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authorLibravatar Bingus <shankern@protonmail.com>2023-06-08 10:10:26 -0700
committerLibravatar Bingus <shankern@protonmail.com>2023-06-08 10:10:26 -0700
commit05e238e9ed5f0c6cade87228f8f3044ee26df756 (patch)
tree0b9dddb840bb7b40dcf3e0b0c17c8f51c6dfe494 /wgpu
parent78c0189824bbae2ba679c8f8b5ae9552debcb0fd (diff)
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Adjusted offscreen pass to be a render pass vs compute for compat with web-colors flag.
Diffstat (limited to '')
-rw-r--r--wgpu/src/backend.rs21
-rw-r--r--wgpu/src/offscreen.rs164
-rw-r--r--wgpu/src/shader/offscreen_blit.wgsl37
3 files changed, 165 insertions, 57 deletions
diff --git a/wgpu/src/backend.rs b/wgpu/src/backend.rs
index 8f37f285..0735f81f 100644
--- a/wgpu/src/backend.rs
+++ b/wgpu/src/backend.rs
@@ -139,7 +139,7 @@ impl Backend {
primitives: &[Primitive],
viewport: &Viewport,
overlay_text: &[T],
- texture_extent: wgpu::Extent3d,
+ size: wgpu::Extent3d,
) -> Option<wgpu::Texture> {
#[cfg(feature = "tracing")]
let _ = info_span!("iced_wgpu::offscreen", "DRAW").entered();
@@ -159,24 +159,7 @@ impl Backend {
log::info!("Texture format is {format:?}; performing conversion to rgba8..");
let pipeline = offscreen::Pipeline::new(device);
- let texture = device.create_texture(&wgpu::TextureDescriptor {
- label: Some("iced_wgpu.offscreen.conversion.source_texture"),
- size: texture_extent,
- mip_level_count: 1,
- sample_count: 1,
- dimension: wgpu::TextureDimension::D2,
- format: wgpu::TextureFormat::Rgba8Unorm,
- usage: wgpu::TextureUsages::STORAGE_BINDING
- | wgpu::TextureUsages::COPY_SRC,
- view_formats: &[],
- });
-
- let view =
- texture.create_view(&wgpu::TextureViewDescriptor::default());
-
- pipeline.convert(device, texture_extent, frame, &view, encoder);
-
- return Some(texture);
+ return Some(pipeline.convert(device, frame, size, encoder));
}
None
diff --git a/wgpu/src/offscreen.rs b/wgpu/src/offscreen.rs
index 29913d02..d0758b66 100644
--- a/wgpu/src/offscreen.rs
+++ b/wgpu/src/offscreen.rs
@@ -1,12 +1,24 @@
use std::borrow::Cow;
+use wgpu::util::DeviceExt;
+use wgpu::vertex_attr_array;
/// A simple compute pipeline to convert any texture to Rgba8UnormSrgb.
#[derive(Debug)]
pub struct Pipeline {
- pipeline: wgpu::ComputePipeline,
+ pipeline: wgpu::RenderPipeline,
+ vertices: wgpu::Buffer,
+ indices: wgpu::Buffer,
+ sampler: wgpu::Sampler,
layout: wgpu::BindGroupLayout,
}
+#[derive(Debug, Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
+#[repr(C)]
+struct Vertex {
+ ndc: [f32; 2],
+ texel: [f32; 2],
+}
+
impl Pipeline {
pub fn new(device: &wgpu::Device) -> Self {
let shader =
@@ -17,13 +29,53 @@ impl Pipeline {
))),
});
+ let vertices =
+ device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
+ label: Some("iced_wgpu.offscreen.vertex_buffer"),
+ contents: bytemuck::cast_slice(&[
+ //bottom left
+ Vertex {
+ ndc: [-1.0, -1.0],
+ texel: [0.0, 1.0],
+ },
+ //bottom right
+ Vertex {
+ ndc: [1.0, -1.0],
+ texel: [1.0, 1.0],
+ },
+ //top right
+ Vertex {
+ ndc: [1.0, 1.0],
+ texel: [1.0, 0.0],
+ },
+ //top left
+ Vertex {
+ ndc: [-1.0, 1.0],
+ texel: [0.0, 0.0],
+ },
+ ]),
+ usage: wgpu::BufferUsages::VERTEX,
+ });
+
+ let indices =
+ device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
+ label: Some("iced_wgpu.offscreen.index_buffer"),
+ contents: bytemuck::cast_slice(&[0u16, 1, 2, 2, 3, 0]),
+ usage: wgpu::BufferUsages::INDEX,
+ });
+
+ let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
+ label: Some("iced_wgpu.offscreen.sampler"),
+ ..Default::default()
+ });
+
let bind_group_layout =
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: Some("iced_wgpu.offscreen.blit.bind_group_layout"),
entries: &[
wgpu::BindGroupLayoutEntry {
binding: 0,
- visibility: wgpu::ShaderStages::COMPUTE,
+ visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Texture {
sample_type: wgpu::TextureSampleType::Float {
filterable: false,
@@ -35,12 +87,10 @@ impl Pipeline {
},
wgpu::BindGroupLayoutEntry {
binding: 1,
- visibility: wgpu::ShaderStages::COMPUTE,
- ty: wgpu::BindingType::StorageTexture {
- access: wgpu::StorageTextureAccess::WriteOnly,
- format: wgpu::TextureFormat::Rgba8Unorm,
- view_dimension: wgpu::TextureViewDimension::D2,
- },
+ visibility: wgpu::ShaderStages::FRAGMENT,
+ ty: wgpu::BindingType::Sampler(
+ wgpu::SamplerBindingType::NonFiltering,
+ ),
count: None,
},
],
@@ -54,15 +104,56 @@ impl Pipeline {
});
let pipeline =
- device.create_compute_pipeline(&wgpu::ComputePipelineDescriptor {
+ device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("iced_wgpu.offscreen.blit.pipeline"),
layout: Some(&pipeline_layout),
- module: &shader,
- entry_point: "main",
+ vertex: wgpu::VertexState {
+ module: &shader,
+ entry_point: "vs_main",
+ buffers: &[wgpu::VertexBufferLayout {
+ array_stride: std::mem::size_of::<Vertex>() as u64,
+ step_mode: wgpu::VertexStepMode::Vertex,
+ attributes: &vertex_attr_array![
+ 0 => Float32x2, // quad ndc pos
+ 1 => Float32x2, // texture uv
+ ],
+ }],
+ },
+ fragment: Some(wgpu::FragmentState {
+ module: &shader,
+ entry_point: "fs_main",
+ targets: &[Some(wgpu::ColorTargetState {
+ format: wgpu::TextureFormat::Rgba8UnormSrgb,
+ blend: Some(wgpu::BlendState {
+ color: wgpu::BlendComponent {
+ src_factor: wgpu::BlendFactor::SrcAlpha,
+ dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
+ operation: wgpu::BlendOperation::Add,
+ },
+ alpha: wgpu::BlendComponent {
+ src_factor: wgpu::BlendFactor::One,
+ dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
+ operation: wgpu::BlendOperation::Add,
+ },
+ }),
+ write_mask: wgpu::ColorWrites::ALL,
+ })],
+ }),
+ primitive: wgpu::PrimitiveState {
+ topology: wgpu::PrimitiveTopology::TriangleList,
+ front_face: wgpu::FrontFace::Cw,
+ ..Default::default()
+ },
+ depth_stencil: None,
+ multisample: Default::default(),
+ multiview: None,
});
Self {
pipeline,
+ vertices,
+ indices,
+ sampler,
layout: bind_group_layout,
}
}
@@ -70,11 +161,25 @@ impl Pipeline {
pub fn convert(
&self,
device: &wgpu::Device,
- extent: wgpu::Extent3d,
frame: &wgpu::TextureView,
- view: &wgpu::TextureView,
+ size: wgpu::Extent3d,
encoder: &mut wgpu::CommandEncoder,
- ) {
+ ) -> wgpu::Texture {
+ let texture = device.create_texture(&wgpu::TextureDescriptor {
+ label: Some("iced_wgpu.offscreen.conversion.source_texture"),
+ size,
+ mip_level_count: 1,
+ sample_count: 1,
+ dimension: wgpu::TextureDimension::D2,
+ format: wgpu::TextureFormat::Rgba8UnormSrgb,
+ usage: wgpu::TextureUsages::RENDER_ATTACHMENT
+ | wgpu::TextureUsages::COPY_SRC,
+ view_formats: &[],
+ });
+
+ let view =
+ &texture.create_view(&wgpu::TextureViewDescriptor::default());
+
let bind = device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("iced_wgpu.offscreen.blit.bind_group"),
layout: &self.layout,
@@ -85,18 +190,33 @@ impl Pipeline {
},
wgpu::BindGroupEntry {
binding: 1,
- resource: wgpu::BindingResource::TextureView(view),
+ resource: wgpu::BindingResource::Sampler(&self.sampler),
},
],
});
- let mut compute_pass =
- encoder.begin_compute_pass(&wgpu::ComputePassDescriptor {
- label: Some("iced_wgpu.offscreen.blit.compute_pass"),
- });
+ let mut pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
+ label: Some("iced_wgpu.offscreen.blit.render_pass"),
+ color_attachments: &[Some(wgpu::RenderPassColorAttachment {
+ view,
+ resolve_target: None,
+ ops: wgpu::Operations {
+ load: wgpu::LoadOp::Load,
+ store: true,
+ },
+ })],
+ depth_stencil_attachment: None,
+ });
+
+ pass.set_pipeline(&self.pipeline);
+ pass.set_bind_group(0, &bind, &[]);
+ pass.set_vertex_buffer(0, self.vertices.slice(..));
+ pass.set_index_buffer(
+ self.indices.slice(..),
+ wgpu::IndexFormat::Uint16,
+ );
+ pass.draw_indexed(0..6u32, 0, 0..1);
- compute_pass.set_pipeline(&self.pipeline);
- compute_pass.set_bind_group(0, &bind, &[]);
- compute_pass.dispatch_workgroups(extent.width, extent.height, 1);
+ texture
}
}
diff --git a/wgpu/src/shader/offscreen_blit.wgsl b/wgpu/src/shader/offscreen_blit.wgsl
index 9c764c36..08952d62 100644
--- a/wgpu/src/shader/offscreen_blit.wgsl
+++ b/wgpu/src/shader/offscreen_blit.wgsl
@@ -1,22 +1,27 @@
-@group(0) @binding(0) var u_texture: texture_2d<f32>;
-@group(0) @binding(1) var out_texture: texture_storage_2d<rgba8unorm, write>;
+@group(0) @binding(0) var frame_texture: texture_2d<f32>;
+@group(0) @binding(1) var frame_sampler: sampler;
-fn srgb(color: f32) -> f32 {
- if (color <= 0.0031308) {
- return 12.92 * color;
- } else {
- return (1.055 * (pow(color, (1.0/2.4)))) - 0.055;
- }
+struct VertexInput {
+ @location(0) v_pos: vec2<f32>,
+ @location(1) texel_coord: vec2<f32>,
}
-@compute @workgroup_size(1)
-fn main(@builtin(global_invocation_id) id: vec3<u32>) {
- // texture coord must be i32 due to a naga bug:
- // https://github.com/gfx-rs/naga/issues/1997
- let coords = vec2(i32(id.x), i32(id.y));
+struct VertexOutput {
+ @builtin(position) clip_pos: vec4<f32>,
+ @location(0) uv: vec2<f32>,
+}
+
+@vertex
+fn vs_main(input: VertexInput) -> VertexOutput {
+ var output: VertexOutput;
- let src: vec4<f32> = textureLoad(u_texture, coords, 0);
- let srgb_color: vec4<f32> = vec4(srgb(src.x), srgb(src.y), srgb(src.z), src.w);
+ output.clip_pos = vec4<f32>(input.v_pos, 0.0, 1.0);
+ output.uv = input.texel_coord;
- textureStore(out_texture, coords, srgb_color);
+ return output;
}
+
+@fragment
+fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
+ return textureSample(frame_texture, frame_sampler, input.uv);
+} \ No newline at end of file