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authorLibravatar rustrover <seekseat@126.com>2024-03-09 15:26:37 +0800
committerLibravatar rustrover <seekseat@126.com>2024-03-09 15:26:37 +0800
commit500ba962d17853bdef7aed49b150dbe3f45692e9 (patch)
tree52f7177fb7a31494a0d021c5f1c238145577a7c9 /wgpu
parenta341e39df63e9c4860eb796bf5c4b6a9b41116a2 (diff)
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fix some comments
Signed-off-by: rustrover <seekseat@126.com>
Diffstat (limited to 'wgpu')
-rw-r--r--wgpu/src/shader/quad.wgsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/wgpu/src/shader/quad.wgsl b/wgpu/src/shader/quad.wgsl
index 4de73362..a367d5e6 100644
--- a/wgpu/src/shader/quad.wgsl
+++ b/wgpu/src/shader/quad.wgsl
@@ -22,7 +22,7 @@ fn rounded_box_sdf(to_center: vec2<f32>, size: vec2<f32>, radius: f32) -> f32 {
return length(max(abs(to_center) - size + vec2<f32>(radius, radius), vec2<f32>(0.0, 0.0))) - radius;
}
-// Based on the fragement position and the center of the quad, select one of the 4 radi.
+// Based on the fragment position and the center of the quad, select one of the 4 radi.
// Order matches CSS border radius attribute:
// radi.x = top-left, radi.y = top-right, radi.z = bottom-right, radi.w = bottom-left
fn select_border_radius(radi: vec4<f32>, position: vec2<f32>, center: vec2<f32>) -> f32 {