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authorLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2019-11-05 20:40:17 +0100
committerLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2019-11-05 20:40:17 +0100
commit5ff05b7f02b2ff1b0859a9a61ca7e1af6476424f (patch)
treed706d6085e7169e9e2ad38101f087aa8e592f256 /wgpu
parentdb716b3bdf039b38fe7dcb17776cae7803d47d24 (diff)
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Apply HiDPI scaling to quads
The anti-aliasing strategy is pretty naive, but we will manage for now.
Diffstat (limited to 'wgpu')
-rw-r--r--wgpu/src/quad.rs58
-rw-r--r--wgpu/src/renderer.rs7
-rw-r--r--wgpu/src/shader/quad.frag8
-rw-r--r--wgpu/src/shader/quad.frag.spvbin3212 -> 3044 bytes
-rw-r--r--wgpu/src/shader/quad.vert20
-rw-r--r--wgpu/src/shader/quad.vert.spvbin2544 -> 3020 bytes
6 files changed, 61 insertions, 32 deletions
diff --git a/wgpu/src/quad.rs b/wgpu/src/quad.rs
index bfbd7e2d..4356f8af 100644
--- a/wgpu/src/quad.rs
+++ b/wgpu/src/quad.rs
@@ -6,7 +6,7 @@ use std::mem;
pub struct Pipeline {
pipeline: wgpu::RenderPipeline,
constants: wgpu::BindGroup,
- transform: wgpu::Buffer,
+ constants_buffer: wgpu::Buffer,
vertices: wgpu::Buffer,
indices: wgpu::Buffer,
instances: wgpu::Buffer,
@@ -23,20 +23,20 @@ impl Pipeline {
}],
});
- let transform = device
+ let constants_buffer = device
.create_buffer_mapped(
- 16,
+ 1,
wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
)
- .fill_from_slice(Transformation::identity().as_ref());
+ .fill_from_slice(&[Uniforms::default()]);
let constants = device.create_bind_group(&wgpu::BindGroupDescriptor {
layout: &constant_layout,
bindings: &[wgpu::Binding {
binding: 0,
resource: wgpu::BindingResource::Buffer {
- buffer: &transform,
- range: 0..64,
+ buffer: &constants_buffer,
+ range: 0..std::mem::size_of::<Uniforms>() as u64,
},
}],
});
@@ -124,7 +124,7 @@ impl Pipeline {
},
wgpu::VertexAttributeDescriptor {
shader_location: 4,
- format: wgpu::VertexFormat::Uint,
+ format: wgpu::VertexFormat::Float,
offset: 4 * (2 + 2 + 4),
},
],
@@ -151,7 +151,7 @@ impl Pipeline {
Pipeline {
pipeline,
constants,
- transform,
+ constants_buffer,
vertices,
indices,
instances,
@@ -164,19 +164,22 @@ impl Pipeline {
encoder: &mut wgpu::CommandEncoder,
instances: &[Quad],
transformation: Transformation,
+ scale: f32,
bounds: Rectangle<u32>,
target: &wgpu::TextureView,
) {
- let transform_buffer = device
- .create_buffer_mapped(16, wgpu::BufferUsage::COPY_SRC)
- .fill_from_slice(transformation.as_ref());
+ let uniforms = Uniforms::new(transformation, scale);
+
+ let constants_buffer = device
+ .create_buffer_mapped(1, wgpu::BufferUsage::COPY_SRC)
+ .fill_from_slice(&[uniforms]);
encoder.copy_buffer_to_buffer(
- &transform_buffer,
+ &constants_buffer,
0,
- &self.transform,
+ &self.constants_buffer,
0,
- 16 * 4,
+ std::mem::size_of::<Uniforms>() as u64,
);
let mut i = 0;
@@ -271,9 +274,34 @@ pub struct Quad {
pub position: [f32; 2],
pub scale: [f32; 2],
pub color: [f32; 4],
- pub border_radius: u32,
+ pub border_radius: f32,
}
impl Quad {
const MAX: usize = 100_000;
}
+
+#[repr(C)]
+#[derive(Debug, Clone, Copy)]
+struct Uniforms {
+ transform: [f32; 16],
+ scale: f32,
+}
+
+impl Uniforms {
+ fn new(transformation: Transformation, scale: f32) -> Uniforms {
+ Self {
+ transform: *transformation.as_ref(),
+ scale,
+ }
+ }
+}
+
+impl Default for Uniforms {
+ fn default() -> Self {
+ Self {
+ transform: *Transformation::identity().as_ref(),
+ scale: 1.0,
+ }
+ }
+}
diff --git a/wgpu/src/renderer.rs b/wgpu/src/renderer.rs
index 7ac74e93..f46acb8c 100644
--- a/wgpu/src/renderer.rs
+++ b/wgpu/src/renderer.rs
@@ -239,7 +239,7 @@ impl Renderer {
color: match background {
Background::Color(color) => color.into_linear(),
},
- border_radius: *border_radius as u32,
+ border_radius: *border_radius as f32,
});
}
Primitive::Image { path, bounds } => {
@@ -327,13 +327,14 @@ impl Renderer {
encoder,
&layer.quads,
transformation,
+ dpi,
bounds,
target,
);
}
if layer.images.len() > 0 {
- let translated = transformation
+ let translated_and_scaled = transformation
* Transformation::scale(dpi, dpi)
* Transformation::translate(
-(layer.offset.x as f32),
@@ -344,7 +345,7 @@ impl Renderer {
&mut self.device,
encoder,
&layer.images,
- translated,
+ translated_and_scaled,
bounds,
target,
);
diff --git a/wgpu/src/shader/quad.frag b/wgpu/src/shader/quad.frag
index 849f581e..2ee77e71 100644
--- a/wgpu/src/shader/quad.frag
+++ b/wgpu/src/shader/quad.frag
@@ -3,7 +3,7 @@
layout(location = 0) in vec4 v_Color;
layout(location = 1) in vec2 v_Pos;
layout(location = 2) in vec2 v_Scale;
-layout(location = 3) in flat uint v_BorderRadius;
+layout(location = 3) in float v_BorderRadius;
layout(location = 0) out vec4 o_Color;
@@ -27,11 +27,7 @@ float rounded(in vec2 frag_coord, in vec2 position, in vec2 size, float radius,
}
void main() {
- float radius_alpha = 1.0;
-
- if(v_BorderRadius > 0.0) {
- radius_alpha = rounded(gl_FragCoord.xy, v_Pos, v_Scale, v_BorderRadius, 0.5);
- }
+ float radius_alpha = rounded(gl_FragCoord.xy, v_Pos, v_Scale, v_BorderRadius, 0.5);
o_Color = vec4(v_Color.xyz, v_Color.w * radius_alpha);
}
diff --git a/wgpu/src/shader/quad.frag.spv b/wgpu/src/shader/quad.frag.spv
index 71b91b44..17bd8f46 100644
--- a/wgpu/src/shader/quad.frag.spv
+++ b/wgpu/src/shader/quad.frag.spv
Binary files differ
diff --git a/wgpu/src/shader/quad.vert b/wgpu/src/shader/quad.vert
index b7c5cf3e..539755cb 100644
--- a/wgpu/src/shader/quad.vert
+++ b/wgpu/src/shader/quad.vert
@@ -4,29 +4,33 @@ layout(location = 0) in vec2 v_Pos;
layout(location = 1) in vec2 i_Pos;
layout(location = 2) in vec2 i_Scale;
layout(location = 3) in vec4 i_Color;
-layout(location = 4) in uint i_BorderRadius;
+layout(location = 4) in float i_BorderRadius;
layout (set = 0, binding = 0) uniform Globals {
mat4 u_Transform;
+ float u_Scale;
};
layout(location = 0) out vec4 o_Color;
layout(location = 1) out vec2 o_Pos;
layout(location = 2) out vec2 o_Scale;
-layout(location = 3) out uint o_BorderRadius;
+layout(location = 3) out float o_BorderRadius;
void main() {
+ vec2 p_Pos = i_Pos * u_Scale;
+ vec2 p_Scale = i_Scale * u_Scale;
+
mat4 i_Transform = mat4(
- vec4(i_Scale.x, 0.0, 0.0, 0.0),
- vec4(0.0, i_Scale.y, 0.0, 0.0),
+ vec4(p_Scale.x + 1.0, 0.0, 0.0, 0.0),
+ vec4(0.0, p_Scale.y + 1.0, 0.0, 0.0),
vec4(0.0, 0.0, 1.0, 0.0),
- vec4(i_Pos, 0.0, 1.0)
+ vec4(p_Pos - vec2(0.5, 0.5), 0.0, 1.0)
);
o_Color = i_Color;
- o_Pos = i_Pos;
- o_Scale = i_Scale;
- o_BorderRadius = i_BorderRadius;
+ o_Pos = p_Pos;
+ o_Scale = p_Scale;
+ o_BorderRadius = i_BorderRadius * u_Scale;
gl_Position = u_Transform * i_Transform * vec4(v_Pos, 0.0, 1.0);
}
diff --git a/wgpu/src/shader/quad.vert.spv b/wgpu/src/shader/quad.vert.spv
index f62a160c..9050adfb 100644
--- a/wgpu/src/shader/quad.vert.spv
+++ b/wgpu/src/shader/quad.vert.spv
Binary files differ