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authorLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2019-10-03 00:34:15 +0200
committerLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2019-10-03 00:34:15 +0200
commitfc38119be3ffccc35c90971e956e8866e8b97e85 (patch)
tree67602956e2e4d554c477de17551dad4c8b2558cb /wgpu
parent8bb33cd5a0b876a5e24108604be2cecd4efad3ef (diff)
downloadiced-fc38119be3ffccc35c90971e956e8866e8b97e85.tar.gz
iced-fc38119be3ffccc35c90971e956e8866e8b97e85.tar.bz2
iced-fc38119be3ffccc35c90971e956e8866e8b97e85.zip
Clear the window properly on redraw
Diffstat (limited to 'wgpu')
-rw-r--r--wgpu/src/lib.rs50
1 files changed, 47 insertions, 3 deletions
diff --git a/wgpu/src/lib.rs b/wgpu/src/lib.rs
index 502a2614..1e11749b 100644
--- a/wgpu/src/lib.rs
+++ b/wgpu/src/lib.rs
@@ -6,8 +6,9 @@ use iced_native::{
use raw_window_handle::HasRawWindowHandle;
use wgpu::{
- Adapter, Device, DeviceDescriptor, Extensions, Instance, Limits,
- PowerPreference, RequestAdapterOptions, Surface,
+ Adapter, CommandEncoderDescriptor, Device, DeviceDescriptor, Extensions,
+ Instance, Limits, PowerPreference, RequestAdapterOptions, Surface,
+ SwapChain, SwapChainDescriptor, TextureFormat, TextureUsage,
};
pub struct Renderer {
@@ -15,10 +16,15 @@ pub struct Renderer {
surface: Surface,
adapter: Adapter,
device: Device,
+ swap_chain: SwapChain,
}
impl Renderer {
- pub fn new<W: HasRawWindowHandle>(window: &W) -> Self {
+ pub fn new<W: HasRawWindowHandle>(
+ window: &W,
+ width: u32,
+ height: u32,
+ ) -> Self {
let instance = Instance::new();
let adapter = instance.request_adapter(&RequestAdapterOptions {
@@ -34,13 +40,51 @@ impl Renderer {
let surface = instance.create_surface(window.raw_window_handle());
+ let swap_chain = device.create_swap_chain(
+ &surface,
+ &SwapChainDescriptor {
+ usage: TextureUsage::OUTPUT_ATTACHMENT,
+ format: TextureFormat::Bgra8UnormSrgb,
+ width,
+ height,
+ present_mode: wgpu::PresentMode::Vsync,
+ },
+ );
+
Self {
instance,
surface,
adapter,
device,
+ swap_chain,
}
}
+
+ pub fn draw(&mut self) {
+ let frame = self.swap_chain.get_next_texture();
+
+ let mut encoder = self
+ .device
+ .create_command_encoder(&CommandEncoderDescriptor { todo: 0 });
+
+ let _ = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
+ color_attachments: &[wgpu::RenderPassColorAttachmentDescriptor {
+ attachment: &frame.view,
+ resolve_target: None,
+ load_op: wgpu::LoadOp::Clear,
+ store_op: wgpu::StoreOp::Store,
+ clear_color: wgpu::Color {
+ r: 1.0,
+ g: 1.0,
+ b: 1.0,
+ a: 1.0,
+ },
+ }],
+ depth_stencil_attachment: None,
+ });
+
+ self.device.get_queue().submit(&[encoder.finish()]);
+ }
}
impl text::Renderer for Renderer {