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author | 2024-09-24 22:43:13 +0200 | |
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committer | 2024-09-24 22:43:13 +0200 | |
commit | faff6fb8e011be920f014471a93e4c72d543e7f2 (patch) | |
tree | e1ceeb2fa48ce2c35c19ee75d201335d8e57b4c0 /wgpu | |
parent | 142aba2f172c2df2572f6f5b19cdf8b2d565905a (diff) | |
parent | f984e759eb409762ea8c7c5d75f6051740373e16 (diff) | |
download | iced-faff6fb8e011be920f014471a93e4c72d543e7f2.tar.gz iced-faff6fb8e011be920f014471a93e4c72d543e7f2.tar.bz2 iced-faff6fb8e011be920f014471a93e4c72d543e7f2.zip |
Merge pull request #2601 from edwloef/master
always increment solid/gradient count in wgpu mesh rendering
Diffstat (limited to '')
-rw-r--r-- | wgpu/src/triangle.rs | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/wgpu/src/triangle.rs b/wgpu/src/triangle.rs index 3d0869e7..fb858c10 100644 --- a/wgpu/src/triangle.rs +++ b/wgpu/src/triangle.rs @@ -505,6 +505,14 @@ impl Layer { .intersection(&(mesh.clip_bounds() * transformation)) .and_then(Rectangle::snap) else { + match mesh { + Mesh::Solid { .. } => { + num_solids += 1; + } + Mesh::Gradient { .. } => { + num_gradients += 1; + } + } continue; }; |