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authorLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2020-08-27 13:03:42 +0200
committerLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2020-08-27 13:03:42 +0200
commit67d90e394678eba94975a19ef51821135373b634 (patch)
tree2942673d88045b44204b3b5a0e55412d76b8c3f9 /wgpu/src/triangle
parentfb015a85d22a7c4632bd251127a89259bfd0c346 (diff)
downloadiced-67d90e394678eba94975a19ef51821135373b634.tar.gz
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Update `wgpu` to `0.6` in `iced_wgpu`
Diffstat (limited to 'wgpu/src/triangle')
-rw-r--r--wgpu/src/triangle/msaa.rs55
1 files changed, 26 insertions, 29 deletions
diff --git a/wgpu/src/triangle/msaa.rs b/wgpu/src/triangle/msaa.rs
index f52c888b..f25667a5 100644
--- a/wgpu/src/triangle/msaa.rs
+++ b/wgpu/src/triangle/msaa.rs
@@ -23,18 +23,17 @@ impl Blit {
mag_filter: wgpu::FilterMode::Linear,
min_filter: wgpu::FilterMode::Linear,
mipmap_filter: wgpu::FilterMode::Linear,
- lod_min_clamp: -100.0,
- lod_max_clamp: 100.0,
- compare: wgpu::CompareFunction::Always,
+ ..Default::default()
});
let constant_layout =
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: None,
- bindings: &[wgpu::BindGroupLayoutEntry {
+ entries: &[wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStage::FRAGMENT,
ty: wgpu::BindingType::Sampler { comparison: false },
+ count: None,
}],
});
@@ -42,7 +41,7 @@ impl Blit {
device.create_bind_group(&wgpu::BindGroupDescriptor {
label: None,
layout: &constant_layout,
- bindings: &[wgpu::Binding {
+ entries: &[wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::Sampler(&sampler),
}],
@@ -51,7 +50,7 @@ impl Blit {
let texture_layout =
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: None,
- bindings: &[wgpu::BindGroupLayoutEntry {
+ entries: &[wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStage::FRAGMENT,
ty: wgpu::BindingType::SampledTexture {
@@ -59,29 +58,29 @@ impl Blit {
component_type: wgpu::TextureComponentType::Float,
multisampled: false,
},
+ count: None,
}],
});
let layout =
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
+ label: None,
+ push_constant_ranges: &[],
bind_group_layouts: &[&constant_layout, &texture_layout],
});
- let vs = include_bytes!("../shader/blit.vert.spv");
- let vs_module = device.create_shader_module(
- &wgpu::read_spirv(std::io::Cursor::new(&vs[..]))
- .expect("Read blit vertex shader as SPIR-V"),
- );
+ let vs_module = device.create_shader_module(wgpu::include_spirv!(
+ "../shader/blit.vert.spv"
+ ));
- let fs = include_bytes!("../shader/blit.frag.spv");
- let fs_module = device.create_shader_module(
- &wgpu::read_spirv(std::io::Cursor::new(&fs[..]))
- .expect("Read blit fragment shader as SPIR-V"),
- );
+ let fs_module = device.create_shader_module(wgpu::include_spirv!(
+ "../shader/blit.frag.spv"
+ ));
let pipeline =
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
- layout: &layout,
+ label: None,
+ layout: Some(&layout),
vertex_stage: wgpu::ProgrammableStageDescriptor {
module: &vs_module,
entry_point: "main",
@@ -96,6 +95,7 @@ impl Blit {
depth_bias: 0,
depth_bias_slope_scale: 0.0,
depth_bias_clamp: 0.0,
+ ..Default::default()
}),
primitive_topology: wgpu::PrimitiveTopology::TriangleList,
color_states: &[wgpu::ColorStateDescriptor {
@@ -179,13 +179,9 @@ impl Blit {
wgpu::RenderPassColorAttachmentDescriptor {
attachment: target,
resolve_target: None,
- load_op: wgpu::LoadOp::Load,
- store_op: wgpu::StoreOp::Store,
- clear_color: wgpu::Color {
- r: 0.0,
- g: 0.0,
- b: 0.0,
- a: 0.0,
+ ops: wgpu::Operations {
+ load: wgpu::LoadOp::Load,
+ store: true,
},
},
],
@@ -230,7 +226,6 @@ impl Targets {
let attachment = device.create_texture(&wgpu::TextureDescriptor {
label: None,
size: extent,
- array_layer_count: 1,
mip_level_count: 1,
sample_count,
dimension: wgpu::TextureDimension::D2,
@@ -241,7 +236,6 @@ impl Targets {
let resolve = device.create_texture(&wgpu::TextureDescriptor {
label: None,
size: extent,
- array_layer_count: 1,
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
@@ -250,13 +244,16 @@ impl Targets {
| wgpu::TextureUsage::SAMPLED,
});
- let attachment = attachment.create_default_view();
- let resolve = resolve.create_default_view();
+ let attachment =
+ attachment.create_view(&wgpu::TextureViewDescriptor::default());
+
+ let resolve =
+ resolve.create_view(&wgpu::TextureViewDescriptor::default());
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
label: None,
layout: texture_layout,
- bindings: &[wgpu::Binding {
+ entries: &[wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::TextureView(&resolve),
}],