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authorLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2020-02-09 03:25:13 +0100
committerLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2020-02-09 03:25:13 +0100
commitf1e20a61f16388ed4d2dac734bab30d67bbd84b3 (patch)
treee4112411df1b0493ecb34aa75ecd04e92e9a82af /wgpu/src/window
parent95880ca74bddb6a23774621ef766b91956d40a61 (diff)
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Allow `iced_wgpu` to render to any `TextureView`
Diffstat (limited to 'wgpu/src/window')
-rw-r--r--wgpu/src/window/backend.rs99
-rw-r--r--wgpu/src/window/swap_chain.rs49
2 files changed, 148 insertions, 0 deletions
diff --git a/wgpu/src/window/backend.rs b/wgpu/src/window/backend.rs
new file mode 100644
index 00000000..fda34a0a
--- /dev/null
+++ b/wgpu/src/window/backend.rs
@@ -0,0 +1,99 @@
+use crate::{window::SwapChain, Renderer, Settings, Target};
+
+use iced_native::MouseCursor;
+use raw_window_handle::HasRawWindowHandle;
+
+#[derive(Debug)]
+pub struct Backend {
+ device: wgpu::Device,
+ queue: wgpu::Queue,
+}
+
+impl iced_native::window::Backend for Backend {
+ type Settings = Settings;
+ type Renderer = Renderer;
+ type Surface = wgpu::Surface;
+ type SwapChain = SwapChain;
+
+ fn new(settings: Self::Settings) -> (Backend, Renderer) {
+ let adapter = wgpu::Adapter::request(&wgpu::RequestAdapterOptions {
+ power_preference: wgpu::PowerPreference::Default,
+ backends: wgpu::BackendBit::all(),
+ })
+ .expect("Request adapter");
+
+ let (mut device, queue) =
+ adapter.request_device(&wgpu::DeviceDescriptor {
+ extensions: wgpu::Extensions {
+ anisotropic_filtering: false,
+ },
+ limits: wgpu::Limits { max_bind_groups: 2 },
+ });
+
+ let renderer = Renderer::new(settings, &mut device);
+
+ (Backend { device, queue }, renderer)
+ }
+
+ fn create_surface<W: HasRawWindowHandle>(
+ &mut self,
+ window: &W,
+ ) -> wgpu::Surface {
+ wgpu::Surface::create(window)
+ }
+
+ fn create_swap_chain(
+ &mut self,
+ surface: &Self::Surface,
+ width: u32,
+ height: u32,
+ scale_factor: f64,
+ ) -> SwapChain {
+ SwapChain::new(&self.device, surface, width, height, scale_factor)
+ }
+
+ fn draw<T: AsRef<str>>(
+ &mut self,
+ renderer: &mut Self::Renderer,
+ swap_chain: &mut SwapChain,
+ output: &<Self::Renderer as iced_native::Renderer>::Output,
+ overlay: &[T],
+ ) -> MouseCursor {
+ let (frame, viewport) = swap_chain.next_frame();
+
+ let mut encoder = self.device.create_command_encoder(
+ &wgpu::CommandEncoderDescriptor { todo: 0 },
+ );
+
+ let _ = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
+ color_attachments: &[wgpu::RenderPassColorAttachmentDescriptor {
+ attachment: &frame.view,
+ resolve_target: None,
+ load_op: wgpu::LoadOp::Clear,
+ store_op: wgpu::StoreOp::Store,
+ clear_color: wgpu::Color {
+ r: 1.0,
+ g: 1.0,
+ b: 1.0,
+ a: 1.0,
+ },
+ }],
+ depth_stencil_attachment: None,
+ });
+
+ let mouse_cursor = renderer.draw(
+ &mut self.device,
+ &mut encoder,
+ Target {
+ texture: &frame.view,
+ viewport,
+ },
+ output,
+ overlay,
+ );
+
+ self.queue.submit(&[encoder.finish()]);
+
+ mouse_cursor
+ }
+}
diff --git a/wgpu/src/window/swap_chain.rs b/wgpu/src/window/swap_chain.rs
new file mode 100644
index 00000000..46aaa869
--- /dev/null
+++ b/wgpu/src/window/swap_chain.rs
@@ -0,0 +1,49 @@
+use crate::Viewport;
+
+/// The rendering target of a window.
+///
+/// It represents a series of virtual framebuffers with a scale factor.
+#[derive(Debug)]
+pub struct SwapChain {
+ raw: wgpu::SwapChain,
+ viewport: Viewport,
+}
+
+impl SwapChain {}
+
+impl SwapChain {
+ pub fn new(
+ device: &wgpu::Device,
+ surface: &wgpu::Surface,
+ width: u32,
+ height: u32,
+ scale_factor: f64,
+ ) -> SwapChain {
+ SwapChain {
+ raw: new_swap_chain(surface, width, height, device),
+ viewport: Viewport::new(width, height, scale_factor),
+ }
+ }
+
+ pub fn next_frame(&mut self) -> (wgpu::SwapChainOutput<'_>, &Viewport) {
+ (self.raw.get_next_texture(), &self.viewport)
+ }
+}
+
+fn new_swap_chain(
+ surface: &wgpu::Surface,
+ width: u32,
+ height: u32,
+ device: &wgpu::Device,
+) -> wgpu::SwapChain {
+ device.create_swap_chain(
+ &surface,
+ &wgpu::SwapChainDescriptor {
+ usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT,
+ format: wgpu::TextureFormat::Bgra8UnormSrgb,
+ width,
+ height,
+ present_mode: wgpu::PresentMode::Vsync,
+ },
+ )
+}