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authorLibravatar Dispersia <dispersias@gmail.com>2021-04-11 18:55:57 -0700
committerLibravatar Dispersia <dispersias@gmail.com>2021-04-11 18:55:57 -0700
commit9a2c78c4059d2be37d10adda397fb6e64f38ac02 (patch)
treef529faa116378e7ab447b40bd93bf5811c3dfca8 /wgpu
parent4b8ba8309f6645cdcb5bd605f8dd88097f8ee5a7 (diff)
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Upgrade wgpu
Diffstat (limited to 'wgpu')
-rw-r--r--wgpu/Cargo.toml4
-rw-r--r--wgpu/src/image.rs59
-rw-r--r--wgpu/src/image/atlas.rs24
-rw-r--r--wgpu/src/quad.rs76
-rw-r--r--wgpu/src/shader/blit.frag12
-rw-r--r--wgpu/src/shader/blit.frag.spvbin684 -> 0 bytes
-rw-r--r--wgpu/src/shader/blit.vert26
-rw-r--r--wgpu/src/shader/blit.vert.spvbin1384 -> 0 bytes
-rw-r--r--wgpu/src/shader/blit.wgsl43
-rw-r--r--wgpu/src/shader/image.frag12
-rw-r--r--wgpu/src/shader/image.frag.spvbin684 -> 0 bytes
-rw-r--r--wgpu/src/shader/image.vert27
-rw-r--r--wgpu/src/shader/image.vert.spvbin2504 -> 0 bytes
-rw-r--r--wgpu/src/shader/image.wgsl45
-rw-r--r--wgpu/src/shader/quad.frag66
-rw-r--r--wgpu/src/shader/quad.frag.spvbin4212 -> 0 bytes
-rw-r--r--wgpu/src/shader/quad.vert47
-rw-r--r--wgpu/src/shader/quad.vert.spvbin3604 -> 0 bytes
-rw-r--r--wgpu/src/shader/quad.wgsl123
-rw-r--r--wgpu/src/shader/triangle.frag8
-rw-r--r--wgpu/src/shader/triangle.frag.spvbin372 -> 0 bytes
-rw-r--r--wgpu/src/shader/triangle.vert15
-rw-r--r--wgpu/src/shader/triangle.vert.spvbin1256 -> 0 bytes
-rw-r--r--wgpu/src/shader/triangle.wgsl31
-rw-r--r--wgpu/src/triangle.rs57
-rw-r--r--wgpu/src/triangle/msaa.rs49
-rw-r--r--wgpu/src/window/compositor.rs4
27 files changed, 380 insertions, 348 deletions
diff --git a/wgpu/Cargo.toml b/wgpu/Cargo.toml
index fe41d9c0..28927638 100644
--- a/wgpu/Cargo.toml
+++ b/wgpu/Cargo.toml
@@ -26,8 +26,8 @@ qr_code = ["iced_graphics/qr_code"]
default_system_font = ["iced_graphics/font-source"]
[dependencies]
-wgpu = "0.7"
-wgpu_glyph = "0.11"
+wgpu = {git = "https://github.com/gfx-rs/wgpu-rs", rev = "53600ecd834893ef3e90458c48b84f2582d6c343"}
+wgpu_glyph = {git = "https://github.com/Dispersia/wgpu_glyph", branch = "update-wgpu"}
glyph_brush = "0.7"
raw-window-handle = "0.3"
log = "0.4"
diff --git a/wgpu/src/image.rs b/wgpu/src/image.rs
index 5511565e..713af209 100644
--- a/wgpu/src/image.rs
+++ b/wgpu/src/image.rs
@@ -134,28 +134,26 @@ impl Pipeline {
bind_group_layouts: &[&constant_layout, &texture_layout],
});
- let vs_module = device.create_shader_module(&wgpu::include_spirv!(
- "shader/image.vert.spv"
- ));
-
- let fs_module = device.create_shader_module(&wgpu::include_spirv!(
- "shader/image.frag.spv"
- ));
+ let shader = device.create_shader_module(&wgpu::ShaderModuleDescriptor {
+ label: Some("iced_wgpu::image::shader"),
+ source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(include_str!("shader/image.wgsl"))),
+ flags: wgpu::ShaderFlags::all()
+ });
let pipeline =
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("iced_wgpu::image pipeline"),
layout: Some(&layout),
vertex: wgpu::VertexState {
- module: &vs_module,
- entry_point: "main",
+ module: &shader,
+ entry_point: "vs_main",
buffers: &[
wgpu::VertexBufferLayout {
array_stride: mem::size_of::<Vertex>() as u64,
step_mode: wgpu::InputStepMode::Vertex,
attributes: &[wgpu::VertexAttribute {
shader_location: 0,
- format: wgpu::VertexFormat::Float2,
+ format: wgpu::VertexFormat::Float32x2,
offset: 0,
}],
},
@@ -165,27 +163,27 @@ impl Pipeline {
attributes: &[
wgpu::VertexAttribute {
shader_location: 1,
- format: wgpu::VertexFormat::Float2,
+ format: wgpu::VertexFormat::Float32x2,
offset: 0,
},
wgpu::VertexAttribute {
shader_location: 2,
- format: wgpu::VertexFormat::Float2,
+ format: wgpu::VertexFormat::Float32x2,
offset: 4 * 2,
},
wgpu::VertexAttribute {
shader_location: 3,
- format: wgpu::VertexFormat::Float2,
+ format: wgpu::VertexFormat::Float32x2,
offset: 4 * 4,
},
wgpu::VertexAttribute {
shader_location: 4,
- format: wgpu::VertexFormat::Float2,
+ format: wgpu::VertexFormat::Float32x2,
offset: 4 * 6,
},
wgpu::VertexAttribute {
shader_location: 5,
- format: wgpu::VertexFormat::Uint,
+ format: wgpu::VertexFormat::Uint32,
offset: 4 * 8,
},
],
@@ -193,27 +191,28 @@ impl Pipeline {
],
},
fragment: Some(wgpu::FragmentState {
- module: &fs_module,
- entry_point: "main",
+ module: &shader,
+ entry_point: "fs_main",
targets: &[wgpu::ColorTargetState {
format,
- color_blend: wgpu::BlendState {
- src_factor: wgpu::BlendFactor::SrcAlpha,
- dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
- operation: wgpu::BlendOperation::Add,
- },
- alpha_blend: wgpu::BlendState {
- src_factor: wgpu::BlendFactor::One,
- dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
- operation: wgpu::BlendOperation::Add,
- },
+ blend: Some(wgpu::BlendState {
+ color: wgpu::BlendComponent {
+ src_factor: wgpu::BlendFactor::SrcAlpha,
+ dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
+ operation: wgpu::BlendOperation::Add,
+ },
+ alpha: wgpu::BlendComponent {
+ src_factor: wgpu::BlendFactor::One,
+ dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
+ operation: wgpu::BlendOperation::Add,
+ },
+ }),
write_mask: wgpu::ColorWrite::ALL,
}],
}),
primitive: wgpu::PrimitiveState {
topology: wgpu::PrimitiveTopology::TriangleList,
front_face: wgpu::FrontFace::Cw,
- cull_mode: wgpu::CullMode::None,
..Default::default()
},
depth_stencil: None,
@@ -424,8 +423,8 @@ impl Pipeline {
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("iced_wgpu::image render pass"),
color_attachments: &[
- wgpu::RenderPassColorAttachmentDescriptor {
- attachment: target,
+ wgpu::RenderPassColorAttachment {
+ view: target,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Load,
diff --git a/wgpu/src/image/atlas.rs b/wgpu/src/image/atlas.rs
index 660ebe44..4855fa4a 100644
--- a/wgpu/src/image/atlas.rs
+++ b/wgpu/src/image/atlas.rs
@@ -4,6 +4,8 @@ mod allocation;
mod allocator;
mod layer;
+use std::num::NonZeroU32;
+
pub use allocation::Allocation;
pub use entry::Entry;
pub use layer::Layer;
@@ -24,7 +26,7 @@ impl Atlas {
let extent = wgpu::Extent3d {
width: SIZE,
height: SIZE,
- depth: 1,
+ depth_or_array_layers: 1,
};
let texture = device.create_texture(&wgpu::TextureDescriptor {
@@ -294,19 +296,19 @@ impl Atlas {
let extent = wgpu::Extent3d {
width,
height,
- depth: 1,
+ depth_or_array_layers: 1,
};
encoder.copy_buffer_to_texture(
- wgpu::BufferCopyView {
+ wgpu::ImageCopyBuffer {
buffer,
- layout: wgpu::TextureDataLayout {
+ layout: wgpu::ImageDataLayout {
offset: offset as u64,
- bytes_per_row: 4 * image_width + padding,
- rows_per_image: image_height,
+ bytes_per_row: NonZeroU32::new(4 * image_width + padding),
+ rows_per_image: NonZeroU32::new(image_height),
},
},
- wgpu::TextureCopyView {
+ wgpu::ImageCopyTexture {
texture: &self.texture,
mip_level: 0,
origin: wgpu::Origin3d {
@@ -334,7 +336,7 @@ impl Atlas {
size: wgpu::Extent3d {
width: SIZE,
height: SIZE,
- depth: self.layers.len() as u32,
+ depth_or_array_layers: self.layers.len() as u32,
},
mip_level_count: 1,
sample_count: 1,
@@ -355,7 +357,7 @@ impl Atlas {
}
encoder.copy_texture_to_texture(
- wgpu::TextureCopyView {
+ wgpu::ImageCopyTexture {
texture: &self.texture,
mip_level: 0,
origin: wgpu::Origin3d {
@@ -364,7 +366,7 @@ impl Atlas {
z: i as u32,
},
},
- wgpu::TextureCopyView {
+ wgpu::ImageCopyTexture {
texture: &new_texture,
mip_level: 0,
origin: wgpu::Origin3d {
@@ -376,7 +378,7 @@ impl Atlas {
wgpu::Extent3d {
width: SIZE,
height: SIZE,
- depth: 1,
+ depth_or_array_layers: 1,
},
);
}
diff --git a/wgpu/src/quad.rs b/wgpu/src/quad.rs
index e0a6e043..458679e4 100644
--- a/wgpu/src/quad.rs
+++ b/wgpu/src/quad.rs
@@ -62,28 +62,29 @@ impl Pipeline {
bind_group_layouts: &[&constant_layout],
});
- let vs_module = device.create_shader_module(&wgpu::include_spirv!(
- "shader/quad.vert.spv"
- ));
-
- let fs_module = device.create_shader_module(&wgpu::include_spirv!(
- "shader/quad.frag.spv"
- ));
+ let shader =
+ device.create_shader_module(&wgpu::ShaderModuleDescriptor {
+ label: Some("iced_wgpu::quad::shader"),
+ source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(
+ include_str!("shader/quad.wgsl"),
+ )),
+ flags: wgpu::ShaderFlags::all(),
+ });
let pipeline =
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("iced_wgpu::quad pipeline"),
layout: Some(&layout),
vertex: wgpu::VertexState {
- module: &vs_module,
- entry_point: "main",
+ module: &shader,
+ entry_point: "vs_main",
buffers: &[
wgpu::VertexBufferLayout {
array_stride: mem::size_of::<Vertex>() as u64,
step_mode: wgpu::InputStepMode::Vertex,
attributes: &[wgpu::VertexAttribute {
shader_location: 0,
- format: wgpu::VertexFormat::Float2,
+ format: wgpu::VertexFormat::Float32x2,
offset: 0,
}],
},
@@ -93,32 +94,32 @@ impl Pipeline {
attributes: &[
wgpu::VertexAttribute {
shader_location: 1,
- format: wgpu::VertexFormat::Float2,
+ format: wgpu::VertexFormat::Float32x2,
offset: 0,
},
wgpu::VertexAttribute {
shader_location: 2,
- format: wgpu::VertexFormat::Float2,
+ format: wgpu::VertexFormat::Float32x2,
offset: 4 * 2,
},
wgpu::VertexAttribute {
shader_location: 3,
- format: wgpu::VertexFormat::Float4,
+ format: wgpu::VertexFormat::Float32x4,
offset: 4 * (2 + 2),
},
wgpu::VertexAttribute {
shader_location: 4,
- format: wgpu::VertexFormat::Float4,
+ format: wgpu::VertexFormat::Float32x4,
offset: 4 * (2 + 2 + 4),
},
wgpu::VertexAttribute {
shader_location: 5,
- format: wgpu::VertexFormat::Float,
+ format: wgpu::VertexFormat::Float32,
offset: 4 * (2 + 2 + 4 + 4),
},
wgpu::VertexAttribute {
shader_location: 6,
- format: wgpu::VertexFormat::Float,
+ format: wgpu::VertexFormat::Float32,
offset: 4 * (2 + 2 + 4 + 4 + 1),
},
],
@@ -126,27 +127,28 @@ impl Pipeline {
],
},
fragment: Some(wgpu::FragmentState {
- module: &fs_module,
- entry_point: "main",
+ module: &shader,
+ entry_point: "fs_main",
targets: &[wgpu::ColorTargetState {
format,
- color_blend: wgpu::BlendState {
- src_factor: wgpu::BlendFactor::SrcAlpha,
- dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
- operation: wgpu::BlendOperation::Add,
- },
- alpha_blend: wgpu::BlendState {
- src_factor: wgpu::BlendFactor::One,
- dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
- operation: wgpu::BlendOperation::Add,
- },
+ blend: Some(wgpu::BlendState {
+ color: wgpu::BlendComponent {
+ src_factor: wgpu::BlendFactor::SrcAlpha,
+ dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
+ operation: wgpu::BlendOperation::Add,
+ },
+ alpha: wgpu::BlendComponent {
+ src_factor: wgpu::BlendFactor::One,
+ dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
+ operation: wgpu::BlendOperation::Add,
+ },
+ }),
write_mask: wgpu::ColorWrite::ALL,
}],
}),
primitive: wgpu::PrimitiveState {
topology: wgpu::PrimitiveTopology::TriangleList,
front_face: wgpu::FrontFace::Cw,
- cull_mode: wgpu::CullMode::None,
..Default::default()
},
depth_stencil: None,
@@ -237,16 +239,14 @@ impl Pipeline {
let mut render_pass =
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("iced_wgpu::quad render pass"),
- color_attachments: &[
- wgpu::RenderPassColorAttachmentDescriptor {
- attachment: target,
- resolve_target: None,
- ops: wgpu::Operations {
- load: wgpu::LoadOp::Load,
- store: true,
- },
+ color_attachments: &[wgpu::RenderPassColorAttachment {
+ view: target,
+ resolve_target: None,
+ ops: wgpu::Operations {
+ load: wgpu::LoadOp::Load,
+ store: true,
},
- ],
+ }],
depth_stencil_attachment: None,
});
diff --git a/wgpu/src/shader/blit.frag b/wgpu/src/shader/blit.frag
deleted file mode 100644
index dfed960f..00000000
--- a/wgpu/src/shader/blit.frag
+++ /dev/null
@@ -1,12 +0,0 @@
-#version 450
-
-layout(location = 0) in vec2 v_Uv;
-
-layout(set = 0, binding = 0) uniform sampler u_Sampler;
-layout(set = 1, binding = 0) uniform texture2D u_Texture;
-
-layout(location = 0) out vec4 o_Color;
-
-void main() {
- o_Color = texture(sampler2D(u_Texture, u_Sampler), v_Uv);
-}
diff --git a/wgpu/src/shader/blit.frag.spv b/wgpu/src/shader/blit.frag.spv
deleted file mode 100644
index 2c5638b5..00000000
--- a/wgpu/src/shader/blit.frag.spv
+++ /dev/null
Binary files differ
diff --git a/wgpu/src/shader/blit.vert b/wgpu/src/shader/blit.vert
deleted file mode 100644
index 899cd39d..00000000
--- a/wgpu/src/shader/blit.vert
+++ /dev/null
@@ -1,26 +0,0 @@
-#version 450
-
-layout(location = 0) out vec2 o_Uv;
-
-const vec2 positions[6] = vec2[6](
- vec2(-1.0, 1.0),
- vec2(-1.0, -1.0),
- vec2(1.0, -1.0),
- vec2(-1.0, 1.0),
- vec2(1.0, 1.0),
- vec2(1.0, -1.0)
-);
-
-const vec2 uvs[6] = vec2[6](
- vec2(0.0, 0.0),
- vec2(0.0, 1.0),
- vec2(1.0, 1.0),
- vec2(0.0, 0.0),
- vec2(1.0, 0.0),
- vec2(1.0, 1.0)
-);
-
-void main() {
- o_Uv = uvs[gl_VertexIndex];
- gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
-}
diff --git a/wgpu/src/shader/blit.vert.spv b/wgpu/src/shader/blit.vert.spv
deleted file mode 100644
index e0b436ce..00000000
--- a/wgpu/src/shader/blit.vert.spv
+++ /dev/null
Binary files differ
diff --git a/wgpu/src/shader/blit.wgsl b/wgpu/src/shader/blit.wgsl
new file mode 100644
index 00000000..7a987c2c
--- /dev/null
+++ b/wgpu/src/shader/blit.wgsl
@@ -0,0 +1,43 @@
+var positions: array<vec2<f32>, 6> = array<vec2<f32>, 6>(
+ vec2<f32>(-1.0, 1.0),
+ vec2<f32>(-1.0, -1.0),
+ vec2<f32>(1.0, -1.0),
+ vec2<f32>(-1.0, 1.0),
+ vec2<f32>(1.0, 1.0),
+ vec2<f32>(1.0, -1.0)
+);
+
+var uvs: array<vec2<f32>, 6> = array<vec2<f32>, 6>(
+ vec2<f32>(0.0, 0.0),
+ vec2<f32>(0.0, 1.0),
+ vec2<f32>(1.0, 1.0),
+ vec2<f32>(0.0, 0.0),
+ vec2<f32>(1.0, 0.0),
+ vec2<f32>(1.0, 1.0)
+);
+
+[[group(0), binding(0)]] var u_sampler: sampler;
+[[group(1), binding(0)]] var u_texture: texture_2d<f32>;
+
+struct VertexInput {
+ [[builtin(vertex_index)]] vertex_index: u32;
+};
+
+struct VertexOutput {
+ [[builtin(position)]] position: vec4<f32>;
+ [[location(0)]] uv: vec2<f32>;
+};
+
+[[stage(vertex)]]
+fn vs_main(input: VertexInput) -> VertexOutput {
+ var out: VertexOutput;
+ out.uv = uvs[input.vertex_index];
+ out.position = vec4<f32>(positions[input.vertex_index], 0.0, 1.0);
+
+ return out;
+}
+
+[[stage(fragment)]]
+fn fs_main(input: VertexOutput) -> [[location(0)]] vec4<f32> {
+ return textureSample(u_texture, u_sampler, input.uv);
+} \ No newline at end of file
diff --git a/wgpu/src/shader/image.frag b/wgpu/src/shader/image.frag
deleted file mode 100644
index 2809e9e6..00000000
--- a/wgpu/src/shader/image.frag
+++ /dev/null
@@ -1,12 +0,0 @@
-#version 450
-
-layout(location = 0) in vec3 v_Uv;
-
-layout(set = 0, binding = 1) uniform sampler u_Sampler;
-layout(set = 1, binding = 0) uniform texture2DArray u_Texture;
-
-layout(location = 0) out vec4 o_Color;
-
-void main() {
- o_Color = texture(sampler2DArray(u_Texture, u_Sampler), v_Uv);
-}
diff --git a/wgpu/src/shader/image.frag.spv b/wgpu/src/shader/image.frag.spv
deleted file mode 100644
index 65b08aa3..00000000
--- a/wgpu/src/shader/image.frag.spv
+++ /dev/null
Binary files differ
diff --git a/wgpu/src/shader/image.vert b/wgpu/src/shader/image.vert
deleted file mode 100644
index dab53cfe..00000000
--- a/wgpu/src/shader/image.vert
+++ /dev/null
@@ -1,27 +0,0 @@
-#version 450
-
-layout(location = 0) in vec2 v_Pos;
-layout(location = 1) in vec2 i_Pos;
-layout(location = 2) in vec2 i_Scale;
-layout(location = 3) in vec2 i_Atlas_Pos;
-layout(location = 4) in vec2 i_Atlas_Scale;
-layout(location = 5) in uint i_Layer;
-
-layout (set = 0, binding = 0) uniform Globals {
- mat4 u_Transform;
-};
-
-layout(location = 0) out vec3 o_Uv;
-
-void main() {
- o_Uv = vec3(v_Pos * i_Atlas_Scale + i_Atlas_Pos, i_Layer);
-
- mat4 i_Transform = mat4(
- vec4(i_Scale.x, 0.0, 0.0, 0.0),
- vec4(0.0, i_Scale.y, 0.0, 0.0),
- vec4(0.0, 0.0, 1.0, 0.0),
- vec4(i_Pos, 0.0, 1.0)
- );
-
- gl_Position = u_Transform * i_Transform * vec4(v_Pos, 0.0, 1.0);
-}
diff --git a/wgpu/src/shader/image.vert.spv b/wgpu/src/shader/image.vert.spv
deleted file mode 100644
index 21f5db2d..00000000
--- a/wgpu/src/shader/image.vert.spv
+++ /dev/null
Binary files differ
diff --git a/wgpu/src/shader/image.wgsl b/wgpu/src/shader/image.wgsl
new file mode 100644
index 00000000..c623247e
--- /dev/null
+++ b/wgpu/src/shader/image.wgsl
@@ -0,0 +1,45 @@
+[[block]]
+struct Globals {
+ transform: mat4x4<f32>;
+};
+
+[[group(0), binding(0)]] var<uniform> globals: Globals;
+[[group(0), binding(1)]] var u_sampler: sampler;
+[[group(0), binding(2)]] var u_texture: texture2d<f32>;
+
+struct VertexInput {
+ [[location(0)]] v_pos: vec2<f32>;
+ [[location(1)]] pos: vec2<f32>;
+ [[location(2)]] scale: vec2<f32>;
+ [[location(3)]] atlas_pos: vec2<f32>;
+ [[location(4)]] atlas_scale: vec2<f32>;
+ [[location(5)]] layer: u32;
+};
+
+struct VertexOutput {
+ [[builtin(position)]] position: vec4<f32>;
+ [[location(0)]] uv: vec3<f32>;
+};
+
+[[stage(vertex)]]
+fn vs_main(input: VertexInput) -> VertexOutput {
+ var out: VertexOutput;
+
+ out.uv = vec3<f32>(input.v_pos * input.atlas_scale + input.atlas_pos, input.layer);
+
+ var transform: mat4x4<f32> = mat4x4<f32>(
+ vec4<f32>(input.scale.x, 0.0, 0.0, 0.0),
+ vec4<f32>(0.0, scale.y, 0.0, 0.0),
+ vec4<f32>(0.0, 0.0, 1.0, 0.0),
+ vec4<f32>(input.pos, 0.0, 1.0)
+ );
+
+ out.position = globals.transform * transform * vec4<f32>(input.v_pos, 0.0, 1.0);
+
+ return out;
+}
+
+[[stage(fragment)]]
+fn fs_main(input: VertexOutput) -> [[location(0)]] vec4<f32> {
+ return textureSample(u_texture, u_sampler, input.uv);
+}
diff --git a/wgpu/src/shader/quad.frag b/wgpu/src/shader/quad.frag
deleted file mode 100644
index ad1af1ad..00000000
--- a/wgpu/src/shader/quad.frag
+++ /dev/null
@@ -1,66 +0,0 @@
-#version 450
-
-layout(location = 0) in vec4 v_Color;
-layout(location = 1) in vec4 v_BorderColor;
-layout(location = 2) in vec2 v_Pos;
-layout(location = 3) in vec2 v_Scale;
-layout(location = 4) in float v_BorderRadius;
-layout(location = 5) in float v_BorderWidth;
-
-layout(location = 0) out vec4 o_Color;
-
-float distance(in vec2 frag_coord, in vec2 position, in vec2 size, float radius)
-{
- // TODO: Try SDF approach: https://www.shadertoy.com/view/wd3XRN
- vec2 inner_size = size - vec2(radius, radius) * 2.0;
- vec2 top_left = position + vec2(radius, radius);
- vec2 bottom_right = top_left + inner_size;
-
- vec2 top_left_distance = top_left - frag_coord;
- vec2 bottom_right_distance = frag_coord - bottom_right;
-
- vec2 distance = vec2(
- max(max(top_left_distance.x, bottom_right_distance.x), 0),
- max(max(top_left_distance.y, bottom_right_distance.y), 0)
- );
-
- return sqrt(distance.x * distance.x + distance.y * distance.y);
-}
-
-void main() {
- vec4 mixed_color;
-
- // TODO: Remove branching (?)
- if(v_BorderWidth > 0) {
- float internal_border = max(v_BorderRadius - v_BorderWidth, 0);
-
- float internal_distance = distance(
- gl_FragCoord.xy,
- v_Pos + vec2(v_BorderWidth),
- v_Scale - vec2(v_BorderWidth * 2.0),
- internal_border
- );
-
- float border_mix = smoothstep(
- max(internal_border - 0.5, 0.0),
- internal_border + 0.5,
- internal_distance
- );
-
- mixed_color = mix(v_Color, v_BorderColor, border_mix);
- } else {
- mixed_color = v_Color;
- }
-
- float d = distance(
- gl_FragCoord.xy,
- v_Pos,
- v_Scale,
- v_BorderRadius
- );
-
- float radius_alpha =
- 1.0 - smoothstep(max(v_BorderRadius - 0.5, 0), v_BorderRadius + 0.5, d);
-
- o_Color = vec4(mixed_color.xyz, mixed_color.w * radius_alpha);
-}
diff --git a/wgpu/src/shader/quad.frag.spv b/wgpu/src/shader/quad.frag.spv
deleted file mode 100644
index 519f5f01..00000000
--- a/wgpu/src/shader/quad.frag.spv
+++ /dev/null
Binary files differ
diff --git a/wgpu/src/shader/quad.vert b/wgpu/src/shader/quad.vert
deleted file mode 100644
index 09a278b1..00000000
--- a/wgpu/src/shader/quad.vert
+++ /dev/null
@@ -1,47 +0,0 @@
-#version 450
-
-layout(location = 0) in vec2 v_Pos;
-layout(location = 1) in vec2 i_Pos;
-layout(location = 2) in vec2 i_Scale;
-layout(location = 3) in vec4 i_Color;
-layout(location = 4) in vec4 i_BorderColor;
-layout(location = 5) in float i_BorderRadius;
-layout(location = 6) in float i_BorderWidth;
-
-layout (set = 0, binding = 0) uniform Globals {
- mat4 u_Transform;
- float u_Scale;
-};
-
-layout(location = 0) out vec4 o_Color;
-layout(location = 1) out vec4 o_BorderColor;
-layout(location = 2) out vec2 o_Pos;
-layout(location = 3) out vec2 o_Scale;
-layout(location = 4) out float o_BorderRadius;
-layout(location = 5) out float o_BorderWidth;
-
-void main() {
- vec2 p_Pos = i_Pos * u_Scale;
- vec2 p_Scale = i_Scale * u_Scale;
-
- float i_BorderRadius = min(
- i_BorderRadius,
- min(i_Scale.x, i_Scale.y) / 2.0
- );
-
- mat4 i_Transform = mat4(
- vec4(p_Scale.x + 1.0, 0.0, 0.0, 0.0),
- vec4(0.0, p_Scale.y + 1.0, 0.0, 0.0),
- vec4(0.0, 0.0, 1.0, 0.0),
- vec4(p_Pos - vec2(0.5, 0.5), 0.0, 1.0)
- );
-
- o_Color = i_Color;
- o_BorderColor = i_BorderColor;
- o_Pos = p_Pos;
- o_Scale = p_Scale;
- o_BorderRadius = i_BorderRadius * u_Scale;
- o_BorderWidth = i_BorderWidth * u_Scale;
-
- gl_Position = u_Transform * i_Transform * vec4(v_Pos, 0.0, 1.0);
-}
diff --git a/wgpu/src/shader/quad.vert.spv b/wgpu/src/shader/quad.vert.spv
deleted file mode 100644
index fa71ba1e..00000000
--- a/wgpu/src/shader/quad.vert.spv
+++ /dev/null
Binary files differ
diff --git a/wgpu/src/shader/quad.wgsl b/wgpu/src/shader/quad.wgsl
new file mode 100644
index 00000000..c67b45e3
--- /dev/null
+++ b/wgpu/src/shader/quad.wgsl
@@ -0,0 +1,123 @@
+[[block]]
+struct Globals {
+ transform: mat4x4<f32>;
+ scale: f32;
+};
+
+[[group(0), binding(0)]] var<uniform> globals: Globals;
+
+struct VertexInput {
+ [[location(0)]] v_pos: vec2<f32>;
+ [[location(1)]] pos: vec2<f32>;
+ [[location(2)]] scale: vec2<f32>;
+ [[location(3)]] color: vec4<f32>;
+ [[location(4)]] border_color: vec4<f32>;
+ [[location(5)]] border_radius: f32;
+ [[location(6)]] border_width: f32;
+};
+
+struct VertexOutput {
+ [[builtin(position)]] position: vec4<f32>;
+ [[location(0)]] color: vec4<f32>;
+ [[location(1)]] border_color: vec4<f32>;
+ [[location(2)]] pos: vec2<f32>;
+ [[location(3)]] scale: vec2<f32>;
+ [[location(4)]] border_radius: f32;
+ [[location(5)]] border_width: f32;
+};
+
+[[stage(vertex)]]
+fn vs_main(input: VertexInput) -> VertexOutput {
+ var out: VertexOutput;
+
+ var pos: vec2<f32> = input.pos * globals.scale;
+ var scale: vec2<f32> = input.scale * globals.scale;
+
+ var border_radius: f32 = min(
+ input.border_radius,
+ min(input.scale.x, input.scale.y) / 2.0
+ );
+
+ var transform: mat4x4<f32> = mat4x4<f32>(
+ vec4<f32>(scale.x + 1.0, 0.0, 0.0, 0.0),
+ vec4<f32>(0.0, scale.y + 1.0, 0.0, 0.0),
+ vec4<f32>(0.0, 0.0, 1.0, 0.0),
+ vec4<f32>(pos - vec2<f32>(0.5, 0.5), 0.0, 1.0)
+ );
+
+ out.color = input.color;
+ out.border_color = input.border_color;
+ out.pos = pos;
+ out.scale = scale;
+ out.border_radius = border_radius * globals.scale;
+ out.border_width = input.border_width * globals.scale;
+ out.position = globals.transform * transform * vec4<f32>(input.v_pos, 0.0, 1.0);
+
+ return out;
+}
+
+fn distance_alg(
+ frag_coord: vec2<f32>,
+ position: vec2<f32>,
+ size: vec2<f32>,
+ radius: f32
+) -> f32 {
+ var inner_size: vec2<f32> = size - vec2<f32>(radius, radius) * 2.0;
+ var top_left: vec2<f32> = position + vec2<f32>(radius, radius);
+ var bottom_right: vec2<f32> = top_left + inner_size;
+
+ var top_left_distance: vec2<f32> = top_left - frag_coord;
+ var bottom_right_distance: vec2<f32> = frag_coord - bottom_right;
+
+ var dist: vec2<f32> = vec2<f32>(
+ max(max(top_left_distance.x, bottom_right_distance.x), 0.0),
+ max(max(top_left_distance.y, bottom_right_distance.y), 0.0)
+ );
+
+ return sqrt(dist.x * dist.x + dist.y * dist.y);
+}
+
+
+[[stage(fragment)]]
+fn fs_main(
+ input: VertexOutput,
+ [[builtin(position)]] coord: vec4<f32>
+) -> [[location(0)]] vec4<f32> {
+ var mixed_color: vec4<f32> = input.color;
+
+ if (input.border_width > 0.0) {
+ var internal_border: f32 = max(
+ input.border_radius - input.border_width,
+ 0.0
+ );
+
+ var internal_distance: f32 = distance_alg(
+ vec2<f32>(coord.x, coord.y),
+ input.pos + vec2<f32>(input.border_width, input.border_width),
+ input.scale - vec2<f32>(input.border_width * 2.0, input.border_width * 2.0),
+ internal_border
+ );
+
+ var border_mix: f32 = smoothStep(
+ max(internal_border - 0.5, 0.0),
+ internal_border + 0.5,
+ internal_distance
+ );
+
+ mixed_color = mix(input.color, input.border_color, vec4<f32>(border_mix, border_mix, border_mix, border_mix));
+ }
+
+ var dist: f32 = distance_alg(
+ vec2<f32>(coord.x, coord.y),
+ input.pos,
+ input.scale,
+ input.border_radius
+ );
+
+ var radius_alpha: f32 = 1.0 - smoothStep(
+ max(input.border_radius - 0.5, 0.0),
+ input.border_radius + 0.5,
+ dist);
+
+ return vec4<f32>(radius_alpha, radius_alpha, radius_alpha, radius_alpha);
+} \ No newline at end of file
diff --git a/wgpu/src/shader/triangle.frag b/wgpu/src/shader/triangle.frag
deleted file mode 100644
index e39c45e7..00000000
--- a/wgpu/src/shader/triangle.frag
+++ /dev/null
@@ -1,8 +0,0 @@
-#version 450
-
-layout(location = 0) in vec4 i_Color;
-layout(location = 0) out vec4 o_Color;
-
-void main() {
- o_Color = i_Color;
-}
diff --git a/wgpu/src/shader/triangle.frag.spv b/wgpu/src/shader/triangle.frag.spv
deleted file mode 100644
index 11201872..00000000
--- a/wgpu/src/shader/triangle.frag.spv
+++ /dev/null
Binary files differ
diff --git a/wgpu/src/shader/triangle.vert b/wgpu/src/shader/triangle.vert
deleted file mode 100644
index 1f2c009b..00000000
--- a/wgpu/src/shader/triangle.vert
+++ /dev/null
@@ -1,15 +0,0 @@
-#version 450
-
-layout(location = 0) in vec2 i_Position;
-layout(location = 1) in vec4 i_Color;
-
-layout(location = 0) out vec4 o_Color;
-
-layout (set = 0, binding = 0) uniform Globals {
- mat4 u_Transform;
-};
-
-void main() {
- gl_Position = u_Transform * vec4(i_Position, 0.0, 1.0);
- o_Color = i_Color;
-}
diff --git a/wgpu/src/shader/triangle.vert.spv b/wgpu/src/shader/triangle.vert.spv
deleted file mode 100644
index 871f4f55..00000000
--- a/wgpu/src/shader/triangle.vert.spv
+++ /dev/null
Binary files differ
diff --git a/wgpu/src/shader/triangle.wgsl b/wgpu/src/shader/triangle.wgsl
new file mode 100644
index 00000000..96eaabcc
--- /dev/null
+++ b/wgpu/src/shader/triangle.wgsl
@@ -0,0 +1,31 @@
+[[block]]
+struct Globals {
+ transform: mat4x4<f32>;
+};
+
+[[group(0), binding(0)]] var<uniform> globals: Globals;
+
+struct VertexInput {
+ [[location(0)]] position: vec2<f32>;
+ [[location(1)]] color: vec4<f32>;
+};
+
+struct VertexOutput {
+ [[builtin(position)]] position: vec4<f32>;
+ [[location(0)]] color: vec4<f32>;
+};
+
+[[stage(vertex)]]
+fn vs_main(input: VertexInput) -> VertexOutput {
+ var out: VertexOutput;
+
+ out.color = input.color;
+ out.position = globals.transform * vec4<f32>(input.position, 0.0, 1.0);
+
+ return out;
+}
+
+[[stage(fragment)]]
+fn fs_main(input: VertexOutput) -> [[location(0)]] vec4<f32> {
+ return input.color;
+}
diff --git a/wgpu/src/triangle.rs b/wgpu/src/triangle.rs
index 2f255940..168ff953 100644
--- a/wgpu/src/triangle.rs
+++ b/wgpu/src/triangle.rs
@@ -127,21 +127,19 @@ impl Pipeline {
bind_group_layouts: &[&constants_layout],
});
- let vs_module = device.create_shader_module(&wgpu::include_spirv!(
- "shader/triangle.vert.spv"
- ));
-
- let fs_module = device.create_shader_module(&wgpu::include_spirv!(
- "shader/triangle.frag.spv"
- ));
+ let shader = device.create_shader_module(&wgpu::ShaderModuleDescriptor {
+ label: Some("iced_wgpu::triangle::shader"),
+ source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(include_str!("shader/triangle.wgsl"))),
+ flags: wgpu::ShaderFlags::all()
+ });
let pipeline =
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("iced_wgpu::triangle pipeline"),
layout: Some(&layout),
vertex: wgpu::VertexState {
- module: &vs_module,
- entry_point: "main",
+ module: &shader,
+ entry_point: "vs_main",
buffers: &[wgpu::VertexBufferLayout {
array_stride: mem::size_of::<Vertex2D>() as u64,
step_mode: wgpu::InputStepMode::Vertex,
@@ -149,40 +147,41 @@ impl Pipeline {
// Position
wgpu::VertexAttribute {
shader_location: 0,
- format: wgpu::VertexFormat::Float2,
+ format: wgpu::VertexFormat::Float32x2,
offset: 0,
},
// Color
wgpu::VertexAttribute {
shader_location: 1,
- format: wgpu::VertexFormat::Float4,
+ format: wgpu::VertexFormat::Float32x4,
offset: 4 * 2,
},
],
}],
},
fragment: Some(wgpu::FragmentState {
- module: &fs_module,
- entry_point: "main",
+ module: &shader,
+ entry_point: "fs_main",
targets: &[wgpu::ColorTargetState {
format,
- color_blend: wgpu::BlendState {
- src_factor: wgpu::BlendFactor::SrcAlpha,
- dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
- operation: wgpu::BlendOperation::Add,
- },
- alpha_blend: wgpu::BlendState {
- src_factor: wgpu::BlendFactor::One,
- dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
- operation: wgpu::BlendOperation::Add,
- },
+ blend: Some(wgpu::BlendState {
+ color: wgpu::BlendComponent {
+ src_factor: wgpu::BlendFactor::SrcAlpha,
+ dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
+ operation: wgpu::BlendOperation::Add,
+ },
+ alpha: wgpu::BlendComponent {
+ src_factor: wgpu::BlendFactor::One,
+ dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
+ operation: wgpu::BlendOperation::Add,
+ },
+ }),
write_mask: wgpu::ColorWrite::ALL,
}],
}),
primitive: wgpu::PrimitiveState {
topology: wgpu::PrimitiveTopology::TriangleList,
front_face: wgpu::FrontFace::Cw,
- cull_mode: wgpu::CullMode::None,
..Default::default()
},
depth_stencil: None,
@@ -261,7 +260,8 @@ impl Pipeline {
Uniforms,
>(
)
- as u64),
+ as
+ u64),
},
}],
});
@@ -303,6 +303,8 @@ impl Pipeline {
vertex_buffer.copy_from_slice(vertices);
}
+ println!("Indices: {} - Index Size: {}", indices_size, self.index_buffer.size);
+
{
let mut index_buffer = staging_belt.write_buffer(
encoder,
@@ -331,6 +333,7 @@ impl Pipeline {
let uniforms = bytemuck::cast_slice(&uniforms);
+
if let Some(uniforms_size) =
wgpu::BufferSize::new(uniforms.len() as u64)
{
@@ -364,8 +367,8 @@ impl Pipeline {
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("iced_wgpu::triangle render pass"),
color_attachments: &[
- wgpu::RenderPassColorAttachmentDescriptor {
- attachment,
+ wgpu::RenderPassColorAttachment {
+ view: attachment,
resolve_target,
ops: wgpu::Operations { load, store: true },
},
diff --git a/wgpu/src/triangle/msaa.rs b/wgpu/src/triangle/msaa.rs
index d964f815..d155f3ec 100644
--- a/wgpu/src/triangle/msaa.rs
+++ b/wgpu/src/triangle/msaa.rs
@@ -74,45 +74,44 @@ impl Blit {
bind_group_layouts: &[&constant_layout, &texture_layout],
});
- let vs_module = device.create_shader_module(&wgpu::include_spirv!(
- "../shader/blit.vert.spv"
- ));
-
- let fs_module = device.create_shader_module(&wgpu::include_spirv!(
- "../shader/blit.frag.spv"
- ));
+ let shader = device.create_shader_module(&wgpu::ShaderModuleDescriptor {
+ label: Some("iced_wgpu::triangle::blit_shader"),
+ source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(include_str!("../shader/blit.wgsl"))),
+ flags: wgpu::ShaderFlags::all()
+ });
let pipeline =
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("iced_wgpu::triangle::msaa pipeline"),
layout: Some(&layout),
vertex: wgpu::VertexState {
- module: &vs_module,
- entry_point: "main",
+ module: &shader,
+ entry_point: "vs_main",
buffers: &[],
},
fragment: Some(wgpu::FragmentState {
- module: &fs_module,
- entry_point: "main",
+ module: &shader,
+ entry_point: "fs_main",
targets: &[wgpu::ColorTargetState {
format,
- color_blend: wgpu::BlendState {
- src_factor: wgpu::BlendFactor::SrcAlpha,
- dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
- operation: wgpu::BlendOperation::Add,
- },
- alpha_blend: wgpu::BlendState {
- src_factor: wgpu::BlendFactor::One,
- dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
- operation: wgpu::BlendOperation::Add,
- },
+ blend: Some(wgpu::BlendState {
+ color: wgpu::BlendComponent {
+ src_factor: wgpu::BlendFactor::SrcAlpha,
+ dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
+ operation: wgpu::BlendOperation::Add,
+ },
+ alpha: wgpu::BlendComponent {
+ src_factor: wgpu::BlendFactor::One,
+ dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
+ operation: wgpu::BlendOperation::Add,
+ },
+ }),
write_mask: wgpu::ColorWrite::ALL,
}],
}),
primitive: wgpu::PrimitiveState {
topology: wgpu::PrimitiveTopology::TriangleList,
front_face: wgpu::FrontFace::Cw,
- cull_mode: wgpu::CullMode::None,
..Default::default()
},
depth_stencil: None,
@@ -178,8 +177,8 @@ impl Blit {
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("iced_wgpu::triangle::msaa render pass"),
color_attachments: &[
- wgpu::RenderPassColorAttachmentDescriptor {
- attachment: target,
+ wgpu::RenderPassColorAttachment {
+ view: target,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Load,
@@ -222,7 +221,7 @@ impl Targets {
let extent = wgpu::Extent3d {
width,
height,
- depth: 1,
+ depth_or_array_layers: 1,
};
let attachment = device.create_texture(&wgpu::TextureDescriptor {
diff --git a/wgpu/src/window/compositor.rs b/wgpu/src/window/compositor.rs
index fdd648e8..6ff499af 100644
--- a/wgpu/src/window/compositor.rs
+++ b/wgpu/src/window/compositor.rs
@@ -133,8 +133,8 @@ impl iced_graphics::window::Compositor for Compositor {
let _ = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("iced_wgpu::window::Compositor render pass"),
- color_attachments: &[wgpu::RenderPassColorAttachmentDescriptor {
- attachment: &frame.output.view,
+ color_attachments: &[wgpu::RenderPassColorAttachment {
+ view: &frame.output.view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear({