diff options
author | 2024-04-07 18:45:30 +0200 | |
---|---|---|
committer | 2024-04-07 18:45:48 +0200 | |
commit | 288f62bfb691a91e01b9ddbce9dbdc560ee9036a (patch) | |
tree | 6744614d18c7b53046c37d4c045b9df1ffe947f0 /wgpu | |
parent | 13289dbd1933e7d7a0b21cffd197813f8f6f7fc0 (diff) | |
download | iced-288f62bfb691a91e01b9ddbce9dbdc560ee9036a.tar.gz iced-288f62bfb691a91e01b9ddbce9dbdc560ee9036a.tar.bz2 iced-288f62bfb691a91e01b9ddbce9dbdc560ee9036a.zip |
Share `msaa::Blit` texture between multiple windows
Diffstat (limited to 'wgpu')
-rw-r--r-- | wgpu/src/lib.rs | 8 | ||||
-rw-r--r-- | wgpu/src/shader/blit.wgsl | 20 | ||||
-rw-r--r-- | wgpu/src/triangle.rs | 19 | ||||
-rw-r--r-- | wgpu/src/triangle/msaa.rs | 134 |
4 files changed, 112 insertions, 69 deletions
diff --git a/wgpu/src/lib.rs b/wgpu/src/lib.rs index ccad08d5..030bcade 100644 --- a/wgpu/src/lib.rs +++ b/wgpu/src/lib.rs @@ -117,7 +117,7 @@ impl Renderer { ) { self.draw_overlay(overlay, viewport); self.prepare(engine, device, queue, format, encoder, viewport); - self.render(engine, device, encoder, frame, clear_color, viewport); + self.render(engine, encoder, frame, clear_color, viewport); self.triangle_storage.trim(); self.text_storage.trim(); @@ -153,7 +153,8 @@ impl Renderer { &mut engine.staging_belt, &mut self.triangle_storage, &layer.triangles, - viewport.projection() * Transformation::scale(scale_factor), + Transformation::scale(scale_factor), + viewport.physical_size(), ); } @@ -187,7 +188,6 @@ impl Renderer { fn render( &mut self, engine: &mut Engine, - device: &wgpu::Device, encoder: &mut wgpu::CommandEncoder, frame: &wgpu::TextureView, clear_color: Option<Color>, @@ -264,13 +264,11 @@ impl Renderer { let _ = ManuallyDrop::into_inner(render_pass); mesh_layer += engine.triangle_pipeline.render( - device, encoder, frame, &self.triangle_storage, mesh_layer, &layer.triangles, - viewport.physical_size(), physical_bounds, scale, ); diff --git a/wgpu/src/shader/blit.wgsl b/wgpu/src/shader/blit.wgsl index c2ea223f..d7633808 100644 --- a/wgpu/src/shader/blit.wgsl +++ b/wgpu/src/shader/blit.wgsl @@ -1,22 +1,14 @@ -var<private> positions: array<vec2<f32>, 6> = array<vec2<f32>, 6>( - vec2<f32>(-1.0, 1.0), - vec2<f32>(-1.0, -1.0), - vec2<f32>(1.0, -1.0), - vec2<f32>(-1.0, 1.0), - vec2<f32>(1.0, 1.0), - vec2<f32>(1.0, -1.0) -); - var<private> uvs: array<vec2<f32>, 6> = array<vec2<f32>, 6>( vec2<f32>(0.0, 0.0), - vec2<f32>(0.0, 1.0), + vec2<f32>(1.0, 0.0), vec2<f32>(1.0, 1.0), vec2<f32>(0.0, 0.0), - vec2<f32>(1.0, 0.0), + vec2<f32>(0.0, 1.0), vec2<f32>(1.0, 1.0) ); @group(0) @binding(0) var u_sampler: sampler; +@group(0) @binding(1) var<uniform> u_ratio: vec2<f32>; @group(1) @binding(0) var u_texture: texture_2d<f32>; struct VertexInput { @@ -30,9 +22,11 @@ struct VertexOutput { @vertex fn vs_main(input: VertexInput) -> VertexOutput { + let uv = uvs[input.vertex_index]; + var out: VertexOutput; - out.uv = uvs[input.vertex_index]; - out.position = vec4<f32>(positions[input.vertex_index], 0.0, 1.0); + out.uv = uv * u_ratio; + out.position = vec4<f32>(uv * vec2(2.0, -2.0) + vec2(-1.0, 1.0), 0.0, 1.0); return out; } diff --git a/wgpu/src/triangle.rs b/wgpu/src/triangle.rs index 06c0ef02..98ba41b3 100644 --- a/wgpu/src/triangle.rs +++ b/wgpu/src/triangle.rs @@ -184,8 +184,16 @@ impl Pipeline { belt: &mut wgpu::util::StagingBelt, storage: &mut Storage, items: &[Item], - projection: Transformation, + scale: Transformation, + target_size: Size<u32>, ) { + let projection = if let Some(blit) = &mut self.blit { + blit.prepare(device, encoder, belt, target_size) * scale + } else { + Transformation::orthographic(target_size.width, target_size.height) + * scale + }; + for item in items { match item { Item::Group { @@ -233,13 +241,11 @@ impl Pipeline { pub fn render( &mut self, - device: &wgpu::Device, encoder: &mut wgpu::CommandEncoder, target: &wgpu::TextureView, storage: &Storage, start: usize, batch: &Batch, - target_size: Size<u32>, bounds: Rectangle, screen_transformation: Transformation, ) -> usize { @@ -274,13 +280,11 @@ impl Pipeline { }); render( - device, encoder, target, self.blit.as_mut(), &self.solid, &self.gradient, - target_size, bounds, items, ); @@ -294,20 +298,17 @@ impl Pipeline { } fn render<'a>( - device: &wgpu::Device, encoder: &mut wgpu::CommandEncoder, target: &wgpu::TextureView, mut blit: Option<&mut msaa::Blit>, solid: &solid::Pipeline, gradient: &gradient::Pipeline, - target_size: Size<u32>, bounds: Rectangle, group: impl Iterator<Item = (&'a Layer, &'a [Mesh], Transformation)>, ) { { let (attachment, resolve_target, load) = if let Some(blit) = &mut blit { - let (attachment, resolve_target) = - blit.targets(device, target_size.width, target_size.height); + let (attachment, resolve_target) = blit.targets(); ( attachment, diff --git a/wgpu/src/triangle/msaa.rs b/wgpu/src/triangle/msaa.rs index 14abd20b..fcee6b3e 100644 --- a/wgpu/src/triangle/msaa.rs +++ b/wgpu/src/triangle/msaa.rs @@ -1,13 +1,18 @@ +use crate::core::{Size, Transformation}; use crate::graphics; +use std::num::NonZeroU64; + #[derive(Debug)] pub struct Blit { format: wgpu::TextureFormat, pipeline: wgpu::RenderPipeline, constants: wgpu::BindGroup, + ratio: wgpu::Buffer, texture_layout: wgpu::BindGroupLayout, sample_count: u32, targets: Option<Targets>, + last_region: Option<Size<u32>>, } impl Blit { @@ -19,27 +24,52 @@ impl Blit { let sampler = device.create_sampler(&wgpu::SamplerDescriptor::default()); + let ratio = device.create_buffer(&wgpu::BufferDescriptor { + label: Some("iced-wgpu::triangle::msaa ratio"), + size: std::mem::size_of::<Ratio>() as u64, + usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::UNIFORM, + mapped_at_creation: false, + }); + let constant_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor { label: Some("iced_wgpu::triangle:msaa uniforms layout"), - entries: &[wgpu::BindGroupLayoutEntry { - binding: 0, - visibility: wgpu::ShaderStages::FRAGMENT, - ty: wgpu::BindingType::Sampler( - wgpu::SamplerBindingType::NonFiltering, - ), - count: None, - }], + entries: &[ + wgpu::BindGroupLayoutEntry { + binding: 0, + visibility: wgpu::ShaderStages::FRAGMENT, + ty: wgpu::BindingType::Sampler( + wgpu::SamplerBindingType::NonFiltering, + ), + count: None, + }, + wgpu::BindGroupLayoutEntry { + binding: 1, + visibility: wgpu::ShaderStages::VERTEX, + ty: wgpu::BindingType::Buffer { + ty: wgpu::BufferBindingType::Uniform, + has_dynamic_offset: false, + min_binding_size: None, + }, + count: None, + }, + ], }); let constant_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor { label: Some("iced_wgpu::triangle::msaa uniforms bind group"), layout: &constant_layout, - entries: &[wgpu::BindGroupEntry { - binding: 0, - resource: wgpu::BindingResource::Sampler(&sampler), - }], + entries: &[ + wgpu::BindGroupEntry { + binding: 0, + resource: wgpu::BindingResource::Sampler(&sampler), + }, + wgpu::BindGroupEntry { + binding: 1, + resource: ratio.as_entire_binding(), + }, + ], }); let texture_layout = @@ -88,9 +118,7 @@ impl Blit { entry_point: "fs_main", targets: &[Some(wgpu::ColorTargetState { format, - blend: Some( - wgpu::BlendState::PREMULTIPLIED_ALPHA_BLENDING, - ), + blend: Some(wgpu::BlendState::ALPHA_BLENDING), write_mask: wgpu::ColorWrites::ALL, })], }), @@ -112,43 +140,61 @@ impl Blit { format, pipeline, constants: constant_bind_group, + ratio, texture_layout, sample_count: antialiasing.sample_count(), targets: None, + last_region: None, } } - pub fn targets( + pub fn prepare( &mut self, device: &wgpu::Device, - width: u32, - height: u32, - ) -> (&wgpu::TextureView, &wgpu::TextureView) { + encoder: &mut wgpu::CommandEncoder, + belt: &mut wgpu::util::StagingBelt, + region_size: Size<u32>, + ) -> Transformation { match &mut self.targets { - None => { + Some(targets) + if region_size.width <= targets.size.width + && region_size.height <= targets.size.height => {} + _ => { self.targets = Some(Targets::new( device, self.format, &self.texture_layout, self.sample_count, - width, - height, + region_size, )); } - Some(targets) => { - if targets.width != width || targets.height != height { - self.targets = Some(Targets::new( - device, - self.format, - &self.texture_layout, - self.sample_count, - width, - height, - )); - } - } } + let targets = self.targets.as_mut().unwrap(); + + if Some(region_size) != self.last_region { + let ratio = Ratio { + u: region_size.width as f32 / targets.size.width as f32, + v: region_size.height as f32 / targets.size.height as f32, + }; + + belt.write_buffer( + encoder, + &self.ratio, + 0, + NonZeroU64::new(std::mem::size_of::<Ratio>() as u64) + .expect("non-empty ratio"), + device, + ) + .copy_from_slice(bytemuck::bytes_of(&ratio)); + + self.last_region = Some(region_size); + } + + Transformation::orthographic(targets.size.width, targets.size.height) + } + + pub fn targets(&self) -> (&wgpu::TextureView, &wgpu::TextureView) { let targets = self.targets.as_ref().unwrap(); (&targets.attachment, &targets.resolve) @@ -191,8 +237,7 @@ struct Targets { attachment: wgpu::TextureView, resolve: wgpu::TextureView, bind_group: wgpu::BindGroup, - width: u32, - height: u32, + size: Size<u32>, } impl Targets { @@ -201,12 +246,11 @@ impl Targets { format: wgpu::TextureFormat, texture_layout: &wgpu::BindGroupLayout, sample_count: u32, - width: u32, - height: u32, + size: Size<u32>, ) -> Targets { let extent = wgpu::Extent3d { - width, - height, + width: size.width, + height: size.height, depth_or_array_layers: 1, }; @@ -252,8 +296,14 @@ impl Targets { attachment, resolve, bind_group, - width, - height, + size, } } } + +#[derive(Debug, Clone, Copy, bytemuck::Pod, bytemuck::Zeroable)] +#[repr(C)] +struct Ratio { + u: f32, + v: f32, +} |