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author | 2023-09-24 15:19:07 +0200 | |
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committer | 2023-09-24 15:19:07 +0200 | |
commit | e197abe0aae659742532ff2e2985afc97f041d2a (patch) | |
tree | df09b1c267d16320d8a689b3a07c670a048aaf2f /wgpu | |
parent | bcc55e6036df0a2f9bdc7a21bf6ac98c03dd29ae (diff) | |
download | iced-e197abe0aae659742532ff2e2985afc97f041d2a.tar.gz iced-e197abe0aae659742532ff2e2985afc97f041d2a.tar.bz2 iced-e197abe0aae659742532ff2e2985afc97f041d2a.zip |
Move vertex position function into own file
Diffstat (limited to 'wgpu')
-rw-r--r-- | wgpu/src/quad/gradient.rs | 4 | ||||
-rw-r--r-- | wgpu/src/quad/solid.rs | 2 | ||||
-rw-r--r-- | wgpu/src/shader/quad.wgsl | 8 | ||||
-rw-r--r-- | wgpu/src/shader/vertex.wgsl | 7 |
4 files changed, 13 insertions, 8 deletions
diff --git a/wgpu/src/quad/gradient.rs b/wgpu/src/quad/gradient.rs index ff30f78f..60b170cc 100644 --- a/wgpu/src/quad/gradient.rs +++ b/wgpu/src/quad/gradient.rs @@ -83,6 +83,8 @@ impl Pipeline { concat!( include_str!("../shader/quad.wgsl"), "\n", + include_str!("../shader/vertex.wgsl"), + "\n", include_str!("../shader/quad/gradient.wgsl"), "\n", include_str!("../shader/color/oklab.wgsl") @@ -91,6 +93,8 @@ impl Pipeline { concat!( include_str!("../shader/quad.wgsl"), "\n", + include_str!("../shader/vertex.wgsl"), + "\n", include_str!("../shader/quad/gradient.wgsl"), "\n", include_str!("../shader/color/linear_rgb.wgsl") diff --git a/wgpu/src/quad/solid.rs b/wgpu/src/quad/solid.rs index 96e73ba8..90e7f98e 100644 --- a/wgpu/src/quad/solid.rs +++ b/wgpu/src/quad/solid.rs @@ -75,6 +75,8 @@ impl Pipeline { concat!( include_str!("../shader/quad.wgsl"), "\n", + include_str!("../shader/vertex.wgsl"), + "\n", include_str!("../shader/quad/solid.wgsl"), ), )), diff --git a/wgpu/src/shader/quad.wgsl b/wgpu/src/shader/quad.wgsl index 555e81bb..f919cfe2 100644 --- a/wgpu/src/shader/quad.wgsl +++ b/wgpu/src/shader/quad.wgsl @@ -37,11 +37,3 @@ fn select_border_radius(radi: vec4<f32>, position: vec2<f32>, center: vec2<f32>) rx = select(rx, ry, position.y > center.y); return rx; } - -// Compute the normalized quad coordinates based on the vertex index. -fn vertex_position(vertex_index: u32) -> vec2<f32> { - // #: 0 1 2 3 4 5 - // x: 1 1 0 0 0 1 - // y: 1 0 0 0 1 1 - return vec2<f32>((vec2(1u, 2u) + vertex_index) % 6u < 3u); -} diff --git a/wgpu/src/shader/vertex.wgsl b/wgpu/src/shader/vertex.wgsl new file mode 100644 index 00000000..904f8470 --- /dev/null +++ b/wgpu/src/shader/vertex.wgsl @@ -0,0 +1,7 @@ +// Compute the normalized quad coordinates based on the vertex index. +fn vertex_position(vertex_index: u32) -> vec2<f32> { + // #: 0 1 2 3 4 5 + // x: 1 1 0 0 0 1 + // y: 1 0 0 0 1 1 + return vec2<f32>((vec2(1u, 2u) + vertex_index) % 6u < 3u); +} |