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author | 2020-01-02 19:25:00 +0100 | |
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committer | 2020-01-02 19:25:00 +0100 | |
commit | 5ca98b113e49bfb2372b245a985f957611a0a1ac (patch) | |
tree | 9ea3df7f17b02e9e63914c7d7788082edae3f883 /wgpu | |
parent | 0d620b7701f427ed0091f3640ab9ca0e116eb412 (diff) | |
download | iced-5ca98b113e49bfb2372b245a985f957611a0a1ac.tar.gz iced-5ca98b113e49bfb2372b245a985f957611a0a1ac.tar.bz2 iced-5ca98b113e49bfb2372b245a985f957611a0a1ac.zip |
Rename `Geometry2D` to `Mesh2D` and move it to `iced_wgpu`
Diffstat (limited to 'wgpu')
-rw-r--r-- | wgpu/src/lib.rs | 3 | ||||
-rw-r--r-- | wgpu/src/primitive.rs | 14 | ||||
-rw-r--r-- | wgpu/src/renderer.rs | 57 | ||||
-rw-r--r-- | wgpu/src/shader/triangle.frag (renamed from wgpu/src/shader/geom2d.frag) | 0 | ||||
-rw-r--r-- | wgpu/src/shader/triangle.frag.spv (renamed from wgpu/src/shader/geom2d.frag.spv) | bin | 372 -> 372 bytes | |||
-rw-r--r-- | wgpu/src/shader/triangle.vert (renamed from wgpu/src/shader/geom2d.vert) | 0 | ||||
-rw-r--r-- | wgpu/src/shader/triangle.vert.spv (renamed from wgpu/src/shader/geom2d.vert.spv) | bin | 1468 -> 1468 bytes | |||
-rw-r--r-- | wgpu/src/triangle.rs (renamed from wgpu/src/geometry.rs) | 90 |
8 files changed, 95 insertions, 69 deletions
diff --git a/wgpu/src/lib.rs b/wgpu/src/lib.rs index 7587be77..972f56af 100644 --- a/wgpu/src/lib.rs +++ b/wgpu/src/lib.rs @@ -24,13 +24,14 @@ #![deny(unused_results)] #![deny(unsafe_code)] #![deny(rust_2018_idioms)] +pub mod triangle; + mod image; mod primitive; mod quad; mod renderer; mod text; mod transformation; -mod geometry; pub(crate) use crate::image::Image; pub(crate) use quad::Quad; diff --git a/wgpu/src/primitive.rs b/wgpu/src/primitive.rs index 06121262..815ba3b0 100644 --- a/wgpu/src/primitive.rs +++ b/wgpu/src/primitive.rs @@ -1,8 +1,11 @@ use iced_native::{ image, svg, Background, Color, Font, HorizontalAlignment, Rectangle, - Vector, VerticalAlignment, Geometry2D, + Vector, VerticalAlignment, }; +use crate::triangle; +use std::sync::Arc; + /// A rendering primitive. #[derive(Debug, Clone)] pub enum Primitive { @@ -63,11 +66,10 @@ pub enum Primitive { /// The content of the clip content: Box<Primitive>, }, - /// A low-level geometry primitive - Geometry2D { - /// The vertices and indices of the geometry - geometry: Geometry2D, - }, + /// A low-level primitive to render a mesh of triangles. + /// + /// It can be used to render many kinds of geometry freely. + Mesh2D(Arc<triangle::Mesh2D>), } impl Default for Primitive { diff --git a/wgpu/src/renderer.rs b/wgpu/src/renderer.rs index 3cfd746d..050daca9 100644 --- a/wgpu/src/renderer.rs +++ b/wgpu/src/renderer.rs @@ -1,12 +1,11 @@ use crate::{ - geometry, image, quad, text, Image, Primitive, Quad, Transformation, + image, quad, text, triangle, Image, Primitive, Quad, Transformation, }; use iced_native::{ renderer::{Debugger, Windowed}, - Background, Color, Geometry2D, Layout, MouseCursor, Point, Rectangle, - Vector, Widget, + Background, Color, Layout, MouseCursor, Point, Rectangle, Vector, Widget, }; - +use std::sync::Arc; use wgpu::{ Adapter, BackendBit, CommandEncoderDescriptor, Device, DeviceDescriptor, Extensions, Limits, PowerPreference, Queue, RequestAdapterOptions, @@ -27,7 +26,7 @@ pub struct Renderer { quad_pipeline: quad::Pipeline, image_pipeline: crate::image::Pipeline, text_pipeline: text::Pipeline, - geometry_pipeline: crate::geometry::Pipeline, + triangle_pipeline: crate::triangle::Pipeline, } struct Layer<'a> { @@ -35,7 +34,7 @@ struct Layer<'a> { offset: Vector<u32>, quads: Vec<Quad>, images: Vec<Image>, - geometries: Vec<Geometry2D>, + meshes: Vec<Arc<triangle::Mesh2D>>, text: Vec<wgpu_glyph::Section<'a>>, } @@ -47,7 +46,7 @@ impl<'a> Layer<'a> { quads: Vec::new(), images: Vec::new(), text: Vec::new(), - geometries: Vec::new(), + meshes: Vec::new(), } } } @@ -70,7 +69,7 @@ impl Renderer { let text_pipeline = text::Pipeline::new(&mut device); let quad_pipeline = quad::Pipeline::new(&mut device); let image_pipeline = crate::image::Pipeline::new(&mut device); - let geometry_pipeline = geometry::Pipeline::new(&mut device); + let triangle_pipeline = triangle::Pipeline::new(&mut device); Self { device, @@ -78,7 +77,7 @@ impl Renderer { quad_pipeline, image_pipeline, text_pipeline, - geometry_pipeline, + triangle_pipeline, } } @@ -252,8 +251,8 @@ impl Renderer { scale: [bounds.width, bounds.height], }); } - Primitive::Geometry2D { geometry } => { - layer.geometries.push(geometry.clone()); + Primitive::Mesh2D(mesh) => { + layer.meshes.push(mesh.clone()); } Primitive::Clip { bounds, @@ -333,6 +332,24 @@ impl Renderer { ) { let bounds = layer.bounds * dpi; + if layer.meshes.len() > 0 { + let translated = transformation + * Transformation::translate( + -(layer.offset.x as f32) * dpi, + -(layer.offset.y as f32) * dpi, + ); + + self.triangle_pipeline.draw( + &mut self.device, + encoder, + target, + translated, + dpi, + &layer.meshes, + bounds, + ); + } + if layer.quads.len() > 0 { self.quad_pipeline.draw( &mut self.device, @@ -412,24 +429,6 @@ impl Renderer { }, ); } - - if layer.geometries.len() > 0 { - let translated = transformation - * Transformation::translate( - -(layer.offset.x as f32) * dpi, - -(layer.offset.y as f32) * dpi, - ); - - self.geometry_pipeline.draw( - &mut self.device, - encoder, - target, - translated, - dpi, - &layer.geometries, - bounds, - ); - } } } diff --git a/wgpu/src/shader/geom2d.frag b/wgpu/src/shader/triangle.frag index e39c45e7..e39c45e7 100644 --- a/wgpu/src/shader/geom2d.frag +++ b/wgpu/src/shader/triangle.frag diff --git a/wgpu/src/shader/geom2d.frag.spv b/wgpu/src/shader/triangle.frag.spv Binary files differindex c0165bca..11201872 100644 --- a/wgpu/src/shader/geom2d.frag.spv +++ b/wgpu/src/shader/triangle.frag.spv diff --git a/wgpu/src/shader/geom2d.vert b/wgpu/src/shader/triangle.vert index fd86ecd6..fd86ecd6 100644 --- a/wgpu/src/shader/geom2d.vert +++ b/wgpu/src/shader/triangle.vert diff --git a/wgpu/src/shader/geom2d.vert.spv b/wgpu/src/shader/triangle.vert.spv Binary files differindex c15c7451..bc39c451 100644 --- a/wgpu/src/shader/geom2d.vert.spv +++ b/wgpu/src/shader/triangle.vert.spv diff --git a/wgpu/src/geometry.rs b/wgpu/src/triangle.rs index f79e9c43..38157d00 100644 --- a/wgpu/src/geometry.rs +++ b/wgpu/src/triangle.rs @@ -1,9 +1,10 @@ +//! Draw meshes of triangles. use crate::Transformation; -use iced_native::{Geometry2D, Rectangle, Vertex2D}; -use std::mem; +use iced_native::Rectangle; +use std::{mem, sync::Arc}; #[derive(Debug)] -pub struct Pipeline { +pub(crate) struct Pipeline { pipeline: wgpu::RenderPipeline, constants: wgpu::BindGroup, constants_buffer: wgpu::Buffer, @@ -44,16 +45,16 @@ impl Pipeline { bind_group_layouts: &[&constant_layout], }); - let vs = include_bytes!("shader/geom2d.vert.spv"); + let vs = include_bytes!("shader/triangle.vert.spv"); let vs_module = device.create_shader_module( &wgpu::read_spirv(std::io::Cursor::new(&vs[..])) - .expect("Read quad vertex shader as SPIR-V"), + .expect("Read triangle vertex shader as SPIR-V"), ); - let fs = include_bytes!("shader/geom2d.frag.spv"); + let fs = include_bytes!("shader/triangle.frag.spv"); let fs_module = device.create_shader_module( &wgpu::read_spirv(std::io::Cursor::new(&fs[..])) - .expect("Read quad fragment shader as SPIR-V"), + .expect("Read triangle fragment shader as SPIR-V"), ); let pipeline = @@ -128,7 +129,7 @@ impl Pipeline { target: &wgpu::TextureView, transformation: Transformation, scale: f32, - geometries: &Vec<Geometry2D>, + meshes: &Vec<Arc<Mesh2D>>, bounds: Rectangle<u32>, ) { let uniforms = Uniforms { @@ -148,39 +149,39 @@ impl Pipeline { std::mem::size_of::<Uniforms>() as u64, ); - for geom in geometries { + let mut render_pass = + encoder.begin_render_pass(&wgpu::RenderPassDescriptor { + color_attachments: &[ + wgpu::RenderPassColorAttachmentDescriptor { + attachment: target, + resolve_target: None, + load_op: wgpu::LoadOp::Load, + store_op: wgpu::StoreOp::Store, + clear_color: wgpu::Color { + r: 0.0, + g: 0.0, + b: 0.0, + a: 0.0, + }, + }, + ], + depth_stencil_attachment: None, + }); + + for mesh in meshes { let vertices_buffer = device .create_buffer_mapped( - geom.vertices.len(), + mesh.vertices.len(), wgpu::BufferUsage::VERTEX, ) - .fill_from_slice(&geom.vertices); + .fill_from_slice(&mesh.vertices); let indices_buffer = device .create_buffer_mapped( - geom.indices.len(), + mesh.indices.len(), wgpu::BufferUsage::INDEX, ) - .fill_from_slice(&geom.indices); - - let mut render_pass = - encoder.begin_render_pass(&wgpu::RenderPassDescriptor { - color_attachments: &[ - wgpu::RenderPassColorAttachmentDescriptor { - attachment: target, - resolve_target: None, - load_op: wgpu::LoadOp::Load, - store_op: wgpu::StoreOp::Store, - clear_color: wgpu::Color { - r: 0.0, - g: 0.0, - b: 0.0, - a: 0.0, - }, - }, - ], - depth_stencil_attachment: None, - }); + .fill_from_slice(&mesh.indices); render_pass.set_pipeline(&self.pipeline); render_pass.set_bind_group(0, &self.constants, &[]); @@ -193,7 +194,7 @@ impl Pipeline { bounds.height, ); - render_pass.draw_indexed(0..geom.indices.len() as u32, 0, 0..1); + render_pass.draw_indexed(0..mesh.indices.len() as u32, 0, 0..1); } } } @@ -213,3 +214,26 @@ impl Default for Uniforms { } } } + +/// A two-dimensional vertex with some color in __linear__ RGBA. +#[repr(C)] +#[derive(Copy, Clone, Debug)] +pub struct Vertex2D { + /// The vertex position + pub position: [f32; 2], + /// The vertex color in __linear__ RGBA. + pub color: [f32; 4], +} + +/// A set of [`Vertex2D`] and indices representing a list of triangles. +/// +/// [`Vertex2D`]: struct.Vertex2D.html +#[derive(Clone, Debug)] +pub struct Mesh2D { + /// The vertices of the mesh + pub vertices: Vec<Vertex2D>, + /// The list of vertex indices that defines the triangles of the mesh. + /// + /// Therefore, this list should always have a length that is a multiple of 3. + pub indices: Vec<u16>, +} |