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authorLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2019-12-15 06:19:07 +0100
committerLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2019-12-15 06:19:07 +0100
commit09707f29fcf7fbd71570a43db214921043427c3f (patch)
treeb3e045a64e81f58910c976b0478e6f7f91780ad0 /wgpu
parent27717bc70c3947f553a8b75da9789fe967994a31 (diff)
downloadiced-09707f29fcf7fbd71570a43db214921043427c3f.tar.gz
iced-09707f29fcf7fbd71570a43db214921043427c3f.tar.bz2
iced-09707f29fcf7fbd71570a43db214921043427c3f.zip
Rerasterize SVGs when resized and refactor a bit
Diffstat (limited to 'wgpu')
-rw-r--r--wgpu/src/image.rs308
-rw-r--r--wgpu/src/image/raster.rs176
-rw-r--r--wgpu/src/image/vector.rs187
-rw-r--r--wgpu/src/primitive.rs12
-rw-r--r--wgpu/src/renderer.rs11
-rw-r--r--wgpu/src/renderer/widget.rs1
-rw-r--r--wgpu/src/renderer/widget/svg.rs22
7 files changed, 455 insertions, 262 deletions
diff --git a/wgpu/src/image.rs b/wgpu/src/image.rs
index e0e093e0..01059d2d 100644
--- a/wgpu/src/image.rs
+++ b/wgpu/src/image.rs
@@ -1,20 +1,15 @@
+mod raster;
+mod vector;
+
use crate::Transformation;
-use iced_native::{
- image::{Data, Handle},
- Rectangle,
-};
-
-use std::{
- cell::RefCell,
- collections::{HashMap, HashSet},
- fmt,
- mem,
- rc::Rc,
-};
+use iced_native::{image, svg, Rectangle};
+
+use std::{cell::RefCell, mem};
#[derive(Debug)]
pub struct Pipeline {
- cache: RefCell<Cache>,
+ raster_cache: RefCell<raster::Cache>,
+ vector_cache: RefCell<vector::Cache>,
pipeline: wgpu::RenderPipeline,
uniforms: wgpu::Buffer,
@@ -194,7 +189,8 @@ impl Pipeline {
});
Pipeline {
- cache: RefCell::new(Cache::new()),
+ raster_cache: RefCell::new(raster::Cache::new()),
+ vector_cache: RefCell::new(vector::Cache::new()),
pipeline,
uniforms: uniforms_buffer,
@@ -206,44 +202,20 @@ impl Pipeline {
}
}
- pub fn dimensions(&self, handle: &Handle) -> (u32, u32) {
- self.load(handle);
+ pub fn dimensions(&self, handle: &image::Handle) -> (u32, u32) {
+ let mut cache = self.raster_cache.borrow_mut();
+ let memory = cache.load(&handle);
- self.cache.borrow_mut().get(handle).unwrap().dimensions()
+ memory.dimensions()
}
- fn load(&self, handle: &Handle) {
- if !self.cache.borrow().contains(&handle) {
- let memory = match handle.data() {
- Data::Path(path) => {
- if let Some(ext) = path.extension() {
- if ext == "svg" || ext == "svgz" || ext == "SVG" || ext == "SVGZ" {
- let opt = resvg::Options::default();
- match resvg::usvg::Tree::from_file(path, &opt.usvg) {
- Ok(tree) => Memory::Host(HostMemory::Svg(tree)),
- Err(_) => Memory::Invalid,
- }
- } else if let Ok(image) = image::open(path) {
- Memory::Host(HostMemory::Image(image.to_bgra()))
- } else {
- Memory::NotFound
- }
- } else if let Ok(image) = image::open(path) {
- Memory::Host(HostMemory::Image(image.to_bgra()))
- } else {
- Memory::NotFound
- }
- }
- Data::Bytes(bytes) => {
- if let Ok(image) = image::load_from_memory(&bytes) {
- Memory::Host(HostMemory::Image(image.to_bgra()))
- } else {
- Memory::Invalid
- }
- }
- };
+ pub fn viewport_dimensions(&self, handle: &svg::Handle) -> (u32, u32) {
+ let mut cache = self.vector_cache.borrow_mut();
- let _ = self.cache.borrow_mut().insert(&handle, memory);
+ if let Some(svg) = cache.load(&handle) {
+ svg.viewport_dimensions()
+ } else {
+ (1, 1)
}
}
@@ -255,7 +227,7 @@ impl Pipeline {
transformation: Transformation,
bounds: Rectangle<u32>,
target: &wgpu::TextureView,
- dpi: f32,
+ scale: f32,
) {
let uniforms_buffer = device
.create_buffer_mapped(1, wgpu::BufferUsage::COPY_SRC)
@@ -276,21 +248,28 @@ impl Pipeline {
//
// [1]: https://github.com/nical/guillotiere
for image in instances {
- self.load(&image.handle);
-
- if let Some(texture) = self
- .cache
- .borrow_mut()
- .get(&image.handle)
- .unwrap()
- .upload(
- device,
- encoder,
- &self.texture_layout,
- (image.scale[0] * dpi) as u32,
- (image.scale[1] * dpi) as u32,
- )
- {
+ let uploaded_texture = match &image.handle {
+ Handle::Raster(handle) => {
+ let mut cache = self.raster_cache.borrow_mut();
+ let memory = cache.load(&handle);
+
+ memory.upload(device, encoder, &self.texture_layout)
+ }
+ Handle::Vector(handle) => {
+ let mut cache = self.vector_cache.borrow_mut();
+
+ cache.upload(
+ handle,
+ image.scale,
+ scale,
+ device,
+ encoder,
+ &self.texture_layout,
+ )
+ }
+ };
+
+ if let Some(texture) = uploaded_texture {
let instance_buffer = device
.create_buffer_mapped(1, wgpu::BufferUsage::COPY_SRC)
.fill_from_slice(&[Instance {
@@ -353,200 +332,8 @@ impl Pipeline {
}
pub fn trim_cache(&mut self) {
- self.cache.borrow_mut().trim();
- }
-}
-
-enum HostMemory {
- Image(image::ImageBuffer<image::Bgra<u8>, Vec<u8>>),
- Svg(resvg::usvg::Tree),
-}
-
-impl fmt::Debug for HostMemory {
- fn fmt(
- &self,
- f: &mut fmt::Formatter<'_>,
- ) -> Result<(), fmt::Error> {
- match self {
- HostMemory::Image(_) => write!(f, "HostMemory::Image"),
- HostMemory::Svg(_) => write!(f, "HostMemory::Svg"),
- }
- }
-}
-
-#[derive(Debug)]
-enum Memory {
- Host(HostMemory),
- Device {
- bind_group: Rc<wgpu::BindGroup>,
- width: u32,
- height: u32,
- },
- NotFound,
- Invalid,
-}
-
-impl Memory {
- fn dimensions(&self) -> (u32, u32) {
- match self {
- Memory::Host(host_memory) => match host_memory {
- HostMemory::Image(image) => image.dimensions(),
- HostMemory::Svg(tree) => {
- let size = tree.svg_node().size;
- (size.width() as u32, size.height() as u32)
- }
- }
- Memory::Device { width, height, .. } => (*width, *height),
- Memory::NotFound => (1, 1),
- Memory::Invalid => (1, 1),
- }
- }
-
- fn upload(
- &mut self,
- device: &wgpu::Device,
- encoder: &mut wgpu::CommandEncoder,
- texture_layout: &wgpu::BindGroupLayout,
- svg_width: u32,
- svg_height: u32,
- ) -> Option<Rc<wgpu::BindGroup>> {
- match self {
- Memory::Host(host_memory) => {
- let (width, height) = match host_memory {
- HostMemory::Image(image) => image.dimensions(),
- HostMemory::Svg(_) => (svg_width, svg_height),
- };
-
- let extent = wgpu::Extent3d {
- width,
- height,
- depth: 1,
- };
-
- let texture = device.create_texture(&wgpu::TextureDescriptor {
- size: extent,
- array_layer_count: 1,
- mip_level_count: 1,
- sample_count: 1,
- dimension: wgpu::TextureDimension::D2,
- format: wgpu::TextureFormat::Bgra8UnormSrgb,
- usage: wgpu::TextureUsage::COPY_DST
- | wgpu::TextureUsage::SAMPLED,
- });
-
- let temp_buf = match host_memory {
- HostMemory::Image(image) => {
- let flat_samples = image.as_flat_samples();
- let slice = flat_samples.as_slice();
- device.create_buffer_mapped(
- slice.len(),
- wgpu::BufferUsage::COPY_SRC,
- )
- .fill_from_slice(slice)
- },
- HostMemory::Svg(tree) => {
- let mut canvas =
- resvg::raqote::DrawTarget::new(width as i32, height as i32);
- let opt = resvg::Options::default();
- let screen_size =
- resvg::ScreenSize::new(width, height).unwrap();
- resvg::backend_raqote::render_to_canvas(
- tree,
- &opt,
- screen_size,
- &mut canvas,
- );
- let slice = canvas.get_data();
-
- device.create_buffer_mapped(
- slice.len(),
- wgpu::BufferUsage::COPY_SRC,
- )
- .fill_from_slice(slice)
- },
- };
-
- encoder.copy_buffer_to_texture(
- wgpu::BufferCopyView {
- buffer: &temp_buf,
- offset: 0,
- row_pitch: 4 * width as u32,
- image_height: height as u32,
- },
- wgpu::TextureCopyView {
- texture: &texture,
- array_layer: 0,
- mip_level: 0,
- origin: wgpu::Origin3d {
- x: 0.0,
- y: 0.0,
- z: 0.0,
- },
- },
- extent,
- );
-
- let bind_group =
- device.create_bind_group(&wgpu::BindGroupDescriptor {
- layout: texture_layout,
- bindings: &[wgpu::Binding {
- binding: 0,
- resource: wgpu::BindingResource::TextureView(
- &texture.create_default_view(),
- ),
- }],
- });
-
- let bind_group = Rc::new(bind_group);
-
- *self = Memory::Device {
- bind_group: bind_group.clone(),
- width,
- height,
- };
-
- Some(bind_group)
- }
- Memory::Device { bind_group, .. } => Some(bind_group.clone()),
- Memory::NotFound => None,
- Memory::Invalid => None,
- }
- }
-}
-
-#[derive(Debug)]
-struct Cache {
- map: HashMap<u64, Memory>,
- hits: HashSet<u64>,
-}
-
-impl Cache {
- fn new() -> Self {
- Self {
- map: HashMap::new(),
- hits: HashSet::new(),
- }
- }
-
- fn contains(&self, handle: &Handle) -> bool {
- self.map.contains_key(&handle.id())
- }
-
- fn get(&mut self, handle: &Handle) -> Option<&mut Memory> {
- let _ = self.hits.insert(handle.id());
-
- self.map.get_mut(&handle.id())
- }
-
- fn insert(&mut self, handle: &Handle, memory: Memory) {
- let _ = self.map.insert(handle.id(), memory);
- }
-
- fn trim(&mut self) {
- let hits = &self.hits;
-
- self.map.retain(|k, _| hits.contains(k));
- self.hits.clear();
+ self.raster_cache.borrow_mut().trim();
+ self.vector_cache.borrow_mut().trim();
}
}
@@ -556,6 +343,11 @@ pub struct Image {
pub scale: [f32; 2],
}
+pub enum Handle {
+ Raster(image::Handle),
+ Vector(svg::Handle),
+}
+
#[repr(C)]
#[derive(Clone, Copy)]
pub struct Vertex {
diff --git a/wgpu/src/image/raster.rs b/wgpu/src/image/raster.rs
new file mode 100644
index 00000000..fa107879
--- /dev/null
+++ b/wgpu/src/image/raster.rs
@@ -0,0 +1,176 @@
+use iced_native::image;
+use std::{
+ collections::{HashMap, HashSet},
+ rc::Rc,
+};
+
+#[derive(Debug)]
+pub enum Memory {
+ Host(::image::ImageBuffer<::image::Bgra<u8>, Vec<u8>>),
+ Device {
+ bind_group: Rc<wgpu::BindGroup>,
+ width: u32,
+ height: u32,
+ },
+ NotFound,
+ Invalid,
+}
+
+impl Memory {
+ pub fn dimensions(&self) -> (u32, u32) {
+ match self {
+ Memory::Host(image) => image.dimensions(),
+ Memory::Device { width, height, .. } => (*width, *height),
+ Memory::NotFound => (1, 1),
+ Memory::Invalid => (1, 1),
+ }
+ }
+
+ pub fn upload(
+ &mut self,
+ device: &wgpu::Device,
+ encoder: &mut wgpu::CommandEncoder,
+ texture_layout: &wgpu::BindGroupLayout,
+ ) -> Option<Rc<wgpu::BindGroup>> {
+ match self {
+ Memory::Host(image) => {
+ let (width, height) = image.dimensions();
+
+ let extent = wgpu::Extent3d {
+ width,
+ height,
+ depth: 1,
+ };
+
+ let texture = device.create_texture(&wgpu::TextureDescriptor {
+ size: extent,
+ array_layer_count: 1,
+ mip_level_count: 1,
+ sample_count: 1,
+ dimension: wgpu::TextureDimension::D2,
+ format: wgpu::TextureFormat::Bgra8UnormSrgb,
+ usage: wgpu::TextureUsage::COPY_DST
+ | wgpu::TextureUsage::SAMPLED,
+ });
+
+ let temp_buf = {
+ let flat_samples = image.as_flat_samples();
+ let slice = flat_samples.as_slice();
+
+ device
+ .create_buffer_mapped(
+ slice.len(),
+ wgpu::BufferUsage::COPY_SRC,
+ )
+ .fill_from_slice(slice)
+ };
+
+ encoder.copy_buffer_to_texture(
+ wgpu::BufferCopyView {
+ buffer: &temp_buf,
+ offset: 0,
+ row_pitch: 4 * width as u32,
+ image_height: height as u32,
+ },
+ wgpu::TextureCopyView {
+ texture: &texture,
+ array_layer: 0,
+ mip_level: 0,
+ origin: wgpu::Origin3d {
+ x: 0.0,
+ y: 0.0,
+ z: 0.0,
+ },
+ },
+ extent,
+ );
+
+ let bind_group =
+ device.create_bind_group(&wgpu::BindGroupDescriptor {
+ layout: texture_layout,
+ bindings: &[wgpu::Binding {
+ binding: 0,
+ resource: wgpu::BindingResource::TextureView(
+ &texture.create_default_view(),
+ ),
+ }],
+ });
+
+ let bind_group = Rc::new(bind_group);
+
+ *self = Memory::Device {
+ bind_group: bind_group.clone(),
+ width,
+ height,
+ };
+
+ Some(bind_group)
+ }
+ Memory::Device { bind_group, .. } => Some(bind_group.clone()),
+ Memory::NotFound => None,
+ Memory::Invalid => None,
+ }
+ }
+}
+
+#[derive(Debug)]
+pub struct Cache {
+ map: HashMap<u64, Memory>,
+ hits: HashSet<u64>,
+}
+
+impl Cache {
+ pub fn new() -> Self {
+ Self {
+ map: HashMap::new(),
+ hits: HashSet::new(),
+ }
+ }
+
+ pub fn load(&mut self, handle: &image::Handle) -> &mut Memory {
+ if self.contains(handle) {
+ return self.get(handle).unwrap();
+ }
+
+ let memory = match handle.data() {
+ image::Data::Path(path) => {
+ if let Ok(image) = ::image::open(path) {
+ Memory::Host(image.to_bgra())
+ } else {
+ Memory::NotFound
+ }
+ }
+ image::Data::Bytes(bytes) => {
+ if let Ok(image) = ::image::load_from_memory(&bytes) {
+ Memory::Host(image.to_bgra())
+ } else {
+ Memory::Invalid
+ }
+ }
+ };
+
+ self.insert(handle, memory);
+ self.get(handle).unwrap()
+ }
+
+ pub fn trim(&mut self) {
+ let hits = &self.hits;
+
+ self.map.retain(|k, _| hits.contains(k));
+ self.hits.clear();
+ }
+
+ fn get(&mut self, handle: &image::Handle) -> Option<&mut Memory> {
+ let _ = self.hits.insert(handle.id());
+
+ self.map.get_mut(&handle.id())
+ }
+
+ fn insert(&mut self, handle: &image::Handle, memory: Memory) {
+ let _ = self.map.insert(handle.id(), memory);
+ }
+
+ fn contains(&self, handle: &image::Handle) -> bool {
+ self.map.contains_key(&handle.id())
+ }
+}
diff --git a/wgpu/src/image/vector.rs b/wgpu/src/image/vector.rs
new file mode 100644
index 00000000..0894c6bc
--- /dev/null
+++ b/wgpu/src/image/vector.rs
@@ -0,0 +1,187 @@
+use iced_native::svg;
+use std::{
+ collections::{HashMap, HashSet},
+ rc::Rc,
+};
+
+pub struct Svg {
+ tree: resvg::usvg::Tree,
+}
+
+impl Svg {
+ pub fn viewport_dimensions(&self) -> (u32, u32) {
+ let size = self.tree.svg_node().size;
+
+ (size.width() as u32, size.height() as u32)
+ }
+}
+
+impl std::fmt::Debug for Svg {
+ fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
+ write!(f, "Svg")
+ }
+}
+
+#[derive(Debug)]
+pub struct Cache {
+ svgs: HashMap<u64, Svg>,
+ rasterized: HashMap<(u64, u32, u32), Rc<wgpu::BindGroup>>,
+ svg_hits: HashSet<u64>,
+ rasterized_hits: HashSet<(u64, u32, u32)>,
+}
+
+impl Cache {
+ pub fn new() -> Self {
+ Self {
+ svgs: HashMap::new(),
+ rasterized: HashMap::new(),
+ svg_hits: HashSet::new(),
+ rasterized_hits: HashSet::new(),
+ }
+ }
+
+ pub fn load(&mut self, handle: &svg::Handle) -> Option<&Svg> {
+ if self.svgs.contains_key(&handle.id()) {
+ return self.svgs.get(&handle.id());
+ }
+
+ let opt = resvg::Options::default();
+
+ match resvg::usvg::Tree::from_file(handle.path(), &opt.usvg) {
+ Ok(tree) => {
+ let _ = self.svgs.insert(handle.id(), Svg { tree });
+ }
+ Err(_) => {}
+ };
+
+ self.svgs.get(&handle.id())
+ }
+
+ pub fn upload(
+ &mut self,
+ handle: &svg::Handle,
+ [width, height]: [f32; 2],
+ scale: f32,
+ device: &wgpu::Device,
+ encoder: &mut wgpu::CommandEncoder,
+ texture_layout: &wgpu::BindGroupLayout,
+ ) -> Option<Rc<wgpu::BindGroup>> {
+ let id = handle.id();
+
+ let (width, height) = (
+ (scale * width).round() as u32,
+ (scale * height).round() as u32,
+ );
+
+ // TODO: Optimize!
+ // We currently rerasterize the SVG when its size changes. This is slow
+ // as heck. A GPU rasterizer like `pathfinder` may perform better.
+ // It would be cool to be able to smooth resize the `tiger` example.
+ if let Some(bind_group) = self.rasterized.get(&(id, width, height)) {
+ let _ = self.svg_hits.insert(id);
+ let _ = self.rasterized_hits.insert((id, width, height));
+
+ return Some(bind_group.clone());
+ }
+
+ match self.load(handle) {
+ Some(svg) => {
+ let extent = wgpu::Extent3d {
+ width,
+ height,
+ depth: 1,
+ };
+
+ let texture = device.create_texture(&wgpu::TextureDescriptor {
+ size: extent,
+ array_layer_count: 1,
+ mip_level_count: 1,
+ sample_count: 1,
+ dimension: wgpu::TextureDimension::D2,
+ format: wgpu::TextureFormat::Bgra8UnormSrgb,
+ usage: wgpu::TextureUsage::COPY_DST
+ | wgpu::TextureUsage::SAMPLED,
+ });
+
+ let temp_buf = {
+ let screen_size =
+ resvg::ScreenSize::new(width, height).unwrap();
+
+ let mut canvas = resvg::raqote::DrawTarget::new(
+ width as i32,
+ height as i32,
+ );
+
+ resvg::backend_raqote::render_to_canvas(
+ &svg.tree,
+ &resvg::Options::default(),
+ screen_size,
+ &mut canvas,
+ );
+
+ let slice = canvas.get_data();
+
+ device
+ .create_buffer_mapped(
+ slice.len(),
+ wgpu::BufferUsage::COPY_SRC,
+ )
+ .fill_from_slice(slice)
+ };
+
+ encoder.copy_buffer_to_texture(
+ wgpu::BufferCopyView {
+ buffer: &temp_buf,
+ offset: 0,
+ row_pitch: 4 * width as u32,
+ image_height: height as u32,
+ },
+ wgpu::TextureCopyView {
+ texture: &texture,
+ array_layer: 0,
+ mip_level: 0,
+ origin: wgpu::Origin3d {
+ x: 0.0,
+ y: 0.0,
+ z: 0.0,
+ },
+ },
+ extent,
+ );
+
+ let bind_group =
+ device.create_bind_group(&wgpu::BindGroupDescriptor {
+ layout: texture_layout,
+ bindings: &[wgpu::Binding {
+ binding: 0,
+ resource: wgpu::BindingResource::TextureView(
+ &texture.create_default_view(),
+ ),
+ }],
+ });
+
+ let bind_group = Rc::new(bind_group);
+
+ let _ = self
+ .rasterized
+ .insert((id, width, height), bind_group.clone());
+
+ let _ = self.svg_hits.insert(id);
+ let _ = self.rasterized_hits.insert((id, width, height));
+
+ Some(bind_group)
+ }
+ None => None,
+ }
+ }
+
+ pub fn trim(&mut self) {
+ let svg_hits = &self.svg_hits;
+ let rasterized_hits = &self.rasterized_hits;
+
+ self.svgs.retain(|k, _| svg_hits.contains(k));
+ self.rasterized.retain(|k, _| rasterized_hits.contains(k));
+ self.svg_hits.clear();
+ self.rasterized_hits.clear();
+ }
+}
diff --git a/wgpu/src/primitive.rs b/wgpu/src/primitive.rs
index 04264e5d..958cc17f 100644
--- a/wgpu/src/primitive.rs
+++ b/wgpu/src/primitive.rs
@@ -1,6 +1,6 @@
use iced_native::{
- image, Background, Color, Font, HorizontalAlignment, Rectangle, Vector,
- VerticalAlignment,
+ image, svg, Background, Color, Font, HorizontalAlignment, Rectangle,
+ Vector, VerticalAlignment,
};
/// A rendering primitive.
@@ -46,6 +46,14 @@ pub enum Primitive {
/// The bounds of the image
bounds: Rectangle,
},
+ /// An SVG primitive
+ Svg {
+ /// The path of the SVG file
+ handle: svg::Handle,
+
+ /// The bounds of the viewport
+ bounds: Rectangle,
+ },
/// A clip primitive
Clip {
/// The bounds of the clip
diff --git a/wgpu/src/renderer.rs b/wgpu/src/renderer.rs
index d1d4de14..365ef1ef 100644
--- a/wgpu/src/renderer.rs
+++ b/wgpu/src/renderer.rs
@@ -1,4 +1,4 @@
-use crate::{quad, text, Image, Primitive, Quad, Transformation};
+use crate::{image, quad, text, Image, Primitive, Quad, Transformation};
use iced_native::{
renderer::{Debugger, Windowed},
Background, Color, Layout, MouseCursor, Point, Rectangle, Vector, Widget,
@@ -232,7 +232,14 @@ impl Renderer {
}
Primitive::Image { handle, bounds } => {
layer.images.push(Image {
- handle: handle.clone(),
+ handle: image::Handle::Raster(handle.clone()),
+ position: [bounds.x, bounds.y],
+ scale: [bounds.width, bounds.height],
+ });
+ }
+ Primitive::Svg { handle, bounds } => {
+ layer.images.push(Image {
+ handle: image::Handle::Vector(handle.clone()),
position: [bounds.x, bounds.y],
scale: [bounds.width, bounds.height],
});
diff --git a/wgpu/src/renderer/widget.rs b/wgpu/src/renderer/widget.rs
index 52410bee..65bb3bcd 100644
--- a/wgpu/src/renderer/widget.rs
+++ b/wgpu/src/renderer/widget.rs
@@ -6,5 +6,6 @@ mod radio;
mod row;
mod scrollable;
mod slider;
+mod svg;
mod text;
mod text_input;
diff --git a/wgpu/src/renderer/widget/svg.rs b/wgpu/src/renderer/widget/svg.rs
new file mode 100644
index 00000000..67bc3fe1
--- /dev/null
+++ b/wgpu/src/renderer/widget/svg.rs
@@ -0,0 +1,22 @@
+use crate::{Primitive, Renderer};
+use iced_native::{svg, Layout, MouseCursor};
+
+impl svg::Renderer for Renderer {
+ fn dimensions(&self, handle: &svg::Handle) -> (u32, u32) {
+ self.image_pipeline.viewport_dimensions(handle)
+ }
+
+ fn draw(
+ &mut self,
+ handle: svg::Handle,
+ layout: Layout<'_>,
+ ) -> Self::Output {
+ (
+ Primitive::Svg {
+ handle,
+ bounds: layout.bounds(),
+ },
+ MouseCursor::OutOfBounds,
+ )
+ }
+}