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author | 2023-03-25 10:45:39 -0700 | |
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committer | 2023-06-06 15:37:30 +0200 | |
commit | 233196eb14b40f8bd5201ea0262571f82136ad53 (patch) | |
tree | 410cf71cda98bdcb55ecc384f7fbc2f4ef669edd /wgpu/src | |
parent | c15f1b5f6575792cc89bb5fba2e613428397e46a (diff) | |
download | iced-233196eb14b40f8bd5201ea0262571f82136ad53.tar.gz iced-233196eb14b40f8bd5201ea0262571f82136ad53.tar.bz2 iced-233196eb14b40f8bd5201ea0262571f82136ad53.zip |
Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command.
Diffstat (limited to '')
-rw-r--r-- | wgpu/src/backend.rs | 61 | ||||
-rw-r--r-- | wgpu/src/lib.rs | 1 | ||||
-rw-r--r-- | wgpu/src/offscreen.rs | 102 | ||||
-rw-r--r-- | wgpu/src/shader/offscreen_blit.wgsl | 22 | ||||
-rw-r--r-- | wgpu/src/triangle/msaa.rs | 11 | ||||
-rw-r--r-- | wgpu/src/window/compositor.rs | 143 |
6 files changed, 329 insertions, 11 deletions
diff --git a/wgpu/src/backend.rs b/wgpu/src/backend.rs index b524c615..8f37f285 100644 --- a/wgpu/src/backend.rs +++ b/wgpu/src/backend.rs @@ -1,4 +1,3 @@ -use crate::core; use crate::core::{Color, Font, Point, Size}; use crate::graphics::backend; use crate::graphics::color; @@ -6,6 +5,7 @@ use crate::graphics::{Primitive, Transformation, Viewport}; use crate::quad; use crate::text; use crate::triangle; +use crate::{core, offscreen}; use crate::{Layer, Settings}; #[cfg(feature = "tracing")] @@ -123,6 +123,65 @@ impl Backend { self.image_pipeline.end_frame(); } + /// Performs an offscreen render pass. If the `format` selected by WGPU is not + /// `wgpu::TextureFormat::Rgba8UnormSrgb`, a conversion compute pipeline will run. + /// + /// Returns `None` if the `frame` is `Rgba8UnormSrgb`, else returns the newly + /// converted texture view in `Rgba8UnormSrgb`. + pub fn offscreen<T: AsRef<str>>( + &mut self, + device: &wgpu::Device, + queue: &wgpu::Queue, + encoder: &mut wgpu::CommandEncoder, + clear_color: Option<Color>, + frame: &wgpu::TextureView, + format: wgpu::TextureFormat, + primitives: &[Primitive], + viewport: &Viewport, + overlay_text: &[T], + texture_extent: wgpu::Extent3d, + ) -> Option<wgpu::Texture> { + #[cfg(feature = "tracing")] + let _ = info_span!("iced_wgpu::offscreen", "DRAW").entered(); + + self.present( + device, + queue, + encoder, + clear_color, + frame, + primitives, + viewport, + overlay_text, + ); + + if format != wgpu::TextureFormat::Rgba8UnormSrgb { + log::info!("Texture format is {format:?}; performing conversion to rgba8.."); + let pipeline = offscreen::Pipeline::new(device); + + let texture = device.create_texture(&wgpu::TextureDescriptor { + label: Some("iced_wgpu.offscreen.conversion.source_texture"), + size: texture_extent, + mip_level_count: 1, + sample_count: 1, + dimension: wgpu::TextureDimension::D2, + format: wgpu::TextureFormat::Rgba8Unorm, + usage: wgpu::TextureUsages::STORAGE_BINDING + | wgpu::TextureUsages::COPY_SRC, + view_formats: &[], + }); + + let view = + texture.create_view(&wgpu::TextureViewDescriptor::default()); + + pipeline.convert(device, texture_extent, frame, &view, encoder); + + return Some(texture); + } + + None + } + fn prepare_text( &mut self, device: &wgpu::Device, diff --git a/wgpu/src/lib.rs b/wgpu/src/lib.rs index 0a5726b5..827acb89 100644 --- a/wgpu/src/lib.rs +++ b/wgpu/src/lib.rs @@ -46,6 +46,7 @@ pub mod geometry; mod backend; mod buffer; +mod offscreen; mod quad; mod text; mod triangle; diff --git a/wgpu/src/offscreen.rs b/wgpu/src/offscreen.rs new file mode 100644 index 00000000..29913d02 --- /dev/null +++ b/wgpu/src/offscreen.rs @@ -0,0 +1,102 @@ +use std::borrow::Cow; + +/// A simple compute pipeline to convert any texture to Rgba8UnormSrgb. +#[derive(Debug)] +pub struct Pipeline { + pipeline: wgpu::ComputePipeline, + layout: wgpu::BindGroupLayout, +} + +impl Pipeline { + pub fn new(device: &wgpu::Device) -> Self { + let shader = + device.create_shader_module(wgpu::ShaderModuleDescriptor { + label: Some("iced_wgpu.offscreen.blit.shader"), + source: wgpu::ShaderSource::Wgsl(Cow::Borrowed(include_str!( + "shader/offscreen_blit.wgsl" + ))), + }); + + let bind_group_layout = + device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor { + label: Some("iced_wgpu.offscreen.blit.bind_group_layout"), + entries: &[ + wgpu::BindGroupLayoutEntry { + binding: 0, + visibility: wgpu::ShaderStages::COMPUTE, + ty: wgpu::BindingType::Texture { + sample_type: wgpu::TextureSampleType::Float { + filterable: false, + }, + view_dimension: wgpu::TextureViewDimension::D2, + multisampled: false, + }, + count: None, + }, + wgpu::BindGroupLayoutEntry { + binding: 1, + visibility: wgpu::ShaderStages::COMPUTE, + ty: wgpu::BindingType::StorageTexture { + access: wgpu::StorageTextureAccess::WriteOnly, + format: wgpu::TextureFormat::Rgba8Unorm, + view_dimension: wgpu::TextureViewDimension::D2, + }, + count: None, + }, + ], + }); + + let pipeline_layout = + device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor { + label: Some("iced_wgpu.offscreen.blit.pipeline_layout"), + bind_group_layouts: &[&bind_group_layout], + push_constant_ranges: &[], + }); + + let pipeline = + device.create_compute_pipeline(&wgpu::ComputePipelineDescriptor { + label: Some("iced_wgpu.offscreen.blit.pipeline"), + layout: Some(&pipeline_layout), + module: &shader, + entry_point: "main", + }); + + Self { + pipeline, + layout: bind_group_layout, + } + } + + pub fn convert( + &self, + device: &wgpu::Device, + extent: wgpu::Extent3d, + frame: &wgpu::TextureView, + view: &wgpu::TextureView, + encoder: &mut wgpu::CommandEncoder, + ) { + let bind = device.create_bind_group(&wgpu::BindGroupDescriptor { + label: Some("iced_wgpu.offscreen.blit.bind_group"), + layout: &self.layout, + entries: &[ + wgpu::BindGroupEntry { + binding: 0, + resource: wgpu::BindingResource::TextureView(frame), + }, + wgpu::BindGroupEntry { + binding: 1, + resource: wgpu::BindingResource::TextureView(view), + }, + ], + }); + + let mut compute_pass = + encoder.begin_compute_pass(&wgpu::ComputePassDescriptor { + label: Some("iced_wgpu.offscreen.blit.compute_pass"), + }); + + compute_pass.set_pipeline(&self.pipeline); + compute_pass.set_bind_group(0, &bind, &[]); + compute_pass.dispatch_workgroups(extent.width, extent.height, 1); + } +} diff --git a/wgpu/src/shader/offscreen_blit.wgsl b/wgpu/src/shader/offscreen_blit.wgsl new file mode 100644 index 00000000..9c764c36 --- /dev/null +++ b/wgpu/src/shader/offscreen_blit.wgsl @@ -0,0 +1,22 @@ +@group(0) @binding(0) var u_texture: texture_2d<f32>; +@group(0) @binding(1) var out_texture: texture_storage_2d<rgba8unorm, write>; + +fn srgb(color: f32) -> f32 { + if (color <= 0.0031308) { + return 12.92 * color; + } else { + return (1.055 * (pow(color, (1.0/2.4)))) - 0.055; + } +} + +@compute @workgroup_size(1) +fn main(@builtin(global_invocation_id) id: vec3<u32>) { + // texture coord must be i32 due to a naga bug: + // https://github.com/gfx-rs/naga/issues/1997 + let coords = vec2(i32(id.x), i32(id.y)); + + let src: vec4<f32> = textureLoad(u_texture, coords, 0); + let srgb_color: vec4<f32> = vec4(srgb(src.x), srgb(src.y), srgb(src.z), src.w); + + textureStore(out_texture, coords, srgb_color); +} diff --git a/wgpu/src/triangle/msaa.rs b/wgpu/src/triangle/msaa.rs index 4afbdb32..320b5b12 100644 --- a/wgpu/src/triangle/msaa.rs +++ b/wgpu/src/triangle/msaa.rs @@ -16,15 +16,8 @@ impl Blit { format: wgpu::TextureFormat, antialiasing: graphics::Antialiasing, ) -> Blit { - let sampler = device.create_sampler(&wgpu::SamplerDescriptor { - address_mode_u: wgpu::AddressMode::ClampToEdge, - address_mode_v: wgpu::AddressMode::ClampToEdge, - address_mode_w: wgpu::AddressMode::ClampToEdge, - mag_filter: wgpu::FilterMode::Nearest, - min_filter: wgpu::FilterMode::Nearest, - mipmap_filter: wgpu::FilterMode::Nearest, - ..Default::default() - }); + let sampler = + device.create_sampler(&wgpu::SamplerDescriptor::default()); let constant_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor { diff --git a/wgpu/src/window/compositor.rs b/wgpu/src/window/compositor.rs index 2eaafde0..43c3dce5 100644 --- a/wgpu/src/window/compositor.rs +++ b/wgpu/src/window/compositor.rs @@ -1,5 +1,5 @@ //! Connect a window with a renderer. -use crate::core::Color; +use crate::core::{Color, Size}; use crate::graphics; use crate::graphics::color; use crate::graphics::compositor; @@ -283,4 +283,145 @@ impl<Theme> graphics::Compositor for Compositor<Theme> { ) }) } + + fn screenshot<T: AsRef<str>>( + &mut self, + renderer: &mut Self::Renderer, + _surface: &mut Self::Surface, + viewport: &Viewport, + background_color: Color, + overlay: &[T], + ) -> Vec<u8> { + renderer.with_primitives(|backend, primitives| { + screenshot( + self, + backend, + primitives, + viewport, + background_color, + overlay, + ) + }) + } +} + +/// Renders the current surface to an offscreen buffer. +/// +/// Returns RGBA bytes of the texture data. +pub fn screenshot<Theme, T: AsRef<str>>( + compositor: &Compositor<Theme>, + backend: &mut Backend, + primitives: &[Primitive], + viewport: &Viewport, + background_color: Color, + overlay: &[T], +) -> Vec<u8> { + let mut encoder = compositor.device.create_command_encoder( + &wgpu::CommandEncoderDescriptor { + label: Some("iced_wgpu.offscreen.encoder"), + }, + ); + + let dimensions = BufferDimensions::new(viewport.physical_size()); + + let texture_extent = wgpu::Extent3d { + width: dimensions.width, + height: dimensions.height, + depth_or_array_layers: 1, + }; + + let texture = compositor.device.create_texture(&wgpu::TextureDescriptor { + label: Some("iced_wgpu.offscreen.source_texture"), + size: texture_extent, + mip_level_count: 1, + sample_count: 1, + dimension: wgpu::TextureDimension::D2, + format: compositor.format, + usage: wgpu::TextureUsages::RENDER_ATTACHMENT + | wgpu::TextureUsages::COPY_SRC + | wgpu::TextureUsages::TEXTURE_BINDING, + view_formats: &[], + }); + + let view = texture.create_view(&wgpu::TextureViewDescriptor::default()); + + let rgba_texture = backend.offscreen( + &compositor.device, + &compositor.queue, + &mut encoder, + Some(background_color), + &view, + compositor.format, + primitives, + viewport, + overlay, + texture_extent, + ); + + let output_buffer = + compositor.device.create_buffer(&wgpu::BufferDescriptor { + label: Some("iced_wgpu.offscreen.output_texture_buffer"), + size: (dimensions.padded_bytes_per_row * dimensions.height as usize) + as u64, + usage: wgpu::BufferUsages::MAP_READ | wgpu::BufferUsages::COPY_DST, + mapped_at_creation: false, + }); + + encoder.copy_texture_to_buffer( + rgba_texture.unwrap_or(texture).as_image_copy(), + wgpu::ImageCopyBuffer { + buffer: &output_buffer, + layout: wgpu::ImageDataLayout { + offset: 0, + bytes_per_row: Some(dimensions.padded_bytes_per_row as u32), + rows_per_image: None, + }, + }, + texture_extent, + ); + + let index = compositor.queue.submit(Some(encoder.finish())); + + let slice = output_buffer.slice(..); + slice.map_async(wgpu::MapMode::Read, |_| {}); + + let _ = compositor + .device + .poll(wgpu::Maintain::WaitForSubmissionIndex(index)); + + let mapped_buffer = slice.get_mapped_range(); + + mapped_buffer.chunks(dimensions.padded_bytes_per_row).fold( + vec![], + |mut acc, row| { + acc.extend(&row[..dimensions.unpadded_bytes_per_row]); + acc + }, + ) +} + +#[derive(Clone, Copy, Debug)] +struct BufferDimensions { + width: u32, + height: u32, + unpadded_bytes_per_row: usize, + padded_bytes_per_row: usize, +} + +impl BufferDimensions { + fn new(size: Size<u32>) -> Self { + let unpadded_bytes_per_row = size.width as usize * 4; //slice of buffer per row; always RGBA + let alignment = wgpu::COPY_BYTES_PER_ROW_ALIGNMENT as usize; //256 + let padded_bytes_per_row_padding = + (alignment - unpadded_bytes_per_row % alignment) % alignment; + let padded_bytes_per_row = + unpadded_bytes_per_row + padded_bytes_per_row_padding; + + Self { + width: size.width, + height: size.height, + unpadded_bytes_per_row, + padded_bytes_per_row, + } + } } |