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authorLibravatar Héctor Ramón <hector0193@gmail.com>2020-05-05 00:05:47 +0200
committerLibravatar GitHub <noreply@github.com>2020-05-05 00:05:47 +0200
commit7dc02a5e16a3143b7c3ba9270207e3ebda71d567 (patch)
treedd727f138641fbda008af8e7827369cc99420749 /wgpu
parent27aad74a32fd8ac2b12f9d32df8a3b61a3175457 (diff)
parent93c6be5eef577f0778b5787dac37351c035ed471 (diff)
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Merge pull request #325 from hecrj/feature/canvas-interaction
Canvas interactivity and Game of Life example
Diffstat (limited to 'wgpu')
-rw-r--r--wgpu/src/primitive.rs19
-rw-r--r--wgpu/src/renderer.rs61
-rw-r--r--wgpu/src/renderer/widget/button.rs6
-rw-r--r--wgpu/src/renderer/widget/checkbox.rs6
-rw-r--r--wgpu/src/renderer/widget/column.rs12
-rw-r--r--wgpu/src/renderer/widget/container.rs6
-rw-r--r--wgpu/src/renderer/widget/image.rs4
-rw-r--r--wgpu/src/renderer/widget/pane_grid.rs25
-rw-r--r--wgpu/src/renderer/widget/progress_bar.rs4
-rw-r--r--wgpu/src/renderer/widget/radio.rs6
-rw-r--r--wgpu/src/renderer/widget/row.rs12
-rw-r--r--wgpu/src/renderer/widget/scrollable.rs10
-rw-r--r--wgpu/src/renderer/widget/slider.rs8
-rw-r--r--wgpu/src/renderer/widget/space.rs4
-rw-r--r--wgpu/src/renderer/widget/svg.rs4
-rw-r--r--wgpu/src/renderer/widget/text.rs4
-rw-r--r--wgpu/src/renderer/widget/text_input.rs9
-rw-r--r--wgpu/src/triangle.rs53
-rw-r--r--wgpu/src/widget/canvas.rs156
-rw-r--r--wgpu/src/widget/canvas/cache.rs108
-rw-r--r--wgpu/src/widget/canvas/cursor.rs72
-rw-r--r--wgpu/src/widget/canvas/drawable.rs12
-rw-r--r--wgpu/src/widget/canvas/event.rs10
-rw-r--r--wgpu/src/widget/canvas/frame.rs80
-rw-r--r--wgpu/src/widget/canvas/geometry.rs34
-rw-r--r--wgpu/src/widget/canvas/layer.rs25
-rw-r--r--wgpu/src/widget/canvas/layer/cache.rs128
-rw-r--r--wgpu/src/widget/canvas/program.rs85
-rw-r--r--wgpu/src/widget/canvas/stroke.rs32
-rw-r--r--wgpu/src/window/backend.rs8
30 files changed, 650 insertions, 353 deletions
diff --git a/wgpu/src/primitive.rs b/wgpu/src/primitive.rs
index 46d9e624..e73227ef 100644
--- a/wgpu/src/primitive.rs
+++ b/wgpu/src/primitive.rs
@@ -1,5 +1,5 @@
use iced_native::{
- image, svg, Background, Color, Font, HorizontalAlignment, Point, Rectangle,
+ image, svg, Background, Color, Font, HorizontalAlignment, Rectangle, Size,
Vector, VerticalAlignment,
};
@@ -70,12 +70,22 @@ pub enum Primitive {
/// The content of the clip
content: Box<Primitive>,
},
+ /// A primitive that applies a translation
+ Translate {
+ /// The translation vector
+ translation: Vector,
+
+ /// The primitive to translate
+ content: Box<Primitive>,
+ },
/// A low-level primitive to render a mesh of triangles.
///
/// It can be used to render many kinds of geometry freely.
Mesh2D {
- /// The top-left coordinate of the mesh
- origin: Point,
+ /// The size of the drawable region of the mesh.
+ ///
+ /// Any geometry that falls out of this region will be clipped.
+ size: Size,
/// The vertex and index buffers of the mesh
buffers: triangle::Mesh2D,
@@ -85,9 +95,6 @@ pub enum Primitive {
/// This can be useful if you are implementing a widget where primitive
/// generation is expensive.
Cached {
- /// The origin of the coordinate system of the cached primitives
- origin: Point,
-
/// The cached primitive
cache: Arc<Primitive>,
},
diff --git a/wgpu/src/renderer.rs b/wgpu/src/renderer.rs
index ca9364c1..71b4af38 100644
--- a/wgpu/src/renderer.rs
+++ b/wgpu/src/renderer.rs
@@ -7,8 +7,7 @@ use crate::{
use crate::image::{self, Image};
use iced_native::{
- layout, Background, Color, Layout, MouseCursor, Point, Rectangle, Vector,
- Widget,
+ layout, mouse, Background, Color, Layout, Point, Rectangle, Vector, Widget,
};
mod widget;
@@ -29,7 +28,7 @@ pub struct Renderer {
struct Layer<'a> {
bounds: Rectangle<u32>,
quads: Vec<Quad>,
- meshes: Vec<(Point, &'a triangle::Mesh2D)>,
+ meshes: Vec<(Vector, Rectangle<u32>, &'a triangle::Mesh2D)>,
text: Vec<wgpu_glyph::Section<'a>>,
#[cfg(any(feature = "image", feature = "svg"))]
@@ -48,6 +47,12 @@ impl<'a> Layer<'a> {
images: Vec::new(),
}
}
+
+ pub fn intersection(&self, rectangle: Rectangle) -> Option<Rectangle<u32>> {
+ let layer_bounds: Rectangle<f32> = self.bounds.into();
+
+ layer_bounds.intersection(&rectangle).map(Into::into)
+ }
}
impl Renderer {
@@ -88,10 +93,10 @@ impl Renderer {
device: &wgpu::Device,
encoder: &mut wgpu::CommandEncoder,
target: Target<'_>,
- (primitive, mouse_cursor): &(Primitive, MouseCursor),
+ (primitive, mouse_interaction): &(Primitive, mouse::Interaction),
scale_factor: f64,
overlay: &[T],
- ) -> MouseCursor {
+ ) -> mouse::Interaction {
log::debug!("Drawing");
let (width, height) = target.viewport.dimensions();
@@ -126,7 +131,7 @@ impl Renderer {
#[cfg(any(feature = "image", feature = "svg"))]
self.image_pipeline.trim_cache();
- *mouse_cursor
+ *mouse_interaction
}
fn draw_primitive<'a>(
@@ -214,10 +219,20 @@ impl Renderer {
border_color: border_color.into_linear(),
});
}
- Primitive::Mesh2D { origin, buffers } => {
+ Primitive::Mesh2D { size, buffers } => {
let layer = layers.last_mut().unwrap();
- layer.meshes.push((*origin + translation, buffers));
+ // Only draw visible content
+ if let Some(clip_bounds) = layer.intersection(Rectangle::new(
+ Point::new(translation.x, translation.y),
+ *size,
+ )) {
+ layer.meshes.push((
+ translation,
+ clip_bounds.into(),
+ buffers,
+ ));
+ }
}
Primitive::Clip {
bounds,
@@ -226,16 +241,10 @@ impl Renderer {
} => {
let layer = layers.last_mut().unwrap();
- let layer_bounds: Rectangle<f32> = layer.bounds.into();
-
- let clip = Rectangle {
- x: bounds.x + translation.x,
- y: bounds.y + translation.y,
- ..*bounds
- };
-
// Only draw visible content
- if let Some(clip_bounds) = layer_bounds.intersection(&clip) {
+ if let Some(clip_bounds) =
+ layer.intersection(*bounds + translation)
+ {
let clip_layer = Layer::new(clip_bounds.into());
let new_layer = Layer::new(layer.bounds);
@@ -249,15 +258,21 @@ impl Renderer {
layers.push(new_layer);
}
}
-
- Primitive::Cached { origin, cache } => {
+ Primitive::Translate {
+ translation: new_translation,
+ content,
+ } => {
self.draw_primitive(
- translation + Vector::new(origin.x, origin.y),
- &cache,
+ translation + *new_translation,
+ &content,
layers,
);
}
+ Primitive::Cached { cache } => {
+ self.draw_primitive(translation, &cache, layers);
+ }
+
#[cfg(feature = "image")]
Primitive::Image { handle, bounds } => {
let layer = layers.last_mut().unwrap();
@@ -362,8 +377,8 @@ impl Renderer {
target_width,
target_height,
scaled,
+ scale_factor,
&layer.meshes,
- bounds,
);
}
@@ -437,7 +452,7 @@ impl Renderer {
}
impl iced_native::Renderer for Renderer {
- type Output = (Primitive, MouseCursor);
+ type Output = (Primitive, mouse::Interaction);
type Defaults = Defaults;
fn layout<'a, Message>(
diff --git a/wgpu/src/renderer/widget/button.rs b/wgpu/src/renderer/widget/button.rs
index 359b4866..eb225038 100644
--- a/wgpu/src/renderer/widget/button.rs
+++ b/wgpu/src/renderer/widget/button.rs
@@ -1,6 +1,6 @@
use crate::{button::StyleSheet, defaults, Defaults, Primitive, Renderer};
use iced_native::{
- Background, Color, Element, Layout, MouseCursor, Point, Rectangle, Vector,
+ mouse, Background, Color, Element, Layout, Point, Rectangle, Vector,
};
impl iced_native::button::Renderer for Renderer {
@@ -84,9 +84,9 @@ impl iced_native::button::Renderer for Renderer {
content
},
if is_mouse_over {
- MouseCursor::Pointer
+ mouse::Interaction::Pointer
} else {
- MouseCursor::OutOfBounds
+ mouse::Interaction::default()
},
)
}
diff --git a/wgpu/src/renderer/widget/checkbox.rs b/wgpu/src/renderer/widget/checkbox.rs
index c0f1bf21..0340bf62 100644
--- a/wgpu/src/renderer/widget/checkbox.rs
+++ b/wgpu/src/renderer/widget/checkbox.rs
@@ -1,6 +1,6 @@
use crate::{checkbox::StyleSheet, Primitive, Renderer};
use iced_native::{
- checkbox, HorizontalAlignment, MouseCursor, Rectangle, VerticalAlignment,
+ checkbox, mouse, HorizontalAlignment, Rectangle, VerticalAlignment,
};
impl checkbox::Renderer for Renderer {
@@ -54,9 +54,9 @@ impl checkbox::Renderer for Renderer {
},
},
if is_mouse_over {
- MouseCursor::Pointer
+ mouse::Interaction::Pointer
} else {
- MouseCursor::OutOfBounds
+ mouse::Interaction::default()
},
)
}
diff --git a/wgpu/src/renderer/widget/column.rs b/wgpu/src/renderer/widget/column.rs
index 95a7463a..b853276d 100644
--- a/wgpu/src/renderer/widget/column.rs
+++ b/wgpu/src/renderer/widget/column.rs
@@ -1,5 +1,5 @@
use crate::{Primitive, Renderer};
-use iced_native::{column, Element, Layout, MouseCursor, Point};
+use iced_native::{column, mouse, Element, Layout, Point};
impl column::Renderer for Renderer {
fn draw<Message>(
@@ -9,7 +9,7 @@ impl column::Renderer for Renderer {
layout: Layout<'_>,
cursor_position: Point,
) -> Self::Output {
- let mut mouse_cursor = MouseCursor::OutOfBounds;
+ let mut mouse_interaction = mouse::Interaction::default();
(
Primitive::Group {
@@ -17,18 +17,18 @@ impl column::Renderer for Renderer {
.iter()
.zip(layout.children())
.map(|(child, layout)| {
- let (primitive, new_mouse_cursor) =
+ let (primitive, new_mouse_interaction) =
child.draw(self, defaults, layout, cursor_position);
- if new_mouse_cursor > mouse_cursor {
- mouse_cursor = new_mouse_cursor;
+ if new_mouse_interaction > mouse_interaction {
+ mouse_interaction = new_mouse_interaction;
}
primitive
})
.collect(),
},
- mouse_cursor,
+ mouse_interaction,
)
}
}
diff --git a/wgpu/src/renderer/widget/container.rs b/wgpu/src/renderer/widget/container.rs
index dda7dc8a..30cc3f07 100644
--- a/wgpu/src/renderer/widget/container.rs
+++ b/wgpu/src/renderer/widget/container.rs
@@ -21,7 +21,7 @@ impl iced_native::container::Renderer for Renderer {
},
};
- let (content, mouse_cursor) =
+ let (content, mouse_interaction) =
content.draw(self, &defaults, content_layout, cursor_position);
if style.background.is_some() || style.border_width > 0 {
@@ -39,10 +39,10 @@ impl iced_native::container::Renderer for Renderer {
Primitive::Group {
primitives: vec![quad, content],
},
- mouse_cursor,
+ mouse_interaction,
)
} else {
- (content, mouse_cursor)
+ (content, mouse_interaction)
}
}
}
diff --git a/wgpu/src/renderer/widget/image.rs b/wgpu/src/renderer/widget/image.rs
index 70dc5d97..c4c04984 100644
--- a/wgpu/src/renderer/widget/image.rs
+++ b/wgpu/src/renderer/widget/image.rs
@@ -1,5 +1,5 @@
use crate::{Primitive, Renderer};
-use iced_native::{image, Layout, MouseCursor};
+use iced_native::{image, mouse, Layout};
impl image::Renderer for Renderer {
fn dimensions(&self, handle: &image::Handle) -> (u32, u32) {
@@ -16,7 +16,7 @@ impl image::Renderer for Renderer {
handle,
bounds: layout.bounds(),
},
- MouseCursor::OutOfBounds,
+ mouse::Interaction::default(),
)
}
}
diff --git a/wgpu/src/renderer/widget/pane_grid.rs b/wgpu/src/renderer/widget/pane_grid.rs
index 2d201fec..2253e4af 100644
--- a/wgpu/src/renderer/widget/pane_grid.rs
+++ b/wgpu/src/renderer/widget/pane_grid.rs
@@ -1,7 +1,8 @@
use crate::{Primitive, Renderer};
use iced_native::{
+ mouse,
pane_grid::{self, Axis, Pane},
- Element, Layout, MouseCursor, Point, Rectangle, Vector,
+ Element, Layout, Point, Rectangle, Vector,
};
impl pane_grid::Renderer for Renderer {
@@ -22,7 +23,7 @@ impl pane_grid::Renderer for Renderer {
cursor_position
};
- let mut mouse_cursor = MouseCursor::OutOfBounds;
+ let mut mouse_interaction = mouse::Interaction::default();
let mut dragged_pane = None;
let mut panes: Vec<_> = content
@@ -30,11 +31,11 @@ impl pane_grid::Renderer for Renderer {
.zip(layout.children())
.enumerate()
.map(|(i, ((id, pane), layout))| {
- let (primitive, new_mouse_cursor) =
+ let (primitive, new_mouse_interaction) =
pane.draw(self, defaults, layout, pane_cursor_position);
- if new_mouse_cursor > mouse_cursor {
- mouse_cursor = new_mouse_cursor;
+ if new_mouse_interaction > mouse_interaction {
+ mouse_interaction = new_mouse_interaction;
}
if Some(*id) == dragging {
@@ -59,12 +60,12 @@ impl pane_grid::Renderer for Renderer {
height: bounds.height + 0.5,
},
offset: Vector::new(0, 0),
- content: Box::new(Primitive::Cached {
- origin: Point::new(
+ content: Box::new(Primitive::Translate {
+ translation: Vector::new(
cursor_position.x - bounds.x - bounds.width / 2.0,
cursor_position.y - bounds.y - bounds.height / 2.0,
),
- cache: std::sync::Arc::new(pane),
+ content: Box::new(pane),
}),
};
@@ -78,14 +79,14 @@ impl pane_grid::Renderer for Renderer {
(
Primitive::Group { primitives },
if dragging.is_some() {
- MouseCursor::Grabbing
+ mouse::Interaction::Grabbing
} else if let Some(axis) = resizing {
match axis {
- Axis::Horizontal => MouseCursor::ResizingVertically,
- Axis::Vertical => MouseCursor::ResizingHorizontally,
+ Axis::Horizontal => mouse::Interaction::ResizingVertically,
+ Axis::Vertical => mouse::Interaction::ResizingHorizontally,
}
} else {
- mouse_cursor
+ mouse_interaction
},
)
}
diff --git a/wgpu/src/renderer/widget/progress_bar.rs b/wgpu/src/renderer/widget/progress_bar.rs
index 34e33276..2baeeb14 100644
--- a/wgpu/src/renderer/widget/progress_bar.rs
+++ b/wgpu/src/renderer/widget/progress_bar.rs
@@ -1,5 +1,5 @@
use crate::{progress_bar::StyleSheet, Primitive, Renderer};
-use iced_native::{progress_bar, Color, MouseCursor, Rectangle};
+use iced_native::{mouse, progress_bar, Color, Rectangle};
impl progress_bar::Renderer for Renderer {
type Style = Box<dyn StyleSheet>;
@@ -48,7 +48,7 @@ impl progress_bar::Renderer for Renderer {
} else {
background
},
- MouseCursor::OutOfBounds,
+ mouse::Interaction::default(),
)
}
}
diff --git a/wgpu/src/renderer/widget/radio.rs b/wgpu/src/renderer/widget/radio.rs
index 564f066b..2f1461db 100644
--- a/wgpu/src/renderer/widget/radio.rs
+++ b/wgpu/src/renderer/widget/radio.rs
@@ -1,5 +1,5 @@
use crate::{radio::StyleSheet, Primitive, Renderer};
-use iced_native::{radio, Background, Color, MouseCursor, Rectangle};
+use iced_native::{mouse, radio, Background, Color, Rectangle};
const SIZE: f32 = 28.0;
const DOT_SIZE: f32 = SIZE / 2.0;
@@ -55,9 +55,9 @@ impl radio::Renderer for Renderer {
},
},
if is_mouse_over {
- MouseCursor::Pointer
+ mouse::Interaction::Pointer
} else {
- MouseCursor::OutOfBounds
+ mouse::Interaction::default()
},
)
}
diff --git a/wgpu/src/renderer/widget/row.rs b/wgpu/src/renderer/widget/row.rs
index bd9f1a04..d0b7ef09 100644
--- a/wgpu/src/renderer/widget/row.rs
+++ b/wgpu/src/renderer/widget/row.rs
@@ -1,5 +1,5 @@
use crate::{Primitive, Renderer};
-use iced_native::{row, Element, Layout, MouseCursor, Point};
+use iced_native::{mouse, row, Element, Layout, Point};
impl row::Renderer for Renderer {
fn draw<Message>(
@@ -9,7 +9,7 @@ impl row::Renderer for Renderer {
layout: Layout<'_>,
cursor_position: Point,
) -> Self::Output {
- let mut mouse_cursor = MouseCursor::OutOfBounds;
+ let mut mouse_interaction = mouse::Interaction::default();
(
Primitive::Group {
@@ -17,18 +17,18 @@ impl row::Renderer for Renderer {
.iter()
.zip(layout.children())
.map(|(child, layout)| {
- let (primitive, new_mouse_cursor) =
+ let (primitive, new_mouse_interaction) =
child.draw(self, defaults, layout, cursor_position);
- if new_mouse_cursor > mouse_cursor {
- mouse_cursor = new_mouse_cursor;
+ if new_mouse_interaction > mouse_interaction {
+ mouse_interaction = new_mouse_interaction;
}
primitive
})
.collect(),
},
- mouse_cursor,
+ mouse_interaction,
)
}
}
diff --git a/wgpu/src/renderer/widget/scrollable.rs b/wgpu/src/renderer/widget/scrollable.rs
index 732523e3..8a400b82 100644
--- a/wgpu/src/renderer/widget/scrollable.rs
+++ b/wgpu/src/renderer/widget/scrollable.rs
@@ -1,7 +1,5 @@
use crate::{Primitive, Renderer};
-use iced_native::{
- scrollable, Background, Color, MouseCursor, Rectangle, Vector,
-};
+use iced_native::{mouse, scrollable, Background, Color, Rectangle, Vector};
const SCROLLBAR_WIDTH: u16 = 10;
const SCROLLBAR_MARGIN: u16 = 2;
@@ -56,7 +54,7 @@ impl scrollable::Renderer for Renderer {
scrollbar: Option<scrollable::Scrollbar>,
offset: u32,
style_sheet: &Self::Style,
- (content, mouse_cursor): Self::Output,
+ (content, mouse_interaction): Self::Output,
) -> Self::Output {
(
if let Some(scrollbar) = scrollbar {
@@ -118,9 +116,9 @@ impl scrollable::Renderer for Renderer {
content
},
if is_mouse_over_scrollbar || state.is_scroller_grabbed() {
- MouseCursor::Idle
+ mouse::Interaction::Idle
} else {
- mouse_cursor
+ mouse_interaction
},
)
}
diff --git a/wgpu/src/renderer/widget/slider.rs b/wgpu/src/renderer/widget/slider.rs
index c8ebd0da..220feace 100644
--- a/wgpu/src/renderer/widget/slider.rs
+++ b/wgpu/src/renderer/widget/slider.rs
@@ -2,7 +2,7 @@ use crate::{
slider::{HandleShape, StyleSheet},
Primitive, Renderer,
};
-use iced_native::{slider, Background, Color, MouseCursor, Point, Rectangle};
+use iced_native::{mouse, slider, Background, Color, Point, Rectangle};
const HANDLE_HEIGHT: f32 = 22.0;
@@ -95,11 +95,11 @@ impl slider::Renderer for Renderer {
primitives: vec![rail_top, rail_bottom, handle],
},
if is_dragging {
- MouseCursor::Grabbing
+ mouse::Interaction::Grabbing
} else if is_mouse_over {
- MouseCursor::Grab
+ mouse::Interaction::Grab
} else {
- MouseCursor::OutOfBounds
+ mouse::Interaction::default()
},
)
}
diff --git a/wgpu/src/renderer/widget/space.rs b/wgpu/src/renderer/widget/space.rs
index 28e05437..225f7e6c 100644
--- a/wgpu/src/renderer/widget/space.rs
+++ b/wgpu/src/renderer/widget/space.rs
@@ -1,8 +1,8 @@
use crate::{Primitive, Renderer};
-use iced_native::{space, MouseCursor, Rectangle};
+use iced_native::{mouse, space, Rectangle};
impl space::Renderer for Renderer {
fn draw(&mut self, _bounds: Rectangle) -> Self::Output {
- (Primitive::None, MouseCursor::OutOfBounds)
+ (Primitive::None, mouse::Interaction::default())
}
}
diff --git a/wgpu/src/renderer/widget/svg.rs b/wgpu/src/renderer/widget/svg.rs
index 67bc3fe1..f6d6d0ba 100644
--- a/wgpu/src/renderer/widget/svg.rs
+++ b/wgpu/src/renderer/widget/svg.rs
@@ -1,5 +1,5 @@
use crate::{Primitive, Renderer};
-use iced_native::{svg, Layout, MouseCursor};
+use iced_native::{mouse, svg, Layout};
impl svg::Renderer for Renderer {
fn dimensions(&self, handle: &svg::Handle) -> (u32, u32) {
@@ -16,7 +16,7 @@ impl svg::Renderer for Renderer {
handle,
bounds: layout.bounds(),
},
- MouseCursor::OutOfBounds,
+ mouse::Interaction::default(),
)
}
}
diff --git a/wgpu/src/renderer/widget/text.rs b/wgpu/src/renderer/widget/text.rs
index f27cc430..4605ed06 100644
--- a/wgpu/src/renderer/widget/text.rs
+++ b/wgpu/src/renderer/widget/text.rs
@@ -1,6 +1,6 @@
use crate::{Primitive, Renderer};
use iced_native::{
- text, Color, Font, HorizontalAlignment, MouseCursor, Rectangle, Size,
+ mouse, text, Color, Font, HorizontalAlignment, Rectangle, Size,
VerticalAlignment,
};
@@ -55,7 +55,7 @@ impl text::Renderer for Renderer {
horizontal_alignment,
vertical_alignment,
},
- MouseCursor::OutOfBounds,
+ mouse::Interaction::default(),
)
}
}
diff --git a/wgpu/src/renderer/widget/text_input.rs b/wgpu/src/renderer/widget/text_input.rs
index 6f72db68..57be6692 100644
--- a/wgpu/src/renderer/widget/text_input.rs
+++ b/wgpu/src/renderer/widget/text_input.rs
@@ -1,9 +1,10 @@
use crate::{text_input::StyleSheet, Primitive, Renderer};
use iced_native::{
+ mouse,
text_input::{self, cursor},
- Background, Color, Font, HorizontalAlignment, MouseCursor, Point,
- Rectangle, Size, Vector, VerticalAlignment,
+ Background, Color, Font, HorizontalAlignment, Point, Rectangle, Size,
+ Vector, VerticalAlignment,
};
use std::f32;
@@ -232,9 +233,9 @@ impl text_input::Renderer for Renderer {
primitives: vec![input, contents],
},
if is_mouse_over {
- MouseCursor::Text
+ mouse::Interaction::Text
} else {
- MouseCursor::OutOfBounds
+ mouse::Interaction::default()
},
)
}
diff --git a/wgpu/src/triangle.rs b/wgpu/src/triangle.rs
index 86c74fcd..3e68a269 100644
--- a/wgpu/src/triangle.rs
+++ b/wgpu/src/triangle.rs
@@ -1,14 +1,14 @@
//! Draw meshes of triangles.
use crate::{settings, Transformation};
-use iced_native::{Point, Rectangle};
+use iced_native::{Rectangle, Vector};
use std::mem;
use zerocopy::AsBytes;
mod msaa;
const UNIFORM_BUFFER_SIZE: usize = 100;
-const VERTEX_BUFFER_SIZE: usize = 100_000;
-const INDEX_BUFFER_SIZE: usize = 100_000;
+const VERTEX_BUFFER_SIZE: usize = 10_000;
+const INDEX_BUFFER_SIZE: usize = 10_000;
#[derive(Debug)]
pub(crate) struct Pipeline {
@@ -201,15 +201,15 @@ impl Pipeline {
target_width: u32,
target_height: u32,
transformation: Transformation,
- meshes: &[(Point, &Mesh2D)],
- bounds: Rectangle<u32>,
+ scale_factor: f32,
+ meshes: &[(Vector, Rectangle<u32>, &Mesh2D)],
) {
// This looks a bit crazy, but we are just counting how many vertices
// and indices we will need to handle.
// TODO: Improve readability
let (total_vertices, total_indices) = meshes
.iter()
- .map(|(_, mesh)| (mesh.vertices.len(), mesh.indices.len()))
+ .map(|(_, _, mesh)| (mesh.vertices.len(), mesh.indices.len()))
.fold((0, 0), |(total_v, total_i), (v, i)| {
(total_v + v, total_i + i)
});
@@ -230,12 +230,10 @@ impl Pipeline {
let mut last_index = 0;
// We upload everything upfront
- for (origin, mesh) in meshes {
- let transform = Uniforms {
- transform: (transformation
- * Transformation::translate(origin.x, origin.y))
- .into(),
- };
+ for (origin, _, mesh) in meshes {
+ let transform = (transformation
+ * Transformation::translate(origin.x, origin.y))
+ .into();
let vertex_buffer = device.create_buffer_with_data(
mesh.vertices.as_bytes(),
@@ -318,16 +316,19 @@ impl Pipeline {
});
render_pass.set_pipeline(&self.pipeline);
- render_pass.set_scissor_rect(
- bounds.x,
- bounds.y,
- bounds.width,
- bounds.height,
- );
for (i, (vertex_offset, index_offset, indices)) in
offsets.into_iter().enumerate()
{
+ let bounds = meshes[i].1 * scale_factor;
+
+ render_pass.set_scissor_rect(
+ bounds.x,
+ bounds.y,
+ bounds.width,
+ bounds.height,
+ );
+
render_pass.set_bind_group(
0,
&self.constants,
@@ -361,12 +362,28 @@ impl Pipeline {
#[derive(Debug, Clone, Copy, AsBytes)]
struct Uniforms {
transform: [f32; 16],
+ // We need to align this to 256 bytes to please `wgpu`...
+ // TODO: Be smarter and stop wasting memory!
+ _padding_a: [f32; 32],
+ _padding_b: [f32; 16],
}
impl Default for Uniforms {
fn default() -> Self {
Self {
transform: *Transformation::identity().as_ref(),
+ _padding_a: [0.0; 32],
+ _padding_b: [0.0; 16],
+ }
+ }
+}
+
+impl From<Transformation> for Uniforms {
+ fn from(transformation: Transformation) -> Uniforms {
+ Self {
+ transform: transformation.into(),
+ _padding_a: [0.0; 32],
+ _padding_b: [0.0; 16],
}
}
}
diff --git a/wgpu/src/widget/canvas.rs b/wgpu/src/widget/canvas.rs
index 325f90ce..2fc10ea0 100644
--- a/wgpu/src/widget/canvas.rs
+++ b/wgpu/src/widget/canvas.rs
@@ -9,35 +9,38 @@
use crate::{Defaults, Primitive, Renderer};
use iced_native::{
- layout, Element, Hasher, Layout, Length, MouseCursor, Point, Size, Widget,
+ layout, mouse, Clipboard, Element, Hasher, Layout, Length, Point, Size,
+ Vector, Widget,
};
use std::hash::Hash;
+use std::marker::PhantomData;
-pub mod layer;
pub mod path;
-mod drawable;
+mod cache;
+mod cursor;
+mod event;
mod fill;
mod frame;
+mod geometry;
+mod program;
mod stroke;
mod text;
-pub use drawable::Drawable;
+pub use cache::Cache;
+pub use cursor::Cursor;
+pub use event::Event;
pub use fill::Fill;
pub use frame::Frame;
-pub use layer::Layer;
+pub use geometry::Geometry;
pub use path::Path;
+pub use program::Program;
pub use stroke::{LineCap, LineJoin, Stroke};
pub use text::Text;
/// A widget capable of drawing 2D graphics.
///
-/// A [`Canvas`] may contain multiple layers. A [`Layer`] is drawn using the
-/// painter's algorithm. In other words, layers will be drawn on top of each
-/// other in the same order they are pushed into the [`Canvas`].
-///
/// [`Canvas`]: struct.Canvas.html
-/// [`Layer`]: layer/trait.Layer.html
///
/// # Examples
/// The repository has a couple of [examples] showcasing how to use a
@@ -45,12 +48,15 @@ pub use text::Text;
///
/// - [`clock`], an application that uses the [`Canvas`] widget to draw a clock
/// and its hands to display the current time.
+/// - [`game_of_life`], an interactive version of the Game of Life, invented by
+/// John Conway.
/// - [`solar_system`], an animated solar system drawn using the [`Canvas`] widget
/// and showcasing how to compose different transforms.
///
-/// [examples]: https://github.com/hecrj/iced/tree/0.1/examples
-/// [`clock`]: https://github.com/hecrj/iced/tree/0.1/examples/clock
-/// [`solar_system`]: https://github.com/hecrj/iced/tree/0.1/examples/solar_system
+/// [examples]: https://github.com/hecrj/iced/tree/master/examples
+/// [`clock`]: https://github.com/hecrj/iced/tree/master/examples/clock
+/// [`game_of_life`]: https://github.com/hecrj/iced/tree/master/examples/game_of_life
+/// [`solar_system`]: https://github.com/hecrj/iced/tree/master/examples/solar_system
///
/// ## Drawing a simple circle
/// If you want to get a quick overview, here's how we can draw a simple circle:
@@ -58,10 +64,10 @@ pub use text::Text;
/// ```no_run
/// # mod iced {
/// # pub use iced_wgpu::canvas;
-/// # pub use iced_native::Color;
+/// # pub use iced_native::{Color, Rectangle};
/// # }
-/// use iced::canvas::{self, layer, Canvas, Drawable, Fill, Frame, Path};
-/// use iced::Color;
+/// use iced::canvas::{self, Canvas, Cursor, Fill, Frame, Geometry, Path, Program};
+/// use iced::{Color, Rectangle};
///
/// // First, we define the data we need for drawing
/// #[derive(Debug)]
@@ -69,43 +75,46 @@ pub use text::Text;
/// radius: f32,
/// }
///
-/// // Then, we implement the `Drawable` trait
-/// impl Drawable for Circle {
-/// fn draw(&self, frame: &mut Frame) {
+/// // Then, we implement the `Program` trait
+/// impl Program<()> for Circle {
+/// fn draw(&self, bounds: Rectangle, _cursor: Cursor) -> Vec<Geometry>{
+/// // We prepare a new `Frame`
+/// let mut frame = Frame::new(bounds.size());
+///
/// // We create a `Path` representing a simple circle
-/// let circle = Path::new(|p| p.circle(frame.center(), self.radius));
+/// let circle = Path::circle(frame.center(), self.radius);
///
/// // And fill it with some color
/// frame.fill(&circle, Fill::Color(Color::BLACK));
+///
+/// // Finally, we produce the geometry
+/// vec![frame.into_geometry()]
/// }
/// }
///
-/// // We can use a `Cache` to avoid unnecessary re-tessellation
-/// let cache: layer::Cache<Circle> = layer::Cache::new();
-///
-/// // Finally, we simply provide the data to our `Cache` and push the resulting
-/// // layer into a `Canvas`
-/// let canvas = Canvas::new()
-/// .push(cache.with(&Circle { radius: 50.0 }));
+/// // Finally, we simply use our `Circle` to create the `Canvas`!
+/// let canvas = Canvas::new(Circle { radius: 50.0 });
/// ```
#[derive(Debug)]
-pub struct Canvas<'a> {
+pub struct Canvas<Message, P: Program<Message>> {
width: Length,
height: Length,
- layers: Vec<Box<dyn Layer + 'a>>,
+ program: P,
+ phantom: PhantomData<Message>,
}
-impl<'a> Canvas<'a> {
+impl<Message, P: Program<Message>> Canvas<Message, P> {
const DEFAULT_SIZE: u16 = 100;
- /// Creates a new [`Canvas`] with no layers.
+ /// Creates a new [`Canvas`].
///
/// [`Canvas`]: struct.Canvas.html
- pub fn new() -> Self {
+ pub fn new(program: P) -> Self {
Canvas {
width: Length::Units(Self::DEFAULT_SIZE),
height: Length::Units(Self::DEFAULT_SIZE),
- layers: Vec::new(),
+ program,
+ phantom: PhantomData,
}
}
@@ -124,20 +133,11 @@ impl<'a> Canvas<'a> {
self.height = height;
self
}
-
- /// Adds a [`Layer`] to the [`Canvas`].
- ///
- /// It will be drawn on top of previous layers.
- ///
- /// [`Layer`]: layer/trait.Layer.html
- /// [`Canvas`]: struct.Canvas.html
- pub fn push(mut self, layer: impl Layer + 'a) -> Self {
- self.layers.push(Box::new(layer));
- self
- }
}
-impl<'a, Message> Widget<Message, Renderer> for Canvas<'a> {
+impl<Message, P: Program<Message>> Widget<Message, Renderer>
+ for Canvas<Message, P>
+{
fn width(&self) -> Length {
self.width
}
@@ -157,45 +157,77 @@ impl<'a, Message> Widget<Message, Renderer> for Canvas<'a> {
layout::Node::new(size)
}
+ fn on_event(
+ &mut self,
+ event: iced_native::Event,
+ layout: Layout<'_>,
+ cursor_position: Point,
+ messages: &mut Vec<Message>,
+ _renderer: &Renderer,
+ _clipboard: Option<&dyn Clipboard>,
+ ) {
+ let bounds = layout.bounds();
+
+ let canvas_event = match event {
+ iced_native::Event::Mouse(mouse_event) => {
+ Some(Event::Mouse(mouse_event))
+ }
+ _ => None,
+ };
+
+ let cursor = Cursor::from_window_position(cursor_position);
+
+ if let Some(canvas_event) = canvas_event {
+ if let Some(message) =
+ self.program.update(canvas_event, bounds, cursor)
+ {
+ messages.push(message);
+ }
+ }
+ }
+
fn draw(
&self,
_renderer: &mut Renderer,
_defaults: &Defaults,
layout: Layout<'_>,
- _cursor_position: Point,
- ) -> (Primitive, MouseCursor) {
+ cursor_position: Point,
+ ) -> (Primitive, mouse::Interaction) {
let bounds = layout.bounds();
- let origin = Point::new(bounds.x, bounds.y);
- let size = Size::new(bounds.width, bounds.height);
+ let translation = Vector::new(bounds.x, bounds.y);
+ let cursor = Cursor::from_window_position(cursor_position);
(
- Primitive::Group {
- primitives: self
- .layers
- .iter()
- .map(|layer| Primitive::Cached {
- origin,
- cache: layer.draw(size),
- })
- .collect(),
+ Primitive::Translate {
+ translation,
+ content: Box::new(Primitive::Group {
+ primitives: self
+ .program
+ .draw(bounds, cursor)
+ .into_iter()
+ .map(Geometry::into_primitive)
+ .collect(),
+ }),
},
- MouseCursor::Idle,
+ self.program.mouse_interaction(bounds, cursor),
)
}
fn hash_layout(&self, state: &mut Hasher) {
- std::any::TypeId::of::<Canvas<'static>>().hash(state);
+ struct Marker;
+ std::any::TypeId::of::<Marker>().hash(state);
self.width.hash(state);
self.height.hash(state);
}
}
-impl<'a, Message> From<Canvas<'a>> for Element<'a, Message, Renderer>
+impl<'a, Message, P: Program<Message> + 'a> From<Canvas<Message, P>>
+ for Element<'a, Message, Renderer>
where
Message: 'static,
{
- fn from(canvas: Canvas<'a>) -> Element<'a, Message, Renderer> {
+ fn from(canvas: Canvas<Message, P>) -> Element<'a, Message, Renderer> {
Element::new(canvas)
}
}
diff --git a/wgpu/src/widget/canvas/cache.rs b/wgpu/src/widget/canvas/cache.rs
new file mode 100644
index 00000000..4b28d164
--- /dev/null
+++ b/wgpu/src/widget/canvas/cache.rs
@@ -0,0 +1,108 @@
+use crate::{
+ canvas::{Frame, Geometry},
+ Primitive,
+};
+
+use iced_native::Size;
+use std::{cell::RefCell, sync::Arc};
+
+enum State {
+ Empty,
+ Filled {
+ bounds: Size,
+ primitive: Arc<Primitive>,
+ },
+}
+
+impl Default for State {
+ fn default() -> Self {
+ State::Empty
+ }
+}
+/// A simple cache that stores generated [`Geometry`] to avoid recomputation.
+///
+/// A [`Cache`] will not redraw its geometry unless the dimensions of its layer
+/// change or it is explicitly cleared.
+///
+/// [`Layer`]: ../trait.Layer.html
+/// [`Cache`]: struct.Cache.html
+/// [`Geometry`]: struct.Geometry.html
+#[derive(Debug, Default)]
+pub struct Cache {
+ state: RefCell<State>,
+}
+
+impl Cache {
+ /// Creates a new empty [`Cache`].
+ ///
+ /// [`Cache`]: struct.Cache.html
+ pub fn new() -> Self {
+ Cache {
+ state: Default::default(),
+ }
+ }
+
+ /// Clears the [`Cache`], forcing a redraw the next time it is used.
+ ///
+ /// [`Cache`]: struct.Cache.html
+ pub fn clear(&mut self) {
+ *self.state.borrow_mut() = State::Empty;
+ }
+
+ /// Draws [`Geometry`] using the provided closure and stores it in the
+ /// [`Cache`].
+ ///
+ /// The closure will only be called when
+ /// - the bounds have changed since the previous draw call.
+ /// - the [`Cache`] is empty or has been explicitly cleared.
+ ///
+ /// Otherwise, the previously stored [`Geometry`] will be returned. The
+ /// [`Cache`] is not cleared in this case. In other words, it will keep
+ /// returning the stored [`Geometry`] if needed.
+ ///
+ /// [`Cache`]: struct.Cache.html
+ pub fn draw(&self, bounds: Size, draw_fn: impl Fn(&mut Frame)) -> Geometry {
+ use std::ops::Deref;
+
+ if let State::Filled {
+ bounds: cached_bounds,
+ primitive,
+ } = self.state.borrow().deref()
+ {
+ if *cached_bounds == bounds {
+ return Geometry::from_primitive(Primitive::Cached {
+ cache: primitive.clone(),
+ });
+ }
+ }
+
+ let mut frame = Frame::new(bounds);
+ draw_fn(&mut frame);
+
+ let primitive = {
+ let geometry = frame.into_geometry();
+
+ Arc::new(geometry.into_primitive())
+ };
+
+ *self.state.borrow_mut() = State::Filled {
+ bounds,
+ primitive: primitive.clone(),
+ };
+
+ Geometry::from_primitive(Primitive::Cached { cache: primitive })
+ }
+}
+
+impl std::fmt::Debug for State {
+ fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
+ match self {
+ State::Empty => write!(f, "Empty"),
+ State::Filled { primitive, bounds } => f
+ .debug_struct("Filled")
+ .field("primitive", primitive)
+ .field("bounds", bounds)
+ .finish(),
+ }
+ }
+}
diff --git a/wgpu/src/widget/canvas/cursor.rs b/wgpu/src/widget/canvas/cursor.rs
new file mode 100644
index 00000000..456760ea
--- /dev/null
+++ b/wgpu/src/widget/canvas/cursor.rs
@@ -0,0 +1,72 @@
+use iced_native::{Point, Rectangle};
+
+/// The mouse cursor state.
+#[derive(Debug, Clone, Copy, PartialEq)]
+pub enum Cursor {
+ /// The cursor has a defined position.
+ Available(Point),
+
+ /// The cursor is currently unavailable (i.e. out of bounds or busy).
+ Unavailable,
+}
+
+impl Cursor {
+ // TODO: Remove this once this type is used in `iced_native` to encode
+ // proper cursor availability
+ pub(crate) fn from_window_position(position: Point) -> Self {
+ if position.x < 0.0 || position.y < 0.0 {
+ Cursor::Unavailable
+ } else {
+ Cursor::Available(position)
+ }
+ }
+
+ /// Returns the absolute position of the [`Cursor`], if available.
+ ///
+ /// [`Cursor`]: enum.Cursor.html
+ pub fn position(&self) -> Option<Point> {
+ match self {
+ Cursor::Available(position) => Some(*position),
+ Cursor::Unavailable => None,
+ }
+ }
+
+ /// Returns the relative position of the [`Cursor`] inside the given bounds,
+ /// if available.
+ ///
+ /// If the [`Cursor`] is not over the provided bounds, this method will
+ /// return `None`.
+ ///
+ /// [`Cursor`]: enum.Cursor.html
+ pub fn position_in(&self, bounds: &Rectangle) -> Option<Point> {
+ if self.is_over(bounds) {
+ self.position_from(bounds.position())
+ } else {
+ None
+ }
+ }
+
+ /// Returns the relative position of the [`Cursor`] from the given origin,
+ /// if available.
+ ///
+ /// [`Cursor`]: enum.Cursor.html
+ pub fn position_from(&self, origin: Point) -> Option<Point> {
+ match self {
+ Cursor::Available(position) => {
+ Some(Point::new(position.x - origin.x, position.y - origin.y))
+ }
+ Cursor::Unavailable => None,
+ }
+ }
+
+ /// Returns whether the [`Cursor`] is currently over the provided bounds
+ /// or not.
+ ///
+ /// [`Cursor`]: enum.Cursor.html
+ pub fn is_over(&self, bounds: &Rectangle) -> bool {
+ match self {
+ Cursor::Available(position) => bounds.contains(*position),
+ Cursor::Unavailable => false,
+ }
+ }
+}
diff --git a/wgpu/src/widget/canvas/drawable.rs b/wgpu/src/widget/canvas/drawable.rs
deleted file mode 100644
index 6c74071c..00000000
--- a/wgpu/src/widget/canvas/drawable.rs
+++ /dev/null
@@ -1,12 +0,0 @@
-use crate::canvas::Frame;
-
-/// A type that can be drawn on a [`Frame`].
-///
-/// [`Frame`]: struct.Frame.html
-pub trait Drawable {
- /// Draws the [`Drawable`] on the given [`Frame`].
- ///
- /// [`Drawable`]: trait.Drawable.html
- /// [`Frame`]: struct.Frame.html
- fn draw(&self, frame: &mut Frame);
-}
diff --git a/wgpu/src/widget/canvas/event.rs b/wgpu/src/widget/canvas/event.rs
new file mode 100644
index 00000000..ad11f51e
--- /dev/null
+++ b/wgpu/src/widget/canvas/event.rs
@@ -0,0 +1,10 @@
+use iced_native::mouse;
+
+/// A [`Canvas`] event.
+///
+/// [`Canvas`]: struct.Event.html
+#[derive(Debug, Clone, Copy, PartialEq)]
+pub enum Event {
+ /// A mouse event.
+ Mouse(mouse::Event),
+}
diff --git a/wgpu/src/widget/canvas/frame.rs b/wgpu/src/widget/canvas/frame.rs
index de4717f1..5262ab4e 100644
--- a/wgpu/src/widget/canvas/frame.rs
+++ b/wgpu/src/widget/canvas/frame.rs
@@ -1,7 +1,7 @@
use iced_native::{Point, Rectangle, Size, Vector};
use crate::{
- canvas::{Fill, Path, Stroke, Text},
+ canvas::{Fill, Geometry, Path, Stroke, Text},
triangle, Primitive,
};
@@ -10,8 +10,7 @@ use crate::{
/// [`Canvas`]: struct.Canvas.html
#[derive(Debug)]
pub struct Frame {
- width: f32,
- height: f32,
+ size: Size,
buffers: lyon::tessellation::VertexBuffers<triangle::Vertex2D, u32>,
primitives: Vec<Primitive>,
transforms: Transforms,
@@ -36,10 +35,9 @@ impl Frame {
/// top-left corner of its bounds.
///
/// [`Frame`]: struct.Frame.html
- pub fn new(width: f32, height: f32) -> Frame {
+ pub fn new(size: Size) -> Frame {
Frame {
- width,
- height,
+ size,
buffers: lyon::tessellation::VertexBuffers::new(),
primitives: Vec::new(),
transforms: Transforms {
@@ -57,7 +55,7 @@ impl Frame {
/// [`Frame`]: struct.Frame.html
#[inline]
pub fn width(&self) -> f32 {
- self.width
+ self.size.width
}
/// Returns the width of the [`Frame`].
@@ -65,7 +63,7 @@ impl Frame {
/// [`Frame`]: struct.Frame.html
#[inline]
pub fn height(&self) -> f32 {
- self.height
+ self.size.height
}
/// Returns the dimensions of the [`Frame`].
@@ -73,7 +71,7 @@ impl Frame {
/// [`Frame`]: struct.Frame.html
#[inline]
pub fn size(&self) -> Size {
- Size::new(self.width, self.height)
+ self.size
}
/// Returns the coordinate of the center of the [`Frame`].
@@ -81,7 +79,7 @@ impl Frame {
/// [`Frame`]: struct.Frame.html
#[inline]
pub fn center(&self) -> Point {
- Point::new(self.width / 2.0, self.height / 2.0)
+ Point::new(self.size.width / 2.0, self.size.height / 2.0)
}
/// Draws the given [`Path`] on the [`Frame`] by filling it with the
@@ -122,6 +120,43 @@ impl Frame {
let _ = result.expect("Tessellate path");
}
+ /// Draws an axis-aligned rectangle given its top-left corner coordinate and
+ /// its `Size` on the [`Frame`] by filling it with the provided style.
+ ///
+ /// [`Frame`]: struct.Frame.html
+ pub fn fill_rectangle(
+ &mut self,
+ top_left: Point,
+ size: Size,
+ fill: impl Into<Fill>,
+ ) {
+ use lyon::tessellation::{BuffersBuilder, FillOptions};
+
+ let mut buffers = BuffersBuilder::new(
+ &mut self.buffers,
+ FillVertex(match fill.into() {
+ Fill::Color(color) => color.into_linear(),
+ }),
+ );
+
+ let top_left =
+ self.transforms.current.raw.transform_point(
+ lyon::math::Point::new(top_left.x, top_left.y),
+ );
+
+ let size =
+ self.transforms.current.raw.transform_vector(
+ lyon::math::Vector::new(size.width, size.height),
+ );
+
+ let _ = lyon::tessellation::basic_shapes::fill_rectangle(
+ &lyon::math::Rect::new(top_left, size.into()),
+ &FillOptions::default(),
+ &mut buffers,
+ )
+ .expect("Fill rectangle");
+ }
+
/// Draws the stroke of the given [`Path`] on the [`Frame`] with the
/// provided style.
///
@@ -262,13 +297,14 @@ impl Frame {
self.transforms.current.is_identity = false;
}
- /// Produces the primitive representing everything drawn on the [`Frame`].
+ /// Produces the [`Geometry`] representing everything drawn on the [`Frame`].
///
/// [`Frame`]: struct.Frame.html
- pub fn into_primitive(mut self) -> Primitive {
+ /// [`Geometry`]: struct.Geometry.html
+ pub fn into_geometry(mut self) -> Geometry {
if !self.buffers.indices.is_empty() {
self.primitives.push(Primitive::Mesh2D {
- origin: Point::ORIGIN,
+ size: self.size,
buffers: triangle::Mesh2D {
vertices: self.buffers.vertices,
indices: self.buffers.indices,
@@ -276,14 +312,28 @@ impl Frame {
});
}
- Primitive::Group {
+ Geometry::from_primitive(Primitive::Group {
primitives: self.primitives,
- }
+ })
}
}
struct FillVertex([f32; 4]);
+impl lyon::tessellation::BasicVertexConstructor<triangle::Vertex2D>
+ for FillVertex
+{
+ fn new_vertex(
+ &mut self,
+ position: lyon::math::Point,
+ ) -> triangle::Vertex2D {
+ triangle::Vertex2D {
+ position: [position.x, position.y],
+ color: self.0,
+ }
+ }
+}
+
impl lyon::tessellation::FillVertexConstructor<triangle::Vertex2D>
for FillVertex
{
diff --git a/wgpu/src/widget/canvas/geometry.rs b/wgpu/src/widget/canvas/geometry.rs
new file mode 100644
index 00000000..4cadee39
--- /dev/null
+++ b/wgpu/src/widget/canvas/geometry.rs
@@ -0,0 +1,34 @@
+use crate::Primitive;
+
+/// A bunch of shapes that can be drawn.
+///
+/// [`Geometry`] can be easily generated with a [`Frame`] or stored in a
+/// [`Cache`].
+///
+/// [`Geometry`]: struct.Geometry.html
+/// [`Frame`]: struct.Frame.html
+/// [`Cache`]: struct.Cache.html
+#[derive(Debug, Clone)]
+pub struct Geometry(Primitive);
+
+impl Geometry {
+ pub(crate) fn from_primitive(primitive: Primitive) -> Self {
+ Self(primitive)
+ }
+
+ /// Turns the [`Geometry`] into a [`Primitive`].
+ ///
+ /// This can be useful if you are building a custom widget.
+ ///
+ /// [`Geometry`]: struct.Geometry.html
+ /// [`Primitive`]: ../enum.Primitive.html
+ pub fn into_primitive(self) -> Primitive {
+ self.0
+ }
+}
+
+impl From<Geometry> for Primitive {
+ fn from(geometry: Geometry) -> Primitive {
+ geometry.0
+ }
+}
diff --git a/wgpu/src/widget/canvas/layer.rs b/wgpu/src/widget/canvas/layer.rs
deleted file mode 100644
index a46b7fb1..00000000
--- a/wgpu/src/widget/canvas/layer.rs
+++ /dev/null
@@ -1,25 +0,0 @@
-//! Produce, store, and reuse geometry.
-mod cache;
-
-pub use cache::Cache;
-
-use crate::Primitive;
-use iced_native::Size;
-
-use std::sync::Arc;
-
-/// A layer that can be presented at a [`Canvas`].
-///
-/// [`Canvas`]: ../struct.Canvas.html
-pub trait Layer: std::fmt::Debug {
- /// Draws the [`Layer`] in the given bounds and produces a [`Primitive`] as
- /// a result.
- ///
- /// The [`Layer`] may choose to store the produced [`Primitive`] locally and
- /// only recompute it when the bounds change, its contents change, or is
- /// otherwise explicitly cleared by other means.
- ///
- /// [`Layer`]: trait.Layer.html
- /// [`Primitive`]: ../../../enum.Primitive.html
- fn draw(&self, bounds: Size) -> Arc<Primitive>;
-}
diff --git a/wgpu/src/widget/canvas/layer/cache.rs b/wgpu/src/widget/canvas/layer/cache.rs
deleted file mode 100644
index 4f8c2bec..00000000
--- a/wgpu/src/widget/canvas/layer/cache.rs
+++ /dev/null
@@ -1,128 +0,0 @@
-use crate::{
- canvas::{Drawable, Frame, Layer},
- Primitive,
-};
-
-use iced_native::Size;
-use std::{cell::RefCell, marker::PhantomData, sync::Arc};
-
-enum State {
- Empty,
- Filled {
- bounds: Size,
- primitive: Arc<Primitive>,
- },
-}
-
-impl Default for State {
- fn default() -> Self {
- State::Empty
- }
-}
-/// A simple cache that stores generated geometry to avoid recomputation.
-///
-/// A [`Cache`] will not redraw its geometry unless the dimensions of its layer
-/// change or it is explicitly cleared.
-///
-/// [`Layer`]: ../trait.Layer.html
-/// [`Cache`]: struct.Cache.html
-#[derive(Debug)]
-pub struct Cache<T: Drawable> {
- input: PhantomData<T>,
- state: RefCell<State>,
-}
-
-impl<T> Default for Cache<T>
-where
- T: Drawable,
-{
- fn default() -> Self {
- Self {
- input: PhantomData,
- state: Default::default(),
- }
- }
-}
-
-impl<T> Cache<T>
-where
- T: Drawable + std::fmt::Debug,
-{
- /// Creates a new empty [`Cache`].
- ///
- /// [`Cache`]: struct.Cache.html
- pub fn new() -> Self {
- Cache {
- input: PhantomData,
- state: Default::default(),
- }
- }
-
- /// Clears the cache, forcing a redraw the next time it is used.
- ///
- /// [`Cached`]: struct.Cached.html
- pub fn clear(&mut self) {
- *self.state.borrow_mut() = State::Empty;
- }
-
- /// Binds the [`Cache`] with some data, producing a [`Layer`] that can be
- /// added to a [`Canvas`].
- ///
- /// [`Cache`]: struct.Cache.html
- /// [`Layer`]: ../trait.Layer.html
- /// [`Canvas`]: ../../struct.Canvas.html
- pub fn with<'a>(&'a self, input: &'a T) -> impl Layer + 'a {
- Bind {
- cache: self,
- input: input,
- }
- }
-}
-
-#[derive(Debug)]
-struct Bind<'a, T: Drawable> {
- cache: &'a Cache<T>,
- input: &'a T,
-}
-
-impl<'a, T> Layer for Bind<'a, T>
-where
- T: Drawable + std::fmt::Debug,
-{
- fn draw(&self, current_bounds: Size) -> Arc<Primitive> {
- use std::ops::Deref;
-
- if let State::Filled { bounds, primitive } =
- self.cache.state.borrow().deref()
- {
- if *bounds == current_bounds {
- return primitive.clone();
- }
- }
-
- let mut frame = Frame::new(current_bounds.width, current_bounds.height);
- self.input.draw(&mut frame);
-
- let primitive = Arc::new(frame.into_primitive());
-
- *self.cache.state.borrow_mut() = State::Filled {
- bounds: current_bounds,
- primitive: primitive.clone(),
- };
-
- primitive
- }
-}
-
-impl std::fmt::Debug for State {
- fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
- match self {
- State::Empty => write!(f, "Empty"),
- State::Filled { primitive, bounds } => f
- .debug_struct("Filled")
- .field("primitive", primitive)
- .field("bounds", bounds)
- .finish(),
- }
- }
-}
diff --git a/wgpu/src/widget/canvas/program.rs b/wgpu/src/widget/canvas/program.rs
new file mode 100644
index 00000000..725d9d72
--- /dev/null
+++ b/wgpu/src/widget/canvas/program.rs
@@ -0,0 +1,85 @@
+use crate::canvas::{Cursor, Event, Geometry};
+use iced_native::{mouse, Rectangle};
+
+/// The state and logic of a [`Canvas`].
+///
+/// A [`Program`] can mutate internal state and produce messages for an
+/// application.
+///
+/// [`Canvas`]: struct.Canvas.html
+/// [`Program`]: trait.Program.html
+pub trait Program<Message> {
+ /// Updates the state of the [`Program`].
+ ///
+ /// When a [`Program`] is used in a [`Canvas`], the runtime will call this
+ /// method for each [`Event`].
+ ///
+ /// This method can optionally return a `Message` to notify an application
+ /// of any meaningful interactions.
+ ///
+ /// By default, this method does and returns nothing.
+ ///
+ /// [`Program`]: trait.Program.html
+ /// [`Canvas`]: struct.Canvas.html
+ /// [`Event`]: enum.Event.html
+ fn update(
+ &mut self,
+ _event: Event,
+ _bounds: Rectangle,
+ _cursor: Cursor,
+ ) -> Option<Message> {
+ None
+ }
+
+ /// Draws the state of the [`Program`], producing a bunch of [`Geometry`].
+ ///
+ /// [`Geometry`] can be easily generated with a [`Frame`] or stored in a
+ /// [`Cache`].
+ ///
+ /// [`Program`]: trait.Program.html
+ /// [`Geometry`]: struct.Geometry.html
+ /// [`Frame`]: struct.Frame.html
+ /// [`Cache`]: struct.Cache.html
+ fn draw(&self, bounds: Rectangle, cursor: Cursor) -> Vec<Geometry>;
+
+ /// Returns the current mouse interaction of the [`Program`].
+ ///
+ /// The interaction returned will be in effect even if the cursor position
+ /// is out of bounds of the program's [`Canvas`].
+ ///
+ /// [`Program`]: trait.Program.html
+ /// [`Canvas`]: struct.Canvas.html
+ fn mouse_interaction(
+ &self,
+ _bounds: Rectangle,
+ _cursor: Cursor,
+ ) -> mouse::Interaction {
+ mouse::Interaction::default()
+ }
+}
+
+impl<T, Message> Program<Message> for &mut T
+where
+ T: Program<Message>,
+{
+ fn update(
+ &mut self,
+ event: Event,
+ bounds: Rectangle,
+ cursor: Cursor,
+ ) -> Option<Message> {
+ T::update(self, event, bounds, cursor)
+ }
+
+ fn draw(&self, bounds: Rectangle, cursor: Cursor) -> Vec<Geometry> {
+ T::draw(self, bounds, cursor)
+ }
+
+ fn mouse_interaction(
+ &self,
+ bounds: Rectangle,
+ cursor: Cursor,
+ ) -> mouse::Interaction {
+ T::mouse_interaction(self, bounds, cursor)
+ }
+}
diff --git a/wgpu/src/widget/canvas/stroke.rs b/wgpu/src/widget/canvas/stroke.rs
index 46d669c4..5b6fc56a 100644
--- a/wgpu/src/widget/canvas/stroke.rs
+++ b/wgpu/src/widget/canvas/stroke.rs
@@ -14,6 +14,38 @@ pub struct Stroke {
pub line_join: LineJoin,
}
+impl Stroke {
+ /// Sets the color of the [`Stroke`].
+ ///
+ /// [`Stroke`]: struct.Stroke.html
+ pub fn with_color(self, color: Color) -> Stroke {
+ Stroke { color, ..self }
+ }
+
+ /// Sets the width of the [`Stroke`].
+ ///
+ /// [`Stroke`]: struct.Stroke.html
+ pub fn with_width(self, width: f32) -> Stroke {
+ Stroke { width, ..self }
+ }
+
+ /// Sets the [`LineCap`] of the [`Stroke`].
+ ///
+ /// [`LineCap`]: enum.LineCap.html
+ /// [`Stroke`]: struct.Stroke.html
+ pub fn with_line_cap(self, line_cap: LineCap) -> Stroke {
+ Stroke { line_cap, ..self }
+ }
+
+ /// Sets the [`LineJoin`] of the [`Stroke`].
+ ///
+ /// [`LineJoin`]: enum.LineJoin.html
+ /// [`Stroke`]: struct.Stroke.html
+ pub fn with_line_join(self, line_join: LineJoin) -> Stroke {
+ Stroke { line_join, ..self }
+ }
+}
+
impl Default for Stroke {
fn default() -> Stroke {
Stroke {
diff --git a/wgpu/src/window/backend.rs b/wgpu/src/window/backend.rs
index e1b77700..7e40ae0c 100644
--- a/wgpu/src/window/backend.rs
+++ b/wgpu/src/window/backend.rs
@@ -1,6 +1,6 @@
use crate::{window::SwapChain, Renderer, Settings, Target};
-use iced_native::{futures, MouseCursor};
+use iced_native::{futures, mouse};
use raw_window_handle::HasRawWindowHandle;
/// A window graphics backend for iced powered by `wgpu`.
@@ -78,7 +78,7 @@ impl iced_native::window::Backend for Backend {
output: &<Self::Renderer as iced_native::Renderer>::Output,
scale_factor: f64,
overlay: &[T],
- ) -> MouseCursor {
+ ) -> mouse::Interaction {
let (frame, viewport) = swap_chain.next_frame().expect("Next frame");
let mut encoder = self.device.create_command_encoder(
@@ -101,7 +101,7 @@ impl iced_native::window::Backend for Backend {
depth_stencil_attachment: None,
});
- let mouse_cursor = renderer.draw(
+ let mouse_interaction = renderer.draw(
&mut self.device,
&mut encoder,
Target {
@@ -115,6 +115,6 @@ impl iced_native::window::Backend for Backend {
self.queue.submit(&[encoder.finish()]);
- mouse_cursor
+ mouse_interaction
}
}