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author | 2020-01-10 14:39:29 +0100 | |
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committer | 2020-02-25 13:26:33 +0100 | |
commit | 1bcfc9a5cce0b30c3ad9983e407c06e237b491f3 (patch) | |
tree | 38ef141f99d3267b61a70ce6d6a2efad3755c5c3 /wgpu | |
parent | 69c81aa50dc30bc7a05df4393e45bc3d478db8b5 (diff) | |
download | iced-1bcfc9a5cce0b30c3ad9983e407c06e237b491f3.tar.gz iced-1bcfc9a5cce0b30c3ad9983e407c06e237b491f3.tar.bz2 iced-1bcfc9a5cce0b30c3ad9983e407c06e237b491f3.zip |
Implemented a texture atlas for images and svgs.
Diffstat (limited to 'wgpu')
-rw-r--r-- | wgpu/Cargo.toml | 1 | ||||
-rw-r--r-- | wgpu/src/image.rs | 177 | ||||
-rw-r--r-- | wgpu/src/image/raster.rs | 283 | ||||
-rw-r--r-- | wgpu/src/image/vector.rs | 198 | ||||
-rw-r--r-- | wgpu/src/shader/image.vert | 26 | ||||
-rw-r--r-- | wgpu/src/shader/image.vert.spv | bin | 2136 -> 2324 bytes |
6 files changed, 475 insertions, 210 deletions
diff --git a/wgpu/Cargo.toml b/wgpu/Cargo.toml index 887c2d21..56839cf0 100644 --- a/wgpu/Cargo.toml +++ b/wgpu/Cargo.toml @@ -21,6 +21,7 @@ raw-window-handle = "0.3" glam = "0.8" font-kit = "0.4" log = "0.4" +guillotiere = "0.4" [dependencies.image] version = "0.22" diff --git a/wgpu/src/image.rs b/wgpu/src/image.rs index f7ed67c3..65780886 100644 --- a/wgpu/src/image.rs +++ b/wgpu/src/image.rs @@ -3,13 +3,16 @@ mod raster; #[cfg(feature = "svg")] mod vector; +#[cfg(feature = "image")] +use crate::image::raster::Memory; + use crate::Transformation; use iced_native::{image, svg, Rectangle}; use std::mem; #[cfg(any(feature = "image", feature = "svg"))] -use std::cell::RefCell; +use std::{cell::RefCell, collections::HashMap}; #[derive(Debug)] pub struct Pipeline { @@ -174,6 +177,16 @@ impl Pipeline { format: wgpu::VertexFormat::Float2, offset: 4 * 2, }, + wgpu::VertexAttributeDescriptor { + shader_location: 3, + format: wgpu::VertexFormat::Float2, + offset: 4 * 4, + }, + wgpu::VertexAttributeDescriptor { + shader_location: 4, + format: wgpu::VertexFormat::Float2, + offset: 4 * 6, + }, ], }, ], @@ -197,9 +210,10 @@ impl Pipeline { Pipeline { #[cfg(feature = "image")] - raster_cache: RefCell::new(raster::Cache::new()), + raster_cache: RefCell::new(raster::Cache::new(&device)), + #[cfg(feature = "svg")] - vector_cache: RefCell::new(vector::Cache::new()), + vector_cache: RefCell::new(vector::Cache::new(&device)), pipeline, uniforms: uniforms_buffer, @@ -251,50 +265,72 @@ impl Pipeline { std::mem::size_of::<Uniforms>() as u64, ); - // TODO: Batch draw calls using a texture atlas - // Guillotière[1] by @nical can help us a lot here. - // - // [1]: https://github.com/nical/guillotiere - for image in instances { - let uploaded_texture = match &image.handle { + #[cfg(any(feature = "image", feature = "svg"))] + let mut recs = HashMap::new(); + + for (index, image) in instances.iter().enumerate() { + match &image.handle { Handle::Raster(_handle) => { #[cfg(feature = "image")] { - let mut cache = self.raster_cache.borrow_mut(); - let memory = cache.load(&_handle); + let mut raster_cache = self.raster_cache.borrow_mut(); - memory.upload(device, encoder, &self.texture_layout) - } + if let Memory::Device(allocation) = raster_cache.upload( + _handle, + device, + encoder) + { + let rec = allocation.rectangle; - #[cfg(not(feature = "image"))] - None + let _ = recs.insert(index, rec); + } + } } Handle::Vector(_handle) => { #[cfg(feature = "svg")] { - let mut cache = self.vector_cache.borrow_mut(); + let mut vector_cache = self.vector_cache.borrow_mut(); - cache.upload( + if let Some(allocation) = vector_cache.upload( _handle, image.scale, _scale, device, encoder, - &self.texture_layout, - ) - } + ) { + let rec = allocation.rectangle; - #[cfg(not(feature = "svg"))] - None + let _ = recs.insert(index, rec); + } + } } - }; + } + } + + #[cfg(feature = "image")] + let raster_atlas = self.raster_cache.borrow().atlas(device, &self.texture_layout); + + #[cfg(feature = "svg")] + let vector_atlas = self.vector_cache.borrow().atlas(device, &self.texture_layout); + + #[cfg(any(feature = "image", feature = "svg"))] + for (index, image) in instances.iter().enumerate() { + if let Some(rec) = recs.get(&index) { + let atlas_size = match image.handle { + #[cfg(feature = "image")] + Handle::Raster(_) => self.raster_cache.borrow().atlas_size(), + #[cfg(feature = "svg")] + Handle::Vector(_) => self.vector_cache.borrow().atlas_size(), + _ => guillotiere::Size::new(0, 0) + }; - if let Some(texture) = uploaded_texture { let instance_buffer = device .create_buffer_mapped(1, wgpu::BufferUsage::COPY_SRC) .fill_from_slice(&[Instance { _position: image.position, _scale: image.scale, + _position_in_atlas: [rec.min.x as f32 / atlas_size.width as f32, rec.min.y as f32 / atlas_size.height as f32], + _scale_in_atlas: [rec.size().width as f32 / atlas_size.width as f32, rec.size().height as f32 / atlas_size.height as f32] }]); encoder.copy_buffer_to_buffer( @@ -305,48 +341,57 @@ impl Pipeline { mem::size_of::<Instance>() as u64, ); - { - let mut render_pass = encoder.begin_render_pass( - &wgpu::RenderPassDescriptor { - color_attachments: &[ - wgpu::RenderPassColorAttachmentDescriptor { - attachment: target, - resolve_target: None, - load_op: wgpu::LoadOp::Load, - store_op: wgpu::StoreOp::Store, - clear_color: wgpu::Color { - r: 0.0, - g: 0.0, - b: 0.0, - a: 0.0, - }, + let texture = match &image.handle { + #[cfg(feature = "image")] + Handle::Raster(_) => &raster_atlas, + #[cfg(feature = "svg")] + Handle::Vector(_) => &vector_atlas, + #[cfg(feature = "image")] + _ => &raster_atlas, + #[cfg(feature = "svg")] + _ => &vector_atlas, + }; + + let mut render_pass = encoder.begin_render_pass( + &wgpu::RenderPassDescriptor { + color_attachments: &[ + wgpu::RenderPassColorAttachmentDescriptor { + attachment: target, + resolve_target: None, + load_op: wgpu::LoadOp::Load, + store_op: wgpu::StoreOp::Store, + clear_color: wgpu::Color { + r: 0.0, + g: 0.0, + b: 0.0, + a: 0.0, }, - ], - depth_stencil_attachment: None, - }, - ); - - render_pass.set_pipeline(&self.pipeline); - render_pass.set_bind_group(0, &self.constants, &[]); - render_pass.set_bind_group(1, &texture, &[]); - render_pass.set_index_buffer(&self.indices, 0); - render_pass.set_vertex_buffers( - 0, - &[(&self.vertices, 0), (&self.instances, 0)], - ); - render_pass.set_scissor_rect( - bounds.x, - bounds.y, - bounds.width, - bounds.height, - ); - - render_pass.draw_indexed( - 0..QUAD_INDICES.len() as u32, - 0, - 0..1 as u32, - ); - } + }, + ], + depth_stencil_attachment: None, + }, + ); + + render_pass.set_pipeline(&self.pipeline); + render_pass.set_bind_group(0, &self.constants, &[]); + render_pass.set_bind_group(1, &texture, &[]); + render_pass.set_index_buffer(&self.indices, 0); + render_pass.set_vertex_buffers( + 0, + &[(&self.vertices, 0), (&self.instances, 0)], + ); + render_pass.set_scissor_rect( + bounds.x, + bounds.y, + bounds.width, + bounds.height, + ); + + render_pass.draw_indexed( + 0..QUAD_INDICES.len() as u32, + 0, + 0..1 as u32, + ); } } } @@ -399,6 +444,8 @@ const QUAD_VERTS: [Vertex; 4] = [ struct Instance { _position: [f32; 2], _scale: [f32; 2], + _position_in_atlas: [f32; 2], + _scale_in_atlas: [f32; 2], } #[repr(C)] diff --git a/wgpu/src/image/raster.rs b/wgpu/src/image/raster.rs index fa107879..0418bc0b 100644 --- a/wgpu/src/image/raster.rs +++ b/wgpu/src/image/raster.rs @@ -1,17 +1,13 @@ use iced_native::image; use std::{ collections::{HashMap, HashSet}, - rc::Rc, + fmt, }; +use guillotiere::{Allocation, AtlasAllocator, Size}; -#[derive(Debug)] pub enum Memory { Host(::image::ImageBuffer<::image::Bgra<u8>, Vec<u8>>), - Device { - bind_group: Rc<wgpu::BindGroup>, - width: u32, - height: u32, - }, + Device(Allocation), NotFound, Invalid, } @@ -20,108 +16,59 @@ impl Memory { pub fn dimensions(&self) -> (u32, u32) { match self { Memory::Host(image) => image.dimensions(), - Memory::Device { width, height, .. } => (*width, *height), + Memory::Device(allocation) => { + let size = &allocation.rectangle.size(); + (size.width as u32, size.height as u32) + }, Memory::NotFound => (1, 1), Memory::Invalid => (1, 1), } } - - pub fn upload( - &mut self, - device: &wgpu::Device, - encoder: &mut wgpu::CommandEncoder, - texture_layout: &wgpu::BindGroupLayout, - ) -> Option<Rc<wgpu::BindGroup>> { - match self { - Memory::Host(image) => { - let (width, height) = image.dimensions(); - - let extent = wgpu::Extent3d { - width, - height, - depth: 1, - }; - - let texture = device.create_texture(&wgpu::TextureDescriptor { - size: extent, - array_layer_count: 1, - mip_level_count: 1, - sample_count: 1, - dimension: wgpu::TextureDimension::D2, - format: wgpu::TextureFormat::Bgra8UnormSrgb, - usage: wgpu::TextureUsage::COPY_DST - | wgpu::TextureUsage::SAMPLED, - }); - - let temp_buf = { - let flat_samples = image.as_flat_samples(); - let slice = flat_samples.as_slice(); - - device - .create_buffer_mapped( - slice.len(), - wgpu::BufferUsage::COPY_SRC, - ) - .fill_from_slice(slice) - }; - - encoder.copy_buffer_to_texture( - wgpu::BufferCopyView { - buffer: &temp_buf, - offset: 0, - row_pitch: 4 * width as u32, - image_height: height as u32, - }, - wgpu::TextureCopyView { - texture: &texture, - array_layer: 0, - mip_level: 0, - origin: wgpu::Origin3d { - x: 0.0, - y: 0.0, - z: 0.0, - }, - }, - extent, - ); - - let bind_group = - device.create_bind_group(&wgpu::BindGroupDescriptor { - layout: texture_layout, - bindings: &[wgpu::Binding { - binding: 0, - resource: wgpu::BindingResource::TextureView( - &texture.create_default_view(), - ), - }], - }); - - let bind_group = Rc::new(bind_group); - - *self = Memory::Device { - bind_group: bind_group.clone(), - width, - height, - }; - - Some(bind_group) - } - Memory::Device { bind_group, .. } => Some(bind_group.clone()), - Memory::NotFound => None, - Memory::Invalid => None, - } - } } -#[derive(Debug)] pub struct Cache { + allocator: AtlasAllocator, + atlas: wgpu::Texture, map: HashMap<u64, Memory>, hits: HashSet<u64>, } +impl fmt::Debug for Cache { + fn fmt(&self, fmt: &mut fmt::Formatter<'_>) -> fmt::Result { + fmt.debug_struct("Vector Cache") + .field("allocator", &String::from("AtlasAllocator")) + .field("atlas", &self.atlas) + .field("map", &String::from("HashMap<u64, Memory>")) + .field("hits", &self.hits) + .finish() + } +} + impl Cache { - pub fn new() -> Self { + pub fn new(device: &wgpu::Device) -> Self { + let (width, height) = (1000, 1000); + + let extent = wgpu::Extent3d { + width, + height, + depth: 1, + }; + + let atlas = device.create_texture(&wgpu::TextureDescriptor { + size: extent, + array_layer_count: 1, + mip_level_count: 1, + sample_count: 1, + dimension: wgpu::TextureDimension::D2, + format: wgpu::TextureFormat::Bgra8UnormSrgb, + usage: wgpu::TextureUsage::COPY_DST + | wgpu::TextureUsage::COPY_SRC + | wgpu::TextureUsage::SAMPLED, + }); + Self { + allocator: AtlasAllocator::new(Size::new(width as i32, height as i32)), + atlas, map: HashMap::new(), hits: HashSet::new(), } @@ -153,9 +100,153 @@ impl Cache { self.get(handle).unwrap() } + pub fn atlas_size(&self) -> guillotiere::Size { + self.allocator.size() + } + + pub fn upload( + &mut self, + handle: &image::Handle, + device: &wgpu::Device, + encoder: &mut wgpu::CommandEncoder, + ) -> &Memory { + let _ = self.load(handle); + + let memory = self.map.get_mut(&handle.id()).unwrap(); + + if let Memory::Host(image) = memory { + let (width, height) = image.dimensions(); + let size = Size::new(width as i32, height as i32); + + let old_atlas_size = self.allocator.size(); + let allocation; + + loop { + if let Some(a) = self.allocator.allocate(size) { + allocation = a; + break; + } + + self.allocator.grow(self.allocator.size() * 2); + } + + let new_atlas_size = self.allocator.size(); + + if new_atlas_size != old_atlas_size { + let new_atlas = device.create_texture(&wgpu::TextureDescriptor { + size: wgpu::Extent3d { + width: new_atlas_size.width as u32, + height: new_atlas_size.height as u32, + depth: 1, + }, + array_layer_count: 1, + mip_level_count: 1, + sample_count: 1, + dimension: wgpu::TextureDimension::D2, + format: wgpu::TextureFormat::Bgra8UnormSrgb, + usage: wgpu::TextureUsage::COPY_DST + | wgpu::TextureUsage::COPY_SRC + | wgpu::TextureUsage::SAMPLED, + }); + + encoder.copy_texture_to_texture( + wgpu::TextureCopyView { + texture: &self.atlas, + array_layer: 0, + mip_level: 0, + origin: wgpu::Origin3d { + x: 0.0, + y: 0.0, + z: 0.0, + }, + }, + wgpu::TextureCopyView { + texture: &new_atlas, + array_layer: 0, + mip_level: 0, + origin: wgpu::Origin3d { + x: 0.0, + y: 0.0, + z: 0.0, + }, + }, + wgpu::Extent3d { + width: old_atlas_size.width as u32, + height: old_atlas_size.height as u32, + depth: 1, + } + ); + + self.atlas = new_atlas; + } + + let extent = wgpu::Extent3d { + width, + height, + depth: 1, + }; + + let temp_buf = { + let flat_samples = image.as_flat_samples(); + let slice = flat_samples.as_slice(); + + device + .create_buffer_mapped( + slice.len(), + wgpu::BufferUsage::COPY_SRC, + ) + .fill_from_slice(slice) + }; + + encoder.copy_buffer_to_texture( + wgpu::BufferCopyView { + buffer: &temp_buf, + offset: 0, + row_pitch: 4 * width, + image_height: height, + }, + wgpu::TextureCopyView { + texture: &self.atlas, + array_layer: 0, + mip_level: 0, + origin: wgpu::Origin3d { + x: allocation.rectangle.min.x as f32, + y: allocation.rectangle.min.y as f32, + z: 0.0, + }, + }, + extent, + ); + + *memory = Memory::Device(allocation); + } + + memory + } + + pub fn atlas(&self, device: &wgpu::Device, texture_layout: &wgpu::BindGroupLayout) -> wgpu::BindGroup { + device.create_bind_group(&wgpu::BindGroupDescriptor { + layout: texture_layout, + bindings: &[wgpu::Binding { + binding: 0, + resource: wgpu::BindingResource::TextureView( + &self.atlas.create_default_view(), + ), + }], + }) + } + pub fn trim(&mut self) { let hits = &self.hits; + for (id, mem) in &mut self.map { + if let Memory::Device(allocation) = mem { + if !hits.contains(&id) { + self.allocator.deallocate(allocation.id); + } + } + } + self.map.retain(|k, _| hits.contains(k)); self.hits.clear(); } diff --git a/wgpu/src/image/vector.rs b/wgpu/src/image/vector.rs index 713978f5..1a9352f2 100644 --- a/wgpu/src/image/vector.rs +++ b/wgpu/src/image/vector.rs @@ -1,8 +1,9 @@ use iced_native::svg; use std::{ collections::{HashMap, HashSet}, - rc::Rc, + fmt, }; +use guillotiere::{Allocation, AtlasAllocator, Size}; pub enum Svg { Loaded { tree: resvg::usvg::Tree }, @@ -22,27 +23,63 @@ impl Svg { } } -impl std::fmt::Debug for Svg { +impl fmt::Debug for Svg { fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { write!(f, "Svg") } } -#[derive(Debug)] pub struct Cache { + allocator: AtlasAllocator, + atlas: wgpu::Texture, svgs: HashMap<u64, Svg>, - rasterized: HashMap<(u64, u32, u32), Rc<wgpu::BindGroup>>, + rasterized: HashMap<(u64, u32, u32), Allocation>, svg_hits: HashSet<u64>, rasterized_hits: HashSet<(u64, u32, u32)>, } +impl fmt::Debug for Cache { + fn fmt(&self, fmt: &mut fmt::Formatter<'_>) -> fmt::Result { + fmt.debug_struct("Vector Cache") + .field("allocator", &String::from("AtlasAllocator")) + .field("atlas", &self.atlas) + .field("svgs", &self.svgs) + .field("rasterized", &String::from("HashMap<(u64, u32, u32), Allocation>")) + .field("svg_hits", &self.svg_hits) + .field("rasterized_hits", &self.rasterized_hits) + .finish() + } +} + impl Cache { - pub fn new() -> Self { + pub fn new(device: &wgpu::Device) -> Self { + let (width, height) = (512, 512); + + let extent = wgpu::Extent3d { + width, + height, + depth: 1, + }; + + let atlas = device.create_texture(&wgpu::TextureDescriptor { + size: extent, + array_layer_count: 1, + mip_level_count: 1, + sample_count: 1, + dimension: wgpu::TextureDimension::D2, + format: wgpu::TextureFormat::Bgra8UnormSrgb, + usage: wgpu::TextureUsage::COPY_DST + | wgpu::TextureUsage::COPY_SRC + | wgpu::TextureUsage::SAMPLED, + }); + Self { svgs: HashMap::new(), rasterized: HashMap::new(), svg_hits: HashSet::new(), rasterized_hits: HashSet::new(), + allocator: AtlasAllocator::new(Size::new(width as i32, height as i32)), + atlas, } } @@ -62,6 +99,10 @@ impl Cache { self.svgs.get(&handle.id()).unwrap() } + pub fn atlas_size(&self) -> guillotiere::Size { + self.allocator.size() + } + pub fn upload( &mut self, handle: &svg::Handle, @@ -69,8 +110,7 @@ impl Cache { scale: f32, device: &wgpu::Device, encoder: &mut wgpu::CommandEncoder, - texture_layout: &wgpu::BindGroupLayout, - ) -> Option<Rc<wgpu::BindGroup>> { + ) -> Option<&Allocation> { let id = handle.id(); let (width, height) = ( @@ -82,36 +122,88 @@ impl Cache { // We currently rerasterize the SVG when its size changes. This is slow // as heck. A GPU rasterizer like `pathfinder` may perform better. // It would be cool to be able to smooth resize the `svg` example. - if let Some(bind_group) = self.rasterized.get(&(id, width, height)) { + if self.rasterized.get(&(id, width, height)).is_some() { let _ = self.svg_hits.insert(id); let _ = self.rasterized_hits.insert((id, width, height)); - return Some(bind_group.clone()); + return self.rasterized.get(&(id, width, height)); } - match self.load(handle) { + let _ = self.load(handle); + + match self.svgs.get(&handle.id()).unwrap() { Svg::Loaded { tree } => { if width == 0 || height == 0 { return None; } - let extent = wgpu::Extent3d { - width, - height, - depth: 1, - }; + let size = Size::new(width as i32, height as i32); + let old_atlas_size = self.allocator.size(); + let allocation; + + loop { + if let Some(a) = self.allocator.allocate(size) { + allocation = a; + break; + } - let texture = device.create_texture(&wgpu::TextureDescriptor { - size: extent, - array_layer_count: 1, - mip_level_count: 1, - sample_count: 1, - dimension: wgpu::TextureDimension::D2, - format: wgpu::TextureFormat::Bgra8UnormSrgb, - usage: wgpu::TextureUsage::COPY_DST - | wgpu::TextureUsage::SAMPLED, - }); + self.allocator.grow(self.allocator.size() * 2); + } + let new_atlas_size = self.allocator.size(); + + if new_atlas_size != old_atlas_size { + let new_atlas = device.create_texture(&wgpu::TextureDescriptor { + size: wgpu::Extent3d { + width: new_atlas_size.width as u32, + height: new_atlas_size.height as u32, + depth: 1, + }, + array_layer_count: 1, + mip_level_count: 1, + sample_count: 1, + dimension: wgpu::TextureDimension::D2, + format: wgpu::TextureFormat::Bgra8UnormSrgb, + usage: wgpu::TextureUsage::COPY_DST + | wgpu::TextureUsage::COPY_SRC + | wgpu::TextureUsage::SAMPLED, + }); + + encoder.copy_texture_to_texture( + wgpu::TextureCopyView { + texture: &self.atlas, + array_layer: 0, + mip_level: 0, + origin: wgpu::Origin3d { + x: 0.0, + y: 0.0, + z: 0.0, + }, + }, + wgpu::TextureCopyView { + texture: &new_atlas, + array_layer: 0, + mip_level: 0, + origin: wgpu::Origin3d { + x: 0.0, + y: 0.0, + z: 0.0, + }, + }, + wgpu::Extent3d { + width: old_atlas_size.width as u32, + height: old_atlas_size.height as u32, + depth: 1, + } + ); + + self.atlas = new_atlas; + } + + // TODO: Optimize! + // We currently rerasterize the SVG when its size changes. This is slow + // as heck. A GPU rasterizer like `pathfinder` may perform better. + // It would be cool to be able to smooth resize the `svg` example. let temp_buf = { let screen_size = resvg::ScreenSize::new(width, height).unwrap(); @@ -122,7 +214,7 @@ impl Cache { ); resvg::backend_raqote::render_to_canvas( - &tree, + tree, &resvg::Options::default(), screen_size, &mut canvas, @@ -146,48 +238,56 @@ impl Cache { image_height: height as u32, }, wgpu::TextureCopyView { - texture: &texture, + texture: &self.atlas, array_layer: 0, mip_level: 0, origin: wgpu::Origin3d { - x: 0.0, - y: 0.0, + x: allocation.rectangle.min.x as f32, + y: allocation.rectangle.min.y as f32, z: 0.0, }, }, - extent, + wgpu::Extent3d { + width, + height, + depth: 1, + }, ); - let bind_group = - device.create_bind_group(&wgpu::BindGroupDescriptor { - layout: texture_layout, - bindings: &[wgpu::Binding { - binding: 0, - resource: wgpu::BindingResource::TextureView( - &texture.create_default_view(), - ), - }], - }); - - let bind_group = Rc::new(bind_group); - - let _ = self - .rasterized - .insert((id, width, height), bind_group.clone()); - let _ = self.svg_hits.insert(id); let _ = self.rasterized_hits.insert((id, width, height)); + let _ = self + .rasterized + .insert((id, width, height), allocation); - Some(bind_group) + self.rasterized.get(&(id, width, height)) } - Svg::NotFound => None, + Svg::NotFound => None } } + pub fn atlas(&self, device: &wgpu::Device, texture_layout: &wgpu::BindGroupLayout) -> wgpu::BindGroup { + device.create_bind_group(&wgpu::BindGroupDescriptor { + layout: texture_layout, + bindings: &[wgpu::Binding { + binding: 0, + resource: wgpu::BindingResource::TextureView( + &self.atlas.create_default_view(), + ), + }], + }) + } + pub fn trim(&mut self) { let svg_hits = &self.svg_hits; let rasterized_hits = &self.rasterized_hits; + for (k, alloc) in &mut self.rasterized { + if !rasterized_hits.contains(&k) { + self.allocator.deallocate(alloc.id); + } + } + self.svgs.retain(|k, _| svg_hits.contains(k)); self.rasterized.retain(|k, _| rasterized_hits.contains(k)); self.svg_hits.clear(); diff --git a/wgpu/src/shader/image.vert b/wgpu/src/shader/image.vert new file mode 100644 index 00000000..953840d2 --- /dev/null +++ b/wgpu/src/shader/image.vert @@ -0,0 +1,26 @@ +#version 450 + +layout(location = 0) in vec2 v_Pos; +layout(location = 1) in vec2 i_Pos; +layout(location = 2) in vec2 i_Scale; +layout(location = 3) in vec2 i_Atlas_Pos; +layout(location = 4) in vec2 i_Atlas_Scale; + +layout (set = 0, binding = 0) uniform Globals { + mat4 u_Transform; +}; + +layout(location = 0) out vec2 o_Uv; + +void main() { + o_Uv = v_Pos * i_Atlas_Scale + i_Atlas_Pos; + + mat4 i_Transform = mat4( + vec4(i_Scale.x, 0.0, 0.0, 0.0), + vec4(0.0, i_Scale.y, 0.0, 0.0), + vec4(0.0, 0.0, 1.0, 0.0), + vec4(i_Pos, 0.0, 1.0) + ); + + gl_Position = u_Transform * i_Transform * vec4(v_Pos, 0.0, 1.0); +} diff --git a/wgpu/src/shader/image.vert.spv b/wgpu/src/shader/image.vert.spv Binary files differindex 9ba702bc..da76eca0 100644 --- a/wgpu/src/shader/image.vert.spv +++ b/wgpu/src/shader/image.vert.spv |