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authorLibravatar Poly <marynczak.bartlomiej@gmail.com>2021-06-20 11:29:23 +0200
committerLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2021-06-22 11:23:11 +0200
commita53e7559fe01ee072d4f0533ecf1facec741b9e4 (patch)
tree11ec9945e20780eab9dc1c99044e7bdeaaf508a5 /wgpu
parentc70f90f3206f7f5176831b7896d8acc147dd2c53 (diff)
downloadiced-a53e7559fe01ee072d4f0533ecf1facec741b9e4.tar.gz
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Use vertex_attr_array macro
Diffstat (limited to 'wgpu')
-rw-r--r--wgpu/src/image.rs34
-rw-r--r--wgpu/src/quad.rs40
-rw-r--r--wgpu/src/triangle.rs16
3 files changed, 19 insertions, 71 deletions
diff --git a/wgpu/src/image.rs b/wgpu/src/image.rs
index cd7b3d23..85663bf5 100644
--- a/wgpu/src/image.rs
+++ b/wgpu/src/image.rs
@@ -165,33 +165,13 @@ impl Pipeline {
wgpu::VertexBufferLayout {
array_stride: mem::size_of::<Instance>() as u64,
step_mode: wgpu::InputStepMode::Instance,
- attributes: &[
- wgpu::VertexAttribute {
- shader_location: 1,
- format: wgpu::VertexFormat::Float32x2,
- offset: 0,
- },
- wgpu::VertexAttribute {
- shader_location: 2,
- format: wgpu::VertexFormat::Float32x2,
- offset: 4 * 2,
- },
- wgpu::VertexAttribute {
- shader_location: 3,
- format: wgpu::VertexFormat::Float32x2,
- offset: 4 * 4,
- },
- wgpu::VertexAttribute {
- shader_location: 4,
- format: wgpu::VertexFormat::Float32x2,
- offset: 4 * 6,
- },
- wgpu::VertexAttribute {
- shader_location: 5,
- format: wgpu::VertexFormat::Sint32,
- offset: 4 * 8,
- },
- ],
+ attributes: &wgpu::vertex_attr_array!(
+ 1 => Float32x2,
+ 2 => Float32x2,
+ 3 => Float32x2,
+ 4 => Float32x2,
+ 5 => Sint32,
+ ),
},
],
},
diff --git a/wgpu/src/quad.rs b/wgpu/src/quad.rs
index 6f221ca3..93942fba 100644
--- a/wgpu/src/quad.rs
+++ b/wgpu/src/quad.rs
@@ -87,38 +87,14 @@ impl Pipeline {
wgpu::VertexBufferLayout {
array_stride: mem::size_of::<layer::Quad>() as u64,
step_mode: wgpu::InputStepMode::Instance,
- attributes: &[
- wgpu::VertexAttribute {
- shader_location: 1,
- format: wgpu::VertexFormat::Float32x2,
- offset: 0,
- },
- wgpu::VertexAttribute {
- shader_location: 2,
- format: wgpu::VertexFormat::Float32x2,
- offset: 4 * 2,
- },
- wgpu::VertexAttribute {
- shader_location: 3,
- format: wgpu::VertexFormat::Float32x4,
- offset: 4 * (2 + 2),
- },
- wgpu::VertexAttribute {
- shader_location: 4,
- format: wgpu::VertexFormat::Float32x4,
- offset: 4 * (2 + 2 + 4),
- },
- wgpu::VertexAttribute {
- shader_location: 5,
- format: wgpu::VertexFormat::Float32,
- offset: 4 * (2 + 2 + 4 + 4),
- },
- wgpu::VertexAttribute {
- shader_location: 6,
- format: wgpu::VertexFormat::Float32,
- offset: 4 * (2 + 2 + 4 + 4 + 1),
- },
- ],
+ attributes: &wgpu::vertex_attr_array!(
+ 1 => Float32x2,
+ 2 => Float32x2,
+ 3 => Float32x4,
+ 4 => Float32x4,
+ 5 => Float32,
+ 6 => Float32,
+ ),
},
],
},
diff --git a/wgpu/src/triangle.rs b/wgpu/src/triangle.rs
index 8636b331..65b2b7b0 100644
--- a/wgpu/src/triangle.rs
+++ b/wgpu/src/triangle.rs
@@ -150,20 +150,12 @@ impl Pipeline {
buffers: &[wgpu::VertexBufferLayout {
array_stride: mem::size_of::<Vertex2D>() as u64,
step_mode: wgpu::InputStepMode::Vertex,
- attributes: &[
+ attributes: &wgpu::vertex_attr_array!(
// Position
- wgpu::VertexAttribute {
- shader_location: 0,
- format: wgpu::VertexFormat::Float32x2,
- offset: 0,
- },
+ 0 => Float32x2,
// Color
- wgpu::VertexAttribute {
- shader_location: 1,
- format: wgpu::VertexFormat::Float32x4,
- offset: 4 * 2,
- },
- ],
+ 1 => Float32x4,
+ ),
}],
},
fragment: Some(wgpu::FragmentState {