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author | 2020-05-19 22:55:12 +0200 | |
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committer | 2020-05-19 23:19:39 +0200 | |
commit | 720e7756f2afe30706b6b1a7fbde86b9f15e1d8c (patch) | |
tree | 3a55248a4b25654b1d63b8c547fd0f653471606d /wgpu | |
parent | e6180912488db4d59fbffcb46c5930282306cb92 (diff) | |
download | iced-720e7756f2afe30706b6b1a7fbde86b9f15e1d8c.tar.gz iced-720e7756f2afe30706b6b1a7fbde86b9f15e1d8c.tar.bz2 iced-720e7756f2afe30706b6b1a7fbde86b9f15e1d8c.zip |
Move `Layer` to `iced_graphics`
Diffstat (limited to 'wgpu')
-rw-r--r-- | wgpu/src/backend.rs | 299 | ||||
-rw-r--r-- | wgpu/src/image.rs | 57 | ||||
-rw-r--r-- | wgpu/src/lib.rs | 1 | ||||
-rw-r--r-- | wgpu/src/quad.rs | 30 | ||||
-rw-r--r-- | wgpu/src/text.rs | 4 | ||||
-rw-r--r-- | wgpu/src/triangle.rs | 38 |
6 files changed, 101 insertions, 328 deletions
diff --git a/wgpu/src/backend.rs b/wgpu/src/backend.rs index 073a79e2..82e4c4b2 100644 --- a/wgpu/src/backend.rs +++ b/wgpu/src/backend.rs @@ -1,15 +1,16 @@ use crate::quad; use crate::text; use crate::triangle; -use crate::{Quad, Settings, Target, Transformation}; +use crate::{Settings, Target, Transformation}; use iced_graphics::backend; use iced_graphics::font; +use iced_graphics::layer::Layer; use iced_graphics::Primitive; use iced_native::mouse; -use iced_native::{Background, Font, Point, Rectangle, Size, Vector}; +use iced_native::{Font, HorizontalAlignment, Size, VerticalAlignment}; #[cfg(any(feature = "image", feature = "svg"))] -use crate::image::{self, Image}; +use crate::image; /// A [`wgpu`] renderer. /// @@ -24,36 +25,6 @@ pub struct Backend { image_pipeline: image::Pipeline, } -struct Layer<'a> { - bounds: Rectangle<u32>, - quads: Vec<Quad>, - meshes: Vec<(Vector, Rectangle<u32>, &'a triangle::Mesh2D)>, - text: Vec<wgpu_glyph::Section<'a>>, - - #[cfg(any(feature = "image", feature = "svg"))] - images: Vec<Image>, -} - -impl<'a> Layer<'a> { - pub fn new(bounds: Rectangle<u32>) -> Self { - Self { - bounds, - quads: Vec::new(), - text: Vec::new(), - meshes: Vec::new(), - - #[cfg(any(feature = "image", feature = "svg"))] - images: Vec::new(), - } - } - - pub fn intersection(&self, rectangle: Rectangle) -> Option<Rectangle<u32>> { - let layer_bounds: Rectangle<f32> = self.bounds.into(); - - layer_bounds.intersection(&rectangle).map(Into::into) - } -} - impl Backend { /// Creates a new [`Renderer`]. /// @@ -94,7 +65,7 @@ impl Backend { target: Target<'_>, (primitive, mouse_interaction): &(Primitive, mouse::Interaction), scale_factor: f64, - overlay: &[T], + overlay_text: &[T], ) -> mouse::Interaction { log::debug!("Drawing"); @@ -102,17 +73,8 @@ impl Backend { let scale_factor = scale_factor as f32; let transformation = target.viewport.transformation(); - let mut layers = Vec::new(); - - layers.push(Layer::new(Rectangle { - x: 0, - y: 0, - width, - height, - })); - - self.draw_primitive(Vector::new(0.0, 0.0), primitive, &mut layers); - self.draw_overlay(overlay, &mut layers); + let mut layers = Layer::generate(primitive, &target.viewport); + layers.push(Layer::overlay(overlay_text, &target.viewport)); for layer in layers { self.flush( @@ -133,213 +95,6 @@ impl Backend { *mouse_interaction } - fn draw_primitive<'a>( - &mut self, - translation: Vector, - primitive: &'a Primitive, - layers: &mut Vec<Layer<'a>>, - ) { - match primitive { - Primitive::None => {} - Primitive::Group { primitives } => { - // TODO: Inspect a bit and regroup (?) - for primitive in primitives { - self.draw_primitive(translation, primitive, layers) - } - } - Primitive::Text { - content, - bounds, - size, - color, - font, - horizontal_alignment, - vertical_alignment, - } => { - let layer = layers.last_mut().unwrap(); - - layer.text.push(wgpu_glyph::Section { - text: &content, - screen_position: ( - bounds.x + translation.x, - bounds.y + translation.y, - ), - bounds: (bounds.width, bounds.height), - scale: wgpu_glyph::Scale { x: *size, y: *size }, - color: color.into_linear(), - font_id: self.text_pipeline.find_font(*font), - layout: wgpu_glyph::Layout::default() - .h_align(match horizontal_alignment { - iced_native::HorizontalAlignment::Left => { - wgpu_glyph::HorizontalAlign::Left - } - iced_native::HorizontalAlignment::Center => { - wgpu_glyph::HorizontalAlign::Center - } - iced_native::HorizontalAlignment::Right => { - wgpu_glyph::HorizontalAlign::Right - } - }) - .v_align(match vertical_alignment { - iced_native::VerticalAlignment::Top => { - wgpu_glyph::VerticalAlign::Top - } - iced_native::VerticalAlignment::Center => { - wgpu_glyph::VerticalAlign::Center - } - iced_native::VerticalAlignment::Bottom => { - wgpu_glyph::VerticalAlign::Bottom - } - }), - ..Default::default() - }) - } - Primitive::Quad { - bounds, - background, - border_radius, - border_width, - border_color, - } => { - let layer = layers.last_mut().unwrap(); - - // TODO: Move some of these computations to the GPU (?) - layer.quads.push(Quad { - position: [ - bounds.x + translation.x, - bounds.y + translation.y, - ], - scale: [bounds.width, bounds.height], - color: match background { - Background::Color(color) => color.into_linear(), - }, - border_radius: *border_radius as f32, - border_width: *border_width as f32, - border_color: border_color.into_linear(), - }); - } - Primitive::Mesh2D { size, buffers } => { - let layer = layers.last_mut().unwrap(); - - // Only draw visible content - if let Some(clip_bounds) = layer.intersection(Rectangle::new( - Point::new(translation.x, translation.y), - *size, - )) { - layer.meshes.push(( - translation, - clip_bounds.into(), - buffers, - )); - } - } - Primitive::Clip { - bounds, - offset, - content, - } => { - let layer = layers.last_mut().unwrap(); - - // Only draw visible content - if let Some(clip_bounds) = - layer.intersection(*bounds + translation) - { - let clip_layer = Layer::new(clip_bounds.into()); - let new_layer = Layer::new(layer.bounds); - - layers.push(clip_layer); - self.draw_primitive( - translation - - Vector::new(offset.x as f32, offset.y as f32), - content, - layers, - ); - layers.push(new_layer); - } - } - Primitive::Translate { - translation: new_translation, - content, - } => { - self.draw_primitive( - translation + *new_translation, - &content, - layers, - ); - } - - Primitive::Cached { cache } => { - self.draw_primitive(translation, &cache, layers); - } - - #[cfg(feature = "image")] - Primitive::Image { handle, bounds } => { - let layer = layers.last_mut().unwrap(); - - layer.images.push(Image { - handle: image::Handle::Raster(handle.clone()), - position: [ - bounds.x + translation.x, - bounds.y + translation.y, - ], - size: [bounds.width, bounds.height], - }); - } - #[cfg(not(feature = "image"))] - Primitive::Image { .. } => {} - - #[cfg(feature = "svg")] - Primitive::Svg { handle, bounds } => { - let layer = layers.last_mut().unwrap(); - - layer.images.push(Image { - handle: image::Handle::Vector(handle.clone()), - position: [ - bounds.x + translation.x, - bounds.y + translation.y, - ], - size: [bounds.width, bounds.height], - }); - } - #[cfg(not(feature = "svg"))] - Primitive::Svg { .. } => {} - } - } - - fn draw_overlay<'a, T: AsRef<str>>( - &mut self, - lines: &'a [T], - layers: &mut Vec<Layer<'a>>, - ) { - let first = layers.first().unwrap(); - let mut overlay = Layer::new(first.bounds); - - let font_id = self.text_pipeline.overlay_font(); - let scale = wgpu_glyph::Scale { x: 20.0, y: 20.0 }; - - for (i, line) in lines.iter().enumerate() { - overlay.text.push(wgpu_glyph::Section { - text: line.as_ref(), - screen_position: (11.0, 11.0 + 25.0 * i as f32), - color: [0.9, 0.9, 0.9, 1.0], - scale, - font_id, - ..wgpu_glyph::Section::default() - }); - - overlay.text.push(wgpu_glyph::Section { - text: line.as_ref(), - screen_position: (10.0, 10.0 + 25.0 * i as f32), - color: [0.0, 0.0, 0.0, 1.0], - scale, - font_id, - ..wgpu_glyph::Section::default() - }); - } - - layers.push(overlay); - } - fn flush( &mut self, device: &wgpu::Device, @@ -403,13 +158,14 @@ impl Backend { for text in layer.text.iter() { // Target physical coordinates directly to avoid blurry text let text = wgpu_glyph::Section { + text: text.content, // TODO: We `round` here to avoid rerasterizing text when // its position changes slightly. This can make text feel a // bit "jumpy". We may be able to do better once we improve // our text rendering/caching pipeline. screen_position: ( - (text.screen_position.0 * scale_factor).round(), - (text.screen_position.1 * scale_factor).round(), + (text.bounds.x * scale_factor).round(), + (text.bounds.y * scale_factor).round(), ), // TODO: Fix precision issues with some scale factors. // @@ -421,14 +177,39 @@ impl Backend { // scaling when rendering. This would ensure that both // measuring and rendering follow the same layout rules. bounds: ( - (text.bounds.0 * scale_factor).ceil(), - (text.bounds.1 * scale_factor).ceil(), + (text.bounds.width * scale_factor).ceil(), + (text.bounds.height * scale_factor).ceil(), ), scale: wgpu_glyph::Scale { - x: text.scale.x * scale_factor, - y: text.scale.y * scale_factor, + x: text.size * scale_factor, + y: text.size * scale_factor, }, - ..*text + color: text.color, + font_id: self.text_pipeline.find_font(text.font), + layout: wgpu_glyph::Layout::default() + .h_align(match text.horizontal_alignment { + HorizontalAlignment::Left => { + wgpu_glyph::HorizontalAlign::Left + } + HorizontalAlignment::Center => { + wgpu_glyph::HorizontalAlign::Center + } + HorizontalAlignment::Right => { + wgpu_glyph::HorizontalAlign::Right + } + }) + .v_align(match text.vertical_alignment { + VerticalAlignment::Top => { + wgpu_glyph::VerticalAlign::Top + } + VerticalAlignment::Center => { + wgpu_glyph::VerticalAlign::Center + } + VerticalAlignment::Bottom => { + wgpu_glyph::VerticalAlign::Bottom + } + }), + ..Default::default() }; self.text_pipeline.queue(text); diff --git a/wgpu/src/image.rs b/wgpu/src/image.rs index ea5dc09d..49f1d29c 100644 --- a/wgpu/src/image.rs +++ b/wgpu/src/image.rs @@ -9,6 +9,7 @@ mod vector; use crate::Transformation; use atlas::Atlas; +use iced_graphics::layer; use iced_native::Rectangle; use std::cell::RefCell; use std::mem; @@ -282,7 +283,7 @@ impl Pipeline { &mut self, device: &wgpu::Device, encoder: &mut wgpu::CommandEncoder, - images: &[Image], + images: &[layer::Image], transformation: Transformation, bounds: Rectangle<u32>, target: &wgpu::TextureView, @@ -297,31 +298,48 @@ impl Pipeline { let mut vector_cache = self.vector_cache.borrow_mut(); for image in images { - match &image.handle { + match &image { #[cfg(feature = "image")] - Handle::Raster(handle) => { + layer::Image::Raster { handle, bounds } => { if let Some(atlas_entry) = raster_cache.upload( handle, device, encoder, &mut self.texture_atlas, ) { - add_instances(image, atlas_entry, instances); + add_instances( + [bounds.x, bounds.y], + [bounds.width, bounds.height], + atlas_entry, + instances, + ); } } + #[cfg(not(feature = "image"))] + layer::Image::Raster { .. } => {} + #[cfg(feature = "svg")] - Handle::Vector(handle) => { + layer::Image::Vector { handle, bounds } => { + let size = [bounds.width, bounds.height]; + if let Some(atlas_entry) = vector_cache.upload( handle, - image.size, + size, _scale, device, encoder, &mut self.texture_atlas, ) { - add_instances(image, atlas_entry, instances); + add_instances( + [bounds.x, bounds.y], + size, + atlas_entry, + instances, + ); } } + #[cfg(not(feature = "svg"))] + layer::Image::Vector { .. } => {} } } @@ -437,20 +455,6 @@ impl Pipeline { } } -pub struct Image { - pub handle: Handle, - pub position: [f32; 2], - pub size: [f32; 2], -} - -pub enum Handle { - #[cfg(feature = "image")] - Raster(image::Handle), - - #[cfg(feature = "svg")] - Vector(svg::Handle), -} - #[repr(C)] #[derive(Clone, Copy, AsBytes)] pub struct Vertex { @@ -495,22 +499,23 @@ struct Uniforms { } fn add_instances( - image: &Image, + image_position: [f32; 2], + image_size: [f32; 2], entry: &atlas::Entry, instances: &mut Vec<Instance>, ) { match entry { atlas::Entry::Contiguous(allocation) => { - add_instance(image.position, image.size, allocation, instances); + add_instance(image_position, image_size, allocation, instances); } atlas::Entry::Fragmented { fragments, size } => { - let scaling_x = image.size[0] / size.0 as f32; - let scaling_y = image.size[1] / size.1 as f32; + let scaling_x = image_size[0] / size.0 as f32; + let scaling_y = image_size[1] / size.1 as f32; for fragment in fragments { let allocation = &fragment.allocation; - let [x, y] = image.position; + let [x, y] = image_position; let (fragment_x, fragment_y) = fragment.position; let (fragment_width, fragment_height) = allocation.size(); diff --git a/wgpu/src/lib.rs b/wgpu/src/lib.rs index 99897e60..74007eae 100644 --- a/wgpu/src/lib.rs +++ b/wgpu/src/lib.rs @@ -48,7 +48,6 @@ pub use target::Target; pub use widget::*; pub(crate) use iced_graphics::Transformation; -pub(crate) use quad::Quad; pub type Renderer = iced_graphics::Renderer<Backend>; diff --git a/wgpu/src/quad.rs b/wgpu/src/quad.rs index 0c2d2244..0b62f44f 100644 --- a/wgpu/src/quad.rs +++ b/wgpu/src/quad.rs @@ -1,4 +1,5 @@ use crate::Transformation; +use iced_graphics::layer; use iced_native::Rectangle; use std::mem; @@ -107,7 +108,7 @@ impl Pipeline { }], }, wgpu::VertexBufferDescriptor { - stride: mem::size_of::<Quad>() as u64, + stride: mem::size_of::<layer::Quad>() as u64, step_mode: wgpu::InputStepMode::Instance, attributes: &[ wgpu::VertexAttributeDescriptor { @@ -161,7 +162,7 @@ impl Pipeline { let instances = device.create_buffer(&wgpu::BufferDescriptor { label: None, - size: mem::size_of::<Quad>() as u64 * Quad::MAX as u64, + size: mem::size_of::<layer::Quad>() as u64 * MAX_INSTANCES as u64, usage: wgpu::BufferUsage::VERTEX | wgpu::BufferUsage::COPY_DST, }); @@ -179,7 +180,7 @@ impl Pipeline { &mut self, device: &wgpu::Device, encoder: &mut wgpu::CommandEncoder, - instances: &[Quad], + instances: &[layer::Quad], transformation: Transformation, scale: f32, bounds: Rectangle<u32>, @@ -204,11 +205,11 @@ impl Pipeline { let total = instances.len(); while i < total { - let end = (i + Quad::MAX).min(total); + let end = (i + MAX_INSTANCES).min(total); let amount = end - i; let instance_buffer = device.create_buffer_with_data( - &instances[i..end].as_bytes(), + bytemuck::cast_slice(&instances[i..end]), wgpu::BufferUsage::COPY_SRC, ); @@ -217,7 +218,7 @@ impl Pipeline { 0, &self.instances, 0, - (mem::size_of::<Quad>() * amount) as u64, + (mem::size_of::<layer::Quad>() * amount) as u64, ); { @@ -260,7 +261,7 @@ impl Pipeline { ); } - i += Quad::MAX; + i += MAX_INSTANCES; } } } @@ -288,20 +289,7 @@ const QUAD_VERTS: [Vertex; 4] = [ }, ]; -#[repr(C)] -#[derive(Debug, Clone, Copy, AsBytes)] -pub struct Quad { - pub position: [f32; 2], - pub scale: [f32; 2], - pub color: [f32; 4], - pub border_color: [f32; 4], - pub border_radius: f32, - pub border_width: f32, -} - -impl Quad { - const MAX: usize = 100_000; -} +const MAX_INSTANCES: usize = 100_000; #[repr(C)] #[derive(Debug, Clone, Copy, AsBytes)] diff --git a/wgpu/src/text.rs b/wgpu/src/text.rs index c1782fe5..17d3f6dd 100644 --- a/wgpu/src/text.rs +++ b/wgpu/src/text.rs @@ -57,10 +57,6 @@ impl Pipeline { } } - pub fn overlay_font(&self) -> wgpu_glyph::FontId { - wgpu_glyph::FontId(0) - } - pub fn queue(&mut self, section: wgpu_glyph::Section<'_>) { self.draw_brush.borrow_mut().queue(section); } diff --git a/wgpu/src/triangle.rs b/wgpu/src/triangle.rs index a71bcedc..31975005 100644 --- a/wgpu/src/triangle.rs +++ b/wgpu/src/triangle.rs @@ -1,6 +1,6 @@ //! Draw meshes of triangles. use crate::{settings, Transformation}; -use iced_native::{Rectangle, Vector}; +use iced_graphics::layer; use std::mem; use zerocopy::AsBytes; @@ -204,14 +204,16 @@ impl Pipeline { target_height: u32, transformation: Transformation, scale_factor: f32, - meshes: &[(Vector, Rectangle<u32>, &Mesh2D)], + meshes: &[layer::Mesh<'_>], ) { // This looks a bit crazy, but we are just counting how many vertices // and indices we will need to handle. // TODO: Improve readability let (total_vertices, total_indices) = meshes .iter() - .map(|(_, _, mesh)| (mesh.vertices.len(), mesh.indices.len())) + .map(|layer::Mesh { buffers, .. }| { + (buffers.vertices.len(), buffers.indices.len()) + }) .fold((0, 0), |(total_v, total_i), (v, i)| { (total_v + v, total_i + i) }); @@ -232,18 +234,18 @@ impl Pipeline { let mut last_index = 0; // We upload everything upfront - for (origin, _, mesh) in meshes { + for mesh in meshes { let transform = (transformation - * Transformation::translate(origin.x, origin.y)) + * Transformation::translate(mesh.origin.x, mesh.origin.y)) .into(); let vertex_buffer = device.create_buffer_with_data( - bytemuck::cast_slice(&mesh.vertices), + bytemuck::cast_slice(&mesh.buffers.vertices), wgpu::BufferUsage::COPY_SRC, ); let index_buffer = device.create_buffer_with_data( - mesh.indices.as_bytes(), + mesh.buffers.indices.as_bytes(), wgpu::BufferUsage::COPY_SRC, ); @@ -252,7 +254,8 @@ impl Pipeline { 0, &self.vertex_buffer.raw, (std::mem::size_of::<Vertex2D>() * last_vertex) as u64, - (std::mem::size_of::<Vertex2D>() * mesh.vertices.len()) as u64, + (std::mem::size_of::<Vertex2D>() * mesh.buffers.vertices.len()) + as u64, ); encoder.copy_buffer_to_buffer( @@ -260,18 +263,19 @@ impl Pipeline { 0, &self.index_buffer.raw, (std::mem::size_of::<u32>() * last_index) as u64, - (std::mem::size_of::<u32>() * mesh.indices.len()) as u64, + (std::mem::size_of::<u32>() * mesh.buffers.indices.len()) + as u64, ); uniforms.push(transform); offsets.push(( last_vertex as u64, last_index as u64, - mesh.indices.len(), + mesh.buffers.indices.len(), )); - last_vertex += mesh.vertices.len(); - last_index += mesh.indices.len(); + last_vertex += mesh.buffers.vertices.len(); + last_index += mesh.buffers.indices.len(); } let uniforms_buffer = device.create_buffer_with_data( @@ -322,13 +326,13 @@ impl Pipeline { for (i, (vertex_offset, index_offset, indices)) in offsets.into_iter().enumerate() { - let bounds = meshes[i].1 * scale_factor; + let clip_bounds = meshes[i].clip_bounds * scale_factor; render_pass.set_scissor_rect( - bounds.x, - bounds.y, - bounds.width, - bounds.height, + clip_bounds.x, + clip_bounds.y, + clip_bounds.width, + clip_bounds.height, ); render_pass.set_bind_group( |