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author | 2020-02-15 10:08:27 +0100 | |
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committer | 2020-02-15 10:08:27 +0100 | |
commit | dadae122533ae0916bebd04d6efab3de145263d4 (patch) | |
tree | d0fda3d65fe0e842e97547ba4b18c398ce45ab25 /wgpu/src/triangle | |
parent | 4969bfdb66cf2b33033cb642423bc326e288e15b (diff) | |
download | iced-dadae122533ae0916bebd04d6efab3de145263d4.tar.gz iced-dadae122533ae0916bebd04d6efab3de145263d4.tar.bz2 iced-dadae122533ae0916bebd04d6efab3de145263d4.zip |
Implement MSAA for `triangle` pipeline in `iced_wgpu`
Diffstat (limited to 'wgpu/src/triangle')
-rw-r--r-- | wgpu/src/triangle/msaa.rs | 255 |
1 files changed, 255 insertions, 0 deletions
diff --git a/wgpu/src/triangle/msaa.rs b/wgpu/src/triangle/msaa.rs new file mode 100644 index 00000000..93fbe49b --- /dev/null +++ b/wgpu/src/triangle/msaa.rs @@ -0,0 +1,255 @@ +use crate::settings; + +#[derive(Debug)] +pub struct Blit { + pipeline: wgpu::RenderPipeline, + constants: wgpu::BindGroup, + texture_layout: wgpu::BindGroupLayout, + sample_count: u32, + targets: Option<Targets>, +} + +impl Blit { + pub fn new(device: &wgpu::Device, antialiasing: settings::MSAA) -> Blit { + let sampler = device.create_sampler(&wgpu::SamplerDescriptor { + address_mode_u: wgpu::AddressMode::ClampToEdge, + address_mode_v: wgpu::AddressMode::ClampToEdge, + address_mode_w: wgpu::AddressMode::ClampToEdge, + mag_filter: wgpu::FilterMode::Linear, + min_filter: wgpu::FilterMode::Linear, + mipmap_filter: wgpu::FilterMode::Linear, + lod_min_clamp: -100.0, + lod_max_clamp: 100.0, + compare_function: wgpu::CompareFunction::Always, + }); + + let constant_layout = + device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor { + bindings: &[wgpu::BindGroupLayoutBinding { + binding: 0, + visibility: wgpu::ShaderStage::FRAGMENT, + ty: wgpu::BindingType::Sampler, + }], + }); + + let constant_bind_group = + device.create_bind_group(&wgpu::BindGroupDescriptor { + layout: &constant_layout, + bindings: &[wgpu::Binding { + binding: 0, + resource: wgpu::BindingResource::Sampler(&sampler), + }], + }); + + let texture_layout = + device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor { + bindings: &[wgpu::BindGroupLayoutBinding { + binding: 0, + visibility: wgpu::ShaderStage::FRAGMENT, + ty: wgpu::BindingType::SampledTexture { + multisampled: false, + dimension: wgpu::TextureViewDimension::D2, + }, + }], + }); + + let layout = + device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor { + bind_group_layouts: &[&constant_layout, &texture_layout], + }); + + let vs = include_bytes!("../shader/blit.vert.spv"); + let vs_module = device.create_shader_module( + &wgpu::read_spirv(std::io::Cursor::new(&vs[..])) + .expect("Read blit vertex shader as SPIR-V"), + ); + + let fs = include_bytes!("../shader/blit.frag.spv"); + let fs_module = device.create_shader_module( + &wgpu::read_spirv(std::io::Cursor::new(&fs[..])) + .expect("Read blit fragment shader as SPIR-V"), + ); + + let pipeline = + device.create_render_pipeline(&wgpu::RenderPipelineDescriptor { + layout: &layout, + vertex_stage: wgpu::ProgrammableStageDescriptor { + module: &vs_module, + entry_point: "main", + }, + fragment_stage: Some(wgpu::ProgrammableStageDescriptor { + module: &fs_module, + entry_point: "main", + }), + rasterization_state: Some(wgpu::RasterizationStateDescriptor { + front_face: wgpu::FrontFace::Cw, + cull_mode: wgpu::CullMode::None, + depth_bias: 0, + depth_bias_slope_scale: 0.0, + depth_bias_clamp: 0.0, + }), + primitive_topology: wgpu::PrimitiveTopology::TriangleList, + color_states: &[wgpu::ColorStateDescriptor { + format: wgpu::TextureFormat::Bgra8UnormSrgb, + color_blend: wgpu::BlendDescriptor { + src_factor: wgpu::BlendFactor::SrcAlpha, + dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha, + operation: wgpu::BlendOperation::Add, + }, + alpha_blend: wgpu::BlendDescriptor { + src_factor: wgpu::BlendFactor::One, + dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha, + operation: wgpu::BlendOperation::Add, + }, + write_mask: wgpu::ColorWrite::ALL, + }], + depth_stencil_state: None, + index_format: wgpu::IndexFormat::Uint16, + vertex_buffers: &[], + sample_count: 1, + sample_mask: !0, + alpha_to_coverage_enabled: false, + }); + + Blit { + pipeline, + constants: constant_bind_group, + texture_layout: texture_layout, + sample_count: antialiasing.sample_count(), + targets: None, + } + } + + pub fn targets( + &mut self, + device: &wgpu::Device, + width: u32, + height: u32, + ) -> (&wgpu::TextureView, &wgpu::TextureView) { + match &mut self.targets { + None => { + self.targets = Some(Targets::new( + &device, + &self.texture_layout, + self.sample_count, + width, + height, + )); + } + Some(targets) => { + if targets.width != width || targets.height != height { + self.targets = Some(Targets::new( + &device, + &self.texture_layout, + self.sample_count, + width, + height, + )); + } + } + } + + let targets = self.targets.as_ref().unwrap(); + + (&targets.attachment, &targets.resolve) + } + + pub fn draw( + &self, + encoder: &mut wgpu::CommandEncoder, + target: &wgpu::TextureView, + ) { + let mut render_pass = + encoder.begin_render_pass(&wgpu::RenderPassDescriptor { + color_attachments: &[ + wgpu::RenderPassColorAttachmentDescriptor { + attachment: target, + resolve_target: None, + load_op: wgpu::LoadOp::Load, + store_op: wgpu::StoreOp::Store, + clear_color: wgpu::Color { + r: 0.0, + g: 0.0, + b: 0.0, + a: 0.0, + }, + }, + ], + depth_stencil_attachment: None, + }); + + render_pass.set_pipeline(&self.pipeline); + render_pass.set_bind_group(0, &self.constants, &[]); + render_pass.set_bind_group( + 1, + &self.targets.as_ref().unwrap().bind_group, + &[], + ); + render_pass.draw(0..6, 0..1); + } +} + +#[derive(Debug)] +struct Targets { + attachment: wgpu::TextureView, + resolve: wgpu::TextureView, + bind_group: wgpu::BindGroup, + width: u32, + height: u32, +} + +impl Targets { + pub fn new( + device: &wgpu::Device, + texture_layout: &wgpu::BindGroupLayout, + sample_count: u32, + width: u32, + height: u32, + ) -> Targets { + let extent = wgpu::Extent3d { + width, + height, + depth: 1, + }; + + let attachment = device.create_texture(&wgpu::TextureDescriptor { + size: extent, + array_layer_count: 1, + mip_level_count: 1, + sample_count, + dimension: wgpu::TextureDimension::D2, + format: wgpu::TextureFormat::Bgra8UnormSrgb, + usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT, + }); + + let resolve = device.create_texture(&wgpu::TextureDescriptor { + size: extent, + array_layer_count: 1, + mip_level_count: 1, + sample_count: 1, + dimension: wgpu::TextureDimension::D2, + format: wgpu::TextureFormat::Bgra8UnormSrgb, + usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT + | wgpu::TextureUsage::SAMPLED, + }); + + let attachment = attachment.create_default_view(); + let resolve = resolve.create_default_view(); + + let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor { + layout: texture_layout, + bindings: &[wgpu::Binding { + binding: 0, + resource: wgpu::BindingResource::TextureView(&resolve), + }], + }); + + Targets { + attachment, + resolve, + bind_group, + width, + height, + } + } +} |