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authorLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2020-08-27 13:41:00 +0200
committerLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2020-08-27 13:41:00 +0200
commit83e037829c67d010afa1f3318252f2e40535352e (patch)
tree0aab144be7b278072236707ac613d862923cc606 /wgpu
parent67d90e394678eba94975a19ef51821135373b634 (diff)
downloadiced-83e037829c67d010afa1f3318252f2e40535352e.tar.gz
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Update `image` pipeline in `iced_wgpu`
Diffstat (limited to 'wgpu')
-rw-r--r--wgpu/src/backend.rs1
-rw-r--r--wgpu/src/image.rs158
-rw-r--r--wgpu/src/image/atlas.rs76
3 files changed, 147 insertions, 88 deletions
diff --git a/wgpu/src/backend.rs b/wgpu/src/backend.rs
index 80c982d7..819d65c7 100644
--- a/wgpu/src/backend.rs
+++ b/wgpu/src/backend.rs
@@ -152,6 +152,7 @@ impl Backend {
self.image_pipeline.draw(
device,
+ staging_belt,
encoder,
&layer.images,
scaled,
diff --git a/wgpu/src/image.rs b/wgpu/src/image.rs
index 49f1d29c..cd756c1e 100644
--- a/wgpu/src/image.rs
+++ b/wgpu/src/image.rs
@@ -42,6 +42,8 @@ pub struct Pipeline {
impl Pipeline {
pub fn new(device: &wgpu::Device, format: wgpu::TextureFormat) -> Self {
+ use wgpu::util::DeviceExt;
+
let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
address_mode_u: wgpu::AddressMode::ClampToEdge,
address_mode_v: wgpu::AddressMode::ClampToEdge,
@@ -49,24 +51,29 @@ impl Pipeline {
mag_filter: wgpu::FilterMode::Linear,
min_filter: wgpu::FilterMode::Linear,
mipmap_filter: wgpu::FilterMode::Linear,
- lod_min_clamp: -100.0,
- lod_max_clamp: 100.0,
- compare: wgpu::CompareFunction::Always,
+ ..Default::default()
});
let constant_layout =
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: None,
- bindings: &[
+ entries: &[
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStage::VERTEX,
- ty: wgpu::BindingType::UniformBuffer { dynamic: false },
+ ty: wgpu::BindingType::UniformBuffer {
+ dynamic: false,
+ min_binding_size: wgpu::BufferSize::new(
+ mem::size_of::<Uniforms>() as u64,
+ ),
+ },
+ count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStage::FRAGMENT,
ty: wgpu::BindingType::Sampler { comparison: false },
+ count: None,
},
],
});
@@ -75,24 +82,25 @@ impl Pipeline {
transform: Transformation::identity().into(),
};
- let uniforms_buffer = device.create_buffer_with_data(
- uniforms.as_bytes(),
- wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
- );
+ let uniforms_buffer =
+ device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
+ label: None,
+ contents: uniforms.as_bytes(),
+ usage: wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
+ });
let constant_bind_group =
device.create_bind_group(&wgpu::BindGroupDescriptor {
label: None,
layout: &constant_layout,
- bindings: &[
- wgpu::Binding {
+ entries: &[
+ wgpu::BindGroupEntry {
binding: 0,
- resource: wgpu::BindingResource::Buffer {
- buffer: &uniforms_buffer,
- range: 0..std::mem::size_of::<Uniforms>() as u64,
- },
+ resource: wgpu::BindingResource::Buffer(
+ uniforms_buffer.slice(..),
+ ),
},
- wgpu::Binding {
+ wgpu::BindGroupEntry {
binding: 1,
resource: wgpu::BindingResource::Sampler(&sampler),
},
@@ -102,7 +110,7 @@ impl Pipeline {
let texture_layout =
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: None,
- bindings: &[wgpu::BindGroupLayoutEntry {
+ entries: &[wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStage::FRAGMENT,
ty: wgpu::BindingType::SampledTexture {
@@ -110,29 +118,29 @@ impl Pipeline {
component_type: wgpu::TextureComponentType::Float,
multisampled: false,
},
+ count: None,
}],
});
let layout =
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
+ label: None,
+ push_constant_ranges: &[],
bind_group_layouts: &[&constant_layout, &texture_layout],
});
- let vs = include_bytes!("shader/image.vert.spv");
- let vs_module = device.create_shader_module(
- &wgpu::read_spirv(std::io::Cursor::new(&vs[..]))
- .expect("Read image vertex shader as SPIR-V"),
- );
+ let vs_module = device.create_shader_module(wgpu::include_spirv!(
+ "shader/image.vert.spv"
+ ));
- let fs = include_bytes!("shader/image.frag.spv");
- let fs_module = device.create_shader_module(
- &wgpu::read_spirv(std::io::Cursor::new(&fs[..]))
- .expect("Read image fragment shader as SPIR-V"),
- );
+ let fs_module = device.create_shader_module(wgpu::include_spirv!(
+ "shader/image.frag.spv"
+ ));
let pipeline =
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
- layout: &layout,
+ label: None,
+ layout: Some(&layout),
vertex_stage: wgpu::ProgrammableStageDescriptor {
module: &vs_module,
entry_point: "main",
@@ -147,6 +155,7 @@ impl Pipeline {
depth_bias: 0,
depth_bias_slope_scale: 0.0,
depth_bias_clamp: 0.0,
+ ..Default::default()
}),
primitive_topology: wgpu::PrimitiveTopology::TriangleList,
color_states: &[wgpu::ColorStateDescriptor {
@@ -214,20 +223,25 @@ impl Pipeline {
alpha_to_coverage_enabled: false,
});
- let vertices = device.create_buffer_with_data(
- QUAD_VERTS.as_bytes(),
- wgpu::BufferUsage::VERTEX,
- );
+ let vertices =
+ device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
+ label: None,
+ contents: QUAD_VERTS.as_bytes(),
+ usage: wgpu::BufferUsage::VERTEX,
+ });
- let indices = device.create_buffer_with_data(
- QUAD_INDICES.as_bytes(),
- wgpu::BufferUsage::INDEX,
- );
+ let indices =
+ device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
+ label: None,
+ contents: QUAD_INDICES.as_bytes(),
+ usage: wgpu::BufferUsage::INDEX,
+ });
let instances = device.create_buffer(&wgpu::BufferDescriptor {
label: None,
size: mem::size_of::<Instance>() as u64 * Instance::MAX as u64,
usage: wgpu::BufferUsage::VERTEX | wgpu::BufferUsage::COPY_DST,
+ mapped_at_creation: false,
});
let texture_atlas = Atlas::new(device);
@@ -235,7 +249,7 @@ impl Pipeline {
let texture = device.create_bind_group(&wgpu::BindGroupDescriptor {
label: None,
layout: &texture_layout,
- bindings: &[wgpu::Binding {
+ entries: &[wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::TextureView(
&texture_atlas.view(),
@@ -282,6 +296,7 @@ impl Pipeline {
pub fn draw(
&mut self,
device: &wgpu::Device,
+ staging_belt: &mut wgpu::util::StagingBelt,
encoder: &mut wgpu::CommandEncoder,
images: &[layer::Image],
transformation: Transformation,
@@ -356,7 +371,7 @@ impl Pipeline {
device.create_bind_group(&wgpu::BindGroupDescriptor {
label: None,
layout: &self.texture_layout,
- bindings: &[wgpu::Binding {
+ entries: &[wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::TextureView(
&self.texture_atlas.view(),
@@ -367,26 +382,23 @@ impl Pipeline {
self.texture_version = texture_version;
}
- let uniforms_buffer = device.create_buffer_with_data(
- Uniforms {
- transform: transformation.into(),
- }
- .as_bytes(),
- wgpu::BufferUsage::COPY_SRC,
- );
-
- encoder.copy_buffer_to_buffer(
- &uniforms_buffer,
- 0,
- &self.uniforms,
- 0,
- std::mem::size_of::<Uniforms>() as u64,
- );
-
- let instances_buffer = device.create_buffer_with_data(
- instances.as_bytes(),
- wgpu::BufferUsage::COPY_SRC,
- );
+ {
+ let mut uniforms_buffer = staging_belt.write_buffer(
+ encoder,
+ &self.uniforms,
+ 0,
+ wgpu::BufferSize::new(mem::size_of::<Uniforms>() as u64)
+ .unwrap(),
+ device,
+ );
+
+ uniforms_buffer.copy_from_slice(
+ Uniforms {
+ transform: transformation.into(),
+ }
+ .as_bytes(),
+ );
+ }
let mut i = 0;
let total = instances.len();
@@ -395,27 +407,29 @@ impl Pipeline {
let end = (i + Instance::MAX).min(total);
let amount = end - i;
- encoder.copy_buffer_to_buffer(
- &instances_buffer,
- (i * std::mem::size_of::<Instance>()) as u64,
+ let mut instances_buffer = staging_belt.write_buffer(
+ encoder,
&self.instances,
0,
- (amount * std::mem::size_of::<Instance>()) as u64,
+ wgpu::BufferSize::new(
+ (amount * std::mem::size_of::<Instance>()) as u64,
+ )
+ .unwrap(),
+ device,
);
+ instances_buffer
+ .copy_from_slice(instances[i..i + amount].as_bytes());
+
let mut render_pass =
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
color_attachments: &[
wgpu::RenderPassColorAttachmentDescriptor {
attachment: target,
resolve_target: None,
- load_op: wgpu::LoadOp::Load,
- store_op: wgpu::StoreOp::Store,
- clear_color: wgpu::Color {
- r: 0.0,
- g: 0.0,
- b: 0.0,
- a: 0.0,
+ ops: wgpu::Operations {
+ load: wgpu::LoadOp::Load,
+ store: true,
},
},
],
@@ -425,9 +439,9 @@ impl Pipeline {
render_pass.set_pipeline(&self.pipeline);
render_pass.set_bind_group(0, &self.constants, &[]);
render_pass.set_bind_group(1, &self.texture, &[]);
- render_pass.set_index_buffer(&self.indices, 0, 0);
- render_pass.set_vertex_buffer(0, &self.vertices, 0, 0);
- render_pass.set_vertex_buffer(1, &self.instances, 0, 0);
+ render_pass.set_index_buffer(self.indices.slice(..));
+ render_pass.set_vertex_buffer(0, self.vertices.slice(..));
+ render_pass.set_vertex_buffer(1, self.instances.slice(..));
render_pass.set_scissor_rect(
bounds.x,
diff --git a/wgpu/src/image/atlas.rs b/wgpu/src/image/atlas.rs
index 3ce3ce8b..99e9995f 100644
--- a/wgpu/src/image/atlas.rs
+++ b/wgpu/src/image/atlas.rs
@@ -30,7 +30,6 @@ impl Atlas {
let texture = device.create_texture(&wgpu::TextureDescriptor {
label: None,
size: extent,
- array_layer_count: 2,
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
@@ -40,7 +39,10 @@ impl Atlas {
| wgpu::TextureUsage::SAMPLED,
});
- let texture_view = texture.create_default_view();
+ let texture_view = texture.create_view(&wgpu::TextureViewDescriptor {
+ dimension: Some(wgpu::TextureViewDimension::D2Array),
+ ..Default::default()
+ });
Atlas {
texture,
@@ -65,6 +67,8 @@ impl Atlas {
device: &wgpu::Device,
encoder: &mut wgpu::CommandEncoder,
) -> Option<Entry> {
+ use wgpu::util::DeviceExt;
+
let entry = {
let current_size = self.layers.len();
let entry = self.allocate(width, height)?;
@@ -78,8 +82,31 @@ impl Atlas {
log::info!("Allocated atlas entry: {:?}", entry);
+ // It is a webgpu requirement that:
+ // BufferCopyView.layout.bytes_per_row % wgpu::COPY_BYTES_PER_ROW_ALIGNMENT == 0
+ // So we calculate padded_width by rounding width up to the next
+ // multiple of wgpu::COPY_BYTES_PER_ROW_ALIGNMENT.
+ let align = wgpu::COPY_BYTES_PER_ROW_ALIGNMENT;
+ let padding = (align - (4 * width) % align) % align;
+ let padded_width = (4 * width + padding) as usize;
+ let padded_data_size = padded_width * height as usize;
+
+ let mut padded_data = vec![0; padded_data_size];
+
+ for row in 0..height as usize {
+ let offset = row * padded_width;
+
+ padded_data[offset..offset + 4 * width as usize].copy_from_slice(
+ &data[row * 4 * width as usize..(row + 1) * 4 * width as usize],
+ )
+ }
+
let buffer =
- device.create_buffer_with_data(data, wgpu::BufferUsage::COPY_SRC);
+ device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
+ label: None,
+ contents: &padded_data,
+ usage: wgpu::BufferUsage::COPY_SRC,
+ });
match &entry {
Entry::Contiguous(allocation) => {
@@ -87,6 +114,7 @@ impl Atlas {
&buffer,
width,
height,
+ padding,
0,
&allocation,
encoder,
@@ -95,12 +123,13 @@ impl Atlas {
Entry::Fragmented { fragments, .. } => {
for fragment in fragments {
let (x, y) = fragment.position;
- let offset = (y * width + x) as usize * 4;
+ let offset = (y * padded_width as u32 + x) as usize * 4;
self.upload_allocation(
&buffer,
width,
height,
+ padding,
offset,
&fragment.allocation,
encoder,
@@ -253,6 +282,7 @@ impl Atlas {
buffer: &wgpu::Buffer,
image_width: u32,
image_height: u32,
+ padding: u32,
offset: usize,
allocation: &Allocation,
encoder: &mut wgpu::CommandEncoder,
@@ -270,15 +300,20 @@ impl Atlas {
encoder.copy_buffer_to_texture(
wgpu::BufferCopyView {
buffer,
- offset: offset as u64,
- bytes_per_row: 4 * image_width,
- rows_per_image: image_height,
+ layout: wgpu::TextureDataLayout {
+ offset: offset as u64,
+ bytes_per_row: 4 * image_width + padding,
+ rows_per_image: image_height,
+ },
},
wgpu::TextureCopyView {
texture: &self.texture,
- array_layer: layer as u32,
mip_level: 0,
- origin: wgpu::Origin3d { x, y, z: 0 },
+ origin: wgpu::Origin3d {
+ x,
+ y,
+ z: layer as u32,
+ },
},
extent,
);
@@ -299,9 +334,8 @@ impl Atlas {
size: wgpu::Extent3d {
width: SIZE,
height: SIZE,
- depth: 1,
+ depth: self.layers.len() as u32,
},
- array_layer_count: self.layers.len() as u32,
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
@@ -323,15 +357,21 @@ impl Atlas {
encoder.copy_texture_to_texture(
wgpu::TextureCopyView {
texture: &self.texture,
- array_layer: i as u32,
mip_level: 0,
- origin: wgpu::Origin3d { x: 0, y: 0, z: 0 },
+ origin: wgpu::Origin3d {
+ x: 0,
+ y: 0,
+ z: i as u32,
+ },
},
wgpu::TextureCopyView {
texture: &new_texture,
- array_layer: i as u32,
mip_level: 0,
- origin: wgpu::Origin3d { x: 0, y: 0, z: 0 },
+ origin: wgpu::Origin3d {
+ x: 0,
+ y: 0,
+ z: i as u32,
+ },
},
wgpu::Extent3d {
width: SIZE,
@@ -342,6 +382,10 @@ impl Atlas {
}
self.texture = new_texture;
- self.texture_view = self.texture.create_default_view();
+ self.texture_view =
+ self.texture.create_view(&wgpu::TextureViewDescriptor {
+ dimension: Some(wgpu::TextureViewDimension::D2Array),
+ ..Default::default()
+ });
}
}