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author | 2020-02-26 12:52:30 +0100 | |
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committer | 2020-02-26 12:55:04 +0100 | |
commit | c58d94f3fda40f215254008ec105aeab56085b0e (patch) | |
tree | e169e0cfd35b23973dcb53da3ef9b81267d82b07 /wgpu/src | |
parent | 59d45a5440aaa46c7dc8f3dc70c8518167c10418 (diff) | |
download | iced-c58d94f3fda40f215254008ec105aeab56085b0e.tar.gz iced-c58d94f3fda40f215254008ec105aeab56085b0e.tar.bz2 iced-c58d94f3fda40f215254008ec105aeab56085b0e.zip |
Avoid creating a vertex buffer every frame
Diffstat (limited to 'wgpu/src')
-rw-r--r-- | wgpu/src/image.rs | 109 | ||||
-rw-r--r-- | wgpu/src/image/raster.rs | 2 | ||||
-rw-r--r-- | wgpu/src/shader/image.vert | 2 | ||||
-rw-r--r-- | wgpu/src/shader/image.vert.spv | bin | 2472 -> 2504 bytes | |||
-rw-r--r-- | wgpu/src/texture/atlas.rs | 12 |
5 files changed, 75 insertions, 50 deletions
diff --git a/wgpu/src/image.rs b/wgpu/src/image.rs index e14b3024..afff52a6 100644 --- a/wgpu/src/image.rs +++ b/wgpu/src/image.rs @@ -22,6 +22,7 @@ pub struct Pipeline { uniforms: wgpu::Buffer, vertices: wgpu::Buffer, indices: wgpu::Buffer, + instances: wgpu::Buffer, constants: wgpu::BindGroup, texture: wgpu::BindGroup, texture_version: usize, @@ -188,7 +189,7 @@ impl Pipeline { }, wgpu::VertexAttributeDescriptor { shader_location: 5, - format: wgpu::VertexFormat::Float, + format: wgpu::VertexFormat::Uint, offset: 4 * 8, }, ], @@ -207,6 +208,11 @@ impl Pipeline { .create_buffer_mapped(QUAD_INDICES.len(), wgpu::BufferUsage::INDEX) .fill_from_slice(&QUAD_INDICES); + let instances = device.create_buffer(&wgpu::BufferDescriptor { + size: mem::size_of::<Instance>() as u64 * Instance::MAX as u64, + usage: wgpu::BufferUsage::VERTEX | wgpu::BufferUsage::COPY_DST, + }); + let texture_atlas = texture::Atlas::new(device); let texture = device.create_bind_group(&wgpu::BindGroupDescriptor { @@ -230,6 +236,7 @@ impl Pipeline { uniforms: uniforms_buffer, vertices, indices, + instances, constants: constant_bind_group, texture, texture_version: texture_atlas.layer_count(), @@ -341,49 +348,67 @@ impl Pipeline { ); let instances_buffer = device - .create_buffer_mapped(instances.len(), wgpu::BufferUsage::VERTEX) + .create_buffer_mapped(instances.len(), wgpu::BufferUsage::COPY_SRC) .fill_from_slice(&instances); - let mut render_pass = - encoder.begin_render_pass(&wgpu::RenderPassDescriptor { - color_attachments: &[ - wgpu::RenderPassColorAttachmentDescriptor { - attachment: target, - resolve_target: None, - load_op: wgpu::LoadOp::Load, - store_op: wgpu::StoreOp::Store, - clear_color: wgpu::Color { - r: 0.0, - g: 0.0, - b: 0.0, - a: 0.0, + let mut i = 0; + let total = instances.len(); + + while i < total { + let end = (i + Instance::MAX).min(total); + let amount = end - i; + + encoder.copy_buffer_to_buffer( + &instances_buffer, + (i * std::mem::size_of::<Instance>()) as u64, + &self.instances, + 0, + (amount * std::mem::size_of::<Instance>()) as u64, + ); + + let mut render_pass = + encoder.begin_render_pass(&wgpu::RenderPassDescriptor { + color_attachments: &[ + wgpu::RenderPassColorAttachmentDescriptor { + attachment: target, + resolve_target: None, + load_op: wgpu::LoadOp::Load, + store_op: wgpu::StoreOp::Store, + clear_color: wgpu::Color { + r: 0.0, + g: 0.0, + b: 0.0, + a: 0.0, + }, }, - }, - ], - depth_stencil_attachment: None, - }); - - render_pass.set_pipeline(&self.pipeline); - render_pass.set_bind_group(0, &self.constants, &[]); - render_pass.set_bind_group(1, &self.texture, &[]); - render_pass.set_index_buffer(&self.indices, 0); - render_pass.set_vertex_buffers( - 0, - &[(&self.vertices, 0), (&instances_buffer, 0)], - ); - - render_pass.set_scissor_rect( - bounds.x, - bounds.y, - bounds.width, - bounds.height, - ); + ], + depth_stencil_attachment: None, + }); - render_pass.draw_indexed( - 0..QUAD_INDICES.len() as u32, - 0, - 0..instances.len() as u32, - ); + render_pass.set_pipeline(&self.pipeline); + render_pass.set_bind_group(0, &self.constants, &[]); + render_pass.set_bind_group(1, &self.texture, &[]); + render_pass.set_index_buffer(&self.indices, 0); + render_pass.set_vertex_buffers( + 0, + &[(&self.vertices, 0), (&self.instances, 0)], + ); + + render_pass.set_scissor_rect( + bounds.x, + bounds.y, + bounds.width, + bounds.height, + ); + + render_pass.draw_indexed( + 0..QUAD_INDICES.len() as u32, + 0, + 0..amount as u32, + ); + + i += Instance::MAX; + } } pub fn trim_cache(&mut self) { @@ -439,6 +464,10 @@ struct Instance { _layer: u32, } +impl Instance { + pub const MAX: usize = 1_000; +} + #[repr(C)] #[derive(Debug, Clone, Copy)] struct Uniforms { diff --git a/wgpu/src/image/raster.rs b/wgpu/src/image/raster.rs index 071d53c8..8d2f342e 100644 --- a/wgpu/src/image/raster.rs +++ b/wgpu/src/image/raster.rs @@ -86,8 +86,6 @@ impl Cache { let allocation = atlas.upload(width, height, &image, device, encoder)?; - dbg!("Uploaded"); - *memory = Memory::Device(allocation); } diff --git a/wgpu/src/shader/image.vert b/wgpu/src/shader/image.vert index 0ce7dd6b..dab53cfe 100644 --- a/wgpu/src/shader/image.vert +++ b/wgpu/src/shader/image.vert @@ -5,7 +5,7 @@ layout(location = 1) in vec2 i_Pos; layout(location = 2) in vec2 i_Scale; layout(location = 3) in vec2 i_Atlas_Pos; layout(location = 4) in vec2 i_Atlas_Scale; -layout(location = 5) in float i_Layer; +layout(location = 5) in uint i_Layer; layout (set = 0, binding = 0) uniform Globals { mat4 u_Transform; diff --git a/wgpu/src/shader/image.vert.spv b/wgpu/src/shader/image.vert.spv Binary files differindex 192bf6c3..21f5db2d 100644 --- a/wgpu/src/shader/image.vert.spv +++ b/wgpu/src/shader/image.vert.spv diff --git a/wgpu/src/texture/atlas.rs b/wgpu/src/texture/atlas.rs index b950e59b..bf528dc9 100644 --- a/wgpu/src/texture/atlas.rs +++ b/wgpu/src/texture/atlas.rs @@ -67,24 +67,22 @@ impl Atlas { where C: Copy + 'static, { - let memory = { + let entry = { let current_size = self.layers.len(); - let memory = self.allocate(width, height)?; + let entry = self.allocate(width, height)?; // We grow the internal texture after allocating if necessary let new_layers = self.layers.len() - current_size; self.grow(new_layers, device, encoder); - memory + entry }; - dbg!(&memory); - let buffer = device .create_buffer_mapped(data.len(), wgpu::BufferUsage::COPY_SRC) .fill_from_slice(data); - match &memory { + match &entry { Entry::Contiguous(allocation) => { self.upload_texture(&buffer, 0, &allocation, encoder); } @@ -105,7 +103,7 @@ impl Atlas { } } - Some(memory) + Some(entry) } fn allocate(&mut self, width: u32, height: u32) -> Option<Entry> { |