diff options
| author | 2022-07-02 15:39:42 +0800 | |
|---|---|---|
| committer | 2022-07-02 15:39:42 +0800 | |
| commit | c148557cabf1fb9127b00b248479de2eb1d1d477 (patch) | |
| tree | 1f3fe0a654effa351997e5462fae2536e118f517 /wgpu | |
| parent | e6e3eff8762e9e8350f00b340348dc2261dd0053 (diff) | |
| download | iced-c148557cabf1fb9127b00b248479de2eb1d1d477.tar.gz iced-c148557cabf1fb9127b00b248479de2eb1d1d477.tar.bz2 iced-c148557cabf1fb9127b00b248479de2eb1d1d477.zip | |
update `wgpu` to `0.13`
Diffstat (limited to '')
| -rw-r--r-- | wgpu/Cargo.toml | 6 | ||||
| -rw-r--r-- | wgpu/src/image.rs | 22 | ||||
| -rw-r--r-- | wgpu/src/quad.rs | 22 | ||||
| -rw-r--r-- | wgpu/src/settings.rs | 2 | ||||
| -rw-r--r-- | wgpu/src/shader/blit.wgsl | 16 | ||||
| -rw-r--r-- | wgpu/src/shader/image.wgsl | 30 | ||||
| -rw-r--r-- | wgpu/src/shader/quad.wgsl | 44 | ||||
| -rw-r--r-- | wgpu/src/shader/triangle.wgsl | 18 | ||||
| -rw-r--r-- | wgpu/src/triangle.rs | 18 | ||||
| -rw-r--r-- | wgpu/src/triangle/msaa.rs | 10 | ||||
| -rw-r--r-- | wgpu/src/window/compositor.rs | 60 | 
11 files changed, 126 insertions, 122 deletions
| diff --git a/wgpu/Cargo.toml b/wgpu/Cargo.toml index a4378aa0..803f3e3b 100644 --- a/wgpu/Cargo.toml +++ b/wgpu/Cargo.toml @@ -28,8 +28,8 @@ spirv = ["wgpu/spirv"]  webgl = ["wgpu/webgl"]  [dependencies] -wgpu = "0.12" -wgpu_glyph = "0.16" +wgpu = "0.13" +wgpu_glyph = {version = "0.16",path = "../../wgpu_glyph"}  glyph_brush = "0.7"  raw-window-handle = "0.4"  log = "0.4" @@ -39,7 +39,7 @@ kamadak-exif = "0.5"  bitflags = "1.2"  [dependencies.bytemuck] -version = "1.4" +version = "1.9"  features = ["derive"]  [dependencies.iced_native] diff --git a/wgpu/src/image.rs b/wgpu/src/image.rs index 0fefbfaf..750ad62a 100644 --- a/wgpu/src/image.rs +++ b/wgpu/src/image.rs @@ -136,7 +136,7 @@ impl Pipeline {              });          let shader = -            device.create_shader_module(&wgpu::ShaderModuleDescriptor { +            device.create_shader_module(wgpu::ShaderModuleDescriptor {                  label: Some("iced_wgpu::image::shader"),                  source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(                      include_str!("shader/image.wgsl"), @@ -176,7 +176,7 @@ impl Pipeline {                  fragment: Some(wgpu::FragmentState {                      module: &shader,                      entry_point: "fs_main", -                    targets: &[wgpu::ColorTargetState { +                    targets: &[Some(wgpu::ColorTargetState {                          format,                          blend: Some(wgpu::BlendState {                              color: wgpu::BlendComponent { @@ -191,7 +191,7 @@ impl Pipeline {                              },                          }),                          write_mask: wgpu::ColorWrites::ALL, -                    }], +                    })],                  }),                  primitive: wgpu::PrimitiveState {                      topology: wgpu::PrimitiveTopology::TriangleList, @@ -406,14 +406,16 @@ impl Pipeline {              let mut render_pass =                  encoder.begin_render_pass(&wgpu::RenderPassDescriptor {                      label: Some("iced_wgpu::image render pass"), -                    color_attachments: &[wgpu::RenderPassColorAttachment { -                        view: target, -                        resolve_target: None, -                        ops: wgpu::Operations { -                            load: wgpu::LoadOp::Load, -                            store: true, +                    color_attachments: &[Some( +                        wgpu::RenderPassColorAttachment { +                            view: target, +                            resolve_target: None, +                            ops: wgpu::Operations { +                                load: wgpu::LoadOp::Load, +                                store: true, +                            },                          }, -                    }], +                    )],                      depth_stencil_attachment: None,                  }); diff --git a/wgpu/src/quad.rs b/wgpu/src/quad.rs index 22f3b815..a117df64 100644 --- a/wgpu/src/quad.rs +++ b/wgpu/src/quad.rs @@ -59,7 +59,7 @@ impl Pipeline {              });          let shader = -            device.create_shader_module(&wgpu::ShaderModuleDescriptor { +            device.create_shader_module(wgpu::ShaderModuleDescriptor {                  label: Some("iced_wgpu::quad::shader"),                  source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(                      include_str!("shader/quad.wgsl"), @@ -100,7 +100,7 @@ impl Pipeline {                  fragment: Some(wgpu::FragmentState {                      module: &shader,                      entry_point: "fs_main", -                    targets: &[wgpu::ColorTargetState { +                    targets: &[Some(wgpu::ColorTargetState {                          format,                          blend: Some(wgpu::BlendState {                              color: wgpu::BlendComponent { @@ -115,7 +115,7 @@ impl Pipeline {                              },                          }),                          write_mask: wgpu::ColorWrites::ALL, -                    }], +                    })],                  }),                  primitive: wgpu::PrimitiveState {                      topology: wgpu::PrimitiveTopology::TriangleList, @@ -211,14 +211,16 @@ impl Pipeline {                  let mut render_pass =                      encoder.begin_render_pass(&wgpu::RenderPassDescriptor {                          label: Some("iced_wgpu::quad render pass"), -                        color_attachments: &[wgpu::RenderPassColorAttachment { -                            view: target, -                            resolve_target: None, -                            ops: wgpu::Operations { -                                load: wgpu::LoadOp::Load, -                                store: true, +                        color_attachments: &[Some( +                            wgpu::RenderPassColorAttachment { +                                view: target, +                                resolve_target: None, +                                ops: wgpu::Operations { +                                    load: wgpu::LoadOp::Load, +                                    store: true, +                                },                              }, -                        }], +                        )],                          depth_stencil_attachment: None,                      }); diff --git a/wgpu/src/settings.rs b/wgpu/src/settings.rs index 23b55904..7bc752ff 100644 --- a/wgpu/src/settings.rs +++ b/wgpu/src/settings.rs @@ -63,7 +63,7 @@ impl Settings {  impl Default for Settings {      fn default() -> Settings {          Settings { -            present_mode: wgpu::PresentMode::Mailbox, +            present_mode: wgpu::PresentMode::AutoVsync,              internal_backend: wgpu::Backends::all(),              default_font: None,              default_text_size: 20, diff --git a/wgpu/src/shader/blit.wgsl b/wgpu/src/shader/blit.wgsl index f8f6e2d4..5ff86f0a 100644 --- a/wgpu/src/shader/blit.wgsl +++ b/wgpu/src/shader/blit.wgsl @@ -16,19 +16,19 @@ var<private> uvs: array<vec2<f32>, 6> = array<vec2<f32>, 6>(      vec2<f32>(1.0, 1.0)  ); -[[group(0), binding(0)]] var u_sampler: sampler; -[[group(1), binding(0)]] var u_texture: texture_2d<f32>; +@group(0) @binding(0) var u_sampler: sampler; +@group(1) @binding(0) var u_texture: texture_2d<f32>;  struct VertexInput { -    [[builtin(vertex_index)]] vertex_index: u32; +    @builtin(vertex_index) vertex_index: u32,  };  struct VertexOutput { -    [[builtin(position)]] position: vec4<f32>; -    [[location(0)]] uv: vec2<f32>; +    @builtin(position) position: vec4<f32>, +    @location(0) uv: vec2<f32>,  }; -[[stage(vertex)]] +@vertex  fn vs_main(input: VertexInput) -> VertexOutput {      var out: VertexOutput;      out.uv = uvs[input.vertex_index]; @@ -37,7 +37,7 @@ fn vs_main(input: VertexInput) -> VertexOutput {      return out;  } -[[stage(fragment)]] -fn fs_main(input: VertexOutput) -> [[location(0)]] vec4<f32> { +@fragment +fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {      return textureSample(u_texture, u_sampler, input.uv);  } diff --git a/wgpu/src/shader/image.wgsl b/wgpu/src/shader/image.wgsl index ff304422..bb1c6b9d 100644 --- a/wgpu/src/shader/image.wgsl +++ b/wgpu/src/shader/image.wgsl @@ -2,26 +2,26 @@ struct Globals {      transform: mat4x4<f32>;  }; -[[group(0), binding(0)]] var<uniform> globals: Globals; -[[group(0), binding(1)]] var u_sampler: sampler; -[[group(1), binding(0)]] var u_texture: texture_2d_array<f32>; +@group(0) @binding(0) var<uniform> globals: Globals; +@group(0) @binding(1) var u_sampler: sampler; +@group(1) @binding(0) var u_texture: texture_2d_array<f32>;  struct VertexInput { -    [[location(0)]] v_pos: vec2<f32>; -    [[location(1)]] pos: vec2<f32>; -    [[location(2)]] scale: vec2<f32>; -    [[location(3)]] atlas_pos: vec2<f32>; -    [[location(4)]] atlas_scale: vec2<f32>; -    [[location(5)]] layer: i32; +    @location(0) v_pos: vec2<f32>, +    @location(1) pos: vec2<f32>, +    @location(2) scale: vec2<f32>, +    @location(3) atlas_pos: vec2<f32>, +    @location(4) atlas_scale: vec2<f32>, +    @location(5) layer: i32,  };  struct VertexOutput { -    [[builtin(position)]] position: vec4<f32>; -    [[location(0)]] uv: vec2<f32>; -    [[location(1)]] layer: f32; // this should be an i32, but naga currently reads that as requiring interpolation. +    @builtin(position) position: vec4<f32>, +    @location(0) uv: vec2<f32>, +    @location(1) layer: f32, // this should be an i32, but naga currently reads that as requiring interpolation.  }; -[[stage(vertex)]] +@vertex  fn vs_main(input: VertexInput) -> VertexOutput {      var out: VertexOutput; @@ -40,7 +40,7 @@ fn vs_main(input: VertexInput) -> VertexOutput {      return out;  } -[[stage(fragment)]] -fn fs_main(input: VertexOutput) -> [[location(0)]] vec4<f32> { +@fragment +fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {      return textureSample(u_texture, u_sampler, input.uv, i32(input.layer));  } diff --git a/wgpu/src/shader/quad.wgsl b/wgpu/src/shader/quad.wgsl index 73f5d597..2e31cde3 100644 --- a/wgpu/src/shader/quad.wgsl +++ b/wgpu/src/shader/quad.wgsl @@ -1,31 +1,31 @@  struct Globals { -    transform: mat4x4<f32>; -    scale: f32; +    transform: mat4x4<f32>, +    scale: f32,  }; -[[group(0), binding(0)]] var<uniform> globals: Globals; +@group(0) @binding(0) var<uniform> globals: Globals;  struct VertexInput { -    [[location(0)]] v_pos: vec2<f32>; -    [[location(1)]] pos: vec2<f32>; -    [[location(2)]] scale: vec2<f32>; -    [[location(3)]] color: vec4<f32>; -    [[location(4)]] border_color: vec4<f32>; -    [[location(5)]] border_radius: f32; -    [[location(6)]] border_width: f32; +    @location(0) v_pos: vec2<f32>, +    @location(1) pos: vec2<f32>, +    @location(2) scale: vec2<f32>, +    @location(3) color: vec4<f32>, +    @location(4) border_color: vec4<f32>, +    @location(5) border_radius: f32, +    @location(6) border_width: f32,  };  struct VertexOutput { -    [[builtin(position)]] position: vec4<f32>; -    [[location(0)]] color: vec4<f32>; -    [[location(1)]] border_color: vec4<f32>; -    [[location(2)]] pos: vec2<f32>; -    [[location(3)]] scale: vec2<f32>; -    [[location(4)]] border_radius: f32; -    [[location(5)]] border_width: f32; +    @builtin(position) position: vec4<f32>, +    @location(0) color: vec4<f32>, +    @location(1) border_color: vec4<f32>, +    @location(2) pos: vec2<f32>, +    @location(3) scale: vec2<f32>, +    @location(4) border_radius: f32, +    @location(5) border_width: f32,  }; -[[stage(vertex)]] +@vertex  fn vs_main(input: VertexInput) -> VertexOutput {      var out: VertexOutput; @@ -77,10 +77,10 @@ fn distance_alg(  } -[[stage(fragment)]] +@fragment  fn fs_main(      input: VertexOutput -) -> [[location(0)]] vec4<f32> { +) -> @location(0) vec4<f32> {      var mixed_color: vec4<f32> = input.color;      if (input.border_width > 0.0) { @@ -96,7 +96,7 @@ fn fs_main(              internal_border          ); -        var border_mix: f32 = smoothStep( +        var border_mix: f32 = smoothstep(              max(internal_border - 0.5, 0.0),              internal_border + 0.5,              internal_distance @@ -112,7 +112,7 @@ fn fs_main(          input.border_radius      ); -    var radius_alpha: f32 = 1.0 - smoothStep( +    var radius_alpha: f32 = 1.0 - smoothstep(          max(input.border_radius - 0.5, 0.0),          input.border_radius + 0.5,          dist); diff --git a/wgpu/src/shader/triangle.wgsl b/wgpu/src/shader/triangle.wgsl index 61d9c5a4..4348cffd 100644 --- a/wgpu/src/shader/triangle.wgsl +++ b/wgpu/src/shader/triangle.wgsl @@ -1,20 +1,20 @@  struct Globals { -    transform: mat4x4<f32>; +    transform: mat4x4<f32>,  }; -[[group(0), binding(0)]] var<uniform> globals: Globals; +@group(0) @binding(0) var<uniform> globals: Globals;  struct VertexInput { -    [[location(0)]] position: vec2<f32>; -    [[location(1)]] color: vec4<f32>; +    @location(0) position: vec2<f32>, +    @location(1) color: vec4<f32>,  };  struct VertexOutput { -    [[builtin(position)]] position: vec4<f32>; -    [[location(0)]] color: vec4<f32>; +    @builtin(position) position: vec4<f32>, +    @location(0) color: vec4<f32>,  }; -[[stage(vertex)]] +@vertex  fn vs_main(input: VertexInput) -> VertexOutput {      var out: VertexOutput; @@ -24,7 +24,7 @@ fn vs_main(input: VertexInput) -> VertexOutput {      return out;  } -[[stage(fragment)]] -fn fs_main(input: VertexOutput) -> [[location(0)]] vec4<f32> { +@fragment +fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {      return input.color;  } diff --git a/wgpu/src/triangle.rs b/wgpu/src/triangle.rs index bed64e99..40e2f855 100644 --- a/wgpu/src/triangle.rs +++ b/wgpu/src/triangle.rs @@ -132,7 +132,7 @@ impl Pipeline {              });          let shader = -            device.create_shader_module(&wgpu::ShaderModuleDescriptor { +            device.create_shader_module(wgpu::ShaderModuleDescriptor {                  label: Some("iced_wgpu::triangle::shader"),                  source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(                      include_str!("shader/triangle.wgsl"), @@ -160,11 +160,11 @@ impl Pipeline {                  fragment: Some(wgpu::FragmentState {                      module: &shader,                      entry_point: "fs_main", -                    targets: &[wgpu::ColorTargetState { +                    targets: &[Some(wgpu::ColorTargetState {                          format,                          blend: Some(wgpu::BlendState::ALPHA_BLENDING),                          write_mask: wgpu::ColorWrites::ALL, -                    }], +                    })],                  }),                  primitive: wgpu::PrimitiveState {                      topology: wgpu::PrimitiveTopology::TriangleList, @@ -350,11 +350,13 @@ impl Pipeline {              let mut render_pass =                  encoder.begin_render_pass(&wgpu::RenderPassDescriptor {                      label: Some("iced_wgpu::triangle render pass"), -                    color_attachments: &[wgpu::RenderPassColorAttachment { -                        view: attachment, -                        resolve_target, -                        ops: wgpu::Operations { load, store: true }, -                    }], +                    color_attachments: &[Some( +                        wgpu::RenderPassColorAttachment { +                            view: attachment, +                            resolve_target, +                            ops: wgpu::Operations { load, store: true }, +                        }, +                    )],                      depth_stencil_attachment: None,                  }); diff --git a/wgpu/src/triangle/msaa.rs b/wgpu/src/triangle/msaa.rs index 5d3ee311..7edeeb94 100644 --- a/wgpu/src/triangle/msaa.rs +++ b/wgpu/src/triangle/msaa.rs @@ -74,7 +74,7 @@ impl Blit {              });          let shader = -            device.create_shader_module(&wgpu::ShaderModuleDescriptor { +            device.create_shader_module(wgpu::ShaderModuleDescriptor {                  label: Some("iced_wgpu::triangle::blit_shader"),                  source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(                      include_str!("../shader/blit.wgsl"), @@ -93,13 +93,13 @@ impl Blit {                  fragment: Some(wgpu::FragmentState {                      module: &shader,                      entry_point: "fs_main", -                    targets: &[wgpu::ColorTargetState { +                    targets: &[Some(wgpu::ColorTargetState {                          format,                          blend: Some(                              wgpu::BlendState::PREMULTIPLIED_ALPHA_BLENDING,                          ),                          write_mask: wgpu::ColorWrites::ALL, -                    }], +                    })],                  }),                  primitive: wgpu::PrimitiveState {                      topology: wgpu::PrimitiveTopology::TriangleList, @@ -169,14 +169,14 @@ impl Blit {          let mut render_pass =              encoder.begin_render_pass(&wgpu::RenderPassDescriptor {                  label: Some("iced_wgpu::triangle::msaa render pass"), -                color_attachments: &[wgpu::RenderPassColorAttachment { +                color_attachments: &[Some(wgpu::RenderPassColorAttachment {                      view: target,                      resolve_target: None,                      ops: wgpu::Operations {                          load: wgpu::LoadOp::Load,                          store: true,                      }, -                }], +                })],                  depth_stencil_attachment: None,              }); diff --git a/wgpu/src/window/compositor.rs b/wgpu/src/window/compositor.rs index dde5f09f..c064a86c 100644 --- a/wgpu/src/window/compositor.rs +++ b/wgpu/src/window/compositor.rs @@ -1,7 +1,6 @@  use crate::{Backend, Color, Error, Renderer, Settings, Viewport};  use futures::stream::{self, StreamExt}; -use futures::task::SpawnExt;  use iced_graphics::compositor;  use iced_native::futures; @@ -16,7 +15,6 @@ pub struct Compositor {      device: wgpu::Device,      queue: wgpu::Queue,      staging_belt: wgpu::util::StagingBelt, -    local_pool: futures::executor::LocalPool,      format: wgpu::TextureFormat,  } @@ -61,9 +59,14 @@ impl Compositor {          log::info!("Selected: {:#?}", adapter.get_info()); -        let format = compatible_surface -            .as_ref() -            .and_then(|surface| surface.get_preferred_format(&adapter))?; +        let format = compatible_surface.as_ref().and_then(|surface| { +            let formats = surface.get_supported_formats(&adapter); +            if formats.is_empty() { +                None +            } else { +                Some(formats[0]) +            } +        })?;          log::info!("Selected format: {:?}", format); @@ -98,7 +101,6 @@ impl Compositor {              .await?;          let staging_belt = wgpu::util::StagingBelt::new(Self::CHUNK_SIZE); -        let local_pool = futures::executor::LocalPool::new();          Some(Compositor {              instance, @@ -107,7 +109,6 @@ impl Compositor {              device,              queue,              staging_belt, -            local_pool,              format,          })      } @@ -200,24 +201,26 @@ impl iced_graphics::window::Compositor for Compositor {                          label: Some(                              "iced_wgpu::window::Compositor render pass",                          ), -                        color_attachments: &[wgpu::RenderPassColorAttachment { -                            view, -                            resolve_target: None, -                            ops: wgpu::Operations { -                                load: wgpu::LoadOp::Clear({ -                                    let [r, g, b, a] = -                                        background_color.into_linear(); - -                                    wgpu::Color { -                                        r: f64::from(r), -                                        g: f64::from(g), -                                        b: f64::from(b), -                                        a: f64::from(a), -                                    } -                                }), -                                store: true, +                        color_attachments: &[Some( +                            wgpu::RenderPassColorAttachment { +                                view, +                                resolve_target: None, +                                ops: wgpu::Operations { +                                    load: wgpu::LoadOp::Clear({ +                                        let [r, g, b, a] = +                                            background_color.into_linear(); + +                                        wgpu::Color { +                                            r: f64::from(r), +                                            g: f64::from(g), +                                            b: f64::from(b), +                                            a: f64::from(a), +                                        } +                                    }), +                                    store: true, +                                },                              }, -                        }], +                        )],                          depth_stencil_attachment: None,                      }); @@ -235,16 +238,11 @@ impl iced_graphics::window::Compositor for Compositor {                  // Submit work                  self.staging_belt.finish(); -                self.queue.submit(Some(encoder.finish())); +                let _idx = self.queue.submit(Some(encoder.finish()));                  frame.present();                  // Recall staging buffers -                self.local_pool -                    .spawner() -                    .spawn(self.staging_belt.recall()) -                    .expect("Recall staging belt"); - -                self.local_pool.run_until_stalled(); +                self.staging_belt.recall();                  Ok(())              } | 
