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authorLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2019-10-07 03:56:16 +0200
committerLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2019-10-07 03:56:16 +0200
commitc9510db551893775d3233340dd114d971e24323a (patch)
treea48fe9009c0fa604ea5e861ee3a8aa35ae3d64c3 /wgpu
parent70c17b053b10741f6018b2559bb46c5f289cadb9 (diff)
downloadiced-c9510db551893775d3233340dd114d971e24323a.tar.gz
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Render colored quads
Diffstat (limited to 'wgpu')
-rw-r--r--wgpu/src/lib.rs5
-rw-r--r--wgpu/src/primitive.rs1
-rw-r--r--wgpu/src/quad.rs269
-rw-r--r--wgpu/src/renderer.rs30
-rw-r--r--wgpu/src/renderer/button.rs10
-rw-r--r--wgpu/src/shader/quad.frag9
-rw-r--r--wgpu/src/shader/quad.frag.spvbin0 -> 372 bytes
-rw-r--r--wgpu/src/shader/quad.vert24
-rw-r--r--wgpu/src/shader/quad.vert.spvbin0 -> 2188 bytes
-rw-r--r--wgpu/src/transformation.rs30
10 files changed, 372 insertions, 6 deletions
diff --git a/wgpu/src/lib.rs b/wgpu/src/lib.rs
index d5cfee64..33d8f5ed 100644
--- a/wgpu/src/lib.rs
+++ b/wgpu/src/lib.rs
@@ -1,6 +1,11 @@
mod mouse_cursor;
mod primitive;
+mod quad;
mod renderer;
+mod transformation;
+
+pub(crate) use quad::Quad;
+pub(crate) use transformation::Transformation;
pub use mouse_cursor::MouseCursor;
pub use primitive::{Background, Primitive};
diff --git a/wgpu/src/primitive.rs b/wgpu/src/primitive.rs
index 91cdfc85..f6730a1f 100644
--- a/wgpu/src/primitive.rs
+++ b/wgpu/src/primitive.rs
@@ -20,4 +20,5 @@ pub enum Primitive {
#[derive(Debug, Clone, Copy, PartialEq)]
pub enum Background {
Color(Color),
+ // TODO: Add gradient and image variants
}
diff --git a/wgpu/src/quad.rs b/wgpu/src/quad.rs
new file mode 100644
index 00000000..d0126bbd
--- /dev/null
+++ b/wgpu/src/quad.rs
@@ -0,0 +1,269 @@
+use crate::Transformation;
+
+use std::mem;
+
+pub struct Pipeline {
+ pipeline: wgpu::RenderPipeline,
+ constants: wgpu::BindGroup,
+ transform: wgpu::Buffer,
+ vertices: wgpu::Buffer,
+ indices: wgpu::Buffer,
+ instances: wgpu::Buffer,
+}
+
+impl Pipeline {
+ pub fn new(device: &mut wgpu::Device) -> Pipeline {
+ let constant_layout =
+ device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
+ bindings: &[wgpu::BindGroupLayoutBinding {
+ binding: 0,
+ visibility: wgpu::ShaderStage::VERTEX,
+ ty: wgpu::BindingType::UniformBuffer { dynamic: false },
+ }],
+ });
+
+ let matrix: [f32; 16] = Transformation::identity().into();
+
+ let transform = device
+ .create_buffer_mapped(
+ 16,
+ wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
+ )
+ .fill_from_slice(&matrix[..]);
+
+ let constants = device.create_bind_group(&wgpu::BindGroupDescriptor {
+ layout: &constant_layout,
+ bindings: &[wgpu::Binding {
+ binding: 0,
+ resource: wgpu::BindingResource::Buffer {
+ buffer: &transform,
+ range: 0..64,
+ },
+ }],
+ });
+
+ let layout =
+ device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
+ bind_group_layouts: &[&constant_layout],
+ });
+
+ let vs = include_bytes!("shader/quad.vert.spv");
+ let vs_module = device.create_shader_module(
+ &wgpu::read_spirv(std::io::Cursor::new(&vs[..]))
+ .expect("Read quad vertex shader as SPIR-V"),
+ );
+
+ let fs = include_bytes!("shader/quad.frag.spv");
+ let fs_module = device.create_shader_module(
+ &wgpu::read_spirv(std::io::Cursor::new(&fs[..]))
+ .expect("Read quad fragment shader as SPIR-V"),
+ );
+
+ let pipeline =
+ device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
+ layout: &layout,
+ vertex_stage: wgpu::ProgrammableStageDescriptor {
+ module: &vs_module,
+ entry_point: "main",
+ },
+ fragment_stage: Some(wgpu::ProgrammableStageDescriptor {
+ module: &fs_module,
+ entry_point: "main",
+ }),
+ rasterization_state: Some(wgpu::RasterizationStateDescriptor {
+ front_face: wgpu::FrontFace::Cw,
+ cull_mode: wgpu::CullMode::None,
+ depth_bias: 0,
+ depth_bias_slope_scale: 0.0,
+ depth_bias_clamp: 0.0,
+ }),
+ primitive_topology: wgpu::PrimitiveTopology::TriangleList,
+ color_states: &[wgpu::ColorStateDescriptor {
+ format: wgpu::TextureFormat::Bgra8UnormSrgb,
+ color_blend: wgpu::BlendDescriptor {
+ src_factor: wgpu::BlendFactor::SrcAlpha,
+ dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
+ operation: wgpu::BlendOperation::Add,
+ },
+ alpha_blend: wgpu::BlendDescriptor {
+ src_factor: wgpu::BlendFactor::One,
+ dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
+ operation: wgpu::BlendOperation::Add,
+ },
+ write_mask: wgpu::ColorWrite::ALL,
+ }],
+ depth_stencil_state: None,
+ index_format: wgpu::IndexFormat::Uint16,
+ vertex_buffers: &[
+ wgpu::VertexBufferDescriptor {
+ stride: mem::size_of::<Vertex>() as u64,
+ step_mode: wgpu::InputStepMode::Vertex,
+ attributes: &[wgpu::VertexAttributeDescriptor {
+ shader_location: 0,
+ format: wgpu::VertexFormat::Float2,
+ offset: 0,
+ }],
+ },
+ wgpu::VertexBufferDescriptor {
+ stride: mem::size_of::<Quad>() as u64,
+ step_mode: wgpu::InputStepMode::Instance,
+ attributes: &[
+ wgpu::VertexAttributeDescriptor {
+ shader_location: 1,
+ format: wgpu::VertexFormat::Float2,
+ offset: 0,
+ },
+ wgpu::VertexAttributeDescriptor {
+ shader_location: 2,
+ format: wgpu::VertexFormat::Float2,
+ offset: 4 * 2,
+ },
+ wgpu::VertexAttributeDescriptor {
+ shader_location: 3,
+ format: wgpu::VertexFormat::Float4,
+ offset: 4 * (2 + 2),
+ },
+ ],
+ },
+ ],
+ sample_count: 1,
+ sample_mask: !0,
+ alpha_to_coverage_enabled: false,
+ });
+
+ let vertices = device
+ .create_buffer_mapped(QUAD_VERTS.len(), wgpu::BufferUsage::VERTEX)
+ .fill_from_slice(&QUAD_VERTS);
+
+ let indices = device
+ .create_buffer_mapped(QUAD_INDICES.len(), wgpu::BufferUsage::INDEX)
+ .fill_from_slice(&QUAD_INDICES);
+
+ let instances = device.create_buffer(&wgpu::BufferDescriptor {
+ size: mem::size_of::<Quad>() as u64 * Quad::MAX as u64,
+ usage: wgpu::BufferUsage::VERTEX | wgpu::BufferUsage::COPY_DST,
+ });
+
+ Pipeline {
+ pipeline,
+ constants,
+ transform,
+ vertices,
+ indices,
+ instances,
+ }
+ }
+
+ pub fn draw(
+ &mut self,
+ device: &mut wgpu::Device,
+ encoder: &mut wgpu::CommandEncoder,
+ instances: &[Quad],
+ transformation: Transformation,
+ target: &wgpu::TextureView,
+ ) {
+ let matrix: [f32; 16] = transformation.into();
+
+ let transform_buffer = device
+ .create_buffer_mapped(16, wgpu::BufferUsage::COPY_SRC)
+ .fill_from_slice(&matrix[..]);
+
+ encoder.copy_buffer_to_buffer(
+ &transform_buffer,
+ 0,
+ &self.transform,
+ 0,
+ 16 * 4,
+ );
+
+ let mut i = 0;
+ let total = instances.len();
+
+ while i < total {
+ let end = (i + Quad::MAX).min(total);
+ let amount = end - i;
+
+ let instance_buffer = device
+ .create_buffer_mapped(amount, wgpu::BufferUsage::COPY_SRC)
+ .fill_from_slice(&instances[i..end]);
+
+ encoder.copy_buffer_to_buffer(
+ &instance_buffer,
+ 0,
+ &self.instances,
+ 0,
+ (mem::size_of::<Quad>() * amount) as u64,
+ );
+
+ {
+ let mut render_pass =
+ encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
+ color_attachments: &[
+ wgpu::RenderPassColorAttachmentDescriptor {
+ attachment: target,
+ resolve_target: None,
+ load_op: wgpu::LoadOp::Load,
+ store_op: wgpu::StoreOp::Store,
+ clear_color: wgpu::Color {
+ r: 0.0,
+ g: 0.0,
+ b: 0.0,
+ a: 0.0,
+ },
+ },
+ ],
+ depth_stencil_attachment: None,
+ });
+
+ render_pass.set_pipeline(&self.pipeline);
+ render_pass.set_bind_group(0, &self.constants, &[]);
+ render_pass.set_index_buffer(&self.indices, 0);
+ render_pass.set_vertex_buffers(
+ 0,
+ &[(&self.vertices, 0), (&self.instances, 0)],
+ );
+
+ render_pass.draw_indexed(
+ 0..QUAD_INDICES.len() as u32,
+ 0,
+ 0..amount as u32,
+ );
+ }
+
+ i += Quad::MAX;
+ }
+ }
+}
+
+#[derive(Clone, Copy)]
+pub struct Vertex {
+ _position: [f32; 2],
+}
+
+const QUAD_INDICES: [u16; 6] = [0, 1, 2, 0, 2, 3];
+
+const QUAD_VERTS: [Vertex; 4] = [
+ Vertex {
+ _position: [0.0, 0.0],
+ },
+ Vertex {
+ _position: [1.0, 0.0],
+ },
+ Vertex {
+ _position: [1.0, 1.0],
+ },
+ Vertex {
+ _position: [0.0, 1.0],
+ },
+];
+
+#[derive(Debug, Clone, Copy)]
+pub struct Quad {
+ pub position: [f32; 2],
+ pub scale: [f32; 2],
+ pub color: [f32; 4],
+}
+
+impl Quad {
+ const MAX: usize = 100_000;
+}
diff --git a/wgpu/src/renderer.rs b/wgpu/src/renderer.rs
index 5db47a8e..8e69a91a 100644
--- a/wgpu/src/renderer.rs
+++ b/wgpu/src/renderer.rs
@@ -1,4 +1,4 @@
-use crate::Primitive;
+use crate::{quad, Background, Primitive, Quad, Transformation};
use iced_native::{renderer::Debugger, Color, Layout, Point, Widget};
use raw_window_handle::HasRawWindowHandle;
@@ -25,12 +25,16 @@ pub struct Renderer {
surface: Surface,
adapter: Adapter,
device: Device,
+ quad_pipeline: quad::Pipeline,
+
+ quads: Vec<Quad>,
glyph_brush: Rc<RefCell<GlyphBrush<'static, ()>>>,
}
pub struct Target {
width: u16,
height: u16,
+ transformation: Transformation,
swap_chain: SwapChain,
}
@@ -59,11 +63,16 @@ impl Renderer {
let glyph_brush = GlyphBrushBuilder::using_font_bytes(font)
.build(&mut device, TextureFormat::Bgra8UnormSrgb);
+ let quad_pipeline = quad::Pipeline::new(&mut device);
+
Self {
instance,
surface,
adapter,
device,
+ quad_pipeline,
+
+ quads: Vec::new(),
glyph_brush: Rc::new(RefCell::new(glyph_brush)),
}
}
@@ -72,6 +81,7 @@ impl Renderer {
Target {
width,
height,
+ transformation: Transformation::orthographic(width, height),
swap_chain: self.device.create_swap_chain(
&self.surface,
&SwapChainDescriptor {
@@ -110,6 +120,16 @@ impl Renderer {
self.draw_primitive(primitive);
+ self.quad_pipeline.draw(
+ &mut self.device,
+ &mut encoder,
+ &self.quads,
+ target.transformation,
+ &frame.view,
+ );
+
+ self.quads.clear();
+
self.glyph_brush
.borrow_mut()
.draw_queued(
@@ -145,7 +165,13 @@ impl Renderer {
..Default::default()
}),
Primitive::Quad { bounds, background } => {
- // TODO: Batch quads and draw them all at once
+ self.quads.push(Quad {
+ position: [bounds.x, bounds.y],
+ scale: [bounds.width, bounds.height],
+ color: match background {
+ Background::Color(color) => color.into_linear(),
+ },
+ });
}
}
}
diff --git a/wgpu/src/renderer/button.rs b/wgpu/src/renderer/button.rs
index fd874832..f75b44f7 100644
--- a/wgpu/src/renderer/button.rs
+++ b/wgpu/src/renderer/button.rs
@@ -18,14 +18,16 @@ impl button::Renderer for Renderer {
layout: Layout<'_>,
_cursor_position: Point,
) -> Self::Primitive {
+ let bounds = layout.bounds();
+
Primitive::Group {
primitives: vec![
Primitive::Quad {
- bounds: layout.bounds(),
+ bounds,
background: Background::Color(Color {
- r: 0.0,
- b: 1.0,
- g: 0.0,
+ r: 0.8,
+ b: 0.8,
+ g: 0.8,
a: 1.0,
}),
},
diff --git a/wgpu/src/shader/quad.frag b/wgpu/src/shader/quad.frag
new file mode 100644
index 00000000..1aca250f
--- /dev/null
+++ b/wgpu/src/shader/quad.frag
@@ -0,0 +1,9 @@
+#version 450
+
+layout(location = 0) in vec4 v_Color;
+
+layout(location = 0) out vec4 o_Color;
+
+void main() {
+ o_Color = v_Color;
+}
diff --git a/wgpu/src/shader/quad.frag.spv b/wgpu/src/shader/quad.frag.spv
new file mode 100644
index 00000000..33218c83
--- /dev/null
+++ b/wgpu/src/shader/quad.frag.spv
Binary files differ
diff --git a/wgpu/src/shader/quad.vert b/wgpu/src/shader/quad.vert
new file mode 100644
index 00000000..3392d43d
--- /dev/null
+++ b/wgpu/src/shader/quad.vert
@@ -0,0 +1,24 @@
+#version 450
+
+layout(location = 0) in vec2 v_Pos;
+layout(location = 1) in vec2 i_Pos;
+layout(location = 2) in vec2 i_Scale;
+layout(location = 3) in vec4 i_Color;
+
+layout (set = 0, binding = 0) uniform Globals {
+ mat4 u_Transform;
+};
+
+layout(location = 0) out vec4 o_Color;
+
+void main() {
+ mat4 i_Transform = mat4(
+ vec4(i_Scale.x, 0.0, 0.0, 0.0),
+ vec4(0.0, i_Scale.y, 0.0, 0.0),
+ vec4(0.0, 0.0, 1.0, 0.0),
+ vec4(i_Pos, 0.0, 1.0)
+ );
+
+ o_Color = i_Color;
+ gl_Position = u_Transform * i_Transform * vec4(v_Pos, 0.0, 1.0);
+}
diff --git a/wgpu/src/shader/quad.vert.spv b/wgpu/src/shader/quad.vert.spv
new file mode 100644
index 00000000..d517796b
--- /dev/null
+++ b/wgpu/src/shader/quad.vert.spv
Binary files differ
diff --git a/wgpu/src/transformation.rs b/wgpu/src/transformation.rs
new file mode 100644
index 00000000..1101e135
--- /dev/null
+++ b/wgpu/src/transformation.rs
@@ -0,0 +1,30 @@
+#[derive(Debug, Clone, Copy)]
+pub struct Transformation([f32; 16]);
+
+impl Transformation {
+ #[rustfmt::skip]
+ pub fn identity() -> Self {
+ Transformation([
+ 1.0, 0.0, 0.0, 0.0,
+ 0.0, 1.0, 0.0, 0.0,
+ 0.0, 0.0, 1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0,
+ ])
+ }
+
+ #[rustfmt::skip]
+ pub fn orthographic(width: u16, height: u16) -> Self {
+ Transformation([
+ 2.0 / width as f32, 0.0, 0.0, 0.0,
+ 0.0, 2.0 / height as f32, 0.0, 0.0,
+ 0.0, 0.0, 1.0, 0.0,
+ -1.0, -1.0, 0.0, 1.0,
+ ])
+ }
+}
+
+impl From<Transformation> for [f32; 16] {
+ fn from(transformation: Transformation) -> [f32; 16] {
+ transformation.0
+ }
+}