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authorLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2020-02-18 08:48:54 +0100
committerLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2020-02-18 08:48:54 +0100
commit9c067562fa765cfc49d09cd9b12fbba96d5619fa (patch)
tree7e0a37c5f2a867ec62260b934af91a7473f7b7bb /wgpu/src/widget/canvas/frame.rs
parent570f769744aabce2d9d9618feadb47e4b92f50ca (diff)
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Write documentation for new `canvas` module
Diffstat (limited to 'wgpu/src/widget/canvas/frame.rs')
-rw-r--r--wgpu/src/widget/canvas/frame.rs51
1 files changed, 50 insertions, 1 deletions
diff --git a/wgpu/src/widget/canvas/frame.rs b/wgpu/src/widget/canvas/frame.rs
index 27d676d6..fa6d8c0a 100644
--- a/wgpu/src/widget/canvas/frame.rs
+++ b/wgpu/src/widget/canvas/frame.rs
@@ -5,12 +5,14 @@ use crate::{
triangle,
};
+/// The frame of a [`Canvas`].
+///
+/// [`Canvas`]: struct.Canvas.html
#[derive(Debug)]
pub struct Frame {
width: f32,
height: f32,
buffers: lyon::tessellation::VertexBuffers<triangle::Vertex2D, u32>,
-
transforms: Transforms,
}
@@ -27,6 +29,12 @@ struct Transform {
}
impl Frame {
+ /// Creates a new empty [`Frame`] with the given dimensions.
+ ///
+ /// The default coordinate system of a [`Frame`] has its origin at the
+ /// top-left corner of its bounds.
+ ///
+ /// [`Frame`]: struct.Frame.html
pub fn new(width: f32, height: f32) -> Frame {
Frame {
width,
@@ -42,26 +50,43 @@ impl Frame {
}
}
+ /// Returns the width of the [`Frame`].
+ ///
+ /// [`Frame`]: struct.Frame.html
#[inline]
pub fn width(&self) -> f32 {
self.width
}
+ /// Returns the width of the [`Frame`].
+ ///
+ /// [`Frame`]: struct.Frame.html
#[inline]
pub fn height(&self) -> f32 {
self.height
}
+ /// Returns the dimensions of the [`Frame`].
+ ///
+ /// [`Frame`]: struct.Frame.html
#[inline]
pub fn size(&self) -> Size {
Size::new(self.width, self.height)
}
+ /// Returns the coordinate of the center of the [`Frame`].
+ ///
+ /// [`Frame`]: struct.Frame.html
#[inline]
pub fn center(&self) -> Point {
Point::new(self.width / 2.0, self.height / 2.0)
}
+ /// Draws the given [`Path`] on the [`Frame`] by filling it with the
+ /// provided style.
+ ///
+ /// [`Path`]: path/struct.Path.html
+ /// [`Frame`]: struct.Frame.html
pub fn fill(&mut self, path: &Path, fill: Fill) {
use lyon::tessellation::{
BuffersBuilder, FillOptions, FillTessellator,
@@ -95,6 +120,11 @@ impl Frame {
let _ = result.expect("Tessellate path");
}
+ /// Draws the stroke of the given [`Path`] on the [`Frame`] with the
+ /// provided style.
+ ///
+ /// [`Path`]: path/struct.Path.html
+ /// [`Frame`]: struct.Frame.html
pub fn stroke(&mut self, path: &Path, stroke: Stroke) {
use lyon::tessellation::{
BuffersBuilder, StrokeOptions, StrokeTessellator,
@@ -124,6 +154,13 @@ impl Frame {
let _ = result.expect("Stroke path");
}
+ /// Stores the current transform of the [`Frame`] and executes the given
+ /// drawing operations, restoring the transform afterwards.
+ ///
+ /// This method is useful to compose transforms and perform drawing
+ /// operations in different coordinate systems.
+ ///
+ /// [`Frame`]: struct.Frame.html
#[inline]
pub fn with_save(&mut self, f: impl FnOnce(&mut Frame)) {
self.transforms.previous.push(self.transforms.current);
@@ -133,6 +170,9 @@ impl Frame {
self.transforms.current = self.transforms.previous.pop().unwrap();
}
+ /// Applies a translation to the current transform of the [`Frame`].
+ ///
+ /// [`Frame`]: struct.Frame.html
#[inline]
pub fn translate(&mut self, translation: Vector) {
self.transforms.current.raw = self
@@ -146,6 +186,9 @@ impl Frame {
self.transforms.current.is_identity = false;
}
+ /// Applies a rotation to the current transform of the [`Frame`].
+ ///
+ /// [`Frame`]: struct.Frame.html
#[inline]
pub fn rotate(&mut self, angle: f32) {
self.transforms.current.raw = self
@@ -156,6 +199,9 @@ impl Frame {
self.transforms.current.is_identity = false;
}
+ /// Applies a scaling to the current transform of the [`Frame`].
+ ///
+ /// [`Frame`]: struct.Frame.html
#[inline]
pub fn scale(&mut self, scale: f32) {
self.transforms.current.raw =
@@ -163,6 +209,9 @@ impl Frame {
self.transforms.current.is_identity = false;
}
+ /// Produces the geometry that has been drawn on the [`Frame`].
+ ///
+ /// [`Frame`]: struct.Frame.html
pub fn into_mesh(self) -> triangle::Mesh2D {
triangle::Mesh2D {
vertices: self.buffers.vertices,