bool, +) -> mouse::Interaction { + let is_mouse_over = layout.bounds().contains(cursor_position); + + if is_mouse_over && is_enabled { + mouse::Interaction::Pointer + } else { + mouse::Interaction::default() + } +} |