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authorLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2020-08-27 13:03:42 +0200
committerLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2020-08-27 13:03:42 +0200
commit67d90e394678eba94975a19ef51821135373b634 (patch)
tree2942673d88045b44204b3b5a0e55412d76b8c3f9 /wgpu
parentfb015a85d22a7c4632bd251127a89259bfd0c346 (diff)
downloadiced-67d90e394678eba94975a19ef51821135373b634.tar.gz
iced-67d90e394678eba94975a19ef51821135373b634.tar.bz2
iced-67d90e394678eba94975a19ef51821135373b634.zip
Update `wgpu` to `0.6` in `iced_wgpu`
Diffstat (limited to 'wgpu')
-rw-r--r--wgpu/Cargo.toml8
-rw-r--r--wgpu/src/backend.rs6
-rw-r--r--wgpu/src/lib.rs2
-rw-r--r--wgpu/src/quad.rs125
-rw-r--r--wgpu/src/text.rs2
-rw-r--r--wgpu/src/triangle.rs201
-rw-r--r--wgpu/src/triangle/msaa.rs55
-rw-r--r--wgpu/src/window/compositor.rs91
8 files changed, 277 insertions, 213 deletions
diff --git a/wgpu/Cargo.toml b/wgpu/Cargo.toml
index 6d9a1830..05088bbd 100644
--- a/wgpu/Cargo.toml
+++ b/wgpu/Cargo.toml
@@ -13,17 +13,15 @@ canvas = ["iced_graphics/canvas"]
default_system_font = ["iced_graphics/font-source"]
[dependencies]
-wgpu = "0.5"
-wgpu_glyph = "0.9"
+wgpu = "0.6"
+wgpu_glyph = "0.10"
glyph_brush = "0.7"
zerocopy = "0.3"
bytemuck = "1.2"
raw-window-handle = "0.3"
log = "0.4"
guillotiere = "0.5"
-# Pin `gfx-memory` until https://github.com/gfx-rs/wgpu-rs/issues/261 is
-# resolved
-gfx-memory = "=0.1.1"
+futures = "0.3"
[dependencies.iced_native]
version = "0.2"
diff --git a/wgpu/src/backend.rs b/wgpu/src/backend.rs
index c71a6a77..80c982d7 100644
--- a/wgpu/src/backend.rs
+++ b/wgpu/src/backend.rs
@@ -64,6 +64,7 @@ impl Backend {
pub fn draw<T: AsRef<str>>(
&mut self,
device: &wgpu::Device,
+ staging_belt: &mut wgpu::util::StagingBelt,
encoder: &mut wgpu::CommandEncoder,
frame: &wgpu::TextureView,
viewport: &Viewport,
@@ -85,6 +86,7 @@ impl Backend {
scale_factor,
transformation,
&layer,
+ staging_belt,
encoder,
&frame,
target_size.width,
@@ -104,6 +106,7 @@ impl Backend {
scale_factor: f32,
transformation: Transformation,
layer: &Layer<'_>,
+ staging_belt: &mut wgpu::util::StagingBelt,
encoder: &mut wgpu::CommandEncoder,
target: &wgpu::TextureView,
target_width: u32,
@@ -114,6 +117,7 @@ impl Backend {
if !layer.quads.is_empty() {
self.quad_pipeline.draw(
device,
+ staging_belt,
encoder,
&layer.quads,
transformation,
@@ -129,6 +133,7 @@ impl Backend {
self.triangle_pipeline.draw(
device,
+ staging_belt,
encoder,
target,
target_width,
@@ -225,6 +230,7 @@ impl Backend {
self.text_pipeline.draw_queued(
device,
+ staging_belt,
encoder,
target,
transformation,
diff --git a/wgpu/src/lib.rs b/wgpu/src/lib.rs
index e51a225c..570e8a94 100644
--- a/wgpu/src/lib.rs
+++ b/wgpu/src/lib.rs
@@ -23,7 +23,7 @@
#![deny(missing_docs)]
#![deny(missing_debug_implementations)]
#![deny(unused_results)]
-#![forbid(unsafe_code)]
+#![deny(unsafe_code)]
#![forbid(rust_2018_idioms)]
#![cfg_attr(docsrs, feature(doc_cfg))]
diff --git a/wgpu/src/quad.rs b/wgpu/src/quad.rs
index 0b62f44f..f8d6c509 100644
--- a/wgpu/src/quad.rs
+++ b/wgpu/src/quad.rs
@@ -3,6 +3,7 @@ use iced_graphics::layer;
use iced_native::Rectangle;
use std::mem;
+use wgpu::util::DeviceExt;
use zerocopy::AsBytes;
#[derive(Debug)]
@@ -20,50 +21,54 @@ impl Pipeline {
let constant_layout =
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: None,
- bindings: &[wgpu::BindGroupLayoutEntry {
+ entries: &[wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStage::VERTEX,
- ty: wgpu::BindingType::UniformBuffer { dynamic: false },
+ ty: wgpu::BindingType::UniformBuffer {
+ dynamic: false,
+ min_binding_size: wgpu::BufferSize::new(
+ mem::size_of::<Uniforms>() as u64,
+ ),
+ },
+ count: None,
}],
});
- let constants_buffer = device.create_buffer_with_data(
- Uniforms::default().as_bytes(),
- wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
- );
+ let constants_buffer =
+ device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
+ label: None,
+ contents: Uniforms::default().as_bytes(),
+ usage: wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
+ });
let constants = device.create_bind_group(&wgpu::BindGroupDescriptor {
label: None,
layout: &constant_layout,
- bindings: &[wgpu::Binding {
+ entries: &[wgpu::BindGroupEntry {
binding: 0,
- resource: wgpu::BindingResource::Buffer {
- buffer: &constants_buffer,
- range: 0..std::mem::size_of::<Uniforms>() as u64,
- },
+ resource: wgpu::BindingResource::Buffer(
+ constants_buffer.slice(..),
+ ),
}],
});
let layout =
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
+ label: None,
+ push_constant_ranges: &[],
bind_group_layouts: &[&constant_layout],
});
- let vs = include_bytes!("shader/quad.vert.spv");
- let vs_module = device.create_shader_module(
- &wgpu::read_spirv(std::io::Cursor::new(&vs[..]))
- .expect("Read quad vertex shader as SPIR-V"),
- );
+ let vs_module = device
+ .create_shader_module(wgpu::include_spirv!("shader/quad.vert.spv"));
- let fs = include_bytes!("shader/quad.frag.spv");
- let fs_module = device.create_shader_module(
- &wgpu::read_spirv(std::io::Cursor::new(&fs[..]))
- .expect("Read quad fragment shader as SPIR-V"),
- );
+ let fs_module = device
+ .create_shader_module(wgpu::include_spirv!("shader/quad.frag.spv"));
let pipeline =
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
- layout: &layout,
+ label: None,
+ layout: Some(&layout),
vertex_stage: wgpu::ProgrammableStageDescriptor {
module: &vs_module,
entry_point: "main",
@@ -78,6 +83,7 @@ impl Pipeline {
depth_bias: 0,
depth_bias_slope_scale: 0.0,
depth_bias_clamp: 0.0,
+ ..Default::default()
}),
primitive_topology: wgpu::PrimitiveTopology::TriangleList,
color_states: &[wgpu::ColorStateDescriptor {
@@ -150,20 +156,25 @@ impl Pipeline {
alpha_to_coverage_enabled: false,
});
- let vertices = device.create_buffer_with_data(
- QUAD_VERTS.as_bytes(),
- wgpu::BufferUsage::VERTEX,
- );
+ let vertices =
+ device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
+ label: None,
+ contents: QUAD_VERTS.as_bytes(),
+ usage: wgpu::BufferUsage::VERTEX,
+ });
- let indices = device.create_buffer_with_data(
- QUAD_INDICES.as_bytes(),
- wgpu::BufferUsage::INDEX,
- );
+ let indices =
+ device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
+ label: None,
+ contents: QUAD_INDICES.as_bytes(),
+ usage: wgpu::BufferUsage::INDEX,
+ });
let instances = device.create_buffer(&wgpu::BufferDescriptor {
label: None,
size: mem::size_of::<layer::Quad>() as u64 * MAX_INSTANCES as u64,
usage: wgpu::BufferUsage::VERTEX | wgpu::BufferUsage::COPY_DST,
+ mapped_at_creation: false,
});
Pipeline {
@@ -179,6 +190,7 @@ impl Pipeline {
pub fn draw(
&mut self,
device: &wgpu::Device,
+ staging_belt: &mut wgpu::util::StagingBelt,
encoder: &mut wgpu::CommandEncoder,
instances: &[layer::Quad],
transformation: Transformation,
@@ -188,18 +200,18 @@ impl Pipeline {
) {
let uniforms = Uniforms::new(transformation, scale);
- let constants_buffer = device.create_buffer_with_data(
- uniforms.as_bytes(),
- wgpu::BufferUsage::COPY_SRC,
- );
+ {
+ let mut constants_buffer = staging_belt.write_buffer(
+ encoder,
+ &self.constants_buffer,
+ 0,
+ wgpu::BufferSize::new(mem::size_of::<Uniforms>() as u64)
+ .unwrap(),
+ device,
+ );
- encoder.copy_buffer_to_buffer(
- &constants_buffer,
- 0,
- &self.constants_buffer,
- 0,
- std::mem::size_of::<Uniforms>() as u64,
- );
+ constants_buffer.copy_from_slice(uniforms.as_bytes());
+ }
let mut i = 0;
let total = instances.len();
@@ -208,19 +220,18 @@ impl Pipeline {
let end = (i + MAX_INSTANCES).min(total);
let amount = end - i;
- let instance_buffer = device.create_buffer_with_data(
- bytemuck::cast_slice(&instances[i..end]),
- wgpu::BufferUsage::COPY_SRC,
- );
+ let instance_bytes = bytemuck::cast_slice(&instances[i..end]);
- encoder.copy_buffer_to_buffer(
- &instance_buffer,
- 0,
+ let mut instance_buffer = staging_belt.write_buffer(
+ encoder,
&self.instances,
0,
- (mem::size_of::<layer::Quad>() * amount) as u64,
+ wgpu::BufferSize::new(instance_bytes.len() as u64).unwrap(),
+ device,
);
+ instance_buffer.copy_from_slice(instance_bytes);
+
{
let mut render_pass =
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
@@ -228,13 +239,9 @@ impl Pipeline {
wgpu::RenderPassColorAttachmentDescriptor {
attachment: target,
resolve_target: None,
- load_op: wgpu::LoadOp::Load,
- store_op: wgpu::StoreOp::Store,
- clear_color: wgpu::Color {
- r: 0.0,
- g: 0.0,
- b: 0.0,
- a: 0.0,
+ ops: wgpu::Operations {
+ load: wgpu::LoadOp::Load,
+ store: true,
},
},
],
@@ -243,9 +250,9 @@ impl Pipeline {
render_pass.set_pipeline(&self.pipeline);
render_pass.set_bind_group(0, &self.constants, &[]);
- render_pass.set_index_buffer(&self.indices, 0, 0);
- render_pass.set_vertex_buffer(0, &self.vertices, 0, 0);
- render_pass.set_vertex_buffer(1, &self.instances, 0, 0);
+ render_pass.set_index_buffer(self.indices.slice(..));
+ render_pass.set_vertex_buffer(0, self.vertices.slice(..));
+ render_pass.set_vertex_buffer(1, self.instances.slice(..));
render_pass.set_scissor_rect(
bounds.x,
bounds.y,
diff --git a/wgpu/src/text.rs b/wgpu/src/text.rs
index a7123d39..78999cf8 100644
--- a/wgpu/src/text.rs
+++ b/wgpu/src/text.rs
@@ -65,6 +65,7 @@ impl Pipeline {
pub fn draw_queued(
&mut self,
device: &wgpu::Device,
+ staging_belt: &mut wgpu::util::StagingBelt,
encoder: &mut wgpu::CommandEncoder,
target: &wgpu::TextureView,
transformation: Transformation,
@@ -74,6 +75,7 @@ impl Pipeline {
.borrow_mut()
.draw_queued_with_transform_and_scissoring(
device,
+ staging_belt,
encoder,
target,
transformation.into(),
diff --git a/wgpu/src/triangle.rs b/wgpu/src/triangle.rs
index 2744c67a..fcab5e3d 100644
--- a/wgpu/src/triangle.rs
+++ b/wgpu/src/triangle.rs
@@ -8,7 +8,7 @@ pub use iced_graphics::triangle::{Mesh2D, Vertex2D};
mod msaa;
-const UNIFORM_BUFFER_SIZE: usize = 100;
+const UNIFORM_BUFFER_SIZE: usize = 50;
const VERTEX_BUFFER_SIZE: usize = 10_000;
const INDEX_BUFFER_SIZE: usize = 10_000;
@@ -41,6 +41,7 @@ impl<T> Buffer<T> {
label: None,
size: (std::mem::size_of::<T>() * size) as u64,
usage,
+ mapped_at_creation: false,
});
Buffer {
@@ -59,6 +60,7 @@ impl<T> Buffer<T> {
label: None,
size: (std::mem::size_of::<T>() * size) as u64,
usage: self.usage,
+ mapped_at_creation: false,
});
self.size = size;
@@ -77,10 +79,16 @@ impl Pipeline {
let constants_layout =
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: None,
- bindings: &[wgpu::BindGroupLayoutEntry {
+ entries: &[wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStage::VERTEX,
- ty: wgpu::BindingType::UniformBuffer { dynamic: true },
+ ty: wgpu::BindingType::UniformBuffer {
+ dynamic: true,
+ min_binding_size: wgpu::BufferSize::new(
+ mem::size_of::<Uniforms>() as u64,
+ ),
+ },
+ count: None,
}],
});
@@ -94,35 +102,35 @@ impl Pipeline {
device.create_bind_group(&wgpu::BindGroupDescriptor {
label: None,
layout: &constants_layout,
- bindings: &[wgpu::Binding {
+ entries: &[wgpu::BindGroupEntry {
binding: 0,
- resource: wgpu::BindingResource::Buffer {
- buffer: &constants_buffer.raw,
- range: 0..std::mem::size_of::<Uniforms>() as u64,
- },
+ resource: wgpu::BindingResource::Buffer(
+ constants_buffer
+ .raw
+ .slice(0..std::mem::size_of::<Uniforms>() as u64),
+ ),
}],
});
let layout =
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
+ label: None,
+ push_constant_ranges: &[],
bind_group_layouts: &[&constants_layout],
});
- let vs = include_bytes!("shader/triangle.vert.spv");
- let vs_module = device.create_shader_module(
- &wgpu::read_spirv(std::io::Cursor::new(&vs[..]))
- .expect("Read triangle vertex shader as SPIR-V"),
- );
+ let vs_module = device.create_shader_module(wgpu::include_spirv!(
+ "shader/triangle.vert.spv"
+ ));
- let fs = include_bytes!("shader/triangle.frag.spv");
- let fs_module = device.create_shader_module(
- &wgpu::read_spirv(std::io::Cursor::new(&fs[..]))
- .expect("Read triangle fragment shader as SPIR-V"),
- );
+ let fs_module = device.create_shader_module(wgpu::include_spirv!(
+ "shader/triangle.frag.spv"
+ ));
let pipeline =
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
- layout: &layout,
+ label: None,
+ layout: Some(&layout),
vertex_stage: wgpu::ProgrammableStageDescriptor {
module: &vs_module,
entry_point: "main",
@@ -137,6 +145,7 @@ impl Pipeline {
depth_bias: 0,
depth_bias_slope_scale: 0.0,
depth_bias_clamp: 0.0,
+ ..Default::default()
}),
primitive_topology: wgpu::PrimitiveTopology::TriangleList,
color_states: &[wgpu::ColorStateDescriptor {
@@ -204,6 +213,7 @@ impl Pipeline {
pub fn draw(
&mut self,
device: &wgpu::Device,
+ staging_belt: &mut wgpu::util::StagingBelt,
encoder: &mut wgpu::CommandEncoder,
target: &wgpu::TextureView,
target_width: u32,
@@ -236,12 +246,13 @@ impl Pipeline {
device.create_bind_group(&wgpu::BindGroupDescriptor {
label: None,
layout: &self.constants_layout,
- bindings: &[wgpu::Binding {
+ entries: &[wgpu::BindGroupEntry {
binding: 0,
- resource: wgpu::BindingResource::Buffer {
- buffer: &self.uniforms_buffer.raw,
- range: 0..std::mem::size_of::<Uniforms>() as u64,
- },
+ resource: wgpu::BindingResource::Buffer(
+ self.uniforms_buffer.raw.slice(
+ 0..std::mem::size_of::<Uniforms>() as u64,
+ ),
+ ),
}],
});
}
@@ -261,65 +272,85 @@ impl Pipeline {
* Transformation::translate(mesh.origin.x, mesh.origin.y))
.into();
- let vertex_buffer = device.create_buffer_with_data(
- bytemuck::cast_slice(&mesh.buffers.vertices),
- wgpu::BufferUsage::COPY_SRC,
- );
+ let vertices = bytemuck::cast_slice(&mesh.buffers.vertices);
+ let indices = bytemuck::cast_slice(&mesh.buffers.indices);
- let index_buffer = device.create_buffer_with_data(
- mesh.buffers.indices.as_bytes(),
- wgpu::BufferUsage::COPY_SRC,
- );
+ if let Some(vertices_size) =
+ wgpu::BufferSize::new(vertices.len() as u64)
+ {
+ if let Some(indices_size) =
+ wgpu::BufferSize::new(indices.len() as u64)
+ {
+ {
+ let mut vertex_buffer = staging_belt.write_buffer(
+ encoder,
+ &self.vertex_buffer.raw,
+ (std::mem::size_of::<Vertex2D>() * last_vertex)
+ as u64,
+ vertices_size,
+ device,
+ );
+
+ vertex_buffer.copy_from_slice(vertices);
+ }
+
+ {
+ let mut index_buffer = staging_belt.write_buffer(
+ encoder,
+ &self.index_buffer.raw,
+ (std::mem::size_of::<u32>() * last_index) as u64,
+ indices_size,
+ device,
+ );
+
+ index_buffer.copy_from_slice(indices);
+ }
+
+ uniforms.push(transform);
+ offsets.push((
+ last_vertex as u64,
+ last_index as u64,
+ mesh.buffers.indices.len(),
+ ));
+
+ last_vertex += mesh.buffers.vertices.len();
+ last_index += mesh.buffers.indices.len();
+ }
+ }
+ }
- encoder.copy_buffer_to_buffer(
- &vertex_buffer,
- 0,
- &self.vertex_buffer.raw,
- (std::mem::size_of::<Vertex2D>() * last_vertex) as u64,
- (std::mem::size_of::<Vertex2D>() * mesh.buffers.vertices.len())
- as u64,
- );
+ let uniforms = uniforms.as_bytes();
- encoder.copy_buffer_to_buffer(
- &index_buffer,
+ if let Some(uniforms_size) =
+ wgpu::BufferSize::new(uniforms.len() as u64)
+ {
+ let mut uniforms_buffer = staging_belt.write_buffer(
+ encoder,
+ &self.uniforms_buffer.raw,
0,
- &self.index_buffer.raw,
- (std::mem::size_of::<u32>() * last_index) as u64,
- (std::mem::size_of::<u32>() * mesh.buffers.indices.len())
- as u64,
+ uniforms_size,
+ device,
);
- uniforms.push(transform);
- offsets.push((
- last_vertex as u64,
- last_index as u64,
- mesh.buffers.indices.len(),
- ));
-
- last_vertex += mesh.buffers.vertices.len();
- last_index += mesh.buffers.indices.len();
+ uniforms_buffer.copy_from_slice(uniforms);
}
- let uniforms_buffer = device.create_buffer_with_data(
- uniforms.as_bytes(),
- wgpu::BufferUsage::COPY_SRC,
- );
-
- encoder.copy_buffer_to_buffer(
- &uniforms_buffer,
- 0,
- &self.uniforms_buffer.raw,
- 0,
- (std::mem::size_of::<Uniforms>() * uniforms.len()) as u64,
- );
-
{
- let (attachment, resolve_target, load_op) =
+ let (attachment, resolve_target, load) =
if let Some(blit) = &mut self.blit {
let (attachment, resolve_target) =
blit.targets(device, target_width, target_height);
- (attachment, Some(resolve_target), wgpu::LoadOp::Clear)
+ (
+ attachment,
+ Some(resolve_target),
+ wgpu::LoadOp::Clear(wgpu::Color {
+ r: 0.0,
+ g: 0.0,
+ b: 0.0,
+ a: 0.0,
+ }),
+ )
} else {
(target, None, wgpu::LoadOp::Load)
};
@@ -330,14 +361,7 @@ impl Pipeline {
wgpu::RenderPassColorAttachmentDescriptor {
attachment,
resolve_target,
- load_op,
- store_op: wgpu::StoreOp::Store,
- clear_color: wgpu::Color {
- r: 0.0,
- g: 0.0,
- b: 0.0,
- a: 0.0,
- },
+ ops: wgpu::Operations { load, store: true },
},
],
depth_stencil_attachment: None,
@@ -363,20 +387,17 @@ impl Pipeline {
&[(std::mem::size_of::<Uniforms>() * i) as u32],
);
- render_pass.set_index_buffer(
- &self.index_buffer.raw,
- index_offset * std::mem::size_of::<u32>() as u64,
- 0,
- );
+ render_pass.set_index_buffer(self.index_buffer.raw.slice(..));
- render_pass.set_vertex_buffer(
- 0,
- &self.vertex_buffer.raw,
- vertex_offset * std::mem::size_of::<Vertex2D>() as u64,
- 0,
- );
+ render_pass
+ .set_vertex_buffer(0, self.vertex_buffer.raw.slice(..));
- render_pass.draw_indexed(0..indices as u32, 0, 0..1);
+ render_pass.draw_indexed(
+ index_offset as u32
+ ..(index_offset as usize + indices) as u32,
+ vertex_offset as i32,
+ 0..1,
+ );
}
}
diff --git a/wgpu/src/triangle/msaa.rs b/wgpu/src/triangle/msaa.rs
index f52c888b..f25667a5 100644
--- a/wgpu/src/triangle/msaa.rs
+++ b/wgpu/src/triangle/msaa.rs
@@ -23,18 +23,17 @@ impl Blit {
mag_filter: wgpu::FilterMode::Linear,
min_filter: wgpu::FilterMode::Linear,
mipmap_filter: wgpu::FilterMode::Linear,
- lod_min_clamp: -100.0,
- lod_max_clamp: 100.0,
- compare: wgpu::CompareFunction::Always,
+ ..Default::default()
});
let constant_layout =
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: None,
- bindings: &[wgpu::BindGroupLayoutEntry {
+ entries: &[wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStage::FRAGMENT,
ty: wgpu::BindingType::Sampler { comparison: false },
+ count: None,
}],
});
@@ -42,7 +41,7 @@ impl Blit {
device.create_bind_group(&wgpu::BindGroupDescriptor {
label: None,
layout: &constant_layout,
- bindings: &[wgpu::Binding {
+ entries: &[wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::Sampler(&sampler),
}],
@@ -51,7 +50,7 @@ impl Blit {
let texture_layout =
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: None,
- bindings: &[wgpu::BindGroupLayoutEntry {
+ entries: &[wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStage::FRAGMENT,
ty: wgpu::BindingType::SampledTexture {
@@ -59,29 +58,29 @@ impl Blit {
component_type: wgpu::TextureComponentType::Float,
multisampled: false,
},
+ count: None,
}],
});
let layout =
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
+ label: None,
+ push_constant_ranges: &[],
bind_group_layouts: &[&constant_layout, &texture_layout],
});
- let vs = include_bytes!("../shader/blit.vert.spv");
- let vs_module = device.create_shader_module(
- &wgpu::read_spirv(std::io::Cursor::new(&vs[..]))
- .expect("Read blit vertex shader as SPIR-V"),
- );
+ let vs_module = device.create_shader_module(wgpu::include_spirv!(
+ "../shader/blit.vert.spv"
+ ));
- let fs = include_bytes!("../shader/blit.frag.spv");
- let fs_module = device.create_shader_module(
- &wgpu::read_spirv(std::io::Cursor::new(&fs[..]))
- .expect("Read blit fragment shader as SPIR-V"),
- );
+ let fs_module = device.create_shader_module(wgpu::include_spirv!(
+ "../shader/blit.frag.spv"
+ ));
let pipeline =
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
- layout: &layout,
+ label: None,
+ layout: Some(&layout),
vertex_stage: wgpu::ProgrammableStageDescriptor {
module: &vs_module,
entry_point: "main",
@@ -96,6 +95,7 @@ impl Blit {
depth_bias: 0,
depth_bias_slope_scale: 0.0,
depth_bias_clamp: 0.0,
+ ..Default::default()
}),
primitive_topology: wgpu::PrimitiveTopology::TriangleList,
color_states: &[wgpu::ColorStateDescriptor {
@@ -179,13 +179,9 @@ impl Blit {
wgpu::RenderPassColorAttachmentDescriptor {
attachment: target,
resolve_target: None,
- load_op: wgpu::LoadOp::Load,
- store_op: wgpu::StoreOp::Store,
- clear_color: wgpu::Color {
- r: 0.0,
- g: 0.0,
- b: 0.0,
- a: 0.0,
+ ops: wgpu::Operations {
+ load: wgpu::LoadOp::Load,
+ store: true,
},
},
],
@@ -230,7 +226,6 @@ impl Targets {
let attachment = device.create_texture(&wgpu::TextureDescriptor {
label: None,
size: extent,
- array_layer_count: 1,
mip_level_count: 1,
sample_count,
dimension: wgpu::TextureDimension::D2,
@@ -241,7 +236,6 @@ impl Targets {
let resolve = device.create_texture(&wgpu::TextureDescriptor {
label: None,
size: extent,
- array_layer_count: 1,
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
@@ -250,13 +244,16 @@ impl Targets {
| wgpu::TextureUsage::SAMPLED,
});
- let attachment = attachment.create_default_view();
- let resolve = resolve.create_default_view();
+ let attachment =
+ attachment.create_view(&wgpu::TextureViewDescriptor::default());
+
+ let resolve =
+ resolve.create_view(&wgpu::TextureViewDescriptor::default());
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
label: None,
layout: texture_layout,
- bindings: &[wgpu::Binding {
+ entries: &[wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::TextureView(&resolve),
}],
diff --git a/wgpu/src/window/compositor.rs b/wgpu/src/window/compositor.rs
index 5bdd34bc..0c94c281 100644
--- a/wgpu/src/window/compositor.rs
+++ b/wgpu/src/window/compositor.rs
@@ -1,18 +1,24 @@
use crate::{Backend, Color, Renderer, Settings};
+use futures::task::SpawnExt;
use iced_graphics::Viewport;
use iced_native::{futures, mouse};
use raw_window_handle::HasRawWindowHandle;
/// A window graphics backend for iced powered by `wgpu`.
-#[derive(Debug)]
+#[allow(missing_debug_implementations)]
pub struct Compositor {
settings: Settings,
+ instance: wgpu::Instance,
device: wgpu::Device,
queue: wgpu::Queue,
+ staging_belt: wgpu::util::StagingBelt,
+ local_pool: futures::executor::LocalPool,
}
impl Compositor {
+ const CHUNK_SIZE: u64 = 10 * 1024;
+
/// Requests a new [`Compositor`] with the given [`Settings`].
///
/// Returns `None` if no compatible graphics adapter could be found.
@@ -20,32 +26,44 @@ impl Compositor {
/// [`Compositor`]: struct.Compositor.html
/// [`Settings`]: struct.Settings.html
pub async fn request(settings: Settings) -> Option<Self> {
- let adapter = wgpu::Adapter::request(
- &wgpu::RequestAdapterOptions {
+ let instance = wgpu::Instance::new(wgpu::BackendBit::PRIMARY);
+
+ let adapter = instance
+ .request_adapter(&wgpu::RequestAdapterOptions {
power_preference: if settings.antialiasing.is_none() {
wgpu::PowerPreference::Default
} else {
wgpu::PowerPreference::HighPerformance
},
compatible_surface: None,
- },
- wgpu::BackendBit::PRIMARY,
- )
- .await?;
+ })
+ .await?;
let (device, queue) = adapter
- .request_device(&wgpu::DeviceDescriptor {
- extensions: wgpu::Extensions {
- anisotropic_filtering: false,
+ .request_device(
+ &wgpu::DeviceDescriptor {
+ features: wgpu::Features::empty(),
+ limits: wgpu::Limits {
+ max_bind_groups: 2,
+ ..wgpu::Limits::default()
+ },
+ shader_validation: false,
},
- limits: wgpu::Limits { max_bind_groups: 2 },
- })
- .await;
+ None,
+ )
+ .await
+ .ok()?;
+
+ let staging_belt = wgpu::util::StagingBelt::new(Self::CHUNK_SIZE);
+ let local_pool = futures::executor::LocalPool::new();
Some(Compositor {
+ instance,
settings,
device,
queue,
+ staging_belt,
+ local_pool,
})
}
@@ -77,7 +95,10 @@ impl iced_graphics::window::Compositor for Compositor {
&mut self,
window: &W,
) -> wgpu::Surface {
- wgpu::Surface::create(window)
+ #[allow(unsafe_code)]
+ unsafe {
+ self.instance.create_surface(window)
+ }
}
fn create_swap_chain(
@@ -107,7 +128,7 @@ impl iced_graphics::window::Compositor for Compositor {
output: &<Self::Renderer as iced_native::Renderer>::Output,
overlay: &[T],
) -> mouse::Interaction {
- let frame = swap_chain.get_next_texture().expect("Next frame");
+ let frame = swap_chain.get_current_frame().expect("Next frame");
let mut encoder = self.device.create_command_encoder(
&wgpu::CommandEncoderDescriptor { label: None },
@@ -115,19 +136,20 @@ impl iced_graphics::window::Compositor for Compositor {
let _ = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
color_attachments: &[wgpu::RenderPassColorAttachmentDescriptor {
- attachment: &frame.view,
+ attachment: &frame.output.view,
resolve_target: None,
- load_op: wgpu::LoadOp::Clear,
- store_op: wgpu::StoreOp::Store,
- clear_color: {
- let [r, g, b, a] = background_color.into_linear();
-
- wgpu::Color {
- r: f64::from(r),
- g: f64::from(g),
- b: f64::from(b),
- a: f64::from(a),
- }
+ ops: wgpu::Operations {
+ load: wgpu::LoadOp::Clear({
+ let [r, g, b, a] = background_color.into_linear();
+
+ wgpu::Color {
+ r: f64::from(r),
+ g: f64::from(g),
+ b: f64::from(b),
+ a: f64::from(a),
+ }
+ }),
+ store: true,
},
}],
depth_stencil_attachment: None,
@@ -135,14 +157,25 @@ impl iced_graphics::window::Compositor for Compositor {
let mouse_interaction = renderer.backend_mut().draw(
&mut self.device,
+ &mut self.staging_belt,
&mut encoder,
- &frame.view,
+ &frame.output.view,
viewport,
output,
overlay,
);
- self.queue.submit(&[encoder.finish()]);
+ // Submit work
+ self.staging_belt.finish();
+ self.queue.submit(Some(encoder.finish()));
+
+ // Recall staging buffers
+ self.local_pool
+ .spawner()
+ .spawn(self.staging_belt.recall())
+ .expect("Recall staging belt");
+
+ self.local_pool.run_until_stalled();
mouse_interaction
}