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author | 2021-04-12 23:23:47 -0700 | |
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committer | 2021-04-12 23:23:47 -0700 | |
commit | 983aa1b3665c6b546700767d21d73de72372ddad (patch) | |
tree | 3817ea9bcd373a099cfbfed155f8c489daf92865 /wgpu | |
parent | 0722d5e3ec307fd82a1cc76593d17d83cf828943 (diff) | |
download | iced-983aa1b3665c6b546700767d21d73de72372ddad.tar.gz iced-983aa1b3665c6b546700767d21d73de72372ddad.tar.bz2 iced-983aa1b3665c6b546700767d21d73de72372ddad.zip |
Run cargo fmt
Diffstat (limited to 'wgpu')
-rw-r--r-- | wgpu/src/image.rs | 29 | ||||
-rw-r--r-- | wgpu/src/shader/quad.wgsl | 2 | ||||
-rw-r--r-- | wgpu/src/triangle/msaa.rs | 29 |
3 files changed, 31 insertions, 29 deletions
diff --git a/wgpu/src/image.rs b/wgpu/src/image.rs index 45b63701..78f70dd8 100644 --- a/wgpu/src/image.rs +++ b/wgpu/src/image.rs @@ -134,11 +134,14 @@ impl Pipeline { bind_group_layouts: &[&constant_layout, &texture_layout], }); - let shader = device.create_shader_module(&wgpu::ShaderModuleDescriptor { - label: Some("iced_wgpu::image::shader"), - source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(include_str!("shader/image.wgsl"))), - flags: wgpu::ShaderFlags::all() - }); + let shader = + device.create_shader_module(&wgpu::ShaderModuleDescriptor { + label: Some("iced_wgpu::image::shader"), + source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed( + include_str!("shader/image.wgsl"), + )), + flags: wgpu::ShaderFlags::all(), + }); let pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor { @@ -422,16 +425,14 @@ impl Pipeline { let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor { label: Some("iced_wgpu::image render pass"), - color_attachments: &[ - wgpu::RenderPassColorAttachment { - view: target, - resolve_target: None, - ops: wgpu::Operations { - load: wgpu::LoadOp::Load, - store: true, - }, + color_attachments: &[wgpu::RenderPassColorAttachment { + view: target, + resolve_target: None, + ops: wgpu::Operations { + load: wgpu::LoadOp::Load, + store: true, }, - ], + }], depth_stencil_attachment: None, }); diff --git a/wgpu/src/shader/quad.wgsl b/wgpu/src/shader/quad.wgsl index 3c0aa9f2..bae05a0c 100644 --- a/wgpu/src/shader/quad.wgsl +++ b/wgpu/src/shader/quad.wgsl @@ -119,5 +119,5 @@ fn fs_main( input.border_radius + 0.5, dist); - return vec4<f32>(radius_alpha, radius_alpha, radius_alpha, radius_alpha); + return vec4<f32>(mixed_color.x, mixed_color.y, mixed_color.z, mixed_color.w * radius_alpha); } diff --git a/wgpu/src/triangle/msaa.rs b/wgpu/src/triangle/msaa.rs index d155f3ec..cc19539a 100644 --- a/wgpu/src/triangle/msaa.rs +++ b/wgpu/src/triangle/msaa.rs @@ -74,11 +74,14 @@ impl Blit { bind_group_layouts: &[&constant_layout, &texture_layout], }); - let shader = device.create_shader_module(&wgpu::ShaderModuleDescriptor { - label: Some("iced_wgpu::triangle::blit_shader"), - source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(include_str!("../shader/blit.wgsl"))), - flags: wgpu::ShaderFlags::all() - }); + let shader = + device.create_shader_module(&wgpu::ShaderModuleDescriptor { + label: Some("iced_wgpu::triangle::blit_shader"), + source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed( + include_str!("../shader/blit.wgsl"), + )), + flags: wgpu::ShaderFlags::all(), + }); let pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor { @@ -176,16 +179,14 @@ impl Blit { let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor { label: Some("iced_wgpu::triangle::msaa render pass"), - color_attachments: &[ - wgpu::RenderPassColorAttachment { - view: target, - resolve_target: None, - ops: wgpu::Operations { - load: wgpu::LoadOp::Load, - store: true, - }, + color_attachments: &[wgpu::RenderPassColorAttachment { + view: target, + resolve_target: None, + ops: wgpu::Operations { + load: wgpu::LoadOp::Load, + store: true, }, - ], + }], depth_stencil_attachment: None, }); |