diff options
author | 2023-05-30 00:56:52 +0200 | |
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committer | 2023-05-30 01:08:34 +0200 | |
commit | fe9da174cafffbd77eb351c51ba017cf039a4cf4 (patch) | |
tree | 0921ada9a8907ddfd46a360c21b0fd224d81216c /wgpu | |
parent | eb6c663420a28e087c91c39e376db3c294b5aea1 (diff) | |
download | iced-fe9da174cafffbd77eb351c51ba017cf039a4cf4.tar.gz iced-fe9da174cafffbd77eb351c51ba017cf039a4cf4.tar.bz2 iced-fe9da174cafffbd77eb351c51ba017cf039a4cf4.zip |
Move `layer::quad` types to `quad` module
Not sure why I split these to begin with!
Diffstat (limited to 'wgpu')
-rw-r--r-- | wgpu/src/layer.rs | 7 | ||||
-rw-r--r-- | wgpu/src/layer/quad.rs | 149 | ||||
-rw-r--r-- | wgpu/src/quad.rs | 390 | ||||
-rw-r--r-- | wgpu/src/quad/gradient.rs | 161 | ||||
-rw-r--r-- | wgpu/src/quad/solid.rs | 136 |
5 files changed, 408 insertions, 435 deletions
diff --git a/wgpu/src/layer.rs b/wgpu/src/layer.rs index 4e028eac..1a870c15 100644 --- a/wgpu/src/layer.rs +++ b/wgpu/src/layer.rs @@ -3,17 +3,16 @@ mod image; mod text; pub mod mesh; -pub mod quad; pub use image::Image; pub use mesh::Mesh; -pub use quad::Quad; pub use text::Text; use crate::core; use crate::core::alignment; use crate::core::{Color, Font, Point, Rectangle, Size, Vector}; use crate::graphics::{Primitive, Viewport}; +use crate::quad::{self, Quad}; /// A group of primitives that should be clipped together. #[derive(Debug)] @@ -22,7 +21,7 @@ pub struct Layer<'a> { pub bounds: Rectangle, /// The quads of the [`Layer`]. - pub quads: quad::Layer, + pub quads: quad::Batch, /// The triangle meshes of the [`Layer`]. pub meshes: Vec<Mesh<'a>>, @@ -39,7 +38,7 @@ impl<'a> Layer<'a> { pub fn new(bounds: Rectangle) -> Self { Self { bounds, - quads: quad::Layer::default(), + quads: quad::Batch::default(), meshes: Vec::new(), text: Vec::new(), images: Vec::new(), diff --git a/wgpu/src/layer/quad.rs b/wgpu/src/layer/quad.rs deleted file mode 100644 index 284a7618..00000000 --- a/wgpu/src/layer/quad.rs +++ /dev/null @@ -1,149 +0,0 @@ -//! A rectangle with certain styled properties. -use crate::core::{Background, Rectangle}; -use crate::graphics::gradient; -use bytemuck::{Pod, Zeroable}; - -/// The properties of a quad. -#[derive(Clone, Copy, Debug, Pod, Zeroable)] -#[repr(C)] -pub struct Quad { - /// The position of the [`Quad`]. - pub position: [f32; 2], - - /// The size of the [`Quad`]. - pub size: [f32; 2], - - /// The border color of the [`Quad`], in __linear RGB__. - pub border_color: [f32; 4], - - /// The border radii of the [`Quad`]. - pub border_radius: [f32; 4], - - /// The border width of the [`Quad`]. - pub border_width: f32, -} - -/// A quad filled with a solid color. -#[derive(Clone, Copy, Debug, Pod, Zeroable)] -#[repr(C)] -pub struct Solid { - /// The background color data of the quad. - pub color: [f32; 4], - - /// The [`Quad`] data of the [`Solid`]. - pub quad: Quad, -} - -/// A quad filled with interpolated colors. -#[derive(Clone, Copy, Debug)] -#[repr(C)] -pub struct Gradient { - /// The background gradient data of the quad. - pub gradient: gradient::Packed, - - /// The [`Quad`] data of the [`Gradient`]. - pub quad: Quad, -} - -#[allow(unsafe_code)] -unsafe impl Pod for Gradient {} - -#[allow(unsafe_code)] -unsafe impl Zeroable for Gradient {} - -#[derive(Debug, Copy, Clone)] -/// The identifier of a quad, used for ordering. -pub enum Order { - /// A solid quad - Solid, - /// A gradient quad - Gradient, -} - -/// A group of [`Quad`]s rendered together. -#[derive(Default, Debug)] -pub struct Layer { - /// The solid quads of the [`Layer`]. - solids: Vec<Solid>, - - /// The gradient quads of the [`Layer`]. - gradients: Vec<Gradient>, - - /// The quad order of the [`Layer`]; stored as a tuple of the quad type & its count. - order: Vec<(Order, usize)>, - - /// The last index of quad ordering. - index: usize, -} - -impl Layer { - /// Returns true if there are no quads of any type in [`Quads`]. - pub fn is_empty(&self) -> bool { - self.solids.is_empty() && self.gradients.is_empty() - } - - /// The [`Solid`] quads of the [`Layer`]. - pub fn solids(&self) -> &[Solid] { - &self.solids - } - - /// The [`Gradient`] quads of the [`Layer`]. - pub fn gradients(&self) -> &[Gradient] { - &self.gradients - } - - /// The order of quads within the [`Layer`], grouped by (type, count) for rendering in batches. - pub fn ordering(&self) -> &[(Order, usize)] { - &self.order - } - - /// Adds a [`Quad`] with the provided `Background` type to the quad [`Layer`]. - pub fn add(&mut self, quad: Quad, background: &Background) { - let quad_order = match background { - Background::Color(color) => { - self.solids.push(Solid { - color: color.into_linear(), - quad, - }); - - Order::Solid - } - Background::Gradient(gradient) => { - let quad = Gradient { - gradient: gradient::pack( - gradient, - Rectangle::new(quad.position.into(), quad.size.into()), - ), - quad, - }; - - self.gradients.push(quad); - Order::Gradient - } - }; - - match (self.order.get_mut(self.index), quad_order) { - (Some((quad_order, count)), Order::Solid) => match quad_order { - Order::Solid => { - *count += 1; - } - Order::Gradient => { - self.order.push((Order::Solid, 1)); - self.index += 1; - } - }, - (Some((quad_order, count)), Order::Gradient) => match quad_order { - Order::Solid => { - self.order.push((Order::Gradient, 1)); - self.index += 1; - } - Order::Gradient => { - *count += 1; - } - }, - (None, _) => { - self.order.push((quad_order, 1)); - } - } - } -} diff --git a/wgpu/src/quad.rs b/wgpu/src/quad.rs index 065da153..375b0cd7 100644 --- a/wgpu/src/quad.rs +++ b/wgpu/src/quad.rs @@ -1,10 +1,17 @@ -use crate::core::Rectangle; -use crate::graphics::Transformation; -use crate::layer::quad; +mod gradient; +mod solid; -use std::mem; +use gradient::Gradient; +use solid::Solid; + +use crate::core::{Background, Rectangle}; +use crate::graphics::{self, Transformation}; + +use bytemuck::{Pod, Zeroable}; use wgpu::util::DeviceExt; +use std::mem; + #[cfg(feature = "tracing")] use tracing::info_span; @@ -69,7 +76,7 @@ impl Pipeline { &mut self, device: &wgpu::Device, queue: &wgpu::Queue, - quads: &quad::Layer, + quads: &Batch, transformation: Transformation, scale: f32, ) { @@ -87,7 +94,7 @@ impl Pipeline { &'a self, layer: usize, bounds: Rectangle<u32>, - quads: &quad::Layer, + quads: &Batch, render_pass: &mut wgpu::RenderPass<'a>, ) { if let Some(layer) = self.layers.get(layer) { @@ -106,9 +113,9 @@ impl Pipeline { let mut solid_offset = 0; let mut gradient_offset = 0; - for (quad_order, count) in quads.ordering() { + for (quad_order, count) in &quads.order { match quad_order { - quad::Order::Solid => { + Order::Solid => { render_pass.set_pipeline(&self.solid.pipeline); layer.solid.draw( &layer.constants, @@ -117,7 +124,7 @@ impl Pipeline { ); solid_offset += count; } - quad::Order::Gradient => { + Order::Gradient => { render_pass.set_pipeline(&self.gradient.pipeline); layer.gradient.draw( &layer.constants, @@ -177,7 +184,7 @@ impl Layer { &mut self, device: &wgpu::Device, queue: &wgpu::Queue, - quads: &quad::Layer, + quads: &Batch, transformation: Transformation, scale: f32, ) { @@ -192,303 +199,122 @@ impl Layer { bytemuck::bytes_of(&uniforms), ); - let solids = quads.solids(); - let gradients = quads.gradients(); + let _ = self.solid.instances.resize(device, quads.solids.len()); + let _ = self + .gradient + .instances + .resize(device, quads.gradients.len()); + + let _ = self.solid.instances.write(queue, 0, &quads.solids); + let _ = self.gradient.instances.write(queue, 0, &quads.gradients); - let _ = self.solid.instances.resize(device, solids.len()); - let _ = self.gradient.instances.resize(device, gradients.len()); - let _ = self.solid.instances.write(queue, 0, solids); - self.solid.instance_count = solids.len(); - let _ = self.gradient.instances.write(queue, 0, gradients); - self.gradient.instance_count = gradients.len(); + self.solid.instance_count = quads.solids.len(); + self.gradient.instance_count = quads.gradients.len(); } } -mod solid { - use crate::layer::quad; - use crate::quad::{color_target_state, Vertex, INDICES, INITIAL_INSTANCES}; - use crate::Buffer; - use std::ops::Range; - - #[derive(Debug)] - pub struct Pipeline { - pub pipeline: wgpu::RenderPipeline, - } +/// The properties of a quad. +#[derive(Clone, Copy, Debug, Pod, Zeroable)] +#[repr(C)] +pub struct Quad { + /// The position of the [`Quad`]. + pub position: [f32; 2], - #[derive(Debug)] - pub struct Layer { - pub instances: Buffer<quad::Solid>, - pub instance_count: usize, - } + /// The size of the [`Quad`]. + pub size: [f32; 2], - impl Layer { - pub fn new(device: &wgpu::Device) -> Self { - let instances = Buffer::new( - device, - "iced_wgpu.quad.solid.buffer", - INITIAL_INSTANCES, - wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST, - ); + /// The border color of the [`Quad`], in __linear RGB__. + pub border_color: [f32; 4], - Self { - instances, - instance_count: 0, - } - } + /// The border radii of the [`Quad`]. + pub border_radius: [f32; 4], - pub fn draw<'a>( - &'a self, - constants: &'a wgpu::BindGroup, - render_pass: &mut wgpu::RenderPass<'a>, - range: Range<usize>, - ) { - #[cfg(feature = "tracing")] - let _ = tracing::info_span!("Wgpu::Quad::Solid", "DRAW").entered(); - - render_pass.set_bind_group(0, constants, &[]); - render_pass.set_vertex_buffer(1, self.instances.slice(..)); - - render_pass.draw_indexed( - 0..INDICES.len() as u32, - 0, - range.start as u32..range.end as u32, - ); - } - } + /// The border width of the [`Quad`]. + pub border_width: f32, +} - impl Pipeline { - pub fn new( - device: &wgpu::Device, - format: wgpu::TextureFormat, - constants_layout: &wgpu::BindGroupLayout, - ) -> Self { - let layout = device.create_pipeline_layout( - &wgpu::PipelineLayoutDescriptor { - label: Some("iced_wgpu.quad.solid.pipeline"), - push_constant_ranges: &[], - bind_group_layouts: &[constants_layout], - }, - ); +/// A group of [`Quad`]s rendered together. +#[derive(Default, Debug)] +pub struct Batch { + /// The solid quads of the [`Layer`]. + solids: Vec<Solid>, - let shader = - device.create_shader_module(wgpu::ShaderModuleDescriptor { - label: Some("iced_wgpu.quad.solid.shader"), - source: wgpu::ShaderSource::Wgsl( - std::borrow::Cow::Borrowed(include_str!( - "shader/quad.wgsl" - )), - ), - }); + /// The gradient quads of the [`Layer`]. + gradients: Vec<Gradient>, - let pipeline = device.create_render_pipeline( - &wgpu::RenderPipelineDescriptor { - label: Some("iced_wgpu.quad.solid.pipeline"), - layout: Some(&layout), - vertex: wgpu::VertexState { - module: &shader, - entry_point: "solid_vs_main", - buffers: &[ - Vertex::buffer_layout(), - wgpu::VertexBufferLayout { - array_stride: std::mem::size_of::<quad::Solid>() - as u64, - step_mode: wgpu::VertexStepMode::Instance, - attributes: &wgpu::vertex_attr_array!( - // Color - 1 => Float32x4, - // Position - 2 => Float32x2, - // Size - 3 => Float32x2, - // Border color - 4 => Float32x4, - // Border radius - 5 => Float32x4, - // Border width - 6 => Float32, - ), - }, - ], - }, - fragment: Some(wgpu::FragmentState { - module: &shader, - entry_point: "solid_fs_main", - targets: &color_target_state(format), - }), - primitive: wgpu::PrimitiveState { - topology: wgpu::PrimitiveTopology::TriangleList, - front_face: wgpu::FrontFace::Cw, - ..Default::default() - }, - depth_stencil: None, - multisample: wgpu::MultisampleState { - count: 1, - mask: !0, - alpha_to_coverage_enabled: false, - }, - multiview: None, - }, - ); + /// The quad order of the [`Layer`]; stored as a tuple of the quad type & its count. + order: Vec<(Order, usize)>, - Self { pipeline } - } - } + /// The last index of quad ordering. + index: usize, } -mod gradient { - use crate::layer::quad; - use crate::quad::{color_target_state, Vertex, INDICES, INITIAL_INSTANCES}; - use crate::Buffer; - use std::ops::Range; - - #[derive(Debug)] - pub struct Pipeline { - pub pipeline: wgpu::RenderPipeline, - } - - #[derive(Debug)] - pub struct Layer { - pub instances: Buffer<quad::Gradient>, - pub instance_count: usize, +impl Batch { + /// Returns true if there are no quads of any type in [`Quads`]. + pub fn is_empty(&self) -> bool { + self.solids.is_empty() && self.gradients.is_empty() } - impl Layer { - pub fn new(device: &wgpu::Device) -> Self { - let instances = Buffer::new( - device, - "iced_wgpu.quad.gradient.buffer", - INITIAL_INSTANCES, - wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST, - ); + /// Adds a [`Quad`] with the provided `Background` type to the quad [`Layer`]. + pub fn add(&mut self, quad: Quad, background: &Background) { + let quad_order = match background { + Background::Color(color) => { + self.solids.push(Solid { + color: color.into_linear(), + quad, + }); - Self { - instances, - instance_count: 0, + Order::Solid } - } - - pub fn draw<'a>( - &'a self, - constants: &'a wgpu::BindGroup, - render_pass: &mut wgpu::RenderPass<'a>, - range: Range<usize>, - ) { - #[cfg(feature = "tracing")] - let _ = - tracing::info_span!("Wgpu::Quad::Gradient", "DRAW").entered(); - - render_pass.set_bind_group(0, constants, &[]); - render_pass.set_vertex_buffer(1, self.instances.slice(..)); - - render_pass.draw_indexed( - 0..INDICES.len() as u32, - 0, - range.start as u32..range.end as u32, - ); - } - } - - impl Pipeline { - pub fn new( - device: &wgpu::Device, - format: wgpu::TextureFormat, - constants_layout: &wgpu::BindGroupLayout, - ) -> Self { - let layout = device.create_pipeline_layout( - &wgpu::PipelineLayoutDescriptor { - label: Some("iced_wgpu.quad.gradient.pipeline"), - push_constant_ranges: &[], - bind_group_layouts: &[constants_layout], - }, - ); - - let shader = - device.create_shader_module(wgpu::ShaderModuleDescriptor { - label: Some("iced_wgpu.quad.gradient.shader"), - source: wgpu::ShaderSource::Wgsl( - std::borrow::Cow::Borrowed(include_str!( - "shader/quad.wgsl" - )), + Background::Gradient(gradient) => { + let quad = Gradient { + gradient: graphics::gradient::pack( + gradient, + Rectangle::new(quad.position.into(), quad.size.into()), ), - }); + quad, + }; - let pipeline = - device.create_render_pipeline( - &wgpu::RenderPipelineDescriptor { - label: Some("iced_wgpu.quad.gradient.pipeline"), - layout: Some(&layout), - vertex: wgpu::VertexState { - module: &shader, - entry_point: "gradient_vs_main", - buffers: &[ - Vertex::buffer_layout(), - wgpu::VertexBufferLayout { - array_stride: std::mem::size_of::< - quad::Gradient, - >( - ) - as u64, - step_mode: wgpu::VertexStepMode::Instance, - attributes: &wgpu::vertex_attr_array!( - // Color 1 - 1 => Float32x4, - // Color 2 - 2 => Float32x4, - // Color 3 - 3 => Float32x4, - // Color 4 - 4 => Float32x4, - // Color 5 - 5 => Float32x4, - // Color 6 - 6 => Float32x4, - // Color 7 - 7 => Float32x4, - // Color 8 - 8 => Float32x4, - // Offsets 1-4 - 9 => Float32x4, - // Offsets 5-8 - 10 => Float32x4, - // Direction - 11 => Float32x4, - // Position & Scale - 12 => Float32x4, - // Border color - 13 => Float32x4, - // Border radius - 14 => Float32x4, - // Border width - 15 => Float32 - ), - }, - ], - }, - fragment: Some(wgpu::FragmentState { - module: &shader, - entry_point: "gradient_fs_main", - targets: &color_target_state(format), - }), - primitive: wgpu::PrimitiveState { - topology: wgpu::PrimitiveTopology::TriangleList, - front_face: wgpu::FrontFace::Cw, - ..Default::default() - }, - depth_stencil: None, - multisample: wgpu::MultisampleState { - count: 1, - mask: !0, - alpha_to_coverage_enabled: false, - }, - multiview: None, - }, - ); + self.gradients.push(quad); + Order::Gradient + } + }; - Self { pipeline } + match (self.order.get_mut(self.index), quad_order) { + (Some((quad_order, count)), Order::Solid) => match quad_order { + Order::Solid => { + *count += 1; + } + Order::Gradient => { + self.order.push((Order::Solid, 1)); + self.index += 1; + } + }, + (Some((quad_order, count)), Order::Gradient) => match quad_order { + Order::Solid => { + self.order.push((Order::Gradient, 1)); + self.index += 1; + } + Order::Gradient => { + *count += 1; + } + }, + (None, _) => { + self.order.push((quad_order, 1)); + } } } } +#[derive(Debug, Copy, Clone)] +/// The identifier of a quad, used for ordering. +enum Order { + /// A solid quad + Solid, + /// A gradient quad + Gradient, +} + fn color_target_state( format: wgpu::TextureFormat, ) -> [Option<wgpu::ColorTargetState>; 1] { diff --git a/wgpu/src/quad/gradient.rs b/wgpu/src/quad/gradient.rs new file mode 100644 index 00000000..2729afdf --- /dev/null +++ b/wgpu/src/quad/gradient.rs @@ -0,0 +1,161 @@ +use crate::graphics::gradient; +use crate::quad::{self, Quad}; +use crate::Buffer; + +use bytemuck::{Pod, Zeroable}; +use std::ops::Range; + +/// A quad filled with interpolated colors. +#[derive(Clone, Copy, Debug)] +#[repr(C)] +pub struct Gradient { + /// The background gradient data of the quad. + pub gradient: gradient::Packed, + + /// The [`Quad`] data of the [`Gradient`]. + pub quad: Quad, +} + +#[allow(unsafe_code)] +unsafe impl Pod for Gradient {} + +#[allow(unsafe_code)] +unsafe impl Zeroable for Gradient {} + +#[derive(Debug)] +pub struct Pipeline { + pub pipeline: wgpu::RenderPipeline, +} + +#[derive(Debug)] +pub struct Layer { + pub instances: Buffer<Gradient>, + pub instance_count: usize, +} + +impl Layer { + pub fn new(device: &wgpu::Device) -> Self { + let instances = Buffer::new( + device, + "iced_wgpu.quad.gradient.buffer", + quad::INITIAL_INSTANCES, + wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST, + ); + + Self { + instances, + instance_count: 0, + } + } + + pub fn draw<'a>( + &'a self, + constants: &'a wgpu::BindGroup, + render_pass: &mut wgpu::RenderPass<'a>, + range: Range<usize>, + ) { + #[cfg(feature = "tracing")] + let _ = tracing::info_span!("Wgpu::Quad::Gradient", "DRAW").entered(); + + render_pass.set_bind_group(0, constants, &[]); + render_pass.set_vertex_buffer(1, self.instances.slice(..)); + + render_pass.draw_indexed( + 0..quad::INDICES.len() as u32, + 0, + range.start as u32..range.end as u32, + ); + } +} + +impl Pipeline { + pub fn new( + device: &wgpu::Device, + format: wgpu::TextureFormat, + constants_layout: &wgpu::BindGroupLayout, + ) -> Self { + let layout = + device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor { + label: Some("iced_wgpu.quad.gradient.pipeline"), + push_constant_ranges: &[], + bind_group_layouts: &[constants_layout], + }); + + let shader = + device.create_shader_module(wgpu::ShaderModuleDescriptor { + label: Some("iced_wgpu.quad.gradient.shader"), + source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed( + include_str!("../shader/quad.wgsl"), + )), + }); + + let pipeline = + device.create_render_pipeline(&wgpu::RenderPipelineDescriptor { + label: Some("iced_wgpu.quad.gradient.pipeline"), + layout: Some(&layout), + vertex: wgpu::VertexState { + module: &shader, + entry_point: "gradient_vs_main", + buffers: &[ + quad::Vertex::buffer_layout(), + wgpu::VertexBufferLayout { + array_stride: std::mem::size_of::<Gradient>() + as u64, + step_mode: wgpu::VertexStepMode::Instance, + attributes: &wgpu::vertex_attr_array!( + // Color 1 + 1 => Float32x4, + // Color 2 + 2 => Float32x4, + // Color 3 + 3 => Float32x4, + // Color 4 + 4 => Float32x4, + // Color 5 + 5 => Float32x4, + // Color 6 + 6 => Float32x4, + // Color 7 + 7 => Float32x4, + // Color 8 + 8 => Float32x4, + // Offsets 1-4 + 9 => Float32x4, + // Offsets 5-8 + 10 => Float32x4, + // Direction + 11 => Float32x4, + // Position & Scale + 12 => Float32x4, + // Border color + 13 => Float32x4, + // Border radius + 14 => Float32x4, + // Border width + 15 => Float32 + ), + }, + ], + }, + fragment: Some(wgpu::FragmentState { + module: &shader, + entry_point: "gradient_fs_main", + targets: &quad::color_target_state(format), + }), + primitive: wgpu::PrimitiveState { + topology: wgpu::PrimitiveTopology::TriangleList, + front_face: wgpu::FrontFace::Cw, + ..Default::default() + }, + depth_stencil: None, + multisample: wgpu::MultisampleState { + count: 1, + mask: !0, + alpha_to_coverage_enabled: false, + }, + multiview: None, + }); + + Self { pipeline } + } +} diff --git a/wgpu/src/quad/solid.rs b/wgpu/src/quad/solid.rs new file mode 100644 index 00000000..3540ce3a --- /dev/null +++ b/wgpu/src/quad/solid.rs @@ -0,0 +1,136 @@ +use crate::quad::{self, Quad}; +use crate::Buffer; + +use bytemuck::{Pod, Zeroable}; +use std::ops::Range; + +/// A quad filled with a solid color. +#[derive(Clone, Copy, Debug, Pod, Zeroable)] +#[repr(C)] +pub struct Solid { + /// The background color data of the quad. + pub color: [f32; 4], + + /// The [`Quad`] data of the [`Solid`]. + pub quad: Quad, +} + +#[derive(Debug)] +pub struct Pipeline { + pub pipeline: wgpu::RenderPipeline, +} + +#[derive(Debug)] +pub struct Layer { + pub instances: Buffer<quad::Solid>, + pub instance_count: usize, +} + +impl Layer { + pub fn new(device: &wgpu::Device) -> Self { + let instances = Buffer::new( + device, + "iced_wgpu.quad.solid.buffer", + quad::INITIAL_INSTANCES, + wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST, + ); + + Self { + instances, + instance_count: 0, + } + } + + pub fn draw<'a>( + &'a self, + constants: &'a wgpu::BindGroup, + render_pass: &mut wgpu::RenderPass<'a>, + range: Range<usize>, + ) { + #[cfg(feature = "tracing")] + let _ = tracing::info_span!("Wgpu::Quad::Solid", "DRAW").entered(); + + render_pass.set_bind_group(0, constants, &[]); + render_pass.set_vertex_buffer(1, self.instances.slice(..)); + + render_pass.draw_indexed( + 0..quad::INDICES.len() as u32, + 0, + range.start as u32..range.end as u32, + ); + } +} + +impl Pipeline { + pub fn new( + device: &wgpu::Device, + format: wgpu::TextureFormat, + constants_layout: &wgpu::BindGroupLayout, + ) -> Self { + let layout = + device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor { + label: Some("iced_wgpu.quad.solid.pipeline"), + push_constant_ranges: &[], + bind_group_layouts: &[constants_layout], + }); + + let shader = + device.create_shader_module(wgpu::ShaderModuleDescriptor { + label: Some("iced_wgpu.quad.solid.shader"), + source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed( + include_str!("../shader/quad.wgsl"), + )), + }); + + let pipeline = + device.create_render_pipeline(&wgpu::RenderPipelineDescriptor { + label: Some("iced_wgpu.quad.solid.pipeline"), + layout: Some(&layout), + vertex: wgpu::VertexState { + module: &shader, + entry_point: "solid_vs_main", + buffers: &[ + quad::Vertex::buffer_layout(), + wgpu::VertexBufferLayout { + array_stride: std::mem::size_of::<quad::Solid>() + as u64, + step_mode: wgpu::VertexStepMode::Instance, + attributes: &wgpu::vertex_attr_array!( + // Color + 1 => Float32x4, + // Position + 2 => Float32x2, + // Size + 3 => Float32x2, + // Border color + 4 => Float32x4, + // Border radius + 5 => Float32x4, + // Border width + 6 => Float32, + ), + }, + ], + }, + fragment: Some(wgpu::FragmentState { + module: &shader, + entry_point: "solid_fs_main", + targets: &quad::color_target_state(format), + }), + primitive: wgpu::PrimitiveState { + topology: wgpu::PrimitiveTopology::TriangleList, + front_face: wgpu::FrontFace::Cw, + ..Default::default() + }, + depth_stencil: None, + multisample: wgpu::MultisampleState { + count: 1, + mask: !0, + alpha_to_coverage_enabled: false, + }, + multiview: None, + }); + + Self { pipeline } + } +} |