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authorLibravatar Héctor Ramón <hector0193@gmail.com>2020-03-09 00:48:51 +0100
committerLibravatar GitHub <noreply@github.com>2020-03-09 00:48:51 +0100
commit5a91b52ef4066701d82a897b44a3f90412f210d2 (patch)
tree13d58d144c3ddf05e44c72557bf2af2194207bf3 /wgpu/src/widget
parent29219500b7144f31dbf50fcc64653f7d2ce806d0 (diff)
parentb4f970ee7317297615848cd12f422c0cd2889f60 (diff)
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Merge pull request #214 from artursapek/artur/canvas-text
Implement text support in canvas widget
Diffstat (limited to 'wgpu/src/widget')
-rw-r--r--wgpu/src/widget/canvas.rs6
-rw-r--r--wgpu/src/widget/canvas/frame.rs71
-rw-r--r--wgpu/src/widget/canvas/layer.rs14
-rw-r--r--wgpu/src/widget/canvas/layer/cache.rs20
-rw-r--r--wgpu/src/widget/canvas/text.rs34
5 files changed, 117 insertions, 28 deletions
diff --git a/wgpu/src/widget/canvas.rs b/wgpu/src/widget/canvas.rs
index 38c1ce62..3a9605c9 100644
--- a/wgpu/src/widget/canvas.rs
+++ b/wgpu/src/widget/canvas.rs
@@ -20,6 +20,7 @@ mod drawable;
mod fill;
mod frame;
mod stroke;
+mod text;
pub use drawable::Drawable;
pub use fill::Fill;
@@ -27,6 +28,7 @@ pub use frame::Frame;
pub use layer::Layer;
pub use path::Path;
pub use stroke::{LineCap, LineJoin, Stroke};
+pub use text::Text;
/// A widget capable of drawing 2D graphics.
///
@@ -121,9 +123,9 @@ impl<'a, Message> Widget<Message, Renderer> for Canvas<'a> {
primitives: self
.layers
.iter()
- .map(|layer| Primitive::Mesh2D {
+ .map(|layer| Primitive::Cached {
origin,
- buffers: layer.draw(size),
+ cache: layer.draw(size),
})
.collect(),
},
diff --git a/wgpu/src/widget/canvas/frame.rs b/wgpu/src/widget/canvas/frame.rs
index fa6d8c0a..7d7ce06a 100644
--- a/wgpu/src/widget/canvas/frame.rs
+++ b/wgpu/src/widget/canvas/frame.rs
@@ -1,8 +1,8 @@
-use iced_native::{Point, Size, Vector};
+use iced_native::{Point, Rectangle, Size, Vector};
use crate::{
- canvas::{Fill, Path, Stroke},
- triangle,
+ canvas::{Fill, Path, Stroke, Text},
+ triangle, Primitive,
};
/// The frame of a [`Canvas`].
@@ -13,6 +13,7 @@ pub struct Frame {
width: f32,
height: f32,
buffers: lyon::tessellation::VertexBuffers<triangle::Vertex2D, u32>,
+ primitives: Vec<Primitive>,
transforms: Transforms,
}
@@ -40,6 +41,7 @@ impl Frame {
width,
height,
buffers: lyon::tessellation::VertexBuffers::new(),
+ primitives: Vec::new(),
transforms: Transforms {
previous: Vec::new(),
current: Transform {
@@ -154,6 +156,52 @@ impl Frame {
let _ = result.expect("Stroke path");
}
+ /// Draws the characters of the given [`Text`] on the [`Frame`], filling
+ /// them with the given color.
+ ///
+ /// __Warning:__ Text currently does not work well with rotations and scale
+ /// transforms! The position will be correctly transformed, but the
+ /// resulting glyphs will not be rotated or scaled properly.
+ ///
+ /// Additionally, all text will be rendered on top of all the layers of
+ /// a [`Canvas`]. Therefore, it is currently only meant to be used for
+ /// overlays, which is the most common use case.
+ ///
+ /// Support for vectorial text is planned, and should address all these
+ /// limitations.
+ ///
+ /// [`Text`]: struct.Text.html
+ /// [`Frame`]: struct.Frame.html
+ pub fn fill_text(&mut self, text: Text) {
+ use std::f32;
+
+ let position = if self.transforms.current.is_identity {
+ text.position
+ } else {
+ let transformed = self.transforms.current.raw.transform_point(
+ lyon::math::Point::new(text.position.x, text.position.y),
+ );
+
+ Point::new(transformed.x, transformed.y)
+ };
+
+ // TODO: Use vectorial text instead of primitive
+ self.primitives.push(Primitive::Text {
+ content: text.content,
+ bounds: Rectangle {
+ x: position.x,
+ y: position.y,
+ width: f32::INFINITY,
+ height: f32::INFINITY,
+ },
+ color: text.color,
+ size: text.size,
+ font: text.font,
+ horizontal_alignment: text.horizontal_alignment,
+ vertical_alignment: text.vertical_alignment,
+ });
+ }
+
/// Stores the current transform of the [`Frame`] and executes the given
/// drawing operations, restoring the transform afterwards.
///
@@ -209,13 +257,20 @@ impl Frame {
self.transforms.current.is_identity = false;
}
- /// Produces the geometry that has been drawn on the [`Frame`].
+ /// Produces the primitive representing everything drawn on the [`Frame`].
///
/// [`Frame`]: struct.Frame.html
- pub fn into_mesh(self) -> triangle::Mesh2D {
- triangle::Mesh2D {
- vertices: self.buffers.vertices,
- indices: self.buffers.indices,
+ pub fn into_primitive(mut self) -> Primitive {
+ self.primitives.push(Primitive::Mesh2D {
+ origin: Point::ORIGIN,
+ buffers: triangle::Mesh2D {
+ vertices: self.buffers.vertices,
+ indices: self.buffers.indices,
+ },
+ });
+
+ Primitive::Group {
+ primitives: self.primitives,
}
}
}
diff --git a/wgpu/src/widget/canvas/layer.rs b/wgpu/src/widget/canvas/layer.rs
index 82d647bb..a46b7fb1 100644
--- a/wgpu/src/widget/canvas/layer.rs
+++ b/wgpu/src/widget/canvas/layer.rs
@@ -3,23 +3,23 @@ mod cache;
pub use cache::Cache;
-use crate::triangle;
-
+use crate::Primitive;
use iced_native::Size;
+
use std::sync::Arc;
/// A layer that can be presented at a [`Canvas`].
///
/// [`Canvas`]: ../struct.Canvas.html
pub trait Layer: std::fmt::Debug {
- /// Draws the [`Layer`] in the given bounds and produces [`Mesh2D`] as a
- /// result.
+ /// Draws the [`Layer`] in the given bounds and produces a [`Primitive`] as
+ /// a result.
///
- /// The [`Layer`] may choose to store the produced [`Mesh2D`] locally and
+ /// The [`Layer`] may choose to store the produced [`Primitive`] locally and
/// only recompute it when the bounds change, its contents change, or is
/// otherwise explicitly cleared by other means.
///
/// [`Layer`]: trait.Layer.html
- /// [`Mesh2D`]: ../../../triangle/struct.Mesh2D.html
- fn draw(&self, bounds: Size) -> Arc<triangle::Mesh2D>;
+ /// [`Primitive`]: ../../../enum.Primitive.html
+ fn draw(&self, bounds: Size) -> Arc<Primitive>;
}
diff --git a/wgpu/src/widget/canvas/layer/cache.rs b/wgpu/src/widget/canvas/layer/cache.rs
index 3071cce0..6b69f01e 100644
--- a/wgpu/src/widget/canvas/layer/cache.rs
+++ b/wgpu/src/widget/canvas/layer/cache.rs
@@ -1,12 +1,10 @@
use crate::{
canvas::{Drawable, Frame, Layer},
- triangle,
+ Primitive,
};
use iced_native::Size;
-use std::cell::RefCell;
-use std::marker::PhantomData;
-use std::sync::Arc;
+use std::{cell::RefCell, marker::PhantomData, sync::Arc};
/// A simple cache that stores generated geometry to avoid recomputation.
///
@@ -25,8 +23,8 @@ pub struct Cache<T: Drawable> {
enum State {
Empty,
Filled {
- mesh: Arc<triangle::Mesh2D>,
bounds: Size,
+ primitive: Arc<Primitive>,
},
}
@@ -75,27 +73,27 @@ impl<'a, T> Layer for Bind<'a, T>
where
T: Drawable + std::fmt::Debug,
{
- fn draw(&self, current_bounds: Size) -> Arc<triangle::Mesh2D> {
+ fn draw(&self, current_bounds: Size) -> Arc<Primitive> {
use std::ops::Deref;
- if let State::Filled { mesh, bounds } =
+ if let State::Filled { bounds, primitive } =
self.cache.state.borrow().deref()
{
if *bounds == current_bounds {
- return mesh.clone();
+ return primitive.clone();
}
}
let mut frame = Frame::new(current_bounds.width, current_bounds.height);
self.input.draw(&mut frame);
- let mesh = Arc::new(frame.into_mesh());
+ let primitive = Arc::new(frame.into_primitive());
*self.cache.state.borrow_mut() = State::Filled {
- mesh: mesh.clone(),
bounds: current_bounds,
+ primitive: primitive.clone(),
};
- mesh
+ primitive
}
}
diff --git a/wgpu/src/widget/canvas/text.rs b/wgpu/src/widget/canvas/text.rs
new file mode 100644
index 00000000..d1cf1a0f
--- /dev/null
+++ b/wgpu/src/widget/canvas/text.rs
@@ -0,0 +1,34 @@
+use iced_native::{Color, Font, HorizontalAlignment, Point, VerticalAlignment};
+
+/// A bunch of text that can be drawn to a canvas
+#[derive(Debug, Clone)]
+pub struct Text {
+ /// The contents of the text
+ pub content: String,
+ /// The position where to begin drawing the text (top-left corner coordinates)
+ pub position: Point,
+ /// The color of the text
+ pub color: Color,
+ /// The size of the text
+ pub size: f32,
+ /// The font of the text
+ pub font: Font,
+ /// The horizontal alignment of the text
+ pub horizontal_alignment: HorizontalAlignment,
+ /// The vertical alignment of the text
+ pub vertical_alignment: VerticalAlignment,
+}
+
+impl Default for Text {
+ fn default() -> Text {
+ Text {
+ content: String::new(),
+ position: Point::ORIGIN,
+ color: Color::BLACK,
+ size: 16.0,
+ font: Font::Default,
+ horizontal_alignment: HorizontalAlignment::Left,
+ vertical_alignment: VerticalAlignment::Top,
+ }
+ }
+}