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authorLibravatar Héctor Ramón <hector0193@gmail.com>2019-11-06 20:34:58 +0100
committerLibravatar GitHub <noreply@github.com>2019-11-06 20:34:58 +0100
commitefa8d267b8e1d667902b1e0d0e7c6e4d79e75f6e (patch)
treeefb1b525ed865976bd14d8ee9e664323349aa25e /wgpu
parentae6156f779c24beaabf43ea6110d3ce38e34a998 (diff)
parent6216f197e927aef0993a36c1bb094c7f917d54dd (diff)
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Merge pull request #40 from hecrj/feature/hidpi-support
HiDPI support
Diffstat (limited to '')
-rw-r--r--wgpu/src/quad.rs58
-rw-r--r--wgpu/src/renderer.rs56
-rw-r--r--wgpu/src/renderer/target.rs16
-rw-r--r--wgpu/src/renderer/widget/checkbox.rs2
-rw-r--r--wgpu/src/renderer/widget/text.rs7
-rw-r--r--wgpu/src/shader/quad.frag8
-rw-r--r--wgpu/src/shader/quad.frag.spvbin3212 -> 3044 bytes
-rw-r--r--wgpu/src/shader/quad.vert20
-rw-r--r--wgpu/src/shader/quad.vert.spvbin2544 -> 3020 bytes
-rw-r--r--wgpu/src/transformation.rs5
10 files changed, 123 insertions, 49 deletions
diff --git a/wgpu/src/quad.rs b/wgpu/src/quad.rs
index bfbd7e2d..4356f8af 100644
--- a/wgpu/src/quad.rs
+++ b/wgpu/src/quad.rs
@@ -6,7 +6,7 @@ use std::mem;
pub struct Pipeline {
pipeline: wgpu::RenderPipeline,
constants: wgpu::BindGroup,
- transform: wgpu::Buffer,
+ constants_buffer: wgpu::Buffer,
vertices: wgpu::Buffer,
indices: wgpu::Buffer,
instances: wgpu::Buffer,
@@ -23,20 +23,20 @@ impl Pipeline {
}],
});
- let transform = device
+ let constants_buffer = device
.create_buffer_mapped(
- 16,
+ 1,
wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
)
- .fill_from_slice(Transformation::identity().as_ref());
+ .fill_from_slice(&[Uniforms::default()]);
let constants = device.create_bind_group(&wgpu::BindGroupDescriptor {
layout: &constant_layout,
bindings: &[wgpu::Binding {
binding: 0,
resource: wgpu::BindingResource::Buffer {
- buffer: &transform,
- range: 0..64,
+ buffer: &constants_buffer,
+ range: 0..std::mem::size_of::<Uniforms>() as u64,
},
}],
});
@@ -124,7 +124,7 @@ impl Pipeline {
},
wgpu::VertexAttributeDescriptor {
shader_location: 4,
- format: wgpu::VertexFormat::Uint,
+ format: wgpu::VertexFormat::Float,
offset: 4 * (2 + 2 + 4),
},
],
@@ -151,7 +151,7 @@ impl Pipeline {
Pipeline {
pipeline,
constants,
- transform,
+ constants_buffer,
vertices,
indices,
instances,
@@ -164,19 +164,22 @@ impl Pipeline {
encoder: &mut wgpu::CommandEncoder,
instances: &[Quad],
transformation: Transformation,
+ scale: f32,
bounds: Rectangle<u32>,
target: &wgpu::TextureView,
) {
- let transform_buffer = device
- .create_buffer_mapped(16, wgpu::BufferUsage::COPY_SRC)
- .fill_from_slice(transformation.as_ref());
+ let uniforms = Uniforms::new(transformation, scale);
+
+ let constants_buffer = device
+ .create_buffer_mapped(1, wgpu::BufferUsage::COPY_SRC)
+ .fill_from_slice(&[uniforms]);
encoder.copy_buffer_to_buffer(
- &transform_buffer,
+ &constants_buffer,
0,
- &self.transform,
+ &self.constants_buffer,
0,
- 16 * 4,
+ std::mem::size_of::<Uniforms>() as u64,
);
let mut i = 0;
@@ -271,9 +274,34 @@ pub struct Quad {
pub position: [f32; 2],
pub scale: [f32; 2],
pub color: [f32; 4],
- pub border_radius: u32,
+ pub border_radius: f32,
}
impl Quad {
const MAX: usize = 100_000;
}
+
+#[repr(C)]
+#[derive(Debug, Clone, Copy)]
+struct Uniforms {
+ transform: [f32; 16],
+ scale: f32,
+}
+
+impl Uniforms {
+ fn new(transformation: Transformation, scale: f32) -> Uniforms {
+ Self {
+ transform: *transformation.as_ref(),
+ scale,
+ }
+ }
+}
+
+impl Default for Uniforms {
+ fn default() -> Self {
+ Self {
+ transform: *Transformation::identity().as_ref(),
+ scale: 1.0,
+ }
+ }
+}
diff --git a/wgpu/src/renderer.rs b/wgpu/src/renderer.rs
index 060f07a3..f46acb8c 100644
--- a/wgpu/src/renderer.rs
+++ b/wgpu/src/renderer.rs
@@ -98,6 +98,7 @@ impl Renderer {
log::debug!("Drawing");
let (width, height) = target.dimensions();
+ let dpi = target.dpi();
let transformation = target.transformation();
let frame = target.next_frame();
@@ -137,7 +138,7 @@ impl Renderer {
self.draw_overlay(overlay, &mut layers);
for layer in layers {
- self.flush(transformation, &layer, &mut encoder, &frame.view);
+ self.flush(dpi, transformation, &layer, &mut encoder, &frame.view);
}
self.queue.submit(&[encoder.finish()]);
@@ -190,7 +191,10 @@ impl Renderer {
layer.text.push(Section {
text: &content,
- screen_position: (x, y),
+ screen_position: (
+ x - layer.offset.x as f32,
+ y - layer.offset.y as f32,
+ ),
bounds: (bounds.width, bounds.height),
scale: wgpu_glyph::Scale { x: *size, y: *size },
color: color.into_linear(),
@@ -225,6 +229,7 @@ impl Renderer {
background,
border_radius,
} => {
+ // TODO: Move some of this computations to the GPU (?)
layer.quads.push(Quad {
position: [
bounds.x - layer.offset.x as f32,
@@ -234,7 +239,7 @@ impl Renderer {
color: match background {
Background::Color(color) => color.into_linear(),
},
- border_radius: u32::from(*border_radius),
+ border_radius: *border_radius as f32,
});
}
Primitive::Image { path, bounds } => {
@@ -308,16 +313,13 @@ impl Renderer {
fn flush(
&mut self,
+ dpi: f32,
transformation: Transformation,
layer: &Layer,
encoder: &mut wgpu::CommandEncoder,
target: &wgpu::TextureView,
) {
- let translated = transformation
- * Transformation::translate(
- -(layer.offset.x as f32),
- -(layer.offset.y as f32),
- );
+ let bounds = layer.bounds * dpi;
if layer.quads.len() > 0 {
self.quad_pipeline.draw(
@@ -325,18 +327,26 @@ impl Renderer {
encoder,
&layer.quads,
transformation,
- layer.bounds,
+ dpi,
+ bounds,
target,
);
}
if layer.images.len() > 0 {
+ let translated_and_scaled = transformation
+ * Transformation::scale(dpi, dpi)
+ * Transformation::translate(
+ -(layer.offset.x as f32),
+ -(layer.offset.y as f32),
+ );
+
self.image_pipeline.draw(
&mut self.device,
encoder,
&layer.images,
- translated,
- layer.bounds,
+ translated_and_scaled,
+ bounds,
target,
);
}
@@ -345,6 +355,20 @@ impl Renderer {
let mut glyph_brush = self.glyph_brush.borrow_mut();
for text in layer.text.iter() {
+ // Target physical coordinates directly to avoid blurry text
+ let text = Section {
+ screen_position: (
+ text.screen_position.0 * dpi,
+ text.screen_position.1 * dpi,
+ ),
+ bounds: (text.bounds.0 * dpi, text.bounds.1 * dpi),
+ scale: wgpu_glyph::Scale {
+ x: text.scale.x * dpi,
+ y: text.scale.y * dpi,
+ },
+ ..*text
+ };
+
glyph_brush.queue(text);
}
@@ -353,12 +377,12 @@ impl Renderer {
&mut self.device,
encoder,
target,
- translated.into(),
+ transformation.into(),
wgpu_glyph::Region {
- x: layer.bounds.x,
- y: layer.bounds.y,
- width: layer.bounds.width,
- height: layer.bounds.height,
+ x: bounds.x,
+ y: bounds.y,
+ width: bounds.width,
+ height: bounds.height,
},
)
.expect("Draw text");
diff --git a/wgpu/src/renderer/target.rs b/wgpu/src/renderer/target.rs
index d9d05bf0..eeeb629a 100644
--- a/wgpu/src/renderer/target.rs
+++ b/wgpu/src/renderer/target.rs
@@ -6,6 +6,7 @@ pub struct Target {
surface: wgpu::Surface,
width: u16,
height: u16,
+ dpi: f32,
transformation: Transformation,
swap_chain: wgpu::SwapChain,
}
@@ -15,6 +16,10 @@ impl Target {
(self.width, self.height)
}
+ pub fn dpi(&self) -> f32 {
+ self.dpi
+ }
+
pub fn transformation(&self) -> Transformation {
self.transformation
}
@@ -31,6 +36,7 @@ impl iced_native::renderer::Target for Target {
window: &W,
width: u16,
height: u16,
+ dpi: f32,
renderer: &Renderer,
) -> Target {
let surface = wgpu::Surface::create(window);
@@ -41,14 +47,22 @@ impl iced_native::renderer::Target for Target {
surface,
width,
height,
+ dpi,
transformation: Transformation::orthographic(width, height),
swap_chain,
}
}
- fn resize(&mut self, width: u16, height: u16, renderer: &Renderer) {
+ fn resize(
+ &mut self,
+ width: u16,
+ height: u16,
+ dpi: f32,
+ renderer: &Renderer,
+ ) {
self.width = width;
self.height = height;
+ self.dpi = dpi;
self.transformation = Transformation::orthographic(width, height);
self.swap_chain =
new_swap_chain(&self.surface, width, height, &renderer.device);
diff --git a/wgpu/src/renderer/widget/checkbox.rs b/wgpu/src/renderer/widget/checkbox.rs
index ea7a4c0b..5867a36f 100644
--- a/wgpu/src/renderer/widget/checkbox.rs
+++ b/wgpu/src/renderer/widget/checkbox.rs
@@ -76,7 +76,7 @@ impl checkbox::Renderer for Renderer {
a: 1.0,
}
}),
- border_radius: 6,
+ border_radius: 5,
},
);
diff --git a/wgpu/src/renderer/widget/text.rs b/wgpu/src/renderer/widget/text.rs
index 82f75f09..29e07ff7 100644
--- a/wgpu/src/renderer/widget/text.rs
+++ b/wgpu/src/renderer/widget/text.rs
@@ -6,6 +6,9 @@ use wgpu_glyph::{GlyphCruncher, Section};
use std::cell::RefCell;
use std::f32;
+// TODO: Obtain from renderer configuration
+const DEFAULT_TEXT_SIZE: f32 = 20.0;
+
impl text::Renderer for Renderer {
fn node(&self, text: &Text) -> Node {
let glyph_brush = self.glyph_brush.clone();
@@ -18,7 +21,7 @@ impl text::Renderer for Renderer {
// I noticed that the first measure is the one that matters in
// practice. Here, we use a RefCell to store the cached measurement.
let measure = RefCell::new(None);
- let size = text.size.map(f32::from).unwrap_or(20.0);
+ let size = text.size.map(f32::from).unwrap_or(DEFAULT_TEXT_SIZE);
let style = Style::default().width(text.width);
@@ -71,7 +74,7 @@ impl text::Renderer for Renderer {
(
Primitive::Text {
content: text.content.clone(),
- size: f32::from(text.size.unwrap_or(20)),
+ size: text.size.map(f32::from).unwrap_or(DEFAULT_TEXT_SIZE),
bounds: layout.bounds(),
color: text.color.unwrap_or(Color::BLACK),
horizontal_alignment: text.horizontal_alignment,
diff --git a/wgpu/src/shader/quad.frag b/wgpu/src/shader/quad.frag
index 849f581e..2ee77e71 100644
--- a/wgpu/src/shader/quad.frag
+++ b/wgpu/src/shader/quad.frag
@@ -3,7 +3,7 @@
layout(location = 0) in vec4 v_Color;
layout(location = 1) in vec2 v_Pos;
layout(location = 2) in vec2 v_Scale;
-layout(location = 3) in flat uint v_BorderRadius;
+layout(location = 3) in float v_BorderRadius;
layout(location = 0) out vec4 o_Color;
@@ -27,11 +27,7 @@ float rounded(in vec2 frag_coord, in vec2 position, in vec2 size, float radius,
}
void main() {
- float radius_alpha = 1.0;
-
- if(v_BorderRadius > 0.0) {
- radius_alpha = rounded(gl_FragCoord.xy, v_Pos, v_Scale, v_BorderRadius, 0.5);
- }
+ float radius_alpha = rounded(gl_FragCoord.xy, v_Pos, v_Scale, v_BorderRadius, 0.5);
o_Color = vec4(v_Color.xyz, v_Color.w * radius_alpha);
}
diff --git a/wgpu/src/shader/quad.frag.spv b/wgpu/src/shader/quad.frag.spv
index 71b91b44..17bd8f46 100644
--- a/wgpu/src/shader/quad.frag.spv
+++ b/wgpu/src/shader/quad.frag.spv
Binary files differ
diff --git a/wgpu/src/shader/quad.vert b/wgpu/src/shader/quad.vert
index b7c5cf3e..539755cb 100644
--- a/wgpu/src/shader/quad.vert
+++ b/wgpu/src/shader/quad.vert
@@ -4,29 +4,33 @@ layout(location = 0) in vec2 v_Pos;
layout(location = 1) in vec2 i_Pos;
layout(location = 2) in vec2 i_Scale;
layout(location = 3) in vec4 i_Color;
-layout(location = 4) in uint i_BorderRadius;
+layout(location = 4) in float i_BorderRadius;
layout (set = 0, binding = 0) uniform Globals {
mat4 u_Transform;
+ float u_Scale;
};
layout(location = 0) out vec4 o_Color;
layout(location = 1) out vec2 o_Pos;
layout(location = 2) out vec2 o_Scale;
-layout(location = 3) out uint o_BorderRadius;
+layout(location = 3) out float o_BorderRadius;
void main() {
+ vec2 p_Pos = i_Pos * u_Scale;
+ vec2 p_Scale = i_Scale * u_Scale;
+
mat4 i_Transform = mat4(
- vec4(i_Scale.x, 0.0, 0.0, 0.0),
- vec4(0.0, i_Scale.y, 0.0, 0.0),
+ vec4(p_Scale.x + 1.0, 0.0, 0.0, 0.0),
+ vec4(0.0, p_Scale.y + 1.0, 0.0, 0.0),
vec4(0.0, 0.0, 1.0, 0.0),
- vec4(i_Pos, 0.0, 1.0)
+ vec4(p_Pos - vec2(0.5, 0.5), 0.0, 1.0)
);
o_Color = i_Color;
- o_Pos = i_Pos;
- o_Scale = i_Scale;
- o_BorderRadius = i_BorderRadius;
+ o_Pos = p_Pos;
+ o_Scale = p_Scale;
+ o_BorderRadius = i_BorderRadius * u_Scale;
gl_Position = u_Transform * i_Transform * vec4(v_Pos, 0.0, 1.0);
}
diff --git a/wgpu/src/shader/quad.vert.spv b/wgpu/src/shader/quad.vert.spv
index f62a160c..9050adfb 100644
--- a/wgpu/src/shader/quad.vert.spv
+++ b/wgpu/src/shader/quad.vert.spv
Binary files differ
diff --git a/wgpu/src/transformation.rs b/wgpu/src/transformation.rs
index b0d14cc8..c8a7ee75 100644
--- a/wgpu/src/transformation.rs
+++ b/wgpu/src/transformation.rs
@@ -26,6 +26,11 @@ impl Transformation {
pub fn translate(x: f32, y: f32) -> Transformation {
Transformation(Mat4::from_translation(Vec3::new(x, y, 0.0)))
}
+
+ /// Creates a scale transformation.
+ pub fn scale(x: f32, y: f32) -> Transformation {
+ Transformation(Mat4::from_scale(Vec3::new(x, y, 1.0)))
+ }
}
impl Mul for Transformation {