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authorLibravatar Héctor Ramón Jiménez <hector@hecrj.dev>2024-03-21 22:27:17 +0100
committerLibravatar Héctor Ramón Jiménez <hector@hecrj.dev>2024-03-21 22:27:17 +0100
commit3645d34d6a1ba1247238e830e9eefd52d9e5b986 (patch)
tree2d38961161df0a85c1667474b2b696aab86b7160 /wgpu
parent7e4ae8450e1f28c15717ca5ca9748981af9c9541 (diff)
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Implement composable, type-safe renderer fallback
Diffstat (limited to 'wgpu')
-rw-r--r--wgpu/src/backend.rs9
-rw-r--r--wgpu/src/geometry.rs493
-rw-r--r--wgpu/src/primitive.rs8
3 files changed, 234 insertions, 276 deletions
diff --git a/wgpu/src/backend.rs b/wgpu/src/backend.rs
index 09ddbe4d..924aacf1 100644
--- a/wgpu/src/backend.rs
+++ b/wgpu/src/backend.rs
@@ -397,3 +397,12 @@ impl backend::Svg for Backend {
self.image_pipeline.viewport_dimensions(handle)
}
}
+
+#[cfg(feature = "geometry")]
+impl crate::graphics::geometry::Backend for Backend {
+ type Frame = crate::geometry::Frame;
+
+ fn new_frame(&self, size: Size) -> Self::Frame {
+ crate::geometry::Frame::new(size)
+ }
+}
diff --git a/wgpu/src/geometry.rs b/wgpu/src/geometry.rs
index f4e0fbda..4f6b67b1 100644
--- a/wgpu/src/geometry.rs
+++ b/wgpu/src/geometry.rs
@@ -6,7 +6,7 @@ use crate::core::{
use crate::graphics::color;
use crate::graphics::geometry::fill::{self, Fill};
use crate::graphics::geometry::{
- LineCap, LineDash, LineJoin, Path, Stroke, Style, Text,
+ self, LineCap, LineDash, LineJoin, Path, Stroke, Style, Text,
};
use crate::graphics::gradient::{self, Gradient};
use crate::graphics::mesh::{self, Mesh};
@@ -14,6 +14,7 @@ use crate::primitive::{self, Primitive};
use lyon::geom::euclid;
use lyon::tessellation;
+
use std::borrow::Cow;
/// A frame for drawing some geometry.
@@ -27,191 +28,87 @@ pub struct Frame {
stroke_tessellator: tessellation::StrokeTessellator,
}
-enum Buffer {
- Solid(tessellation::VertexBuffers<mesh::SolidVertex2D, u32>),
- Gradient(tessellation::VertexBuffers<mesh::GradientVertex2D, u32>),
-}
-
-struct BufferStack {
- stack: Vec<Buffer>,
-}
-
-impl BufferStack {
- fn new() -> Self {
- Self { stack: Vec::new() }
- }
-
- fn get_mut(&mut self, style: &Style) -> &mut Buffer {
- match style {
- Style::Solid(_) => match self.stack.last() {
- Some(Buffer::Solid(_)) => {}
- _ => {
- self.stack.push(Buffer::Solid(
- tessellation::VertexBuffers::new(),
- ));
- }
- },
- Style::Gradient(_) => match self.stack.last() {
- Some(Buffer::Gradient(_)) => {}
- _ => {
- self.stack.push(Buffer::Gradient(
- tessellation::VertexBuffers::new(),
- ));
- }
+impl Frame {
+ /// Creates a new [`Frame`] with the given [`Size`].
+ pub fn new(size: Size) -> Frame {
+ Frame {
+ size,
+ buffers: BufferStack::new(),
+ primitives: Vec::new(),
+ transforms: Transforms {
+ previous: Vec::new(),
+ current: Transform(lyon::math::Transform::identity()),
},
+ fill_tessellator: tessellation::FillTessellator::new(),
+ stroke_tessellator: tessellation::StrokeTessellator::new(),
}
-
- self.stack.last_mut().unwrap()
}
- fn get_fill<'a>(
- &'a mut self,
- style: &Style,
- ) -> Box<dyn tessellation::FillGeometryBuilder + 'a> {
- match (style, self.get_mut(style)) {
- (Style::Solid(color), Buffer::Solid(buffer)) => {
- Box::new(tessellation::BuffersBuilder::new(
- buffer,
- TriangleVertex2DBuilder(color::pack(*color)),
- ))
- }
- (Style::Gradient(gradient), Buffer::Gradient(buffer)) => {
- Box::new(tessellation::BuffersBuilder::new(
- buffer,
- GradientVertex2DBuilder {
- gradient: gradient.pack(),
- },
- ))
+ fn into_primitives(mut self) -> Vec<Primitive> {
+ for buffer in self.buffers.stack {
+ match buffer {
+ Buffer::Solid(buffer) => {
+ if !buffer.indices.is_empty() {
+ self.primitives.push(Primitive::Custom(
+ primitive::Custom::Mesh(Mesh::Solid {
+ buffers: mesh::Indexed {
+ vertices: buffer.vertices,
+ indices: buffer.indices,
+ },
+ size: self.size,
+ }),
+ ));
+ }
+ }
+ Buffer::Gradient(buffer) => {
+ if !buffer.indices.is_empty() {
+ self.primitives.push(Primitive::Custom(
+ primitive::Custom::Mesh(Mesh::Gradient {
+ buffers: mesh::Indexed {
+ vertices: buffer.vertices,
+ indices: buffer.indices,
+ },
+ size: self.size,
+ }),
+ ));
+ }
+ }
}
- _ => unreachable!(),
}
- }
- fn get_stroke<'a>(
- &'a mut self,
- style: &Style,
- ) -> Box<dyn tessellation::StrokeGeometryBuilder + 'a> {
- match (style, self.get_mut(style)) {
- (Style::Solid(color), Buffer::Solid(buffer)) => {
- Box::new(tessellation::BuffersBuilder::new(
- buffer,
- TriangleVertex2DBuilder(color::pack(*color)),
- ))
- }
- (Style::Gradient(gradient), Buffer::Gradient(buffer)) => {
- Box::new(tessellation::BuffersBuilder::new(
- buffer,
- GradientVertex2DBuilder {
- gradient: gradient.pack(),
- },
- ))
- }
- _ => unreachable!(),
- }
+ self.primitives
}
}
-#[derive(Debug)]
-struct Transforms {
- previous: Vec<Transform>,
- current: Transform,
-}
-
-#[derive(Debug, Clone, Copy)]
-struct Transform(lyon::math::Transform);
-
-impl Transform {
- fn is_identity(&self) -> bool {
- self.0 == lyon::math::Transform::identity()
- }
-
- fn is_scale_translation(&self) -> bool {
- self.0.m12.abs() < 2.0 * f32::EPSILON
- && self.0.m21.abs() < 2.0 * f32::EPSILON
- }
-
- fn scale(&self) -> (f32, f32) {
- (self.0.m11, self.0.m22)
- }
+impl geometry::Frame for Frame {
+ type Geometry = Primitive;
- fn transform_point(&self, point: Point) -> Point {
- let transformed = self
- .0
- .transform_point(euclid::Point2D::new(point.x, point.y));
-
- Point {
- x: transformed.x,
- y: transformed.y,
- }
- }
-
- fn transform_style(&self, style: Style) -> Style {
- match style {
- Style::Solid(color) => Style::Solid(color),
- Style::Gradient(gradient) => {
- Style::Gradient(self.transform_gradient(gradient))
- }
- }
- }
-
- fn transform_gradient(&self, mut gradient: Gradient) -> Gradient {
- match &mut gradient {
- Gradient::Linear(linear) => {
- linear.start = self.transform_point(linear.start);
- linear.end = self.transform_point(linear.end);
- }
- }
-
- gradient
- }
-}
-
-impl Frame {
/// Creates a new empty [`Frame`] with the given dimensions.
///
/// The default coordinate system of a [`Frame`] has its origin at the
/// top-left corner of its bounds.
- pub fn new(size: Size) -> Frame {
- Frame {
- size,
- buffers: BufferStack::new(),
- primitives: Vec::new(),
- transforms: Transforms {
- previous: Vec::new(),
- current: Transform(lyon::math::Transform::identity()),
- },
- fill_tessellator: tessellation::FillTessellator::new(),
- stroke_tessellator: tessellation::StrokeTessellator::new(),
- }
- }
- /// Returns the width of the [`Frame`].
#[inline]
- pub fn width(&self) -> f32 {
+ fn width(&self) -> f32 {
self.size.width
}
- /// Returns the height of the [`Frame`].
#[inline]
- pub fn height(&self) -> f32 {
+ fn height(&self) -> f32 {
self.size.height
}
- /// Returns the dimensions of the [`Frame`].
#[inline]
- pub fn size(&self) -> Size {
+ fn size(&self) -> Size {
self.size
}
- /// Returns the coordinate of the center of the [`Frame`].
#[inline]
- pub fn center(&self) -> Point {
+ fn center(&self) -> Point {
Point::new(self.size.width / 2.0, self.size.height / 2.0)
}
- /// Draws the given [`Path`] on the [`Frame`] by filling it with the
- /// provided style.
- pub fn fill(&mut self, path: &Path, fill: impl Into<Fill>) {
+ fn fill(&mut self, path: &Path, fill: impl Into<Fill>) {
let Fill { style, rule } = fill.into();
let mut buffer = self
@@ -239,9 +136,7 @@ impl Frame {
.expect("Tessellate path.");
}
- /// Draws an axis-aligned rectangle given its top-left corner coordinate and
- /// its `Size` on the [`Frame`] by filling it with the provided style.
- pub fn fill_rectangle(
+ fn fill_rectangle(
&mut self,
top_left: Point,
size: Size,
@@ -276,9 +171,7 @@ impl Frame {
.expect("Fill rectangle");
}
- /// Draws the stroke of the given [`Path`] on the [`Frame`] with the
- /// provided style.
- pub fn stroke<'a>(&mut self, path: &Path, stroke: impl Into<Stroke<'a>>) {
+ fn stroke<'a>(&mut self, path: &Path, stroke: impl Into<Stroke<'a>>) {
let stroke = stroke.into();
let mut buffer = self
@@ -315,20 +208,7 @@ impl Frame {
.expect("Stroke path");
}
- /// Draws the characters of the given [`Text`] on the [`Frame`], filling
- /// them with the given color.
- ///
- /// __Warning:__ Text currently does not work well with rotations and scale
- /// transforms! The position will be correctly transformed, but the
- /// resulting glyphs will not be rotated or scaled properly.
- ///
- /// Additionally, all text will be rendered on top of all the layers of
- /// a `Canvas`. Therefore, it is currently only meant to be used for
- /// overlays, which is the most common use case.
- ///
- /// Support for vectorial text is planned, and should address all these
- /// limitations.
- pub fn fill_text(&mut self, text: impl Into<Text>) {
+ fn fill_text(&mut self, text: impl Into<Text>) {
let text = text.into();
let (scale_x, scale_y) = self.transforms.current.scale();
@@ -384,57 +264,55 @@ impl Frame {
}
}
- /// Stores the current transform of the [`Frame`] and executes the given
- /// drawing operations, restoring the transform afterwards.
- ///
- /// This method is useful to compose transforms and perform drawing
- /// operations in different coordinate systems.
#[inline]
- pub fn with_save<R>(&mut self, f: impl FnOnce(&mut Frame) -> R) -> R {
- self.push_transform();
-
- let result = f(self);
-
- self.pop_transform();
-
- result
+ fn translate(&mut self, translation: Vector) {
+ self.transforms.current.0 =
+ self.transforms
+ .current
+ .0
+ .pre_translate(lyon::math::Vector::new(
+ translation.x,
+ translation.y,
+ ));
}
- /// Pushes the current transform in the transform stack.
- pub fn push_transform(&mut self) {
- self.transforms.previous.push(self.transforms.current);
+ #[inline]
+ fn rotate(&mut self, angle: impl Into<Radians>) {
+ self.transforms.current.0 = self
+ .transforms
+ .current
+ .0
+ .pre_rotate(lyon::math::Angle::radians(angle.into().0));
}
- /// Pops a transform from the transform stack and sets it as the current transform.
- pub fn pop_transform(&mut self) {
- self.transforms.current = self.transforms.previous.pop().unwrap();
+ #[inline]
+ fn scale(&mut self, scale: impl Into<f32>) {
+ let scale = scale.into();
+
+ self.scale_nonuniform(Vector { x: scale, y: scale });
}
- /// Executes the given drawing operations within a [`Rectangle`] region,
- /// clipping any geometry that overflows its bounds. Any transformations
- /// performed are local to the provided closure.
- ///
- /// This method is useful to perform drawing operations that need to be
- /// clipped.
#[inline]
- pub fn with_clip<R>(
- &mut self,
- region: Rectangle,
- f: impl FnOnce(&mut Frame) -> R,
- ) -> R {
- let mut frame = Frame::new(region.size());
+ fn scale_nonuniform(&mut self, scale: impl Into<Vector>) {
+ let scale = scale.into();
- let result = f(&mut frame);
+ self.transforms.current.0 =
+ self.transforms.current.0.pre_scale(scale.x, scale.y);
+ }
- let origin = Point::new(region.x, region.y);
+ fn push_transform(&mut self) {
+ self.transforms.previous.push(self.transforms.current);
+ }
- self.clip(frame, origin);
+ fn pop_transform(&mut self) {
+ self.transforms.current = self.transforms.previous.pop().unwrap();
+ }
- result
+ fn draft(&mut self, size: Size) -> Frame {
+ Frame::new(size)
}
- /// Draws the clipped contents of the given [`Frame`] with origin at the given [`Point`].
- pub fn clip(&mut self, frame: Frame, at: Point) {
+ fn paste(&mut self, frame: Frame, at: Point) {
let size = frame.size();
let primitives = frame.into_primitives();
let transformation = Transformation::translate(at.x, at.y);
@@ -461,90 +339,153 @@ impl Frame {
],
});
}
+}
+impl From<Frame> for Primitive {
+ fn from(frame: Frame) -> Self {
+ Self::Group {
+ primitives: frame.into_primitives(),
+ }
+ }
+}
- /// Applies a translation to the current transform of the [`Frame`].
- #[inline]
- pub fn translate(&mut self, translation: Vector) {
- self.transforms.current.0 =
- self.transforms
- .current
- .0
- .pre_translate(lyon::math::Vector::new(
- translation.x,
- translation.y,
- ));
+enum Buffer {
+ Solid(tessellation::VertexBuffers<mesh::SolidVertex2D, u32>),
+ Gradient(tessellation::VertexBuffers<mesh::GradientVertex2D, u32>),
+}
+
+struct BufferStack {
+ stack: Vec<Buffer>,
+}
+
+impl BufferStack {
+ fn new() -> Self {
+ Self { stack: Vec::new() }
}
- /// Applies a rotation in radians to the current transform of the [`Frame`].
- #[inline]
- pub fn rotate(&mut self, angle: impl Into<Radians>) {
- self.transforms.current.0 = self
- .transforms
- .current
- .0
- .pre_rotate(lyon::math::Angle::radians(angle.into().0));
+ fn get_mut(&mut self, style: &Style) -> &mut Buffer {
+ match style {
+ Style::Solid(_) => match self.stack.last() {
+ Some(Buffer::Solid(_)) => {}
+ _ => {
+ self.stack.push(Buffer::Solid(
+ tessellation::VertexBuffers::new(),
+ ));
+ }
+ },
+ Style::Gradient(_) => match self.stack.last() {
+ Some(Buffer::Gradient(_)) => {}
+ _ => {
+ self.stack.push(Buffer::Gradient(
+ tessellation::VertexBuffers::new(),
+ ));
+ }
+ },
+ }
+
+ self.stack.last_mut().unwrap()
}
- /// Applies a uniform scaling to the current transform of the [`Frame`].
- #[inline]
- pub fn scale(&mut self, scale: impl Into<f32>) {
- let scale = scale.into();
+ fn get_fill<'a>(
+ &'a mut self,
+ style: &Style,
+ ) -> Box<dyn tessellation::FillGeometryBuilder + 'a> {
+ match (style, self.get_mut(style)) {
+ (Style::Solid(color), Buffer::Solid(buffer)) => {
+ Box::new(tessellation::BuffersBuilder::new(
+ buffer,
+ TriangleVertex2DBuilder(color::pack(*color)),
+ ))
+ }
+ (Style::Gradient(gradient), Buffer::Gradient(buffer)) => {
+ Box::new(tessellation::BuffersBuilder::new(
+ buffer,
+ GradientVertex2DBuilder {
+ gradient: gradient.pack(),
+ },
+ ))
+ }
+ _ => unreachable!(),
+ }
+ }
- self.scale_nonuniform(Vector { x: scale, y: scale });
+ fn get_stroke<'a>(
+ &'a mut self,
+ style: &Style,
+ ) -> Box<dyn tessellation::StrokeGeometryBuilder + 'a> {
+ match (style, self.get_mut(style)) {
+ (Style::Solid(color), Buffer::Solid(buffer)) => {
+ Box::new(tessellation::BuffersBuilder::new(
+ buffer,
+ TriangleVertex2DBuilder(color::pack(*color)),
+ ))
+ }
+ (Style::Gradient(gradient), Buffer::Gradient(buffer)) => {
+ Box::new(tessellation::BuffersBuilder::new(
+ buffer,
+ GradientVertex2DBuilder {
+ gradient: gradient.pack(),
+ },
+ ))
+ }
+ _ => unreachable!(),
+ }
}
+}
- /// Applies a non-uniform scaling to the current transform of the [`Frame`].
- #[inline]
- pub fn scale_nonuniform(&mut self, scale: impl Into<Vector>) {
- let scale = scale.into();
+#[derive(Debug)]
+struct Transforms {
+ previous: Vec<Transform>,
+ current: Transform,
+}
- self.transforms.current.0 =
- self.transforms.current.0.pre_scale(scale.x, scale.y);
+#[derive(Debug, Clone, Copy)]
+struct Transform(lyon::math::Transform);
+
+impl Transform {
+ fn is_identity(&self) -> bool {
+ self.0 == lyon::math::Transform::identity()
}
- /// Produces the [`Primitive`] representing everything drawn on the [`Frame`].
- pub fn into_primitive(self) -> Primitive {
- Primitive::Group {
- primitives: self.into_primitives(),
+ fn is_scale_translation(&self) -> bool {
+ self.0.m12.abs() < 2.0 * f32::EPSILON
+ && self.0.m21.abs() < 2.0 * f32::EPSILON
+ }
+
+ fn scale(&self) -> (f32, f32) {
+ (self.0.m11, self.0.m22)
+ }
+
+ fn transform_point(&self, point: Point) -> Point {
+ let transformed = self
+ .0
+ .transform_point(euclid::Point2D::new(point.x, point.y));
+
+ Point {
+ x: transformed.x,
+ y: transformed.y,
}
}
- fn into_primitives(mut self) -> Vec<Primitive> {
- for buffer in self.buffers.stack {
- match buffer {
- Buffer::Solid(buffer) => {
- if !buffer.indices.is_empty() {
- self.primitives.push(Primitive::Custom(
- primitive::Custom::Mesh(Mesh::Solid {
- buffers: mesh::Indexed {
- vertices: buffer.vertices,
- indices: buffer.indices,
- },
- size: self.size,
- }),
- ));
- }
- }
- Buffer::Gradient(buffer) => {
- if !buffer.indices.is_empty() {
- self.primitives.push(Primitive::Custom(
- primitive::Custom::Mesh(Mesh::Gradient {
- buffers: mesh::Indexed {
- vertices: buffer.vertices,
- indices: buffer.indices,
- },
- size: self.size,
- }),
- ));
- }
- }
+ fn transform_style(&self, style: Style) -> Style {
+ match style {
+ Style::Solid(color) => Style::Solid(color),
+ Style::Gradient(gradient) => {
+ Style::Gradient(self.transform_gradient(gradient))
}
}
+ }
- self.primitives
+ fn transform_gradient(&self, mut gradient: Gradient) -> Gradient {
+ match &mut gradient {
+ Gradient::Linear(linear) => {
+ linear.start = self.transform_point(linear.start);
+ linear.end = self.transform_point(linear.end);
+ }
+ }
+
+ gradient
}
}
-
struct GradientVertex2DBuilder {
gradient: gradient::Packed,
}
diff --git a/wgpu/src/primitive.rs b/wgpu/src/primitive.rs
index fff927ea..ee9af93c 100644
--- a/wgpu/src/primitive.rs
+++ b/wgpu/src/primitive.rs
@@ -28,3 +28,11 @@ impl Damage for Custom {
}
}
}
+
+impl TryFrom<Mesh> for Custom {
+ type Error = &'static str;
+
+ fn try_from(mesh: Mesh) -> Result<Self, Self::Error> {
+ Ok(Custom::Mesh(mesh))
+ }
+}