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author | 2020-01-01 15:44:32 -0700 | |
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committer | 2020-01-01 22:45:29 -0700 | |
commit | 0d620b7701f427ed0091f3640ab9ca0e116eb412 (patch) | |
tree | 6bd8a4cdd03643e4eca4dfe777a5e819643b1cec /wgpu | |
parent | 26de688e68347e1f6e388d01014eac89cea71afa (diff) | |
download | iced-0d620b7701f427ed0091f3640ab9ca0e116eb412.tar.gz iced-0d620b7701f427ed0091f3640ab9ca0e116eb412.tar.bz2 iced-0d620b7701f427ed0091f3640ab9ca0e116eb412.zip |
Implement Geometry2D primitive
Diffstat (limited to 'wgpu')
-rw-r--r-- | wgpu/src/geometry.rs | 215 | ||||
-rw-r--r-- | wgpu/src/lib.rs | 1 | ||||
-rw-r--r-- | wgpu/src/primitive.rs | 7 | ||||
-rw-r--r-- | wgpu/src/renderer.rs | 33 | ||||
-rw-r--r-- | wgpu/src/shader/geom2d.frag | 8 | ||||
-rw-r--r-- | wgpu/src/shader/geom2d.frag.spv | bin | 0 -> 372 bytes | |||
-rw-r--r-- | wgpu/src/shader/geom2d.vert | 17 | ||||
-rw-r--r-- | wgpu/src/shader/geom2d.vert.spv | bin | 0 -> 1468 bytes |
8 files changed, 278 insertions, 3 deletions
diff --git a/wgpu/src/geometry.rs b/wgpu/src/geometry.rs new file mode 100644 index 00000000..f79e9c43 --- /dev/null +++ b/wgpu/src/geometry.rs @@ -0,0 +1,215 @@ +use crate::Transformation; +use iced_native::{Geometry2D, Rectangle, Vertex2D}; +use std::mem; + +#[derive(Debug)] +pub struct Pipeline { + pipeline: wgpu::RenderPipeline, + constants: wgpu::BindGroup, + constants_buffer: wgpu::Buffer, +} + +impl Pipeline { + pub fn new(device: &mut wgpu::Device) -> Pipeline { + let constant_layout = + device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor { + bindings: &[wgpu::BindGroupLayoutBinding { + binding: 0, + visibility: wgpu::ShaderStage::VERTEX, + ty: wgpu::BindingType::UniformBuffer { dynamic: false }, + }], + }); + + let constants_buffer = device + .create_buffer_mapped( + 1, + wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST, + ) + .fill_from_slice(&[Uniforms::default()]); + + let constant_bind_group = + device.create_bind_group(&wgpu::BindGroupDescriptor { + layout: &constant_layout, + bindings: &[wgpu::Binding { + binding: 0, + resource: wgpu::BindingResource::Buffer { + buffer: &constants_buffer, + range: 0..std::mem::size_of::<Uniforms>() as u64, + }, + }], + }); + + let layout = + device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor { + bind_group_layouts: &[&constant_layout], + }); + + let vs = include_bytes!("shader/geom2d.vert.spv"); + let vs_module = device.create_shader_module( + &wgpu::read_spirv(std::io::Cursor::new(&vs[..])) + .expect("Read quad vertex shader as SPIR-V"), + ); + + let fs = include_bytes!("shader/geom2d.frag.spv"); + let fs_module = device.create_shader_module( + &wgpu::read_spirv(std::io::Cursor::new(&fs[..])) + .expect("Read quad fragment shader as SPIR-V"), + ); + + let pipeline = + device.create_render_pipeline(&wgpu::RenderPipelineDescriptor { + layout: &layout, + vertex_stage: wgpu::ProgrammableStageDescriptor { + module: &vs_module, + entry_point: "main", + }, + fragment_stage: Some(wgpu::ProgrammableStageDescriptor { + module: &fs_module, + entry_point: "main", + }), + rasterization_state: Some(wgpu::RasterizationStateDescriptor { + front_face: wgpu::FrontFace::Cw, + cull_mode: wgpu::CullMode::None, + depth_bias: 0, + depth_bias_slope_scale: 0.0, + depth_bias_clamp: 0.0, + }), + primitive_topology: wgpu::PrimitiveTopology::TriangleList, + color_states: &[wgpu::ColorStateDescriptor { + format: wgpu::TextureFormat::Bgra8UnormSrgb, + color_blend: wgpu::BlendDescriptor { + src_factor: wgpu::BlendFactor::SrcAlpha, + dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha, + operation: wgpu::BlendOperation::Add, + }, + alpha_blend: wgpu::BlendDescriptor { + src_factor: wgpu::BlendFactor::One, + dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha, + operation: wgpu::BlendOperation::Add, + }, + write_mask: wgpu::ColorWrite::ALL, + }], + depth_stencil_state: None, + index_format: wgpu::IndexFormat::Uint16, + vertex_buffers: &[wgpu::VertexBufferDescriptor { + stride: mem::size_of::<Vertex2D>() as u64, + step_mode: wgpu::InputStepMode::Vertex, + attributes: &[ + // Position + wgpu::VertexAttributeDescriptor { + shader_location: 0, + format: wgpu::VertexFormat::Float2, + offset: 0, + }, + // Color + wgpu::VertexAttributeDescriptor { + shader_location: 1, + format: wgpu::VertexFormat::Float4, + offset: 4 * 2, + }, + ], + }], + sample_count: 1, + sample_mask: !0, + alpha_to_coverage_enabled: false, + }); + + Pipeline { + pipeline, + constants: constant_bind_group, + constants_buffer, + } + } + + pub fn draw( + &mut self, + device: &mut wgpu::Device, + encoder: &mut wgpu::CommandEncoder, + target: &wgpu::TextureView, + transformation: Transformation, + scale: f32, + geometries: &Vec<Geometry2D>, + bounds: Rectangle<u32>, + ) { + let uniforms = Uniforms { + transform: transformation.into(), + scale, + }; + + let constants_buffer = device + .create_buffer_mapped(1, wgpu::BufferUsage::COPY_SRC) + .fill_from_slice(&[uniforms]); + + encoder.copy_buffer_to_buffer( + &constants_buffer, + 0, + &self.constants_buffer, + 0, + std::mem::size_of::<Uniforms>() as u64, + ); + + for geom in geometries { + let vertices_buffer = device + .create_buffer_mapped( + geom.vertices.len(), + wgpu::BufferUsage::VERTEX, + ) + .fill_from_slice(&geom.vertices); + + let indices_buffer = device + .create_buffer_mapped( + geom.indices.len(), + wgpu::BufferUsage::INDEX, + ) + .fill_from_slice(&geom.indices); + + let mut render_pass = + encoder.begin_render_pass(&wgpu::RenderPassDescriptor { + color_attachments: &[ + wgpu::RenderPassColorAttachmentDescriptor { + attachment: target, + resolve_target: None, + load_op: wgpu::LoadOp::Load, + store_op: wgpu::StoreOp::Store, + clear_color: wgpu::Color { + r: 0.0, + g: 0.0, + b: 0.0, + a: 0.0, + }, + }, + ], + depth_stencil_attachment: None, + }); + + render_pass.set_pipeline(&self.pipeline); + render_pass.set_bind_group(0, &self.constants, &[]); + render_pass.set_index_buffer(&indices_buffer, 0); + render_pass.set_vertex_buffers(0, &[(&vertices_buffer, 0)]); + render_pass.set_scissor_rect( + bounds.x, + bounds.y, + bounds.width, + bounds.height, + ); + + render_pass.draw_indexed(0..geom.indices.len() as u32, 0, 0..1); + } + } +} + +#[repr(C)] +#[derive(Debug, Clone, Copy)] +struct Uniforms { + transform: [f32; 16], + scale: f32, +} + +impl Default for Uniforms { + fn default() -> Self { + Self { + transform: *Transformation::identity().as_ref(), + scale: 1.0, + } + } +} diff --git a/wgpu/src/lib.rs b/wgpu/src/lib.rs index 9f9ed8db..7587be77 100644 --- a/wgpu/src/lib.rs +++ b/wgpu/src/lib.rs @@ -30,6 +30,7 @@ mod quad; mod renderer; mod text; mod transformation; +mod geometry; pub(crate) use crate::image::Image; pub(crate) use quad::Quad; diff --git a/wgpu/src/primitive.rs b/wgpu/src/primitive.rs index 6c61f800..06121262 100644 --- a/wgpu/src/primitive.rs +++ b/wgpu/src/primitive.rs @@ -1,6 +1,6 @@ use iced_native::{ image, svg, Background, Color, Font, HorizontalAlignment, Rectangle, - Vector, VerticalAlignment, + Vector, VerticalAlignment, Geometry2D, }; /// A rendering primitive. @@ -63,6 +63,11 @@ pub enum Primitive { /// The content of the clip content: Box<Primitive>, }, + /// A low-level geometry primitive + Geometry2D { + /// The vertices and indices of the geometry + geometry: Geometry2D, + }, } impl Default for Primitive { diff --git a/wgpu/src/renderer.rs b/wgpu/src/renderer.rs index 365ef1ef..3cfd746d 100644 --- a/wgpu/src/renderer.rs +++ b/wgpu/src/renderer.rs @@ -1,7 +1,10 @@ -use crate::{image, quad, text, Image, Primitive, Quad, Transformation}; +use crate::{ + geometry, image, quad, text, Image, Primitive, Quad, Transformation, +}; use iced_native::{ renderer::{Debugger, Windowed}, - Background, Color, Layout, MouseCursor, Point, Rectangle, Vector, Widget, + Background, Color, Geometry2D, Layout, MouseCursor, Point, Rectangle, + Vector, Widget, }; use wgpu::{ @@ -24,6 +27,7 @@ pub struct Renderer { quad_pipeline: quad::Pipeline, image_pipeline: crate::image::Pipeline, text_pipeline: text::Pipeline, + geometry_pipeline: crate::geometry::Pipeline, } struct Layer<'a> { @@ -31,6 +35,7 @@ struct Layer<'a> { offset: Vector<u32>, quads: Vec<Quad>, images: Vec<Image>, + geometries: Vec<Geometry2D>, text: Vec<wgpu_glyph::Section<'a>>, } @@ -42,6 +47,7 @@ impl<'a> Layer<'a> { quads: Vec::new(), images: Vec::new(), text: Vec::new(), + geometries: Vec::new(), } } } @@ -64,6 +70,7 @@ impl Renderer { let text_pipeline = text::Pipeline::new(&mut device); let quad_pipeline = quad::Pipeline::new(&mut device); let image_pipeline = crate::image::Pipeline::new(&mut device); + let geometry_pipeline = geometry::Pipeline::new(&mut device); Self { device, @@ -71,6 +78,7 @@ impl Renderer { quad_pipeline, image_pipeline, text_pipeline, + geometry_pipeline, } } @@ -244,6 +252,9 @@ impl Renderer { scale: [bounds.width, bounds.height], }); } + Primitive::Geometry2D { geometry } => { + layer.geometries.push(geometry.clone()); + } Primitive::Clip { bounds, offset, @@ -401,6 +412,24 @@ impl Renderer { }, ); } + + if layer.geometries.len() > 0 { + let translated = transformation + * Transformation::translate( + -(layer.offset.x as f32) * dpi, + -(layer.offset.y as f32) * dpi, + ); + + self.geometry_pipeline.draw( + &mut self.device, + encoder, + target, + translated, + dpi, + &layer.geometries, + bounds, + ); + } } } diff --git a/wgpu/src/shader/geom2d.frag b/wgpu/src/shader/geom2d.frag new file mode 100644 index 00000000..e39c45e7 --- /dev/null +++ b/wgpu/src/shader/geom2d.frag @@ -0,0 +1,8 @@ +#version 450 + +layout(location = 0) in vec4 i_Color; +layout(location = 0) out vec4 o_Color; + +void main() { + o_Color = i_Color; +} diff --git a/wgpu/src/shader/geom2d.frag.spv b/wgpu/src/shader/geom2d.frag.spv Binary files differnew file mode 100644 index 00000000..c0165bca --- /dev/null +++ b/wgpu/src/shader/geom2d.frag.spv diff --git a/wgpu/src/shader/geom2d.vert b/wgpu/src/shader/geom2d.vert new file mode 100644 index 00000000..fd86ecd6 --- /dev/null +++ b/wgpu/src/shader/geom2d.vert @@ -0,0 +1,17 @@ +#version 450 + +layout(location = 0) in vec2 i_Position; +layout(location = 1) in vec4 i_Color; + +layout(location = 0) out vec4 o_Color; + +layout (set = 0, binding = 0) uniform Globals { + mat4 u_Transform; + float u_Scale; +}; + +void main() { + vec2 p_Position = i_Position * u_Scale; + gl_Position = u_Transform * vec4(p_Position, 0.0, 1.0); + o_Color = i_Color; +} diff --git a/wgpu/src/shader/geom2d.vert.spv b/wgpu/src/shader/geom2d.vert.spv Binary files differnew file mode 100644 index 00000000..c15c7451 --- /dev/null +++ b/wgpu/src/shader/geom2d.vert.spv |