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authorLibravatar Héctor Ramón Jiménez <hector@hecrj.dev>2024-04-07 18:45:30 +0200
committerLibravatar Héctor Ramón Jiménez <hector@hecrj.dev>2024-04-07 18:45:48 +0200
commit288f62bfb691a91e01b9ddbce9dbdc560ee9036a (patch)
tree6744614d18c7b53046c37d4c045b9df1ffe947f0 /wgpu
parent13289dbd1933e7d7a0b21cffd197813f8f6f7fc0 (diff)
downloadiced-288f62bfb691a91e01b9ddbce9dbdc560ee9036a.tar.gz
iced-288f62bfb691a91e01b9ddbce9dbdc560ee9036a.tar.bz2
iced-288f62bfb691a91e01b9ddbce9dbdc560ee9036a.zip
Share `msaa::Blit` texture between multiple windows
Diffstat (limited to 'wgpu')
-rw-r--r--wgpu/src/lib.rs8
-rw-r--r--wgpu/src/shader/blit.wgsl20
-rw-r--r--wgpu/src/triangle.rs19
-rw-r--r--wgpu/src/triangle/msaa.rs134
4 files changed, 112 insertions, 69 deletions
diff --git a/wgpu/src/lib.rs b/wgpu/src/lib.rs
index ccad08d5..030bcade 100644
--- a/wgpu/src/lib.rs
+++ b/wgpu/src/lib.rs
@@ -117,7 +117,7 @@ impl Renderer {
) {
self.draw_overlay(overlay, viewport);
self.prepare(engine, device, queue, format, encoder, viewport);
- self.render(engine, device, encoder, frame, clear_color, viewport);
+ self.render(engine, encoder, frame, clear_color, viewport);
self.triangle_storage.trim();
self.text_storage.trim();
@@ -153,7 +153,8 @@ impl Renderer {
&mut engine.staging_belt,
&mut self.triangle_storage,
&layer.triangles,
- viewport.projection() * Transformation::scale(scale_factor),
+ Transformation::scale(scale_factor),
+ viewport.physical_size(),
);
}
@@ -187,7 +188,6 @@ impl Renderer {
fn render(
&mut self,
engine: &mut Engine,
- device: &wgpu::Device,
encoder: &mut wgpu::CommandEncoder,
frame: &wgpu::TextureView,
clear_color: Option<Color>,
@@ -264,13 +264,11 @@ impl Renderer {
let _ = ManuallyDrop::into_inner(render_pass);
mesh_layer += engine.triangle_pipeline.render(
- device,
encoder,
frame,
&self.triangle_storage,
mesh_layer,
&layer.triangles,
- viewport.physical_size(),
physical_bounds,
scale,
);
diff --git a/wgpu/src/shader/blit.wgsl b/wgpu/src/shader/blit.wgsl
index c2ea223f..d7633808 100644
--- a/wgpu/src/shader/blit.wgsl
+++ b/wgpu/src/shader/blit.wgsl
@@ -1,22 +1,14 @@
-var<private> positions: array<vec2<f32>, 6> = array<vec2<f32>, 6>(
- vec2<f32>(-1.0, 1.0),
- vec2<f32>(-1.0, -1.0),
- vec2<f32>(1.0, -1.0),
- vec2<f32>(-1.0, 1.0),
- vec2<f32>(1.0, 1.0),
- vec2<f32>(1.0, -1.0)
-);
-
var<private> uvs: array<vec2<f32>, 6> = array<vec2<f32>, 6>(
vec2<f32>(0.0, 0.0),
- vec2<f32>(0.0, 1.0),
+ vec2<f32>(1.0, 0.0),
vec2<f32>(1.0, 1.0),
vec2<f32>(0.0, 0.0),
- vec2<f32>(1.0, 0.0),
+ vec2<f32>(0.0, 1.0),
vec2<f32>(1.0, 1.0)
);
@group(0) @binding(0) var u_sampler: sampler;
+@group(0) @binding(1) var<uniform> u_ratio: vec2<f32>;
@group(1) @binding(0) var u_texture: texture_2d<f32>;
struct VertexInput {
@@ -30,9 +22,11 @@ struct VertexOutput {
@vertex
fn vs_main(input: VertexInput) -> VertexOutput {
+ let uv = uvs[input.vertex_index];
+
var out: VertexOutput;
- out.uv = uvs[input.vertex_index];
- out.position = vec4<f32>(positions[input.vertex_index], 0.0, 1.0);
+ out.uv = uv * u_ratio;
+ out.position = vec4<f32>(uv * vec2(2.0, -2.0) + vec2(-1.0, 1.0), 0.0, 1.0);
return out;
}
diff --git a/wgpu/src/triangle.rs b/wgpu/src/triangle.rs
index 06c0ef02..98ba41b3 100644
--- a/wgpu/src/triangle.rs
+++ b/wgpu/src/triangle.rs
@@ -184,8 +184,16 @@ impl Pipeline {
belt: &mut wgpu::util::StagingBelt,
storage: &mut Storage,
items: &[Item],
- projection: Transformation,
+ scale: Transformation,
+ target_size: Size<u32>,
) {
+ let projection = if let Some(blit) = &mut self.blit {
+ blit.prepare(device, encoder, belt, target_size) * scale
+ } else {
+ Transformation::orthographic(target_size.width, target_size.height)
+ * scale
+ };
+
for item in items {
match item {
Item::Group {
@@ -233,13 +241,11 @@ impl Pipeline {
pub fn render(
&mut self,
- device: &wgpu::Device,
encoder: &mut wgpu::CommandEncoder,
target: &wgpu::TextureView,
storage: &Storage,
start: usize,
batch: &Batch,
- target_size: Size<u32>,
bounds: Rectangle,
screen_transformation: Transformation,
) -> usize {
@@ -274,13 +280,11 @@ impl Pipeline {
});
render(
- device,
encoder,
target,
self.blit.as_mut(),
&self.solid,
&self.gradient,
- target_size,
bounds,
items,
);
@@ -294,20 +298,17 @@ impl Pipeline {
}
fn render<'a>(
- device: &wgpu::Device,
encoder: &mut wgpu::CommandEncoder,
target: &wgpu::TextureView,
mut blit: Option<&mut msaa::Blit>,
solid: &solid::Pipeline,
gradient: &gradient::Pipeline,
- target_size: Size<u32>,
bounds: Rectangle,
group: impl Iterator<Item = (&'a Layer, &'a [Mesh], Transformation)>,
) {
{
let (attachment, resolve_target, load) = if let Some(blit) = &mut blit {
- let (attachment, resolve_target) =
- blit.targets(device, target_size.width, target_size.height);
+ let (attachment, resolve_target) = blit.targets();
(
attachment,
diff --git a/wgpu/src/triangle/msaa.rs b/wgpu/src/triangle/msaa.rs
index 14abd20b..fcee6b3e 100644
--- a/wgpu/src/triangle/msaa.rs
+++ b/wgpu/src/triangle/msaa.rs
@@ -1,13 +1,18 @@
+use crate::core::{Size, Transformation};
use crate::graphics;
+use std::num::NonZeroU64;
+
#[derive(Debug)]
pub struct Blit {
format: wgpu::TextureFormat,
pipeline: wgpu::RenderPipeline,
constants: wgpu::BindGroup,
+ ratio: wgpu::Buffer,
texture_layout: wgpu::BindGroupLayout,
sample_count: u32,
targets: Option<Targets>,
+ last_region: Option<Size<u32>>,
}
impl Blit {
@@ -19,27 +24,52 @@ impl Blit {
let sampler =
device.create_sampler(&wgpu::SamplerDescriptor::default());
+ let ratio = device.create_buffer(&wgpu::BufferDescriptor {
+ label: Some("iced-wgpu::triangle::msaa ratio"),
+ size: std::mem::size_of::<Ratio>() as u64,
+ usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::UNIFORM,
+ mapped_at_creation: false,
+ });
+
let constant_layout =
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: Some("iced_wgpu::triangle:msaa uniforms layout"),
- entries: &[wgpu::BindGroupLayoutEntry {
- binding: 0,
- visibility: wgpu::ShaderStages::FRAGMENT,
- ty: wgpu::BindingType::Sampler(
- wgpu::SamplerBindingType::NonFiltering,
- ),
- count: None,
- }],
+ entries: &[
+ wgpu::BindGroupLayoutEntry {
+ binding: 0,
+ visibility: wgpu::ShaderStages::FRAGMENT,
+ ty: wgpu::BindingType::Sampler(
+ wgpu::SamplerBindingType::NonFiltering,
+ ),
+ count: None,
+ },
+ wgpu::BindGroupLayoutEntry {
+ binding: 1,
+ visibility: wgpu::ShaderStages::VERTEX,
+ ty: wgpu::BindingType::Buffer {
+ ty: wgpu::BufferBindingType::Uniform,
+ has_dynamic_offset: false,
+ min_binding_size: None,
+ },
+ count: None,
+ },
+ ],
});
let constant_bind_group =
device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("iced_wgpu::triangle::msaa uniforms bind group"),
layout: &constant_layout,
- entries: &[wgpu::BindGroupEntry {
- binding: 0,
- resource: wgpu::BindingResource::Sampler(&sampler),
- }],
+ entries: &[
+ wgpu::BindGroupEntry {
+ binding: 0,
+ resource: wgpu::BindingResource::Sampler(&sampler),
+ },
+ wgpu::BindGroupEntry {
+ binding: 1,
+ resource: ratio.as_entire_binding(),
+ },
+ ],
});
let texture_layout =
@@ -88,9 +118,7 @@ impl Blit {
entry_point: "fs_main",
targets: &[Some(wgpu::ColorTargetState {
format,
- blend: Some(
- wgpu::BlendState::PREMULTIPLIED_ALPHA_BLENDING,
- ),
+ blend: Some(wgpu::BlendState::ALPHA_BLENDING),
write_mask: wgpu::ColorWrites::ALL,
})],
}),
@@ -112,43 +140,61 @@ impl Blit {
format,
pipeline,
constants: constant_bind_group,
+ ratio,
texture_layout,
sample_count: antialiasing.sample_count(),
targets: None,
+ last_region: None,
}
}
- pub fn targets(
+ pub fn prepare(
&mut self,
device: &wgpu::Device,
- width: u32,
- height: u32,
- ) -> (&wgpu::TextureView, &wgpu::TextureView) {
+ encoder: &mut wgpu::CommandEncoder,
+ belt: &mut wgpu::util::StagingBelt,
+ region_size: Size<u32>,
+ ) -> Transformation {
match &mut self.targets {
- None => {
+ Some(targets)
+ if region_size.width <= targets.size.width
+ && region_size.height <= targets.size.height => {}
+ _ => {
self.targets = Some(Targets::new(
device,
self.format,
&self.texture_layout,
self.sample_count,
- width,
- height,
+ region_size,
));
}
- Some(targets) => {
- if targets.width != width || targets.height != height {
- self.targets = Some(Targets::new(
- device,
- self.format,
- &self.texture_layout,
- self.sample_count,
- width,
- height,
- ));
- }
- }
}
+ let targets = self.targets.as_mut().unwrap();
+
+ if Some(region_size) != self.last_region {
+ let ratio = Ratio {
+ u: region_size.width as f32 / targets.size.width as f32,
+ v: region_size.height as f32 / targets.size.height as f32,
+ };
+
+ belt.write_buffer(
+ encoder,
+ &self.ratio,
+ 0,
+ NonZeroU64::new(std::mem::size_of::<Ratio>() as u64)
+ .expect("non-empty ratio"),
+ device,
+ )
+ .copy_from_slice(bytemuck::bytes_of(&ratio));
+
+ self.last_region = Some(region_size);
+ }
+
+ Transformation::orthographic(targets.size.width, targets.size.height)
+ }
+
+ pub fn targets(&self) -> (&wgpu::TextureView, &wgpu::TextureView) {
let targets = self.targets.as_ref().unwrap();
(&targets.attachment, &targets.resolve)
@@ -191,8 +237,7 @@ struct Targets {
attachment: wgpu::TextureView,
resolve: wgpu::TextureView,
bind_group: wgpu::BindGroup,
- width: u32,
- height: u32,
+ size: Size<u32>,
}
impl Targets {
@@ -201,12 +246,11 @@ impl Targets {
format: wgpu::TextureFormat,
texture_layout: &wgpu::BindGroupLayout,
sample_count: u32,
- width: u32,
- height: u32,
+ size: Size<u32>,
) -> Targets {
let extent = wgpu::Extent3d {
- width,
- height,
+ width: size.width,
+ height: size.height,
depth_or_array_layers: 1,
};
@@ -252,8 +296,14 @@ impl Targets {
attachment,
resolve,
bind_group,
- width,
- height,
+ size,
}
}
}
+
+#[derive(Debug, Clone, Copy, bytemuck::Pod, bytemuck::Zeroable)]
+#[repr(C)]
+struct Ratio {
+ u: f32,
+ v: f32,
+}