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authorLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2023-03-01 21:34:26 +0100
committerLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2023-03-01 21:34:26 +0100
commit5fd5d1cdf8e5354788dc40729c4565ef377d3bba (patch)
tree0921efc7dc13a3050e03482147a791f85515f1f2 /wgpu
parent3f6e28fa9b1b8d911f765c9efb5249a9e0c942d5 (diff)
downloadiced-5fd5d1cdf8e5354788dc40729c4565ef377d3bba.tar.gz
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Implement `Canvas` support for `iced_tiny_skia`
Diffstat (limited to 'wgpu')
-rw-r--r--wgpu/Cargo.toml15
-rw-r--r--wgpu/src/backend.rs7
-rw-r--r--wgpu/src/image.rs2
-rw-r--r--wgpu/src/layer.rs274
-rw-r--r--wgpu/src/layer/image.rs27
-rw-r--r--wgpu/src/layer/mesh.rs93
-rw-r--r--wgpu/src/layer/quad.rs30
-rw-r--r--wgpu/src/layer/text.rs26
-rw-r--r--wgpu/src/lib.rs15
-rw-r--r--wgpu/src/quad.rs3
-rw-r--r--wgpu/src/text.rs3
-rw-r--r--wgpu/src/triangle.rs71
-rw-r--r--wgpu/src/widget.rs9
-rw-r--r--wgpu/src/widget/canvas.rs16
-rw-r--r--wgpu/src/widget/canvas/cache.rs93
-rw-r--r--wgpu/src/widget/canvas/frame.rs609
-rw-r--r--wgpu/src/widget/canvas/geometry.rs24
17 files changed, 1269 insertions, 48 deletions
diff --git a/wgpu/Cargo.toml b/wgpu/Cargo.toml
index 632873a3..0bcef71c 100644
--- a/wgpu/Cargo.toml
+++ b/wgpu/Cargo.toml
@@ -21,8 +21,7 @@ bmp = ["iced_graphics/bmp"]
hdr = ["iced_graphics/hdr"]
dds = ["iced_graphics/dds"]
farbfeld = ["iced_graphics/farbfeld"]
-canvas = ["iced_graphics/canvas"]
-qr_code = ["iced_graphics/qr_code"]
+canvas = ["iced_graphics/canvas", "lyon"]
spirv = ["wgpu/spirv"]
webgl = ["wgpu/webgl"]
@@ -62,10 +61,6 @@ version = "0.2"
git = "https://github.com/hecrj/glyphon.git"
rev = "65b481d758f50fd13fc21af2cc5ef62ddee64955"
-[dependencies.tracing]
-version = "0.1.6"
-optional = true
-
[dependencies.encase]
version = "0.3.0"
features = ["glam"]
@@ -73,6 +68,14 @@ features = ["glam"]
[dependencies.glam]
version = "0.21.3"
+[dependencies.lyon]
+version = "1.0"
+optional = true
+
+[dependencies.tracing]
+version = "0.1.6"
+optional = true
+
[package.metadata.docs.rs]
rustdoc-args = ["--cfg", "docsrs"]
all-features = true
diff --git a/wgpu/src/backend.rs b/wgpu/src/backend.rs
index e650d9a5..10dc5b4f 100644
--- a/wgpu/src/backend.rs
+++ b/wgpu/src/backend.rs
@@ -1,11 +1,10 @@
use crate::quad;
use crate::text;
use crate::triangle;
-use crate::{Settings, Transformation};
+use crate::{Layer, Primitive, Settings, Transformation};
use iced_graphics::backend;
-use iced_graphics::layer::Layer;
-use iced_graphics::{Color, Font, Primitive, Size, Viewport};
+use iced_graphics::{Color, Font, Size, Viewport};
#[cfg(feature = "tracing")]
use tracing::info_span;
@@ -330,6 +329,8 @@ impl Backend {
}
impl iced_graphics::Backend for Backend {
+ type Geometry = ();
+
fn trim_measurements(&mut self) {
self.text_pipeline.trim_measurement_cache()
}
diff --git a/wgpu/src/image.rs b/wgpu/src/image.rs
index db05d2ff..2159a3ec 100644
--- a/wgpu/src/image.rs
+++ b/wgpu/src/image.rs
@@ -6,10 +6,10 @@ use iced_graphics::image::raster;
#[cfg(feature = "svg")]
use iced_graphics::image::vector;
+use crate::layer;
use crate::{Buffer, Transformation};
use atlas::Atlas;
-use iced_graphics::layer;
use iced_native::{Rectangle, Size};
use std::cell::RefCell;
diff --git a/wgpu/src/layer.rs b/wgpu/src/layer.rs
new file mode 100644
index 00000000..0840555a
--- /dev/null
+++ b/wgpu/src/layer.rs
@@ -0,0 +1,274 @@
+//! Organize rendering primitives into a flattened list of layers.
+mod image;
+mod quad;
+mod text;
+
+pub mod mesh;
+
+pub use image::Image;
+pub use mesh::Mesh;
+pub use quad::Quad;
+pub use text::Text;
+
+use crate::Primitive;
+
+use iced_graphics::alignment;
+use iced_graphics::{
+ Background, Color, Font, Point, Rectangle, Size, Vector, Viewport,
+};
+
+/// A group of primitives that should be clipped together.
+#[derive(Debug)]
+pub struct Layer<'a> {
+ /// The clipping bounds of the [`Layer`].
+ pub bounds: Rectangle,
+
+ /// The quads of the [`Layer`].
+ pub quads: Vec<Quad>,
+
+ /// The triangle meshes of the [`Layer`].
+ pub meshes: Vec<Mesh<'a>>,
+
+ /// The text of the [`Layer`].
+ pub text: Vec<Text<'a>>,
+
+ /// The images of the [`Layer`].
+ pub images: Vec<Image>,
+}
+
+impl<'a> Layer<'a> {
+ /// Creates a new [`Layer`] with the given clipping bounds.
+ pub fn new(bounds: Rectangle) -> Self {
+ Self {
+ bounds,
+ quads: Vec::new(),
+ meshes: Vec::new(),
+ text: Vec::new(),
+ images: Vec::new(),
+ }
+ }
+
+ /// Creates a new [`Layer`] for the provided overlay text.
+ ///
+ /// This can be useful for displaying debug information.
+ pub fn overlay(lines: &'a [impl AsRef<str>], viewport: &Viewport) -> Self {
+ let mut overlay =
+ Layer::new(Rectangle::with_size(viewport.logical_size()));
+
+ for (i, line) in lines.iter().enumerate() {
+ let text = Text {
+ content: line.as_ref(),
+ bounds: Rectangle::new(
+ Point::new(11.0, 11.0 + 25.0 * i as f32),
+ Size::INFINITY,
+ ),
+ color: Color::new(0.9, 0.9, 0.9, 1.0),
+ size: 20.0,
+ font: Font::Monospace,
+ horizontal_alignment: alignment::Horizontal::Left,
+ vertical_alignment: alignment::Vertical::Top,
+ };
+
+ overlay.text.push(text);
+
+ overlay.text.push(Text {
+ bounds: text.bounds + Vector::new(-1.0, -1.0),
+ color: Color::BLACK,
+ ..text
+ });
+ }
+
+ overlay
+ }
+
+ /// Distributes the given [`Primitive`] and generates a list of layers based
+ /// on its contents.
+ pub fn generate(
+ primitives: &'a [Primitive],
+ viewport: &Viewport,
+ ) -> Vec<Self> {
+ let first_layer =
+ Layer::new(Rectangle::with_size(viewport.logical_size()));
+
+ let mut layers = vec![first_layer];
+
+ for primitive in primitives {
+ Self::process_primitive(
+ &mut layers,
+ Vector::new(0.0, 0.0),
+ primitive,
+ 0,
+ );
+ }
+
+ layers
+ }
+
+ fn process_primitive(
+ layers: &mut Vec<Self>,
+ translation: Vector,
+ primitive: &'a Primitive,
+ current_layer: usize,
+ ) {
+ match primitive {
+ Primitive::Text {
+ content,
+ bounds,
+ size,
+ color,
+ font,
+ horizontal_alignment,
+ vertical_alignment,
+ } => {
+ let layer = &mut layers[current_layer];
+
+ layer.text.push(Text {
+ content,
+ bounds: *bounds + translation,
+ size: *size,
+ color: *color,
+ font: *font,
+ horizontal_alignment: *horizontal_alignment,
+ vertical_alignment: *vertical_alignment,
+ });
+ }
+ Primitive::Quad {
+ bounds,
+ background,
+ border_radius,
+ border_width,
+ border_color,
+ } => {
+ let layer = &mut layers[current_layer];
+
+ // TODO: Move some of these computations to the GPU (?)
+ layer.quads.push(Quad {
+ position: [
+ bounds.x + translation.x,
+ bounds.y + translation.y,
+ ],
+ size: [bounds.width, bounds.height],
+ color: match background {
+ Background::Color(color) => color.into_linear(),
+ },
+ border_radius: *border_radius,
+ border_width: *border_width,
+ border_color: border_color.into_linear(),
+ });
+ }
+ Primitive::Image { handle, bounds } => {
+ let layer = &mut layers[current_layer];
+
+ layer.images.push(Image::Raster {
+ handle: handle.clone(),
+ bounds: *bounds + translation,
+ });
+ }
+ Primitive::Svg {
+ handle,
+ color,
+ bounds,
+ } => {
+ let layer = &mut layers[current_layer];
+
+ layer.images.push(Image::Vector {
+ handle: handle.clone(),
+ color: *color,
+ bounds: *bounds + translation,
+ });
+ }
+ Primitive::SolidMesh { buffers, size } => {
+ let layer = &mut layers[current_layer];
+
+ let bounds = Rectangle::new(
+ Point::new(translation.x, translation.y),
+ *size,
+ );
+
+ // Only draw visible content
+ if let Some(clip_bounds) = layer.bounds.intersection(&bounds) {
+ layer.meshes.push(Mesh::Solid {
+ origin: Point::new(translation.x, translation.y),
+ buffers,
+ clip_bounds,
+ });
+ }
+ }
+ Primitive::GradientMesh {
+ buffers,
+ size,
+ gradient,
+ } => {
+ let layer = &mut layers[current_layer];
+
+ let bounds = Rectangle::new(
+ Point::new(translation.x, translation.y),
+ *size,
+ );
+
+ // Only draw visible content
+ if let Some(clip_bounds) = layer.bounds.intersection(&bounds) {
+ layer.meshes.push(Mesh::Gradient {
+ origin: Point::new(translation.x, translation.y),
+ buffers,
+ clip_bounds,
+ gradient,
+ });
+ }
+ }
+ Primitive::Group { primitives } => {
+ // TODO: Inspect a bit and regroup (?)
+ for primitive in primitives {
+ Self::process_primitive(
+ layers,
+ translation,
+ primitive,
+ current_layer,
+ )
+ }
+ }
+ Primitive::Clip { bounds, content } => {
+ let layer = &mut layers[current_layer];
+ let translated_bounds = *bounds + translation;
+
+ // Only draw visible content
+ if let Some(clip_bounds) =
+ layer.bounds.intersection(&translated_bounds)
+ {
+ let clip_layer = Layer::new(clip_bounds);
+ layers.push(clip_layer);
+
+ Self::process_primitive(
+ layers,
+ translation,
+ content,
+ layers.len() - 1,
+ );
+ }
+ }
+ Primitive::Translate {
+ translation: new_translation,
+ content,
+ } => {
+ Self::process_primitive(
+ layers,
+ translation + *new_translation,
+ content,
+ current_layer,
+ );
+ }
+ Primitive::Cache { content } => {
+ Self::process_primitive(
+ layers,
+ translation,
+ content,
+ current_layer,
+ );
+ }
+ Primitive::Fill { .. } | Primitive::Stroke { .. } => {
+ // Unsupported!
+ // TODO: Draw a placeholder (?)
+ }
+ }
+ }
+}
diff --git a/wgpu/src/layer/image.rs b/wgpu/src/layer/image.rs
new file mode 100644
index 00000000..3eff2397
--- /dev/null
+++ b/wgpu/src/layer/image.rs
@@ -0,0 +1,27 @@
+use crate::{Color, Rectangle};
+
+use iced_native::{image, svg};
+
+/// A raster or vector image.
+#[derive(Debug, Clone)]
+pub enum Image {
+ /// A raster image.
+ Raster {
+ /// The handle of a raster image.
+ handle: image::Handle,
+
+ /// The bounds of the image.
+ bounds: Rectangle,
+ },
+ /// A vector image.
+ Vector {
+ /// The handle of a vector image.
+ handle: svg::Handle,
+
+ /// The [`Color`] filter
+ color: Option<Color>,
+
+ /// The bounds of the image.
+ bounds: Rectangle,
+ },
+}
diff --git a/wgpu/src/layer/mesh.rs b/wgpu/src/layer/mesh.rs
new file mode 100644
index 00000000..5c1e41ad
--- /dev/null
+++ b/wgpu/src/layer/mesh.rs
@@ -0,0 +1,93 @@
+//! A collection of triangle primitives.
+use crate::primitive;
+use crate::{Gradient, Point, Rectangle};
+
+/// A mesh of triangles.
+#[derive(Debug, Clone, Copy)]
+pub enum Mesh<'a> {
+ /// A mesh of triangles with a solid color.
+ Solid {
+ /// The origin of the vertices of the [`Mesh`].
+ origin: Point,
+
+ /// The vertex and index buffers of the [`Mesh`].
+ buffers: &'a primitive::Mesh2D<primitive::ColoredVertex2D>,
+
+ /// The clipping bounds of the [`Mesh`].
+ clip_bounds: Rectangle<f32>,
+ },
+ /// A mesh of triangles with a gradient color.
+ Gradient {
+ /// The origin of the vertices of the [`Mesh`].
+ origin: Point,
+
+ /// The vertex and index buffers of the [`Mesh`].
+ buffers: &'a primitive::Mesh2D<primitive::Vertex2D>,
+
+ /// The clipping bounds of the [`Mesh`].
+ clip_bounds: Rectangle<f32>,
+
+ /// The gradient to apply to the [`Mesh`].
+ gradient: &'a Gradient,
+ },
+}
+
+impl Mesh<'_> {
+ /// Returns the origin of the [`Mesh`].
+ pub fn origin(&self) -> Point {
+ match self {
+ Self::Solid { origin, .. } | Self::Gradient { origin, .. } => {
+ *origin
+ }
+ }
+ }
+
+ /// Returns the indices of the [`Mesh`].
+ pub fn indices(&self) -> &[u32] {
+ match self {
+ Self::Solid { buffers, .. } => &buffers.indices,
+ Self::Gradient { buffers, .. } => &buffers.indices,
+ }
+ }
+
+ /// Returns the clip bounds of the [`Mesh`].
+ pub fn clip_bounds(&self) -> Rectangle<f32> {
+ match self {
+ Self::Solid { clip_bounds, .. }
+ | Self::Gradient { clip_bounds, .. } => *clip_bounds,
+ }
+ }
+}
+
+/// The result of counting the attributes of a set of meshes.
+#[derive(Debug, Clone, Copy, Default)]
+pub struct AttributeCount {
+ /// The total amount of solid vertices.
+ pub solid_vertices: usize,
+
+ /// The total amount of gradient vertices.
+ pub gradient_vertices: usize,
+
+ /// The total amount of indices.
+ pub indices: usize,
+}
+
+/// Returns the number of total vertices & total indices of all [`Mesh`]es.
+pub fn attribute_count_of<'a>(meshes: &'a [Mesh<'a>]) -> AttributeCount {
+ meshes
+ .iter()
+ .fold(AttributeCount::default(), |mut count, mesh| {
+ match mesh {
+ Mesh::Solid { buffers, .. } => {
+ count.solid_vertices += buffers.vertices.len();
+ count.indices += buffers.indices.len();
+ }
+ Mesh::Gradient { buffers, .. } => {
+ count.gradient_vertices += buffers.vertices.len();
+ count.indices += buffers.indices.len();
+ }
+ }
+
+ count
+ })
+}
diff --git a/wgpu/src/layer/quad.rs b/wgpu/src/layer/quad.rs
new file mode 100644
index 00000000..0d8bde9d
--- /dev/null
+++ b/wgpu/src/layer/quad.rs
@@ -0,0 +1,30 @@
+/// A colored rectangle with a border.
+///
+/// This type can be directly uploaded to GPU memory.
+#[derive(Debug, Clone, Copy)]
+#[repr(C)]
+pub struct Quad {
+ /// The position of the [`Quad`].
+ pub position: [f32; 2],
+
+ /// The size of the [`Quad`].
+ pub size: [f32; 2],
+
+ /// The color of the [`Quad`], in __linear RGB__.
+ pub color: [f32; 4],
+
+ /// The border color of the [`Quad`], in __linear RGB__.
+ pub border_color: [f32; 4],
+
+ /// The border radius of the [`Quad`].
+ pub border_radius: [f32; 4],
+
+ /// The border width of the [`Quad`].
+ pub border_width: f32,
+}
+
+#[allow(unsafe_code)]
+unsafe impl bytemuck::Zeroable for Quad {}
+
+#[allow(unsafe_code)]
+unsafe impl bytemuck::Pod for Quad {}
diff --git a/wgpu/src/layer/text.rs b/wgpu/src/layer/text.rs
new file mode 100644
index 00000000..38d62616
--- /dev/null
+++ b/wgpu/src/layer/text.rs
@@ -0,0 +1,26 @@
+use crate::{alignment, Color, Font, Rectangle};
+
+/// A paragraph of text.
+#[derive(Debug, Clone, Copy)]
+pub struct Text<'a> {
+ /// The content of the [`Text`].
+ pub content: &'a str,
+
+ /// The layout bounds of the [`Text`].
+ pub bounds: Rectangle,
+
+ /// The color of the [`Text`], in __linear RGB_.
+ pub color: Color,
+
+ /// The size of the [`Text`].
+ pub size: f32,
+
+ /// The font of the [`Text`].
+ pub font: Font,
+
+ /// The horizontal alignment of the [`Text`].
+ pub horizontal_alignment: alignment::Horizontal,
+
+ /// The vertical alignment of the [`Text`].
+ pub vertical_alignment: alignment::Vertical,
+}
diff --git a/wgpu/src/lib.rs b/wgpu/src/lib.rs
index 9da40572..8be12602 100644
--- a/wgpu/src/lib.rs
+++ b/wgpu/src/lib.rs
@@ -25,7 +25,7 @@
)]
#![deny(
missing_debug_implementations,
- missing_docs,
+ //missing_docs,
unsafe_code,
unused_results,
clippy::extra_unused_lifetimes,
@@ -38,7 +38,9 @@
#![allow(clippy::inherent_to_string, clippy::type_complexity)]
#![cfg_attr(docsrs, feature(doc_cfg))]
+pub mod layer;
pub mod settings;
+pub mod widget;
pub mod window;
mod backend;
@@ -47,16 +49,23 @@ mod quad;
mod text;
mod triangle;
+pub use iced_graphics::primitive;
pub use iced_graphics::{
- Antialiasing, Color, Error, Font, Primitive, Viewport,
+ Antialiasing, Color, Error, Font, Gradient, Point, Rectangle, Size, Vector,
+ Viewport,
};
+pub use iced_native::alignment;
+
pub use iced_native::Theme;
pub use wgpu;
pub use backend::Backend;
+pub use layer::Layer;
+pub use primitive::Primitive;
pub use settings::Settings;
-use crate::buffer::Buffer;
+use buffer::Buffer;
+
use iced_graphics::Transformation;
#[cfg(any(feature = "image", feature = "svg"))]
diff --git a/wgpu/src/quad.rs b/wgpu/src/quad.rs
index 246cc5e1..8a568968 100644
--- a/wgpu/src/quad.rs
+++ b/wgpu/src/quad.rs
@@ -1,5 +1,6 @@
+use crate::layer;
use crate::{Buffer, Transformation};
-use iced_graphics::layer;
+
use iced_native::Rectangle;
use bytemuck::{Pod, Zeroable};
diff --git a/wgpu/src/text.rs b/wgpu/src/text.rs
index dea6ab18..0dc8a64c 100644
--- a/wgpu/src/text.rs
+++ b/wgpu/src/text.rs
@@ -1,6 +1,7 @@
+use crate::layer::Text;
+
pub use iced_native::text::Hit;
-use iced_graphics::layer::Text;
use iced_native::alignment;
use iced_native::{Color, Font, Rectangle, Size};
diff --git a/wgpu/src/triangle.rs b/wgpu/src/triangle.rs
index 4b4fa16d..706e4282 100644
--- a/wgpu/src/triangle.rs
+++ b/wgpu/src/triangle.rs
@@ -2,12 +2,12 @@
mod msaa;
use crate::buffer::r#static::Buffer;
+use crate::layer::mesh::{self, Mesh};
use crate::settings;
use crate::Transformation;
-use iced_graphics::layer::mesh::{self, Mesh};
-use iced_graphics::triangle::ColoredVertex2D;
use iced_graphics::Size;
+
#[cfg(feature = "tracing")]
use tracing::info_span;
@@ -468,6 +468,7 @@ mod solid {
use crate::settings;
use crate::triangle;
use encase::ShaderType;
+ use iced_graphics::primitive;
use iced_graphics::Transformation;
#[derive(Debug)]
@@ -478,7 +479,7 @@ mod solid {
#[derive(Debug)]
pub struct Layer {
- pub vertices: Buffer<triangle::ColoredVertex2D>,
+ pub vertices: Buffer<primitive::ColoredVertex2D>,
pub uniforms: dynamic::Buffer<Uniforms>,
pub constants: wgpu::BindGroup,
}
@@ -596,7 +597,7 @@ mod solid {
entry_point: "vs_main",
buffers: &[wgpu::VertexBufferLayout {
array_stride: std::mem::size_of::<
- triangle::ColoredVertex2D,
+ primitive::ColoredVertex2D,
>()
as u64,
step_mode: wgpu::VertexStepMode::Vertex,
@@ -637,7 +638,7 @@ mod gradient {
use encase::ShaderType;
use glam::{IVec4, Vec4};
- use iced_graphics::triangle::Vertex2D;
+ use iced_graphics::primitive;
#[derive(Debug)]
pub struct Pipeline {
@@ -647,7 +648,7 @@ mod gradient {
#[derive(Debug)]
pub struct Layer {
- pub vertices: Buffer<Vertex2D>,
+ pub vertices: Buffer<primitive::Vertex2D>,
pub uniforms: dynamic::Buffer<Uniforms>,
pub storage: dynamic::Buffer<Storage>,
pub constants: wgpu::BindGroup,
@@ -810,34 +811,38 @@ mod gradient {
),
});
- let pipeline = device.create_render_pipeline(
- &wgpu::RenderPipelineDescriptor {
- label: Some("iced_wgpu::triangle::gradient pipeline"),
- layout: Some(&layout),
- vertex: wgpu::VertexState {
- module: &shader,
- entry_point: "vs_main",
- buffers: &[wgpu::VertexBufferLayout {
- array_stride: std::mem::size_of::<Vertex2D>()
- as u64,
- step_mode: wgpu::VertexStepMode::Vertex,
- attributes: &wgpu::vertex_attr_array!(
- // Position
- 0 => Float32x2,
- ),
- }],
+ let pipeline =
+ device.create_render_pipeline(
+ &wgpu::RenderPipelineDescriptor {
+ label: Some("iced_wgpu::triangle::gradient pipeline"),
+ layout: Some(&layout),
+ vertex: wgpu::VertexState {
+ module: &shader,
+ entry_point: "vs_main",
+ buffers: &[wgpu::VertexBufferLayout {
+ array_stride: std::mem::size_of::<
+ primitive::Vertex2D,
+ >(
+ )
+ as u64,
+ step_mode: wgpu::VertexStepMode::Vertex,
+ attributes: &wgpu::vertex_attr_array!(
+ // Position
+ 0 => Float32x2,
+ ),
+ }],
+ },
+ fragment: Some(wgpu::FragmentState {
+ module: &shader,
+ entry_point: "fs_main",
+ targets: &[triangle::fragment_target(format)],
+ }),
+ primitive: triangle::primitive_state(),
+ depth_stencil: None,
+ multisample: triangle::multisample_state(antialiasing),
+ multiview: None,
},
- fragment: Some(wgpu::FragmentState {
- module: &shader,
- entry_point: "fs_main",
- targets: &[triangle::fragment_target(format)],
- }),
- primitive: triangle::primitive_state(),
- depth_stencil: None,
- multisample: triangle::multisample_state(antialiasing),
- multiview: None,
- },
- );
+ );
Self {
pipeline,
diff --git a/wgpu/src/widget.rs b/wgpu/src/widget.rs
new file mode 100644
index 00000000..8d05041e
--- /dev/null
+++ b/wgpu/src/widget.rs
@@ -0,0 +1,9 @@
+//! Use the graphical widgets supported out-of-the-box.
+
+#[cfg(feature = "canvas")]
+#[cfg_attr(docsrs, doc(cfg(feature = "canvas")))]
+pub mod canvas;
+
+#[cfg(feature = "canvas")]
+#[doc(no_inline)]
+pub use canvas::Canvas;
diff --git a/wgpu/src/widget/canvas.rs b/wgpu/src/widget/canvas.rs
new file mode 100644
index 00000000..41444fcf
--- /dev/null
+++ b/wgpu/src/widget/canvas.rs
@@ -0,0 +1,16 @@
+mod cache;
+mod frame;
+mod geometry;
+
+pub use cache::Cache;
+pub use frame::Frame;
+pub use geometry::Geometry;
+
+pub use iced_native::widget::canvas::event::{self, Event};
+pub use iced_native::widget::canvas::fill::{self, Fill};
+pub use iced_native::widget::canvas::gradient::{self, Gradient};
+pub use iced_native::widget::canvas::path::{self, Path};
+pub use iced_native::widget::canvas::stroke::{self, Stroke};
+pub use iced_native::widget::canvas::{
+ Canvas, Cursor, LineCap, LineDash, LineJoin, Program, Renderer, Style, Text,
+};
diff --git a/wgpu/src/widget/canvas/cache.rs b/wgpu/src/widget/canvas/cache.rs
new file mode 100644
index 00000000..09b26b90
--- /dev/null
+++ b/wgpu/src/widget/canvas/cache.rs
@@ -0,0 +1,93 @@
+use crate::widget::canvas::{Frame, Geometry};
+use crate::Primitive;
+
+use iced_native::Size;
+use std::{cell::RefCell, sync::Arc};
+
+#[derive(Default)]
+enum State {
+ #[default]
+ Empty,
+ Filled {
+ bounds: Size,
+ primitive: Arc<Primitive>,
+ },
+}
+
+/// A simple cache that stores generated [`Geometry`] to avoid recomputation.
+///
+/// A [`Cache`] will not redraw its geometry unless the dimensions of its layer
+/// change or it is explicitly cleared.
+#[derive(Debug, Default)]
+pub struct Cache {
+ state: RefCell<State>,
+}
+
+impl Cache {
+ /// Creates a new empty [`Cache`].
+ pub fn new() -> Self {
+ Cache {
+ state: Default::default(),
+ }
+ }
+
+ /// Clears the [`Cache`], forcing a redraw the next time it is used.
+ pub fn clear(&self) {
+ *self.state.borrow_mut() = State::Empty;
+ }
+
+ /// Draws [`Geometry`] using the provided closure and stores it in the
+ /// [`Cache`].
+ ///
+ /// The closure will only be called when
+ /// - the bounds have changed since the previous draw call.
+ /// - the [`Cache`] is empty or has been explicitly cleared.
+ ///
+ /// Otherwise, the previously stored [`Geometry`] will be returned. The
+ /// [`Cache`] is not cleared in this case. In other words, it will keep
+ /// returning the stored [`Geometry`] if needed.
+ pub fn draw(
+ &self,
+ bounds: Size,
+ draw_fn: impl FnOnce(&mut Frame),
+ ) -> Geometry {
+ use std::ops::Deref;
+
+ if let State::Filled {
+ bounds: cached_bounds,
+ primitive,
+ } = self.state.borrow().deref()
+ {
+ if *cached_bounds == bounds {
+ return Geometry::from_primitive(Primitive::Cache {
+ content: primitive.clone(),
+ });
+ }
+ }
+
+ let mut frame = Frame::new(bounds);
+ draw_fn(&mut frame);
+
+ let primitive = Arc::new(frame.into_primitive());
+
+ *self.state.borrow_mut() = State::Filled {
+ bounds,
+ primitive: primitive.clone(),
+ };
+
+ Geometry::from_primitive(Primitive::Cache { content: primitive })
+ }
+}
+
+impl std::fmt::Debug for State {
+ fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
+ match self {
+ State::Empty => write!(f, "Empty"),
+ State::Filled { primitive, bounds } => f
+ .debug_struct("Filled")
+ .field("primitive", primitive)
+ .field("bounds", bounds)
+ .finish(),
+ }
+ }
+}
diff --git a/wgpu/src/widget/canvas/frame.rs b/wgpu/src/widget/canvas/frame.rs
new file mode 100644
index 00000000..987570ec
--- /dev/null
+++ b/wgpu/src/widget/canvas/frame.rs
@@ -0,0 +1,609 @@
+use crate::primitive::{self, Primitive};
+use crate::widget::canvas::fill::{self, Fill};
+use crate::widget::canvas::{
+ LineCap, LineDash, LineJoin, Path, Stroke, Style, Text,
+};
+
+use iced_native::{Gradient, Point, Rectangle, Size, Vector};
+
+use lyon::geom::euclid;
+use lyon::tessellation;
+use std::borrow::Cow;
+
+/// The frame of a [`Canvas`].
+///
+/// [`Canvas`]: crate::widget::Canvas
+#[allow(missing_debug_implementations)]
+pub struct Frame {
+ size: Size,
+ buffers: BufferStack,
+ primitives: Vec<Primitive>,
+ transforms: Transforms,
+ fill_tessellator: tessellation::FillTessellator,
+ stroke_tessellator: tessellation::StrokeTessellator,
+}
+
+enum Buffer {
+ Solid(tessellation::VertexBuffers<primitive::ColoredVertex2D, u32>),
+ Gradient(
+ tessellation::VertexBuffers<primitive::Vertex2D, u32>,
+ Gradient,
+ ),
+}
+
+struct BufferStack {
+ stack: Vec<Buffer>,
+}
+
+impl BufferStack {
+ fn new() -> Self {
+ Self { stack: Vec::new() }
+ }
+
+ fn get_mut(&mut self, style: &Style) -> &mut Buffer {
+ match style {
+ Style::Solid(_) => match self.stack.last() {
+ Some(Buffer::Solid(_)) => {}
+ _ => {
+ self.stack.push(Buffer::Solid(
+ tessellation::VertexBuffers::new(),
+ ));
+ }
+ },
+ Style::Gradient(gradient) => match self.stack.last() {
+ Some(Buffer::Gradient(_, last)) if gradient == last => {}
+ _ => {
+ self.stack.push(Buffer::Gradient(
+ tessellation::VertexBuffers::new(),
+ gradient.clone(),
+ ));
+ }
+ },
+ }
+
+ self.stack.last_mut().unwrap()
+ }
+
+ fn get_fill<'a>(
+ &'a mut self,
+ style: &Style,
+ ) -> Box<dyn tessellation::FillGeometryBuilder + 'a> {
+ match (style, self.get_mut(style)) {
+ (Style::Solid(color), Buffer::Solid(buffer)) => {
+ Box::new(tessellation::BuffersBuilder::new(
+ buffer,
+ TriangleVertex2DBuilder(color.into_linear()),
+ ))
+ }
+ (Style::Gradient(_), Buffer::Gradient(buffer, _)) => Box::new(
+ tessellation::BuffersBuilder::new(buffer, Vertex2DBuilder),
+ ),
+ _ => unreachable!(),
+ }
+ }
+
+ fn get_stroke<'a>(
+ &'a mut self,
+ style: &Style,
+ ) -> Box<dyn tessellation::StrokeGeometryBuilder + 'a> {
+ match (style, self.get_mut(style)) {
+ (Style::Solid(color), Buffer::Solid(buffer)) => {
+ Box::new(tessellation::BuffersBuilder::new(
+ buffer,
+ TriangleVertex2DBuilder(color.into_linear()),
+ ))
+ }
+ (Style::Gradient(_), Buffer::Gradient(buffer, _)) => Box::new(
+ tessellation::BuffersBuilder::new(buffer, Vertex2DBuilder),
+ ),
+ _ => unreachable!(),
+ }
+ }
+}
+
+#[derive(Debug)]
+struct Transforms {
+ previous: Vec<Transform>,
+ current: Transform,
+}
+
+#[derive(Debug, Clone, Copy)]
+struct Transform {
+ raw: lyon::math::Transform,
+ is_identity: bool,
+}
+
+impl Transform {
+ /// Transforms the given [Point] by the transformation matrix.
+ fn transform_point(&self, point: &mut Point) {
+ let transformed = self
+ .raw
+ .transform_point(euclid::Point2D::new(point.x, point.y));
+ point.x = transformed.x;
+ point.y = transformed.y;
+ }
+
+ fn transform_style(&self, style: Style) -> Style {
+ match style {
+ Style::Solid(color) => Style::Solid(color),
+ Style::Gradient(gradient) => {
+ Style::Gradient(self.transform_gradient(gradient))
+ }
+ }
+ }
+
+ fn transform_gradient(&self, mut gradient: Gradient) -> Gradient {
+ let (start, end) = match &mut gradient {
+ Gradient::Linear(linear) => (&mut linear.start, &mut linear.end),
+ };
+ self.transform_point(start);
+ self.transform_point(end);
+ gradient
+ }
+}
+
+impl Frame {
+ /// Creates a new empty [`Frame`] with the given dimensions.
+ ///
+ /// The default coordinate system of a [`Frame`] has its origin at the
+ /// top-left corner of its bounds.
+ pub fn new(size: Size) -> Frame {
+ Frame {
+ size,
+ buffers: BufferStack::new(),
+ primitives: Vec::new(),
+ transforms: Transforms {
+ previous: Vec::new(),
+ current: Transform {
+ raw: lyon::math::Transform::identity(),
+ is_identity: true,
+ },
+ },
+ fill_tessellator: tessellation::FillTessellator::new(),
+ stroke_tessellator: tessellation::StrokeTessellator::new(),
+ }
+ }
+
+ /// Returns the width of the [`Frame`].
+ #[inline]
+ pub fn width(&self) -> f32 {
+ self.size.width
+ }
+
+ /// Returns the height of the [`Frame`].
+ #[inline]
+ pub fn height(&self) -> f32 {
+ self.size.height
+ }
+
+ /// Returns the dimensions of the [`Frame`].
+ #[inline]
+ pub fn size(&self) -> Size {
+ self.size
+ }
+
+ /// Returns the coordinate of the center of the [`Frame`].
+ #[inline]
+ pub fn center(&self) -> Point {
+ Point::new(self.size.width / 2.0, self.size.height / 2.0)
+ }
+
+ /// Draws the given [`Path`] on the [`Frame`] by filling it with the
+ /// provided style.
+ pub fn fill(&mut self, path: &Path, fill: impl Into<Fill>) {
+ let Fill { style, rule } = fill.into();
+
+ let mut buffer = self
+ .buffers
+ .get_fill(&self.transforms.current.transform_style(style));
+
+ let options = tessellation::FillOptions::default()
+ .with_fill_rule(into_fill_rule(rule));
+
+ if self.transforms.current.is_identity {
+ self.fill_tessellator.tessellate_path(
+ path.raw(),
+ &options,
+ buffer.as_mut(),
+ )
+ } else {
+ let path = path.transform(&self.transforms.current.raw);
+
+ self.fill_tessellator.tessellate_path(
+ path.raw(),
+ &options,
+ buffer.as_mut(),
+ )
+ }
+ .expect("Tessellate path.");
+ }
+
+ /// Draws an axis-aligned rectangle given its top-left corner coordinate and
+ /// its `Size` on the [`Frame`] by filling it with the provided style.
+ pub fn fill_rectangle(
+ &mut self,
+ top_left: Point,
+ size: Size,
+ fill: impl Into<Fill>,
+ ) {
+ let Fill { style, rule } = fill.into();
+
+ let mut buffer = self
+ .buffers
+ .get_fill(&self.transforms.current.transform_style(style));
+
+ let top_left =
+ self.transforms.current.raw.transform_point(
+ lyon::math::Point::new(top_left.x, top_left.y),
+ );
+
+ let size =
+ self.transforms.current.raw.transform_vector(
+ lyon::math::Vector::new(size.width, size.height),
+ );
+
+ let options = tessellation::FillOptions::default()
+ .with_fill_rule(into_fill_rule(rule));
+
+ self.fill_tessellator
+ .tessellate_rectangle(
+ &lyon::math::Box2D::new(top_left, top_left + size),
+ &options,
+ buffer.as_mut(),
+ )
+ .expect("Fill rectangle");
+ }
+
+ /// Draws the stroke of the given [`Path`] on the [`Frame`] with the
+ /// provided style.
+ pub fn stroke<'a>(&mut self, path: &Path, stroke: impl Into<Stroke<'a>>) {
+ let stroke = stroke.into();
+
+ let mut buffer = self
+ .buffers
+ .get_stroke(&self.transforms.current.transform_style(stroke.style));
+
+ let mut options = tessellation::StrokeOptions::default();
+ options.line_width = stroke.width;
+ options.start_cap = into_line_cap(stroke.line_cap);
+ options.end_cap = into_line_cap(stroke.line_cap);
+ options.line_join = into_line_join(stroke.line_join);
+
+ let path = if stroke.line_dash.segments.is_empty() {
+ Cow::Borrowed(path)
+ } else {
+ Cow::Owned(dashed(path, stroke.line_dash))
+ };
+
+ if self.transforms.current.is_identity {
+ self.stroke_tessellator.tessellate_path(
+ path.raw(),
+ &options,
+ buffer.as_mut(),
+ )
+ } else {
+ let path = path.transform(&self.transforms.current.raw);
+
+ self.stroke_tessellator.tessellate_path(
+ path.raw(),
+ &options,
+ buffer.as_mut(),
+ )
+ }
+ .expect("Stroke path");
+ }
+
+ /// Draws the characters of the given [`Text`] on the [`Frame`], filling
+ /// them with the given color.
+ ///
+ /// __Warning:__ Text currently does not work well with rotations and scale
+ /// transforms! The position will be correctly transformed, but the
+ /// resulting glyphs will not be rotated or scaled properly.
+ ///
+ /// Additionally, all text will be rendered on top of all the layers of
+ /// a [`Canvas`]. Therefore, it is currently only meant to be used for
+ /// overlays, which is the most common use case.
+ ///
+ /// Support for vectorial text is planned, and should address all these
+ /// limitations.
+ ///
+ /// [`Canvas`]: crate::widget::Canvas
+ pub fn fill_text(&mut self, text: impl Into<Text>) {
+ let text = text.into();
+
+ let position = if self.transforms.current.is_identity {
+ text.position
+ } else {
+ let transformed = self.transforms.current.raw.transform_point(
+ lyon::math::Point::new(text.position.x, text.position.y),
+ );
+
+ Point::new(transformed.x, transformed.y)
+ };
+
+ // TODO: Use vectorial text instead of primitive
+ self.primitives.push(Primitive::Text {
+ content: text.content,
+ bounds: Rectangle {
+ x: position.x,
+ y: position.y,
+ width: f32::INFINITY,
+ height: f32::INFINITY,
+ },
+ color: text.color,
+ size: text.size,
+ font: text.font,
+ horizontal_alignment: text.horizontal_alignment,
+ vertical_alignment: text.vertical_alignment,
+ });
+ }
+
+ /// Stores the current transform of the [`Frame`] and executes the given
+ /// drawing operations, restoring the transform afterwards.
+ ///
+ /// This method is useful to compose transforms and perform drawing
+ /// operations in different coordinate systems.
+ #[inline]
+ pub fn with_save(&mut self, f: impl FnOnce(&mut Frame)) {
+ self.push_transform();
+
+ f(self);
+
+ self.pop_transform();
+ }
+
+ pub fn push_transform(&mut self) {
+ self.transforms.previous.push(self.transforms.current);
+ }
+
+ pub fn pop_transform(&mut self) {
+ self.transforms.current = self.transforms.previous.pop().unwrap();
+ }
+
+ /// Executes the given drawing operations within a [`Rectangle`] region,
+ /// clipping any geometry that overflows its bounds. Any transformations
+ /// performed are local to the provided closure.
+ ///
+ /// This method is useful to perform drawing operations that need to be
+ /// clipped.
+ #[inline]
+ pub fn with_clip(&mut self, region: Rectangle, f: impl FnOnce(&mut Frame)) {
+ let mut frame = Frame::new(region.size());
+
+ f(&mut frame);
+
+ let translation = Vector::new(region.x, region.y);
+
+ self.clip(frame, translation);
+ }
+
+ pub fn clip(&mut self, frame: Frame, translation: Vector) {
+ let size = frame.size();
+ let primitives = frame.into_primitives();
+
+ let (text, meshes) = primitives
+ .into_iter()
+ .partition(|primitive| matches!(primitive, Primitive::Text { .. }));
+
+ self.primitives.push(Primitive::Group {
+ primitives: vec![
+ Primitive::Translate {
+ translation,
+ content: Box::new(Primitive::Group { primitives: meshes }),
+ },
+ Primitive::Translate {
+ translation,
+ content: Box::new(Primitive::Clip {
+ bounds: Rectangle::with_size(size),
+ content: Box::new(Primitive::Group {
+ primitives: text,
+ }),
+ }),
+ },
+ ],
+ });
+ }
+
+ /// Applies a translation to the current transform of the [`Frame`].
+ #[inline]
+ pub fn translate(&mut self, translation: Vector) {
+ self.transforms.current.raw = self
+ .transforms
+ .current
+ .raw
+ .pre_translate(lyon::math::Vector::new(
+ translation.x,
+ translation.y,
+ ));
+ self.transforms.current.is_identity = false;
+ }
+
+ /// Applies a rotation in radians to the current transform of the [`Frame`].
+ #[inline]
+ pub fn rotate(&mut self, angle: f32) {
+ self.transforms.current.raw = self
+ .transforms
+ .current
+ .raw
+ .pre_rotate(lyon::math::Angle::radians(angle));
+ self.transforms.current.is_identity = false;
+ }
+
+ /// Applies a scaling to the current transform of the [`Frame`].
+ #[inline]
+ pub fn scale(&mut self, scale: f32) {
+ self.transforms.current.raw =
+ self.transforms.current.raw.pre_scale(scale, scale);
+ self.transforms.current.is_identity = false;
+ }
+
+ /// Produces the [`Primitive`] representing everything drawn on the [`Frame`].
+ pub fn into_primitive(self) -> Primitive {
+ Primitive::Group {
+ primitives: self.into_primitives(),
+ }
+ }
+
+ fn into_primitives(mut self) -> Vec<Primitive> {
+ for buffer in self.buffers.stack {
+ match buffer {
+ Buffer::Solid(buffer) => {
+ if !buffer.indices.is_empty() {
+ self.primitives.push(Primitive::SolidMesh {
+ buffers: primitive::Mesh2D {
+ vertices: buffer.vertices,
+ indices: buffer.indices,
+ },
+ size: self.size,
+ })
+ }
+ }
+ Buffer::Gradient(buffer, gradient) => {
+ if !buffer.indices.is_empty() {
+ self.primitives.push(Primitive::GradientMesh {
+ buffers: primitive::Mesh2D {
+ vertices: buffer.vertices,
+ indices: buffer.indices,
+ },
+ size: self.size,
+ gradient,
+ })
+ }
+ }
+ }
+ }
+
+ self.primitives
+ }
+}
+
+struct Vertex2DBuilder;
+
+impl tessellation::FillVertexConstructor<primitive::Vertex2D>
+ for Vertex2DBuilder
+{
+ fn new_vertex(
+ &mut self,
+ vertex: tessellation::FillVertex<'_>,
+ ) -> primitive::Vertex2D {
+ let position = vertex.position();
+
+ primitive::Vertex2D {
+ position: [position.x, position.y],
+ }
+ }
+}
+
+impl tessellation::StrokeVertexConstructor<primitive::Vertex2D>
+ for Vertex2DBuilder
+{
+ fn new_vertex(
+ &mut self,
+ vertex: tessellation::StrokeVertex<'_, '_>,
+ ) -> primitive::Vertex2D {
+ let position = vertex.position();
+
+ primitive::Vertex2D {
+ position: [position.x, position.y],
+ }
+ }
+}
+
+struct TriangleVertex2DBuilder([f32; 4]);
+
+impl tessellation::FillVertexConstructor<primitive::ColoredVertex2D>
+ for TriangleVertex2DBuilder
+{
+ fn new_vertex(
+ &mut self,
+ vertex: tessellation::FillVertex<'_>,
+ ) -> primitive::ColoredVertex2D {
+ let position = vertex.position();
+
+ primitive::ColoredVertex2D {
+ position: [position.x, position.y],
+ color: self.0,
+ }
+ }
+}
+
+impl tessellation::StrokeVertexConstructor<primitive::ColoredVertex2D>
+ for TriangleVertex2DBuilder
+{
+ fn new_vertex(
+ &mut self,
+ vertex: tessellation::StrokeVertex<'_, '_>,
+ ) -> primitive::ColoredVertex2D {
+ let position = vertex.position();
+
+ primitive::ColoredVertex2D {
+ position: [position.x, position.y],
+ color: self.0,
+ }
+ }
+}
+
+fn into_line_join(line_join: LineJoin) -> lyon::tessellation::LineJoin {
+ match line_join {
+ LineJoin::Miter => lyon::tessellation::LineJoin::Miter,
+ LineJoin::Round => lyon::tessellation::LineJoin::Round,
+ LineJoin::Bevel => lyon::tessellation::LineJoin::Bevel,
+ }
+}
+
+fn into_line_cap(line_cap: LineCap) -> lyon::tessellation::LineCap {
+ match line_cap {
+ LineCap::Butt => lyon::tessellation::LineCap::Butt,
+ LineCap::Square => lyon::tessellation::LineCap::Square,
+ LineCap::Round => lyon::tessellation::LineCap::Round,
+ }
+}
+
+fn into_fill_rule(rule: fill::Rule) -> lyon::tessellation::FillRule {
+ match rule {
+ fill::Rule::NonZero => lyon::tessellation::FillRule::NonZero,
+ fill::Rule::EvenOdd => lyon::tessellation::FillRule::EvenOdd,
+ }
+}
+
+pub(super) fn dashed(path: &Path, line_dash: LineDash<'_>) -> Path {
+ use lyon::algorithms::walk::{
+ walk_along_path, RepeatedPattern, WalkerEvent,
+ };
+ use lyon::path::iterator::PathIterator;
+
+ Path::new(|builder| {
+ let segments_odd = (line_dash.segments.len() % 2 == 1)
+ .then(|| [line_dash.segments, line_dash.segments].concat());
+
+ let mut draw_line = false;
+
+ walk_along_path(
+ path.raw().iter().flattened(0.01),
+ 0.0,
+ lyon::tessellation::StrokeOptions::DEFAULT_TOLERANCE,
+ &mut RepeatedPattern {
+ callback: |event: WalkerEvent<'_>| {
+ let point = Point {
+ x: event.position.x,
+ y: event.position.y,
+ };
+
+ if draw_line {
+ builder.line_to(point);
+ } else {
+ builder.move_to(point);
+ }
+
+ draw_line = !draw_line;
+
+ true
+ },
+ index: line_dash.offset,
+ intervals: segments_odd
+ .as_deref()
+ .unwrap_or(line_dash.segments),
+ },
+ );
+ })
+}
diff --git a/wgpu/src/widget/canvas/geometry.rs b/wgpu/src/widget/canvas/geometry.rs
new file mode 100644
index 00000000..e8ac621d
--- /dev/null
+++ b/wgpu/src/widget/canvas/geometry.rs
@@ -0,0 +1,24 @@
+use crate::Primitive;
+
+/// A bunch of shapes that can be drawn.
+///
+/// [`Geometry`] can be easily generated with a [`Frame`] or stored in a
+/// [`Cache`].
+///
+/// [`Frame`]: crate::widget::canvas::Frame
+/// [`Cache`]: crate::widget::canvas::Cache
+#[derive(Debug, Clone)]
+pub struct Geometry(Primitive);
+
+impl Geometry {
+ pub(crate) fn from_primitive(primitive: Primitive) -> Self {
+ Self(primitive)
+ }
+
+ /// Turns the [`Geometry`] into a [`Primitive`].
+ ///
+ /// This can be useful if you are building a custom widget.
+ pub fn into_primitive(self) -> Primitive {
+ self.0
+ }
+}