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author | 2023-06-08 10:10:26 -0700 | |
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committer | 2023-06-08 10:10:26 -0700 | |
commit | 05e238e9ed5f0c6cade87228f8f3044ee26df756 (patch) | |
tree | 0b9dddb840bb7b40dcf3e0b0c17c8f51c6dfe494 /wgpu | |
parent | 78c0189824bbae2ba679c8f8b5ae9552debcb0fd (diff) | |
download | iced-05e238e9ed5f0c6cade87228f8f3044ee26df756.tar.gz iced-05e238e9ed5f0c6cade87228f8f3044ee26df756.tar.bz2 iced-05e238e9ed5f0c6cade87228f8f3044ee26df756.zip |
Adjusted offscreen pass to be a render pass vs compute for compat with web-colors flag.
Diffstat (limited to '')
-rw-r--r-- | wgpu/src/backend.rs | 21 | ||||
-rw-r--r-- | wgpu/src/offscreen.rs | 164 | ||||
-rw-r--r-- | wgpu/src/shader/offscreen_blit.wgsl | 37 |
3 files changed, 165 insertions, 57 deletions
diff --git a/wgpu/src/backend.rs b/wgpu/src/backend.rs index 8f37f285..0735f81f 100644 --- a/wgpu/src/backend.rs +++ b/wgpu/src/backend.rs @@ -139,7 +139,7 @@ impl Backend { primitives: &[Primitive], viewport: &Viewport, overlay_text: &[T], - texture_extent: wgpu::Extent3d, + size: wgpu::Extent3d, ) -> Option<wgpu::Texture> { #[cfg(feature = "tracing")] let _ = info_span!("iced_wgpu::offscreen", "DRAW").entered(); @@ -159,24 +159,7 @@ impl Backend { log::info!("Texture format is {format:?}; performing conversion to rgba8.."); let pipeline = offscreen::Pipeline::new(device); - let texture = device.create_texture(&wgpu::TextureDescriptor { - label: Some("iced_wgpu.offscreen.conversion.source_texture"), - size: texture_extent, - mip_level_count: 1, - sample_count: 1, - dimension: wgpu::TextureDimension::D2, - format: wgpu::TextureFormat::Rgba8Unorm, - usage: wgpu::TextureUsages::STORAGE_BINDING - | wgpu::TextureUsages::COPY_SRC, - view_formats: &[], - }); - - let view = - texture.create_view(&wgpu::TextureViewDescriptor::default()); - - pipeline.convert(device, texture_extent, frame, &view, encoder); - - return Some(texture); + return Some(pipeline.convert(device, frame, size, encoder)); } None diff --git a/wgpu/src/offscreen.rs b/wgpu/src/offscreen.rs index 29913d02..d0758b66 100644 --- a/wgpu/src/offscreen.rs +++ b/wgpu/src/offscreen.rs @@ -1,12 +1,24 @@ use std::borrow::Cow; +use wgpu::util::DeviceExt; +use wgpu::vertex_attr_array; /// A simple compute pipeline to convert any texture to Rgba8UnormSrgb. #[derive(Debug)] pub struct Pipeline { - pipeline: wgpu::ComputePipeline, + pipeline: wgpu::RenderPipeline, + vertices: wgpu::Buffer, + indices: wgpu::Buffer, + sampler: wgpu::Sampler, layout: wgpu::BindGroupLayout, } +#[derive(Debug, Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)] +#[repr(C)] +struct Vertex { + ndc: [f32; 2], + texel: [f32; 2], +} + impl Pipeline { pub fn new(device: &wgpu::Device) -> Self { let shader = @@ -17,13 +29,53 @@ impl Pipeline { ))), }); + let vertices = + device.create_buffer_init(&wgpu::util::BufferInitDescriptor { + label: Some("iced_wgpu.offscreen.vertex_buffer"), + contents: bytemuck::cast_slice(&[ + //bottom left + Vertex { + ndc: [-1.0, -1.0], + texel: [0.0, 1.0], + }, + //bottom right + Vertex { + ndc: [1.0, -1.0], + texel: [1.0, 1.0], + }, + //top right + Vertex { + ndc: [1.0, 1.0], + texel: [1.0, 0.0], + }, + //top left + Vertex { + ndc: [-1.0, 1.0], + texel: [0.0, 0.0], + }, + ]), + usage: wgpu::BufferUsages::VERTEX, + }); + + let indices = + device.create_buffer_init(&wgpu::util::BufferInitDescriptor { + label: Some("iced_wgpu.offscreen.index_buffer"), + contents: bytemuck::cast_slice(&[0u16, 1, 2, 2, 3, 0]), + usage: wgpu::BufferUsages::INDEX, + }); + + let sampler = device.create_sampler(&wgpu::SamplerDescriptor { + label: Some("iced_wgpu.offscreen.sampler"), + ..Default::default() + }); + let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor { label: Some("iced_wgpu.offscreen.blit.bind_group_layout"), entries: &[ wgpu::BindGroupLayoutEntry { binding: 0, - visibility: wgpu::ShaderStages::COMPUTE, + visibility: wgpu::ShaderStages::FRAGMENT, ty: wgpu::BindingType::Texture { sample_type: wgpu::TextureSampleType::Float { filterable: false, @@ -35,12 +87,10 @@ impl Pipeline { }, wgpu::BindGroupLayoutEntry { binding: 1, - visibility: wgpu::ShaderStages::COMPUTE, - ty: wgpu::BindingType::StorageTexture { - access: wgpu::StorageTextureAccess::WriteOnly, - format: wgpu::TextureFormat::Rgba8Unorm, - view_dimension: wgpu::TextureViewDimension::D2, - }, + visibility: wgpu::ShaderStages::FRAGMENT, + ty: wgpu::BindingType::Sampler( + wgpu::SamplerBindingType::NonFiltering, + ), count: None, }, ], @@ -54,15 +104,56 @@ impl Pipeline { }); let pipeline = - device.create_compute_pipeline(&wgpu::ComputePipelineDescriptor { + device.create_render_pipeline(&wgpu::RenderPipelineDescriptor { label: Some("iced_wgpu.offscreen.blit.pipeline"), layout: Some(&pipeline_layout), - module: &shader, - entry_point: "main", + vertex: wgpu::VertexState { + module: &shader, + entry_point: "vs_main", + buffers: &[wgpu::VertexBufferLayout { + array_stride: std::mem::size_of::<Vertex>() as u64, + step_mode: wgpu::VertexStepMode::Vertex, + attributes: &vertex_attr_array![ + 0 => Float32x2, // quad ndc pos + 1 => Float32x2, // texture uv + ], + }], + }, + fragment: Some(wgpu::FragmentState { + module: &shader, + entry_point: "fs_main", + targets: &[Some(wgpu::ColorTargetState { + format: wgpu::TextureFormat::Rgba8UnormSrgb, + blend: Some(wgpu::BlendState { + color: wgpu::BlendComponent { + src_factor: wgpu::BlendFactor::SrcAlpha, + dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha, + operation: wgpu::BlendOperation::Add, + }, + alpha: wgpu::BlendComponent { + src_factor: wgpu::BlendFactor::One, + dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha, + operation: wgpu::BlendOperation::Add, + }, + }), + write_mask: wgpu::ColorWrites::ALL, + })], + }), + primitive: wgpu::PrimitiveState { + topology: wgpu::PrimitiveTopology::TriangleList, + front_face: wgpu::FrontFace::Cw, + ..Default::default() + }, + depth_stencil: None, + multisample: Default::default(), + multiview: None, }); Self { pipeline, + vertices, + indices, + sampler, layout: bind_group_layout, } } @@ -70,11 +161,25 @@ impl Pipeline { pub fn convert( &self, device: &wgpu::Device, - extent: wgpu::Extent3d, frame: &wgpu::TextureView, - view: &wgpu::TextureView, + size: wgpu::Extent3d, encoder: &mut wgpu::CommandEncoder, - ) { + ) -> wgpu::Texture { + let texture = device.create_texture(&wgpu::TextureDescriptor { + label: Some("iced_wgpu.offscreen.conversion.source_texture"), + size, + mip_level_count: 1, + sample_count: 1, + dimension: wgpu::TextureDimension::D2, + format: wgpu::TextureFormat::Rgba8UnormSrgb, + usage: wgpu::TextureUsages::RENDER_ATTACHMENT + | wgpu::TextureUsages::COPY_SRC, + view_formats: &[], + }); + + let view = + &texture.create_view(&wgpu::TextureViewDescriptor::default()); + let bind = device.create_bind_group(&wgpu::BindGroupDescriptor { label: Some("iced_wgpu.offscreen.blit.bind_group"), layout: &self.layout, @@ -85,18 +190,33 @@ impl Pipeline { }, wgpu::BindGroupEntry { binding: 1, - resource: wgpu::BindingResource::TextureView(view), + resource: wgpu::BindingResource::Sampler(&self.sampler), }, ], }); - let mut compute_pass = - encoder.begin_compute_pass(&wgpu::ComputePassDescriptor { - label: Some("iced_wgpu.offscreen.blit.compute_pass"), - }); + let mut pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor { + label: Some("iced_wgpu.offscreen.blit.render_pass"), + color_attachments: &[Some(wgpu::RenderPassColorAttachment { + view, + resolve_target: None, + ops: wgpu::Operations { + load: wgpu::LoadOp::Load, + store: true, + }, + })], + depth_stencil_attachment: None, + }); + + pass.set_pipeline(&self.pipeline); + pass.set_bind_group(0, &bind, &[]); + pass.set_vertex_buffer(0, self.vertices.slice(..)); + pass.set_index_buffer( + self.indices.slice(..), + wgpu::IndexFormat::Uint16, + ); + pass.draw_indexed(0..6u32, 0, 0..1); - compute_pass.set_pipeline(&self.pipeline); - compute_pass.set_bind_group(0, &bind, &[]); - compute_pass.dispatch_workgroups(extent.width, extent.height, 1); + texture } } diff --git a/wgpu/src/shader/offscreen_blit.wgsl b/wgpu/src/shader/offscreen_blit.wgsl index 9c764c36..08952d62 100644 --- a/wgpu/src/shader/offscreen_blit.wgsl +++ b/wgpu/src/shader/offscreen_blit.wgsl @@ -1,22 +1,27 @@ -@group(0) @binding(0) var u_texture: texture_2d<f32>; -@group(0) @binding(1) var out_texture: texture_storage_2d<rgba8unorm, write>; +@group(0) @binding(0) var frame_texture: texture_2d<f32>; +@group(0) @binding(1) var frame_sampler: sampler; -fn srgb(color: f32) -> f32 { - if (color <= 0.0031308) { - return 12.92 * color; - } else { - return (1.055 * (pow(color, (1.0/2.4)))) - 0.055; - } +struct VertexInput { + @location(0) v_pos: vec2<f32>, + @location(1) texel_coord: vec2<f32>, } -@compute @workgroup_size(1) -fn main(@builtin(global_invocation_id) id: vec3<u32>) { - // texture coord must be i32 due to a naga bug: - // https://github.com/gfx-rs/naga/issues/1997 - let coords = vec2(i32(id.x), i32(id.y)); +struct VertexOutput { + @builtin(position) clip_pos: vec4<f32>, + @location(0) uv: vec2<f32>, +} + +@vertex +fn vs_main(input: VertexInput) -> VertexOutput { + var output: VertexOutput; - let src: vec4<f32> = textureLoad(u_texture, coords, 0); - let srgb_color: vec4<f32> = vec4(srgb(src.x), srgb(src.y), srgb(src.z), src.w); + output.clip_pos = vec4<f32>(input.v_pos, 0.0, 1.0); + output.uv = input.texel_coord; - textureStore(out_texture, coords, srgb_color); + return output; } + +@fragment +fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> { + return textureSample(frame_texture, frame_sampler, input.uv); +}
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