summaryrefslogtreecommitdiffstats
path: root/wgpu
diff options
context:
space:
mode:
authorLibravatar Héctor Ramón Jiménez <hector@hecrj.dev>2024-02-20 02:51:02 +0100
committerLibravatar Héctor Ramón Jiménez <hector@hecrj.dev>2024-02-20 02:51:02 +0100
commitff011e5dfd54bfa1fa566e511977d6a180f6262a (patch)
tree4b256c36534d10d1875d14daee0068f5a1457925 /wgpu
parent0fe265adb0a97e64b0c83cbb19c7d0179bb60975 (diff)
downloadiced-ff011e5dfd54bfa1fa566e511977d6a180f6262a.tar.gz
iced-ff011e5dfd54bfa1fa566e511977d6a180f6262a.tar.bz2
iced-ff011e5dfd54bfa1fa566e511977d6a180f6262a.zip
Disable `quad::gradient` pipeline on Wasm
Diffstat (limited to 'wgpu')
-rw-r--r--wgpu/src/quad/gradient.rs206
1 files changed, 115 insertions, 91 deletions
diff --git a/wgpu/src/quad/gradient.rs b/wgpu/src/quad/gradient.rs
index 60b170cc..560fcad2 100644
--- a/wgpu/src/quad/gradient.rs
+++ b/wgpu/src/quad/gradient.rs
@@ -1,4 +1,3 @@
-use crate::graphics::color;
use crate::graphics::gradient;
use crate::quad::{self, Quad};
use crate::Buffer;
@@ -59,106 +58,128 @@ impl Layer {
#[derive(Debug)]
pub struct Pipeline {
+ #[cfg(not(target_arch = "wasm32"))]
pipeline: wgpu::RenderPipeline,
}
impl Pipeline {
+ #[allow(unused_variables)]
pub fn new(
device: &wgpu::Device,
format: wgpu::TextureFormat,
constants_layout: &wgpu::BindGroupLayout,
) -> Self {
- let layout =
- device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
- label: Some("iced_wgpu.quad.gradient.pipeline"),
- push_constant_ranges: &[],
- bind_group_layouts: &[constants_layout],
- });
-
- let shader =
- device.create_shader_module(wgpu::ShaderModuleDescriptor {
- label: Some("iced_wgpu.quad.gradient.shader"),
- source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(
- if color::GAMMA_CORRECTION {
- concat!(
- include_str!("../shader/quad.wgsl"),
- "\n",
- include_str!("../shader/vertex.wgsl"),
- "\n",
- include_str!("../shader/quad/gradient.wgsl"),
- "\n",
- include_str!("../shader/color/oklab.wgsl")
- )
- } else {
- concat!(
- include_str!("../shader/quad.wgsl"),
- "\n",
- include_str!("../shader/vertex.wgsl"),
- "\n",
- include_str!("../shader/quad/gradient.wgsl"),
- "\n",
- include_str!("../shader/color/linear_rgb.wgsl")
- )
- },
- )),
- });
-
- let pipeline =
- device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
- label: Some("iced_wgpu.quad.gradient.pipeline"),
- layout: Some(&layout),
- vertex: wgpu::VertexState {
- module: &shader,
- entry_point: "gradient_vs_main",
- buffers: &[wgpu::VertexBufferLayout {
- array_stride: std::mem::size_of::<Gradient>() as u64,
- step_mode: wgpu::VertexStepMode::Instance,
- attributes: &wgpu::vertex_attr_array!(
- // Colors 1-2
- 0 => Uint32x4,
- // Colors 3-4
- 1 => Uint32x4,
- // Colors 5-6
- 2 => Uint32x4,
- // Colors 7-8
- 3 => Uint32x4,
- // Offsets 1-8
- 4 => Uint32x4,
- // Direction
- 5 => Float32x4,
- // Position & Scale
- 6 => Float32x4,
- // Border color
- 7 => Float32x4,
- // Border radius
- 8 => Float32x4,
- // Border width
- 9 => Float32
- ),
- }],
- },
- fragment: Some(wgpu::FragmentState {
- module: &shader,
- entry_point: "gradient_fs_main",
- targets: &quad::color_target_state(format),
- }),
- primitive: wgpu::PrimitiveState {
- topology: wgpu::PrimitiveTopology::TriangleList,
- front_face: wgpu::FrontFace::Cw,
- ..Default::default()
+ #[cfg(not(target_arch = "wasm32"))]
+ {
+ use crate::graphics::color;
+
+ let layout = device.create_pipeline_layout(
+ &wgpu::PipelineLayoutDescriptor {
+ label: Some("iced_wgpu.quad.gradient.pipeline"),
+ push_constant_ranges: &[],
+ bind_group_layouts: &[constants_layout],
},
- depth_stencil: None,
- multisample: wgpu::MultisampleState {
- count: 1,
- mask: !0,
- alpha_to_coverage_enabled: false,
+ );
+
+ let shader =
+ device.create_shader_module(wgpu::ShaderModuleDescriptor {
+ label: Some("iced_wgpu.quad.gradient.shader"),
+ source: wgpu::ShaderSource::Wgsl(
+ std::borrow::Cow::Borrowed(
+ if color::GAMMA_CORRECTION {
+ concat!(
+ include_str!("../shader/quad.wgsl"),
+ "\n",
+ include_str!("../shader/vertex.wgsl"),
+ "\n",
+ include_str!(
+ "../shader/quad/gradient.wgsl"
+ ),
+ "\n",
+ include_str!("../shader/color/oklab.wgsl")
+ )
+ } else {
+ concat!(
+ include_str!("../shader/quad.wgsl"),
+ "\n",
+ include_str!("../shader/vertex.wgsl"),
+ "\n",
+ include_str!(
+ "../shader/quad/gradient.wgsl"
+ ),
+ "\n",
+ include_str!(
+ "../shader/color/linear_rgb.wgsl"
+ )
+ )
+ },
+ ),
+ ),
+ });
+
+ let pipeline = device.create_render_pipeline(
+ &wgpu::RenderPipelineDescriptor {
+ label: Some("iced_wgpu.quad.gradient.pipeline"),
+ layout: Some(&layout),
+ vertex: wgpu::VertexState {
+ module: &shader,
+ entry_point: "gradient_vs_main",
+ buffers: &[wgpu::VertexBufferLayout {
+ array_stride: std::mem::size_of::<Gradient>()
+ as u64,
+ step_mode: wgpu::VertexStepMode::Instance,
+ attributes: &wgpu::vertex_attr_array!(
+ // Colors 1-2
+ 0 => Uint32x4,
+ // Colors 3-4
+ 1 => Uint32x4,
+ // Colors 5-6
+ 2 => Uint32x4,
+ // Colors 7-8
+ 3 => Uint32x4,
+ // Offsets 1-8
+ 4 => Uint32x4,
+ // Direction
+ 5 => Float32x4,
+ // Position & Scale
+ 6 => Float32x4,
+ // Border color
+ 7 => Float32x4,
+ // Border radius
+ 8 => Float32x4,
+ // Border width
+ 9 => Float32
+ ),
+ }],
+ },
+ fragment: Some(wgpu::FragmentState {
+ module: &shader,
+ entry_point: "gradient_fs_main",
+ targets: &quad::color_target_state(format),
+ }),
+ primitive: wgpu::PrimitiveState {
+ topology: wgpu::PrimitiveTopology::TriangleList,
+ front_face: wgpu::FrontFace::Cw,
+ ..Default::default()
+ },
+ depth_stencil: None,
+ multisample: wgpu::MultisampleState {
+ count: 1,
+ mask: !0,
+ alpha_to_coverage_enabled: false,
+ },
+ multiview: None,
},
- multiview: None,
- });
+ );
- Self { pipeline }
+ Self { pipeline }
+ }
+
+ #[cfg(target_arch = "wasm32")]
+ Self {}
}
+ #[allow(unused_variables)]
pub fn render<'a>(
&'a self,
render_pass: &mut wgpu::RenderPass<'a>,
@@ -169,10 +190,13 @@ impl Pipeline {
#[cfg(feature = "tracing")]
let _ = tracing::info_span!("Wgpu::Quad::Gradient", "DRAW").entered();
- render_pass.set_pipeline(&self.pipeline);
- render_pass.set_bind_group(0, constants, &[]);
- render_pass.set_vertex_buffer(0, layer.instances.slice(..));
+ #[cfg(not(target_arch = "wasm32"))]
+ {
+ render_pass.set_pipeline(&self.pipeline);
+ render_pass.set_bind_group(0, constants, &[]);
+ render_pass.set_vertex_buffer(0, layer.instances.slice(..));
- render_pass.draw(0..6, range.start as u32..range.end as u32);
+ render_pass.draw(0..6, range.start as u32..range.end as u32);
+ }
}
}