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author | 2021-04-12 22:06:16 -0700 | |
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committer | 2021-04-12 22:06:16 -0700 | |
commit | c719091c3d7b5f71899530437fde9b512bc2b0f3 (patch) | |
tree | 9426b5f2d6b74e7f1254ccd0bb64af246368fad9 /wgpu/src | |
parent | 9a2c78c4059d2be37d10adda397fb6e64f38ac02 (diff) | |
download | iced-c719091c3d7b5f71899530437fde9b512bc2b0f3.tar.gz iced-c719091c3d7b5f71899530437fde9b512bc2b0f3.tar.bz2 iced-c719091c3d7b5f71899530437fde9b512bc2b0f3.zip |
Add staging belt fix
Diffstat (limited to 'wgpu/src')
-rw-r--r-- | wgpu/src/triangle.rs | 27 |
1 files changed, 13 insertions, 14 deletions
diff --git a/wgpu/src/triangle.rs b/wgpu/src/triangle.rs index 168ff953..67f14e4d 100644 --- a/wgpu/src/triangle.rs +++ b/wgpu/src/triangle.rs @@ -127,11 +127,14 @@ impl Pipeline { bind_group_layouts: &[&constants_layout], }); - let shader = device.create_shader_module(&wgpu::ShaderModuleDescriptor { - label: Some("iced_wgpu::triangle::shader"), - source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(include_str!("shader/triangle.wgsl"))), - flags: wgpu::ShaderFlags::all() - }); + let shader = + device.create_shader_module(&wgpu::ShaderModuleDescriptor { + label: Some("iced_wgpu::triangle::shader"), + source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed( + include_str!("shader/triangle.wgsl"), + )), + flags: wgpu::ShaderFlags::all(), + }); let pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor { @@ -303,8 +306,6 @@ impl Pipeline { vertex_buffer.copy_from_slice(vertices); } - println!("Indices: {} - Index Size: {}", indices_size, self.index_buffer.size); - { let mut index_buffer = staging_belt.write_buffer( encoder, @@ -366,13 +367,11 @@ impl Pipeline { let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor { label: Some("iced_wgpu::triangle render pass"), - color_attachments: &[ - wgpu::RenderPassColorAttachment { - view: attachment, - resolve_target, - ops: wgpu::Operations { load, store: true }, - }, - ], + color_attachments: &[wgpu::RenderPassColorAttachment { + view: attachment, + resolve_target, + ops: wgpu::Operations { load, store: true }, + }], depth_stencil_attachment: None, }); |