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authorLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2023-06-29 07:48:03 +0200
committerLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2023-06-29 07:48:03 +0200
commitfa5650cfd1115e6ccec2ad795cf58fd970d5b43c (patch)
tree90fa0706c8d28547fd4dae1000161082b52b9b27 /wgpu
parent2128472c2a8afcb59927712497c4f613612e9dcc (diff)
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Decouple `Mesh` primitives from main `Primitive` type
Diffstat (limited to 'wgpu')
-rw-r--r--wgpu/src/geometry.rs64
-rw-r--r--wgpu/src/layer.rs86
-rw-r--r--wgpu/src/layer/mesh.rs6
-rw-r--r--wgpu/src/lib.rs2
-rw-r--r--wgpu/src/primitive.rs16
-rw-r--r--wgpu/src/triangle.rs75
6 files changed, 142 insertions, 107 deletions
diff --git a/wgpu/src/geometry.rs b/wgpu/src/geometry.rs
index d43f1065..e421e0b0 100644
--- a/wgpu/src/geometry.rs
+++ b/wgpu/src/geometry.rs
@@ -6,8 +6,8 @@ use crate::graphics::geometry::{
LineCap, LineDash, LineJoin, Path, Stroke, Style, Text,
};
use crate::graphics::gradient::{self, Gradient};
-use crate::graphics::primitive;
-use crate::Primitive;
+use crate::graphics::mesh::{self, Mesh};
+use crate::primitive::{self, Primitive};
use lyon::geom::euclid;
use lyon::tessellation;
@@ -25,8 +25,8 @@ pub struct Frame {
}
enum Buffer {
- Solid(tessellation::VertexBuffers<primitive::ColoredVertex2D, u32>),
- Gradient(tessellation::VertexBuffers<primitive::GradientVertex2D, u32>),
+ Solid(tessellation::VertexBuffers<mesh::SolidVertex2D, u32>),
+ Gradient(tessellation::VertexBuffers<mesh::GradientVertex2D, u32>),
}
struct BufferStack {
@@ -464,24 +464,28 @@ impl Frame {
match buffer {
Buffer::Solid(buffer) => {
if !buffer.indices.is_empty() {
- self.primitives.push(Primitive::SolidMesh {
- buffers: primitive::Mesh2D {
- vertices: buffer.vertices,
- indices: buffer.indices,
- },
- size: self.size,
- })
+ self.primitives.push(Primitive::Custom(
+ primitive::Custom::Mesh(Mesh::Solid {
+ buffers: mesh::Indexed {
+ vertices: buffer.vertices,
+ indices: buffer.indices,
+ },
+ size: self.size,
+ }),
+ ))
}
}
Buffer::Gradient(buffer) => {
if !buffer.indices.is_empty() {
- self.primitives.push(Primitive::GradientMesh {
- buffers: primitive::Mesh2D {
- vertices: buffer.vertices,
- indices: buffer.indices,
- },
- size: self.size,
- })
+ self.primitives.push(Primitive::Custom(
+ primitive::Custom::Mesh(Mesh::Gradient {
+ buffers: mesh::Indexed {
+ vertices: buffer.vertices,
+ indices: buffer.indices,
+ },
+ size: self.size,
+ }),
+ ))
}
}
}
@@ -495,32 +499,32 @@ struct GradientVertex2DBuilder {
gradient: gradient::Packed,
}
-impl tessellation::FillVertexConstructor<primitive::GradientVertex2D>
+impl tessellation::FillVertexConstructor<mesh::GradientVertex2D>
for GradientVertex2DBuilder
{
fn new_vertex(
&mut self,
vertex: tessellation::FillVertex<'_>,
- ) -> primitive::GradientVertex2D {
+ ) -> mesh::GradientVertex2D {
let position = vertex.position();
- primitive::GradientVertex2D {
+ mesh::GradientVertex2D {
position: [position.x, position.y],
gradient: self.gradient,
}
}
}
-impl tessellation::StrokeVertexConstructor<primitive::GradientVertex2D>
+impl tessellation::StrokeVertexConstructor<mesh::GradientVertex2D>
for GradientVertex2DBuilder
{
fn new_vertex(
&mut self,
vertex: tessellation::StrokeVertex<'_, '_>,
- ) -> primitive::GradientVertex2D {
+ ) -> mesh::GradientVertex2D {
let position = vertex.position();
- primitive::GradientVertex2D {
+ mesh::GradientVertex2D {
position: [position.x, position.y],
gradient: self.gradient,
}
@@ -529,32 +533,32 @@ impl tessellation::StrokeVertexConstructor<primitive::GradientVertex2D>
struct TriangleVertex2DBuilder(color::Packed);
-impl tessellation::FillVertexConstructor<primitive::ColoredVertex2D>
+impl tessellation::FillVertexConstructor<mesh::SolidVertex2D>
for TriangleVertex2DBuilder
{
fn new_vertex(
&mut self,
vertex: tessellation::FillVertex<'_>,
- ) -> primitive::ColoredVertex2D {
+ ) -> mesh::SolidVertex2D {
let position = vertex.position();
- primitive::ColoredVertex2D {
+ mesh::SolidVertex2D {
position: [position.x, position.y],
color: self.0,
}
}
}
-impl tessellation::StrokeVertexConstructor<primitive::ColoredVertex2D>
+impl tessellation::StrokeVertexConstructor<mesh::SolidVertex2D>
for TriangleVertex2DBuilder
{
fn new_vertex(
&mut self,
vertex: tessellation::StrokeVertex<'_, '_>,
- ) -> primitive::ColoredVertex2D {
+ ) -> mesh::SolidVertex2D {
let position = vertex.position();
- primitive::ColoredVertex2D {
+ mesh::SolidVertex2D {
position: [position.x, position.y],
color: self.0,
}
diff --git a/wgpu/src/layer.rs b/wgpu/src/layer.rs
index ef850cd9..b8f32db1 100644
--- a/wgpu/src/layer.rs
+++ b/wgpu/src/layer.rs
@@ -11,10 +11,11 @@ pub use text::Text;
use crate::core;
use crate::core::alignment;
use crate::core::{Color, Font, Point, Rectangle, Size, Vector};
+use crate::graphics;
use crate::graphics::color;
use crate::graphics::Viewport;
+use crate::primitive::{self, Primitive};
use crate::quad::{self, Quad};
-use crate::Primitive;
/// A group of primitives that should be clipped together.
#[derive(Debug)]
@@ -180,40 +181,6 @@ impl<'a> Layer<'a> {
bounds: *bounds + translation,
});
}
- Primitive::SolidMesh { buffers, size } => {
- let layer = &mut layers[current_layer];
-
- let bounds = Rectangle::new(
- Point::new(translation.x, translation.y),
- *size,
- );
-
- // Only draw visible content
- if let Some(clip_bounds) = layer.bounds.intersection(&bounds) {
- layer.meshes.push(Mesh::Solid {
- origin: Point::new(translation.x, translation.y),
- buffers,
- clip_bounds,
- });
- }
- }
- Primitive::GradientMesh { buffers, size } => {
- let layer = &mut layers[current_layer];
-
- let bounds = Rectangle::new(
- Point::new(translation.x, translation.y),
- *size,
- );
-
- // Only draw visible content
- if let Some(clip_bounds) = layer.bounds.intersection(&bounds) {
- layer.meshes.push(Mesh::Gradient {
- origin: Point::new(translation.x, translation.y),
- buffers,
- clip_bounds,
- });
- }
- }
Primitive::Group { primitives } => {
// TODO: Inspect a bit and regroup (?)
for primitive in primitives {
@@ -263,7 +230,54 @@ impl<'a> Layer<'a> {
current_layer,
);
}
- Primitive::Custom(()) => {}
+ Primitive::Custom(custom) => match custom {
+ primitive::Custom::Mesh(mesh) => match mesh {
+ graphics::Mesh::Solid { buffers, size } => {
+ let layer = &mut layers[current_layer];
+
+ let bounds = Rectangle::new(
+ Point::new(translation.x, translation.y),
+ *size,
+ );
+
+ // Only draw visible content
+ if let Some(clip_bounds) =
+ layer.bounds.intersection(&bounds)
+ {
+ layer.meshes.push(Mesh::Solid {
+ origin: Point::new(
+ translation.x,
+ translation.y,
+ ),
+ buffers,
+ clip_bounds,
+ });
+ }
+ }
+ graphics::Mesh::Gradient { buffers, size } => {
+ let layer = &mut layers[current_layer];
+
+ let bounds = Rectangle::new(
+ Point::new(translation.x, translation.y),
+ *size,
+ );
+
+ // Only draw visible content
+ if let Some(clip_bounds) =
+ layer.bounds.intersection(&bounds)
+ {
+ layer.meshes.push(Mesh::Gradient {
+ origin: Point::new(
+ translation.x,
+ translation.y,
+ ),
+ buffers,
+ clip_bounds,
+ });
+ }
+ }
+ },
+ },
}
}
}
diff --git a/wgpu/src/layer/mesh.rs b/wgpu/src/layer/mesh.rs
index b7dd9a0b..7c6206cd 100644
--- a/wgpu/src/layer/mesh.rs
+++ b/wgpu/src/layer/mesh.rs
@@ -1,6 +1,6 @@
//! A collection of triangle primitives.
use crate::core::{Point, Rectangle};
-use crate::graphics::primitive;
+use crate::graphics::mesh;
/// A mesh of triangles.
#[derive(Debug, Clone, Copy)]
@@ -11,7 +11,7 @@ pub enum Mesh<'a> {
origin: Point,
/// The vertex and index buffers of the [`Mesh`].
- buffers: &'a primitive::Mesh2D<primitive::ColoredVertex2D>,
+ buffers: &'a mesh::Indexed<mesh::SolidVertex2D>,
/// The clipping bounds of the [`Mesh`].
clip_bounds: Rectangle<f32>,
@@ -22,7 +22,7 @@ pub enum Mesh<'a> {
origin: Point,
/// The vertex and index buffers of the [`Mesh`].
- buffers: &'a primitive::Mesh2D<primitive::GradientVertex2D>,
+ buffers: &'a mesh::Indexed<mesh::GradientVertex2D>,
/// The clipping bounds of the [`Mesh`].
clip_bounds: Rectangle<f32>,
diff --git a/wgpu/src/lib.rs b/wgpu/src/lib.rs
index 79dfdd24..0ffaeeef 100644
--- a/wgpu/src/lib.rs
+++ b/wgpu/src/lib.rs
@@ -38,6 +38,7 @@
#![allow(clippy::inherent_to_string, clippy::type_complexity)]
#![cfg_attr(docsrs, feature(doc_auto_cfg))]
pub mod layer;
+pub mod primitive;
pub mod settings;
pub mod window;
@@ -47,7 +48,6 @@ pub mod geometry;
mod backend;
mod buffer;
mod color;
-mod primitive;
mod quad;
mod text;
mod triangle;
diff --git a/wgpu/src/primitive.rs b/wgpu/src/primitive.rs
index 2e31cd53..a8f1119c 100644
--- a/wgpu/src/primitive.rs
+++ b/wgpu/src/primitive.rs
@@ -1,3 +1,17 @@
+use crate::core::Rectangle;
+use crate::graphics::{Damage, Mesh};
+
pub type Primitive = crate::graphics::Primitive<Custom>;
-pub type Custom = ();
+#[derive(Debug, Clone, PartialEq)]
+pub enum Custom {
+ Mesh(Mesh),
+}
+
+impl Damage for Custom {
+ fn bounds(&self) -> Rectangle {
+ match self {
+ Self::Mesh(mesh) => mesh.bounds(),
+ }
+ }
+}
diff --git a/wgpu/src/triangle.rs b/wgpu/src/triangle.rs
index 3f3635cf..d8b23dfe 100644
--- a/wgpu/src/triangle.rs
+++ b/wgpu/src/triangle.rs
@@ -393,7 +393,7 @@ impl Uniforms {
}
mod solid {
- use crate::graphics::primitive;
+ use crate::graphics::mesh;
use crate::graphics::Antialiasing;
use crate::triangle;
use crate::Buffer;
@@ -406,7 +406,7 @@ mod solid {
#[derive(Debug)]
pub struct Layer {
- pub vertices: Buffer<primitive::ColoredVertex2D>,
+ pub vertices: Buffer<mesh::SolidVertex2D>,
pub uniforms: Buffer<triangle::Uniforms>,
pub constants: wgpu::BindGroup,
}
@@ -493,38 +493,40 @@ mod solid {
),
});
- let pipeline = device.create_render_pipeline(
- &wgpu::RenderPipelineDescriptor {
- label: Some("iced_wgpu::triangle::solid pipeline"),
- layout: Some(&layout),
- vertex: wgpu::VertexState {
- module: &shader,
- entry_point: "solid_vs_main",
- buffers: &[wgpu::VertexBufferLayout {
- array_stride: std::mem::size_of::<
- primitive::ColoredVertex2D,
- >()
- as u64,
- step_mode: wgpu::VertexStepMode::Vertex,
- attributes: &wgpu::vertex_attr_array!(
- // Position
- 0 => Float32x2,
- // Color
- 1 => Float32x4,
- ),
- }],
+ let pipeline =
+ device.create_render_pipeline(
+ &wgpu::RenderPipelineDescriptor {
+ label: Some("iced_wgpu::triangle::solid pipeline"),
+ layout: Some(&layout),
+ vertex: wgpu::VertexState {
+ module: &shader,
+ entry_point: "solid_vs_main",
+ buffers: &[wgpu::VertexBufferLayout {
+ array_stride: std::mem::size_of::<
+ mesh::SolidVertex2D,
+ >(
+ )
+ as u64,
+ step_mode: wgpu::VertexStepMode::Vertex,
+ attributes: &wgpu::vertex_attr_array!(
+ // Position
+ 0 => Float32x2,
+ // Color
+ 1 => Float32x4,
+ ),
+ }],
+ },
+ fragment: Some(wgpu::FragmentState {
+ module: &shader,
+ entry_point: "solid_fs_main",
+ targets: &[triangle::fragment_target(format)],
+ }),
+ primitive: triangle::primitive_state(),
+ depth_stencil: None,
+ multisample: triangle::multisample_state(antialiasing),
+ multiview: None,
},
- fragment: Some(wgpu::FragmentState {
- module: &shader,
- entry_point: "solid_fs_main",
- targets: &[triangle::fragment_target(format)],
- }),
- primitive: triangle::primitive_state(),
- depth_stencil: None,
- multisample: triangle::multisample_state(antialiasing),
- multiview: None,
- },
- );
+ );
Self {
pipeline,
@@ -535,7 +537,8 @@ mod solid {
}
mod gradient {
- use crate::graphics::{primitive, Antialiasing};
+ use crate::graphics::mesh;
+ use crate::graphics::Antialiasing;
use crate::triangle;
use crate::Buffer;
@@ -547,7 +550,7 @@ mod gradient {
#[derive(Debug)]
pub struct Layer {
- pub vertices: Buffer<primitive::GradientVertex2D>,
+ pub vertices: Buffer<mesh::GradientVertex2D>,
pub uniforms: Buffer<triangle::Uniforms>,
pub constants: wgpu::BindGroup,
}
@@ -645,7 +648,7 @@ mod gradient {
entry_point: "gradient_vs_main",
buffers: &[wgpu::VertexBufferLayout {
array_stride: std::mem::size_of::<
- primitive::GradientVertex2D,
+ mesh::GradientVertex2D,
>()
as u64,
step_mode: wgpu::VertexStepMode::Vertex,