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authorLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2020-01-02 19:25:00 +0100
committerLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2020-01-02 19:25:00 +0100
commit5ca98b113e49bfb2372b245a985f957611a0a1ac (patch)
tree9ea3df7f17b02e9e63914c7d7788082edae3f883 /wgpu
parent0d620b7701f427ed0091f3640ab9ca0e116eb412 (diff)
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Rename `Geometry2D` to `Mesh2D` and move it to `iced_wgpu`
Diffstat (limited to 'wgpu')
-rw-r--r--wgpu/src/lib.rs3
-rw-r--r--wgpu/src/primitive.rs14
-rw-r--r--wgpu/src/renderer.rs57
-rw-r--r--wgpu/src/shader/triangle.frag (renamed from wgpu/src/shader/geom2d.frag)0
-rw-r--r--wgpu/src/shader/triangle.frag.spv (renamed from wgpu/src/shader/geom2d.frag.spv)bin372 -> 372 bytes
-rw-r--r--wgpu/src/shader/triangle.vert (renamed from wgpu/src/shader/geom2d.vert)0
-rw-r--r--wgpu/src/shader/triangle.vert.spv (renamed from wgpu/src/shader/geom2d.vert.spv)bin1468 -> 1468 bytes
-rw-r--r--wgpu/src/triangle.rs (renamed from wgpu/src/geometry.rs)90
8 files changed, 95 insertions, 69 deletions
diff --git a/wgpu/src/lib.rs b/wgpu/src/lib.rs
index 7587be77..972f56af 100644
--- a/wgpu/src/lib.rs
+++ b/wgpu/src/lib.rs
@@ -24,13 +24,14 @@
#![deny(unused_results)]
#![deny(unsafe_code)]
#![deny(rust_2018_idioms)]
+pub mod triangle;
+
mod image;
mod primitive;
mod quad;
mod renderer;
mod text;
mod transformation;
-mod geometry;
pub(crate) use crate::image::Image;
pub(crate) use quad::Quad;
diff --git a/wgpu/src/primitive.rs b/wgpu/src/primitive.rs
index 06121262..815ba3b0 100644
--- a/wgpu/src/primitive.rs
+++ b/wgpu/src/primitive.rs
@@ -1,8 +1,11 @@
use iced_native::{
image, svg, Background, Color, Font, HorizontalAlignment, Rectangle,
- Vector, VerticalAlignment, Geometry2D,
+ Vector, VerticalAlignment,
};
+use crate::triangle;
+use std::sync::Arc;
+
/// A rendering primitive.
#[derive(Debug, Clone)]
pub enum Primitive {
@@ -63,11 +66,10 @@ pub enum Primitive {
/// The content of the clip
content: Box<Primitive>,
},
- /// A low-level geometry primitive
- Geometry2D {
- /// The vertices and indices of the geometry
- geometry: Geometry2D,
- },
+ /// A low-level primitive to render a mesh of triangles.
+ ///
+ /// It can be used to render many kinds of geometry freely.
+ Mesh2D(Arc<triangle::Mesh2D>),
}
impl Default for Primitive {
diff --git a/wgpu/src/renderer.rs b/wgpu/src/renderer.rs
index 3cfd746d..050daca9 100644
--- a/wgpu/src/renderer.rs
+++ b/wgpu/src/renderer.rs
@@ -1,12 +1,11 @@
use crate::{
- geometry, image, quad, text, Image, Primitive, Quad, Transformation,
+ image, quad, text, triangle, Image, Primitive, Quad, Transformation,
};
use iced_native::{
renderer::{Debugger, Windowed},
- Background, Color, Geometry2D, Layout, MouseCursor, Point, Rectangle,
- Vector, Widget,
+ Background, Color, Layout, MouseCursor, Point, Rectangle, Vector, Widget,
};
-
+use std::sync::Arc;
use wgpu::{
Adapter, BackendBit, CommandEncoderDescriptor, Device, DeviceDescriptor,
Extensions, Limits, PowerPreference, Queue, RequestAdapterOptions,
@@ -27,7 +26,7 @@ pub struct Renderer {
quad_pipeline: quad::Pipeline,
image_pipeline: crate::image::Pipeline,
text_pipeline: text::Pipeline,
- geometry_pipeline: crate::geometry::Pipeline,
+ triangle_pipeline: crate::triangle::Pipeline,
}
struct Layer<'a> {
@@ -35,7 +34,7 @@ struct Layer<'a> {
offset: Vector<u32>,
quads: Vec<Quad>,
images: Vec<Image>,
- geometries: Vec<Geometry2D>,
+ meshes: Vec<Arc<triangle::Mesh2D>>,
text: Vec<wgpu_glyph::Section<'a>>,
}
@@ -47,7 +46,7 @@ impl<'a> Layer<'a> {
quads: Vec::new(),
images: Vec::new(),
text: Vec::new(),
- geometries: Vec::new(),
+ meshes: Vec::new(),
}
}
}
@@ -70,7 +69,7 @@ impl Renderer {
let text_pipeline = text::Pipeline::new(&mut device);
let quad_pipeline = quad::Pipeline::new(&mut device);
let image_pipeline = crate::image::Pipeline::new(&mut device);
- let geometry_pipeline = geometry::Pipeline::new(&mut device);
+ let triangle_pipeline = triangle::Pipeline::new(&mut device);
Self {
device,
@@ -78,7 +77,7 @@ impl Renderer {
quad_pipeline,
image_pipeline,
text_pipeline,
- geometry_pipeline,
+ triangle_pipeline,
}
}
@@ -252,8 +251,8 @@ impl Renderer {
scale: [bounds.width, bounds.height],
});
}
- Primitive::Geometry2D { geometry } => {
- layer.geometries.push(geometry.clone());
+ Primitive::Mesh2D(mesh) => {
+ layer.meshes.push(mesh.clone());
}
Primitive::Clip {
bounds,
@@ -333,6 +332,24 @@ impl Renderer {
) {
let bounds = layer.bounds * dpi;
+ if layer.meshes.len() > 0 {
+ let translated = transformation
+ * Transformation::translate(
+ -(layer.offset.x as f32) * dpi,
+ -(layer.offset.y as f32) * dpi,
+ );
+
+ self.triangle_pipeline.draw(
+ &mut self.device,
+ encoder,
+ target,
+ translated,
+ dpi,
+ &layer.meshes,
+ bounds,
+ );
+ }
+
if layer.quads.len() > 0 {
self.quad_pipeline.draw(
&mut self.device,
@@ -412,24 +429,6 @@ impl Renderer {
},
);
}
-
- if layer.geometries.len() > 0 {
- let translated = transformation
- * Transformation::translate(
- -(layer.offset.x as f32) * dpi,
- -(layer.offset.y as f32) * dpi,
- );
-
- self.geometry_pipeline.draw(
- &mut self.device,
- encoder,
- target,
- translated,
- dpi,
- &layer.geometries,
- bounds,
- );
- }
}
}
diff --git a/wgpu/src/shader/geom2d.frag b/wgpu/src/shader/triangle.frag
index e39c45e7..e39c45e7 100644
--- a/wgpu/src/shader/geom2d.frag
+++ b/wgpu/src/shader/triangle.frag
diff --git a/wgpu/src/shader/geom2d.frag.spv b/wgpu/src/shader/triangle.frag.spv
index c0165bca..11201872 100644
--- a/wgpu/src/shader/geom2d.frag.spv
+++ b/wgpu/src/shader/triangle.frag.spv
Binary files differ
diff --git a/wgpu/src/shader/geom2d.vert b/wgpu/src/shader/triangle.vert
index fd86ecd6..fd86ecd6 100644
--- a/wgpu/src/shader/geom2d.vert
+++ b/wgpu/src/shader/triangle.vert
diff --git a/wgpu/src/shader/geom2d.vert.spv b/wgpu/src/shader/triangle.vert.spv
index c15c7451..bc39c451 100644
--- a/wgpu/src/shader/geom2d.vert.spv
+++ b/wgpu/src/shader/triangle.vert.spv
Binary files differ
diff --git a/wgpu/src/geometry.rs b/wgpu/src/triangle.rs
index f79e9c43..38157d00 100644
--- a/wgpu/src/geometry.rs
+++ b/wgpu/src/triangle.rs
@@ -1,9 +1,10 @@
+//! Draw meshes of triangles.
use crate::Transformation;
-use iced_native::{Geometry2D, Rectangle, Vertex2D};
-use std::mem;
+use iced_native::Rectangle;
+use std::{mem, sync::Arc};
#[derive(Debug)]
-pub struct Pipeline {
+pub(crate) struct Pipeline {
pipeline: wgpu::RenderPipeline,
constants: wgpu::BindGroup,
constants_buffer: wgpu::Buffer,
@@ -44,16 +45,16 @@ impl Pipeline {
bind_group_layouts: &[&constant_layout],
});
- let vs = include_bytes!("shader/geom2d.vert.spv");
+ let vs = include_bytes!("shader/triangle.vert.spv");
let vs_module = device.create_shader_module(
&wgpu::read_spirv(std::io::Cursor::new(&vs[..]))
- .expect("Read quad vertex shader as SPIR-V"),
+ .expect("Read triangle vertex shader as SPIR-V"),
);
- let fs = include_bytes!("shader/geom2d.frag.spv");
+ let fs = include_bytes!("shader/triangle.frag.spv");
let fs_module = device.create_shader_module(
&wgpu::read_spirv(std::io::Cursor::new(&fs[..]))
- .expect("Read quad fragment shader as SPIR-V"),
+ .expect("Read triangle fragment shader as SPIR-V"),
);
let pipeline =
@@ -128,7 +129,7 @@ impl Pipeline {
target: &wgpu::TextureView,
transformation: Transformation,
scale: f32,
- geometries: &Vec<Geometry2D>,
+ meshes: &Vec<Arc<Mesh2D>>,
bounds: Rectangle<u32>,
) {
let uniforms = Uniforms {
@@ -148,39 +149,39 @@ impl Pipeline {
std::mem::size_of::<Uniforms>() as u64,
);
- for geom in geometries {
+ let mut render_pass =
+ encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
+ color_attachments: &[
+ wgpu::RenderPassColorAttachmentDescriptor {
+ attachment: target,
+ resolve_target: None,
+ load_op: wgpu::LoadOp::Load,
+ store_op: wgpu::StoreOp::Store,
+ clear_color: wgpu::Color {
+ r: 0.0,
+ g: 0.0,
+ b: 0.0,
+ a: 0.0,
+ },
+ },
+ ],
+ depth_stencil_attachment: None,
+ });
+
+ for mesh in meshes {
let vertices_buffer = device
.create_buffer_mapped(
- geom.vertices.len(),
+ mesh.vertices.len(),
wgpu::BufferUsage::VERTEX,
)
- .fill_from_slice(&geom.vertices);
+ .fill_from_slice(&mesh.vertices);
let indices_buffer = device
.create_buffer_mapped(
- geom.indices.len(),
+ mesh.indices.len(),
wgpu::BufferUsage::INDEX,
)
- .fill_from_slice(&geom.indices);
-
- let mut render_pass =
- encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
- color_attachments: &[
- wgpu::RenderPassColorAttachmentDescriptor {
- attachment: target,
- resolve_target: None,
- load_op: wgpu::LoadOp::Load,
- store_op: wgpu::StoreOp::Store,
- clear_color: wgpu::Color {
- r: 0.0,
- g: 0.0,
- b: 0.0,
- a: 0.0,
- },
- },
- ],
- depth_stencil_attachment: None,
- });
+ .fill_from_slice(&mesh.indices);
render_pass.set_pipeline(&self.pipeline);
render_pass.set_bind_group(0, &self.constants, &[]);
@@ -193,7 +194,7 @@ impl Pipeline {
bounds.height,
);
- render_pass.draw_indexed(0..geom.indices.len() as u32, 0, 0..1);
+ render_pass.draw_indexed(0..mesh.indices.len() as u32, 0, 0..1);
}
}
}
@@ -213,3 +214,26 @@ impl Default for Uniforms {
}
}
}
+
+/// A two-dimensional vertex with some color in __linear__ RGBA.
+#[repr(C)]
+#[derive(Copy, Clone, Debug)]
+pub struct Vertex2D {
+ /// The vertex position
+ pub position: [f32; 2],
+ /// The vertex color in __linear__ RGBA.
+ pub color: [f32; 4],
+}
+
+/// A set of [`Vertex2D`] and indices representing a list of triangles.
+///
+/// [`Vertex2D`]: struct.Vertex2D.html
+#[derive(Clone, Debug)]
+pub struct Mesh2D {
+ /// The vertices of the mesh
+ pub vertices: Vec<Vertex2D>,
+ /// The list of vertex indices that defines the triangles of the mesh.
+ ///
+ /// Therefore, this list should always have a length that is a multiple of 3.
+ pub indices: Vec<u16>,
+}