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authorLibravatar Héctor Ramón <hector0193@gmail.com>2020-05-05 00:05:47 +0200
committerLibravatar GitHub <noreply@github.com>2020-05-05 00:05:47 +0200
commit7dc02a5e16a3143b7c3ba9270207e3ebda71d567 (patch)
treedd727f138641fbda008af8e7827369cc99420749 /wgpu/src/widget/canvas/frame.rs
parent27aad74a32fd8ac2b12f9d32df8a3b61a3175457 (diff)
parent93c6be5eef577f0778b5787dac37351c035ed471 (diff)
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Merge pull request #325 from hecrj/feature/canvas-interaction
Canvas interactivity and Game of Life example
Diffstat (limited to 'wgpu/src/widget/canvas/frame.rs')
-rw-r--r--wgpu/src/widget/canvas/frame.rs80
1 files changed, 65 insertions, 15 deletions
diff --git a/wgpu/src/widget/canvas/frame.rs b/wgpu/src/widget/canvas/frame.rs
index de4717f1..5262ab4e 100644
--- a/wgpu/src/widget/canvas/frame.rs
+++ b/wgpu/src/widget/canvas/frame.rs
@@ -1,7 +1,7 @@
use iced_native::{Point, Rectangle, Size, Vector};
use crate::{
- canvas::{Fill, Path, Stroke, Text},
+ canvas::{Fill, Geometry, Path, Stroke, Text},
triangle, Primitive,
};
@@ -10,8 +10,7 @@ use crate::{
/// [`Canvas`]: struct.Canvas.html
#[derive(Debug)]
pub struct Frame {
- width: f32,
- height: f32,
+ size: Size,
buffers: lyon::tessellation::VertexBuffers<triangle::Vertex2D, u32>,
primitives: Vec<Primitive>,
transforms: Transforms,
@@ -36,10 +35,9 @@ impl Frame {
/// top-left corner of its bounds.
///
/// [`Frame`]: struct.Frame.html
- pub fn new(width: f32, height: f32) -> Frame {
+ pub fn new(size: Size) -> Frame {
Frame {
- width,
- height,
+ size,
buffers: lyon::tessellation::VertexBuffers::new(),
primitives: Vec::new(),
transforms: Transforms {
@@ -57,7 +55,7 @@ impl Frame {
/// [`Frame`]: struct.Frame.html
#[inline]
pub fn width(&self) -> f32 {
- self.width
+ self.size.width
}
/// Returns the width of the [`Frame`].
@@ -65,7 +63,7 @@ impl Frame {
/// [`Frame`]: struct.Frame.html
#[inline]
pub fn height(&self) -> f32 {
- self.height
+ self.size.height
}
/// Returns the dimensions of the [`Frame`].
@@ -73,7 +71,7 @@ impl Frame {
/// [`Frame`]: struct.Frame.html
#[inline]
pub fn size(&self) -> Size {
- Size::new(self.width, self.height)
+ self.size
}
/// Returns the coordinate of the center of the [`Frame`].
@@ -81,7 +79,7 @@ impl Frame {
/// [`Frame`]: struct.Frame.html
#[inline]
pub fn center(&self) -> Point {
- Point::new(self.width / 2.0, self.height / 2.0)
+ Point::new(self.size.width / 2.0, self.size.height / 2.0)
}
/// Draws the given [`Path`] on the [`Frame`] by filling it with the
@@ -122,6 +120,43 @@ impl Frame {
let _ = result.expect("Tessellate path");
}
+ /// Draws an axis-aligned rectangle given its top-left corner coordinate and
+ /// its `Size` on the [`Frame`] by filling it with the provided style.
+ ///
+ /// [`Frame`]: struct.Frame.html
+ pub fn fill_rectangle(
+ &mut self,
+ top_left: Point,
+ size: Size,
+ fill: impl Into<Fill>,
+ ) {
+ use lyon::tessellation::{BuffersBuilder, FillOptions};
+
+ let mut buffers = BuffersBuilder::new(
+ &mut self.buffers,
+ FillVertex(match fill.into() {
+ Fill::Color(color) => color.into_linear(),
+ }),
+ );
+
+ let top_left =
+ self.transforms.current.raw.transform_point(
+ lyon::math::Point::new(top_left.x, top_left.y),
+ );
+
+ let size =
+ self.transforms.current.raw.transform_vector(
+ lyon::math::Vector::new(size.width, size.height),
+ );
+
+ let _ = lyon::tessellation::basic_shapes::fill_rectangle(
+ &lyon::math::Rect::new(top_left, size.into()),
+ &FillOptions::default(),
+ &mut buffers,
+ )
+ .expect("Fill rectangle");
+ }
+
/// Draws the stroke of the given [`Path`] on the [`Frame`] with the
/// provided style.
///
@@ -262,13 +297,14 @@ impl Frame {
self.transforms.current.is_identity = false;
}
- /// Produces the primitive representing everything drawn on the [`Frame`].
+ /// Produces the [`Geometry`] representing everything drawn on the [`Frame`].
///
/// [`Frame`]: struct.Frame.html
- pub fn into_primitive(mut self) -> Primitive {
+ /// [`Geometry`]: struct.Geometry.html
+ pub fn into_geometry(mut self) -> Geometry {
if !self.buffers.indices.is_empty() {
self.primitives.push(Primitive::Mesh2D {
- origin: Point::ORIGIN,
+ size: self.size,
buffers: triangle::Mesh2D {
vertices: self.buffers.vertices,
indices: self.buffers.indices,
@@ -276,14 +312,28 @@ impl Frame {
});
}
- Primitive::Group {
+ Geometry::from_primitive(Primitive::Group {
primitives: self.primitives,
- }
+ })
}
}
struct FillVertex([f32; 4]);
+impl lyon::tessellation::BasicVertexConstructor<triangle::Vertex2D>
+ for FillVertex
+{
+ fn new_vertex(
+ &mut self,
+ position: lyon::math::Point,
+ ) -> triangle::Vertex2D {
+ triangle::Vertex2D {
+ position: [position.x, position.y],
+ color: self.0,
+ }
+ }
+}
+
impl lyon::tessellation::FillVertexConstructor<triangle::Vertex2D>
for FillVertex
{