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author | 2021-04-11 18:55:57 -0700 | |
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committer | 2021-04-11 18:55:57 -0700 | |
commit | 9a2c78c4059d2be37d10adda397fb6e64f38ac02 (patch) | |
tree | f529faa116378e7ab447b40bd93bf5811c3dfca8 /wgpu/src/triangle | |
parent | 4b8ba8309f6645cdcb5bd605f8dd88097f8ee5a7 (diff) | |
download | iced-9a2c78c4059d2be37d10adda397fb6e64f38ac02.tar.gz iced-9a2c78c4059d2be37d10adda397fb6e64f38ac02.tar.bz2 iced-9a2c78c4059d2be37d10adda397fb6e64f38ac02.zip |
Upgrade wgpu
Diffstat (limited to 'wgpu/src/triangle')
-rw-r--r-- | wgpu/src/triangle/msaa.rs | 49 |
1 files changed, 24 insertions, 25 deletions
diff --git a/wgpu/src/triangle/msaa.rs b/wgpu/src/triangle/msaa.rs index d964f815..d155f3ec 100644 --- a/wgpu/src/triangle/msaa.rs +++ b/wgpu/src/triangle/msaa.rs @@ -74,45 +74,44 @@ impl Blit { bind_group_layouts: &[&constant_layout, &texture_layout], }); - let vs_module = device.create_shader_module(&wgpu::include_spirv!( - "../shader/blit.vert.spv" - )); - - let fs_module = device.create_shader_module(&wgpu::include_spirv!( - "../shader/blit.frag.spv" - )); + let shader = device.create_shader_module(&wgpu::ShaderModuleDescriptor { + label: Some("iced_wgpu::triangle::blit_shader"), + source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(include_str!("../shader/blit.wgsl"))), + flags: wgpu::ShaderFlags::all() + }); let pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor { label: Some("iced_wgpu::triangle::msaa pipeline"), layout: Some(&layout), vertex: wgpu::VertexState { - module: &vs_module, - entry_point: "main", + module: &shader, + entry_point: "vs_main", buffers: &[], }, fragment: Some(wgpu::FragmentState { - module: &fs_module, - entry_point: "main", + module: &shader, + entry_point: "fs_main", targets: &[wgpu::ColorTargetState { format, - color_blend: wgpu::BlendState { - src_factor: wgpu::BlendFactor::SrcAlpha, - dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha, - operation: wgpu::BlendOperation::Add, - }, - alpha_blend: wgpu::BlendState { - src_factor: wgpu::BlendFactor::One, - dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha, - operation: wgpu::BlendOperation::Add, - }, + blend: Some(wgpu::BlendState { + color: wgpu::BlendComponent { + src_factor: wgpu::BlendFactor::SrcAlpha, + dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha, + operation: wgpu::BlendOperation::Add, + }, + alpha: wgpu::BlendComponent { + src_factor: wgpu::BlendFactor::One, + dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha, + operation: wgpu::BlendOperation::Add, + }, + }), write_mask: wgpu::ColorWrite::ALL, }], }), primitive: wgpu::PrimitiveState { topology: wgpu::PrimitiveTopology::TriangleList, front_face: wgpu::FrontFace::Cw, - cull_mode: wgpu::CullMode::None, ..Default::default() }, depth_stencil: None, @@ -178,8 +177,8 @@ impl Blit { encoder.begin_render_pass(&wgpu::RenderPassDescriptor { label: Some("iced_wgpu::triangle::msaa render pass"), color_attachments: &[ - wgpu::RenderPassColorAttachmentDescriptor { - attachment: target, + wgpu::RenderPassColorAttachment { + view: target, resolve_target: None, ops: wgpu::Operations { load: wgpu::LoadOp::Load, @@ -222,7 +221,7 @@ impl Targets { let extent = wgpu::Extent3d { width, height, - depth: 1, + depth_or_array_layers: 1, }; let attachment = device.create_texture(&wgpu::TextureDescriptor { |