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author | 2019-10-25 03:47:34 +0200 | |
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committer | 2019-10-25 03:47:34 +0200 | |
commit | 719c073fc67c87d6b2da1bc01b74751d3f5e59f0 (patch) | |
tree | 660613d215cafc01a30911c22a5ba107fb61b12c /wgpu | |
parent | 4769272122e8cd0a4d666bb06c00cb27f8cad3c4 (diff) | |
download | iced-719c073fc67c87d6b2da1bc01b74751d3f5e59f0.tar.gz iced-719c073fc67c87d6b2da1bc01b74751d3f5e59f0.tar.bz2 iced-719c073fc67c87d6b2da1bc01b74751d3f5e59f0.zip |
Draft `Scrollable` widget (no clipping yet!)
Diffstat (limited to 'wgpu')
-rw-r--r-- | wgpu/Cargo.toml | 1 | ||||
-rw-r--r-- | wgpu/src/primitive.rs | 5 | ||||
-rw-r--r-- | wgpu/src/renderer.rs | 97 | ||||
-rw-r--r-- | wgpu/src/renderer/scrollable.rs | 70 | ||||
-rw-r--r-- | wgpu/src/transformation.rs | 67 |
5 files changed, 193 insertions, 47 deletions
diff --git a/wgpu/Cargo.toml b/wgpu/Cargo.toml index cac5e113..ffb15ea2 100644 --- a/wgpu/Cargo.toml +++ b/wgpu/Cargo.toml @@ -13,4 +13,5 @@ wgpu = { version = "0.3", git = "https://github.com/gfx-rs/wgpu-rs", rev = "cb25 wgpu_glyph = { version = "0.4", git = "https://github.com/hecrj/wgpu_glyph", rev = "48daa98f5f785963838b4345e86ac40eac095ba9" } raw-window-handle = "0.1" image = "0.22" +nalgebra = "0.18" log = "0.4" diff --git a/wgpu/src/primitive.rs b/wgpu/src/primitive.rs index 0b9e2c41..cdd87894 100644 --- a/wgpu/src/primitive.rs +++ b/wgpu/src/primitive.rs @@ -23,4 +23,9 @@ pub enum Primitive { path: String, bounds: Rectangle, }, + Scrollable { + bounds: Rectangle, + offset: u32, + content: Box<Primitive>, + }, } diff --git a/wgpu/src/renderer.rs b/wgpu/src/renderer.rs index ab6f744f..bb0e7b27 100644 --- a/wgpu/src/renderer.rs +++ b/wgpu/src/renderer.rs @@ -20,6 +20,7 @@ mod column; mod image; mod radio; mod row; +mod scrollable; mod slider; mod text; @@ -31,8 +32,6 @@ pub struct Renderer { quad_pipeline: quad::Pipeline, image_pipeline: crate::image::Pipeline, - quads: Vec<Quad>, - images: Vec<Image>, glyph_brush: Rc<RefCell<GlyphBrush<'static, ()>>>, } @@ -43,6 +42,24 @@ pub struct Target { swap_chain: SwapChain, } +pub struct Layer { + quads: Vec<Quad>, + images: Vec<Image>, + layers: Vec<Layer>, + y_offset: u32, +} + +impl Layer { + pub fn new(y_offset: u32) -> Self { + Self { + quads: Vec::new(), + images: Vec::new(), + layers: Vec::new(), + y_offset, + } + } +} + impl Renderer { fn new<W: HasRawWindowHandle>(window: &W) -> Self { let adapter = Adapter::request(&RequestAdapterOptions { @@ -79,8 +96,6 @@ impl Renderer { quad_pipeline, image_pipeline, - quads: Vec::new(), - images: Vec::new(), glyph_brush: Rc::new(RefCell::new(glyph_brush)), } } @@ -132,27 +147,10 @@ impl Renderer { depth_stencil_attachment: None, }); - self.draw_primitive(primitive); + let mut layer = Layer::new(0); - self.quad_pipeline.draw( - &mut self.device, - &mut encoder, - &self.quads, - target.transformation, - &frame.view, - ); - - self.quads.clear(); - - self.image_pipeline.draw( - &mut self.device, - &mut encoder, - &self.images, - target.transformation, - &frame.view, - ); - - self.images.clear(); + self.draw_primitive(primitive, &mut layer); + self.flush(target.transformation, &layer, &mut encoder, &frame.view); self.glyph_brush .borrow_mut() @@ -170,13 +168,13 @@ impl Renderer { *mouse_cursor } - fn draw_primitive(&mut self, primitive: &Primitive) { + fn draw_primitive(&mut self, primitive: &Primitive, layer: &mut Layer) { match primitive { Primitive::None => {} Primitive::Group { primitives } => { // TODO: Inspect a bit and regroup (?) for primitive in primitives { - self.draw_primitive(primitive) + self.draw_primitive(primitive, layer) } } Primitive::Text { @@ -244,7 +242,7 @@ impl Renderer { background, border_radius, } => { - self.quads.push(Quad { + layer.quads.push(Quad { position: [bounds.x, bounds.y], scale: [bounds.width, bounds.height], color: match background { @@ -254,12 +252,55 @@ impl Renderer { }); } Primitive::Image { path, bounds } => { - self.images.push(Image { + layer.images.push(Image { path: path.clone(), position: [bounds.x, bounds.y], scale: [bounds.width, bounds.height], }); } + Primitive::Scrollable { + bounds, + offset, + content, + } => { + let mut new_layer = Layer::new(layer.y_offset + offset); + + // TODO: Primitive culling + self.draw_primitive(content, &mut new_layer); + + layer.layers.push(new_layer); + } + } + } + + fn flush( + &mut self, + transformation: Transformation, + layer: &Layer, + encoder: &mut wgpu::CommandEncoder, + target: &wgpu::TextureView, + ) { + let translated = transformation + * Transformation::translate(0.0, -(layer.y_offset as f32)); + + self.quad_pipeline.draw( + &mut self.device, + encoder, + &layer.quads, + transformation, + target, + ); + + self.image_pipeline.draw( + &mut self.device, + encoder, + &layer.images, + translated, + target, + ); + + for layer in layer.layers.iter() { + self.flush(transformation, layer, encoder, target); } } } diff --git a/wgpu/src/renderer/scrollable.rs b/wgpu/src/renderer/scrollable.rs new file mode 100644 index 00000000..14ff9ff4 --- /dev/null +++ b/wgpu/src/renderer/scrollable.rs @@ -0,0 +1,70 @@ +use crate::{Primitive, Renderer}; +use iced_native::{ + scrollable, Background, Color, Layout, Point, Rectangle, Scrollable, Widget, +}; + +impl scrollable::Renderer for Renderer { + fn draw<Message>( + &mut self, + scrollable: &Scrollable<'_, Message, Self>, + layout: Layout<'_>, + cursor_position: Point, + ) -> Self::Output { + let bounds = layout.bounds(); + let is_mouse_over = bounds.contains(cursor_position); + + let content = layout.children().next().unwrap(); + let content_bounds = content.bounds(); + + let cursor_position = if bounds.contains(cursor_position) { + Point::new( + cursor_position.x, + cursor_position.y + scrollable.state.offset as f32, + ) + } else { + Point::new(cursor_position.x, -1.0) + }; + + let (content, mouse_cursor) = + scrollable.content.draw(self, content, cursor_position); + + let primitive = Primitive::Scrollable { + bounds, + offset: scrollable.state.offset, + content: Box::new(content), + }; + + ( + Primitive::Group { + primitives: if is_mouse_over + && content_bounds.height > bounds.height + { + let ratio = bounds.height / content_bounds.height; + let scrollbar_height = bounds.height * ratio; + let y_offset = scrollable.state.offset as f32 * ratio; + + let scrollbar = Primitive::Quad { + bounds: Rectangle { + x: bounds.x + bounds.width - 12.0, + y: bounds.y + y_offset, + width: 10.0, + height: scrollbar_height, + }, + background: Background::Color(Color { + r: 0.0, + g: 0.0, + b: 0.0, + a: 0.5, + }), + border_radius: 5, + }; + + vec![primitive, scrollbar] + } else { + vec![primitive] + }, + }, + mouse_cursor, + ) + } +} diff --git a/wgpu/src/transformation.rs b/wgpu/src/transformation.rs index 1101e135..ed80b31a 100644 --- a/wgpu/src/transformation.rs +++ b/wgpu/src/transformation.rs @@ -1,30 +1,59 @@ -#[derive(Debug, Clone, Copy)] -pub struct Transformation([f32; 16]); +use nalgebra::Matrix3; +use std::ops::Mul; + +/// A 2D transformation matrix. +/// +/// It can be used to apply a transformation to a [`Target`]. +/// +/// [`Target`]: struct.Target.html +#[derive(Debug, Clone, Copy, PartialEq)] +pub struct Transformation(Matrix3<f32>); impl Transformation { - #[rustfmt::skip] - pub fn identity() -> Self { - Transformation([ - 1.0, 0.0, 0.0, 0.0, - 0.0, 1.0, 0.0, 0.0, - 0.0, 0.0, 1.0, 0.0, - 0.0, 0.0, 0.0, 1.0, - ]) + /// Get the identity transformation. + pub fn identity() -> Transformation { + Transformation(Matrix3::identity()) } + /// Creates an orthographic projection. + /// + /// You should rarely need this. On creation, a [`Target`] is automatically + /// set up with the correct orthographic projection. + /// + /// [`Target`]: struct.Target.html #[rustfmt::skip] - pub fn orthographic(width: u16, height: u16) -> Self { - Transformation([ - 2.0 / width as f32, 0.0, 0.0, 0.0, - 0.0, 2.0 / height as f32, 0.0, 0.0, - 0.0, 0.0, 1.0, 0.0, - -1.0, -1.0, 0.0, 1.0, - ]) + pub fn orthographic(width: u16, height: u16) -> Transformation { + Transformation(nalgebra::Matrix3::new( + 2.0 / f32::from(width), 0.0, -1.0, + 0.0, 2.0 / f32::from(height), -1.0, + 0.0, 0.0, 1.0 + )) + } + + /// Creates a translate transformation. + /// + /// You can use this to pan your camera, for example. + pub fn translate(x: f32, y: f32) -> Transformation { + Transformation(Matrix3::new_translation(&nalgebra::Vector2::new(x, y))) + } +} + +impl Mul for Transformation { + type Output = Self; + + fn mul(self, rhs: Self) -> Self { + Transformation(self.0 * rhs.0) } } impl From<Transformation> for [f32; 16] { - fn from(transformation: Transformation) -> [f32; 16] { - transformation.0 + #[rustfmt::skip] + fn from(t: Transformation) -> [f32; 16] { + [ + t.0[0], t.0[1], 0.0, t.0[2], + t.0[3], t.0[4], 0.0, t.0[5], + 0.0, 0.0, -1.0, 0.0, + t.0[6], t.0[7], 0.0, t.0[8] + ] } } |